The GT Sport Epic Whining and Crying Thread

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Why, though?

So they get the opinion that nobody on GTP has any negative feelings towards GTS and get surprised when they eventually discover that there actually is some of that (or get turned off by everyone being so one-sided, there's that possiblity as well...)?

No need to hide any of that, imho. There's more to GTP than unconditional love for the franchise - and if you're concerned about GTS itself... Well, that game ought to be able to stand on its own.
It's more like a first impression thing.

Sorry. I'll just shut up.
 
if you exchange boredom with content, I agree, PD has a content problem.

forza 5 was a console launch game. (I had both forza and console on preorder, received and started playing november 2013!).
given this fact, it did offer out of the box >200 cars and overall 17 brand new racetracks, all build with the latest expectations in technology. and physics were greatly enhanced too.
and it had complete sets of modes, single player, multiplayer, rivals etc, along with full tuning/upgrading/painting.

gt sport comes not at console release day, but some full 3 years later, and the content is comparable to turn10's day1 effort.
even lacking in some areas, like single player and car count (~140 to +200), and offering 19 tracks to forza 5's 17.


now, compare the above to last year's forza 6 (+450 cars 26 locations out of the box , overall 600+cars +2 laser scanned tracks with dlc)


and tell me when being "painfully slow" on creating content does start to equal to "~bad"

You are forgetting GT6 was released in 2013. GT sports is releasing 3yrs after their previous game. The content and quality they are aiming. It is pretty awesome. Also there is no point in releasing games every year and the series getting stale.
 
I'm not saying to suppress any opinions - just that the negativity shouldn't be broadcasted in the "Hottest threads" thing on the home page of GTP.

If the "Hottest Threads" portion of the front page were to be filtered to keep "negative" threads off, that's exactly what would be happening: suppression of opinions.

Honestly, I'm not terribly surprised. People waited almost two years after GT6's release to even get a confirmation of GT Sport's existence, and another seven months before any more info, for a game that will arrive exactly three years into the PS4's lifecycle. After the framerate couldn't remain stable in GT5, PD upped the resolution for GT6, and framerates continued to be inconsistent, but the understood advantage of the approach was that everything was future-proofed. If PD could get a game like GT6 to almost run at 60fps with dynamic time and weather on the PS3, certainly they'd hit a locked 60 on the vastly more powerful PS4, right?

Some GT fans were ably to smugly laugh at other titles on the current gen not offering dynamic time or weather (or offering them, but with the same hit to a stable frame rate), because the next installment of GT was an unknown quantity, so it could win any hypothetical comparison. Nobody expected those features to be cut for a game that focuses on eSports, but here we are. Some people have since (very quickly) changed their tune: suddenly, those features aren't really important. Neither is a career mode. Or a car list bigger than GT1. But that's a whole other story.

Some other people are disappointed. It was bound to happen after GT Sport was revealed to be such a massive change from the traditional GT approach.

You are forgetting GT6 was released in 2013. GT sports is releasing 3yrs after their previous game. The content and quality they are aiming. It is pretty awesome. Also there is no point in releasing games every year and the series getting stale.

It's releasing three years after a game that had a comparable level of content and quality. That game was a day one launch title. That qualifies as "awesome"?

It should be noted that Motorsport and Horizon are two different games, sharing the Forza title and some assets. It's a two-year approach for each, not a yearly one. Sony could've had something broadly similar with DriveClub and Gran Turismo complimenting each other, but with Evo shuttered that's not going to happen. Which puts Sony in a very different position now, as the new GT game isn't even much of a GT game, traditionally speaking. It has a much narrower eSports focus, and who knows if that will be enough to satisfy the broad audience that usually bought GT games.
 
What if PD and Sony agreed to downgrade the GT sport version on ps4 and upgrade the game for Neo the rumoured PlayStation, because let's be real here if Xbox 1 can run Forza at 60fps and 1080 the ps4 should have no problem especially when the developer is first party
We must accept that Poly is no more head and shoulders above the other developers. 137 cars, no dynamic TOD and weather, obviously some very good points... A game among the others. Kids today will never know that GT was the king of PS1 and PS2, selling more than GTA.
 
If the "Hottest Threads" portion of the front page were to be filtered to keep "negative" threads off, that's exactly what would be happening: suppression of opinions.

Honestly, I'm not terribly surprised. People waited almost two years after GT6's release to even get a confirmation of GT Sport's existence, and another seven months before any more info, for a game that will arrive exactly three years into the PS4's lifecycle. After the framerate couldn't remain stable in GT5, PD upped the resolution for GT6, and framerates continued to be inconsistent, but the understood advantage of the approach was that everything was future-proofed. If PD could get a game like GT6 to almost run at 60fps with dynamic time and weather on the PS3, certainly they'd hit a locked 60 on the vastly more powerful PS4, right?

Some GT fans were ably to smugly laugh at other titles on the current gen not offering dynamic time or weather (or offering them, but with the same hit to a stable frame rate), because the next installment of GT was an unknown quantity, so it could win any hypothetical comparison. Nobody expected those features to be cut for a game that focuses on eSports, but here we are. Some people have since (very quickly) changed their tune: suddenly, those features aren't really important. Neither is a career mode. Or a car list bigger than GT1. But that's a whole other story.

Some other people are disappointed. It was bound to happen after GT Sport was revealed to be such a massive change from the traditional GT approach.

It's releasing three years after a game that had a comparable level of content and quality. That game was a day one launch title. That qualifies as "awesome"?

It should be noted that Motorsport and Horizon are two different games, sharing the Forza title and some assets. It's a two-year approach for each, not a yearly one. Sony could've had something broadly similar with DriveClub and Gran Turismo complimenting each other, but with Evo shuttered that's not going to happen. Which puts Sony in a very different position now, as the new GT game isn't even much of a GT game, traditionally speaking. It has a much narrower eSports focus, and who knows if that will be enough to satisfy the broad audience that usually bought GT games.

Releasing multiple Forza games I am not sure is making any difference to them. Microsoft have decided to launch on Windows 10 version as as a result. Forza5 also did not having static weather or night races and track list was poor. I think green hell was also not included and it was released 2yrs after Forza4. GTS is releasing 3yrs after GT6. They are doing more than other developers
 
Releasing multiple Forza games I am not sure is making any difference to them. Microsoft have decided to launch on Windows 10 version as as a result. Forza5 also did not having static weather or night races and track list was poor. I think green hell was also not included and it was released 2yrs after Forza4
The point isn't which game is better, the point is that people smugly pointed at Forza as not having certain features and therefore GT is better. They also got villified for a much smaller car and track list. Now that GT is taking basically the same route as Forza to lock down quality, resolution and framerates some of those same people are now singing the praises of PD for making that decision.
 
They are doing more than other developers

In what sense?

Dynamic time or weather? Nope. PCARS has both. All we've heard so far is that they plan on including selectable time and/or weather variations that will remain locked throughout the race. Which is what FM6 does, too.

Locked framerate? Nope. Forza Motorsport has been running a locked 60fps since 2011 on the 360.

Car list? :lol:

Track list? By your own admission, FM5's list was poor. GTS is launching with barely more locations (14 vs 19) – again, 3 years later – but with a much smaller ribbon variation total (40-ish vs 27). Every track in the Forza series is laser-scanned (outside of their fantasy ones, obviously). The same can't be said for PCARS, but it does have a whole heap of enticing circuits (I don't have a count on me). AFAIK, every circuit is laser-scanned in Assetto Corsa, too.

Cars on track? Nope. 20 so far for GTS. 24 in FM6, and something over 40 in PCARS.

Modifications? Remains to be seen. Given the eSports bent, I seriously doubt we'll have much, though.

Tuning? Remains to be seen.

Livery Editor? It may end up better than the ones in Forza or NFS. We likely won't know until release.

The two big things I see GTS having over the genre? The FIA certification, and a deeply impressive photo mode. The first of those has little to do with the development of the game (it reads largely as marketing). The second is very cool to someone like me, but is admittedly not a 'core' feature.

I think it's a disservice to other developers to suggest PD does more than any of them. They do things differently. That's all.
 
So they couldn't have added the GT6 premium models to the game? They couldn't possibly make dynamic time of day and weather with the power of the PS4? Dynamic weather changes with a semi-large grid of GT3 cars was a major selling point to me.

Now we might even need to wait three or more years for them to attempt to pick the ball up again.
 
there is no point in releasing games every year and the series getting stale.
I know right? Look at CoD. If they made exciting games (like they did with MW1-3) you wouldn't even get to the state you got hyped for the next game cus they release a new game every year. You're not finished with one game and then they announce a new one.
I like how PD do things. they make you very hyped, and they make you want the game NOW when they give sneakpeeks, trailers etc
 
True @Master Weasel, that was going to be one of my next points - if the games wasn't delayed over and over. If a game comes out 2-3 years after without being delayed - that'd be fine by me. A year is nothing if the game has a lot of content and brings hours of fun gameplay. Like GT4. A year between GT4 and GT5 wouldn't give you enough time to get hyped because you would be busy with GT4 :P
 
I know right? Look at CoD. If they made exciting games (like they did with MW1-3) you wouldn't even get to the state you got hyped for the next game cus they release a new game every year. You're not finished with one game and then they announce a new one.
That may be so, but what he was implying is completely wrong. The implication that the game wont get stale because it took them three years to release, even though the content is completely lacking in comparison to its past iterations(which would mean that it would get stale faster, not slower), but Forza Motorsports Bi-Annual release date will(even though within that two years, a ton of content has flowed into the game then what is practically offered in GTS, with influx of 400~ vehicles within that span) because it took one less year to make?
 
The point isn't which game is better, the point is that people smugly pointed at Forza as not having certain features and therefore GT is better. They also got villified for a much smaller car and track list. Now that GT is taking basically the same route as Forza to lock down quality, resolution and framerates some of those same people are now singing the praises of PD for making that decision.

In what sense?

Dynamic time or weather? Nope. PCARS has both. All we've heard so far is that they plan on including selectable time and/or weather variations that will remain locked throughout the race. Which is what FM6 does, too.

Locked framerate? Nope. Forza Motorsport has been running a locked 60fps since 2011 on the 360.

Car list? :lol:

Track list? By your own admission, FM5's list was poor. GTS is launching with barely more locations (14 vs 19) – again, 3 years later – but with a much smaller ribbon variation total (40-ish vs 27). Every track in the Forza series is laser-scanned (outside of their fantasy ones, obviously). The same can't be said for PCARS, but it does have a whole heap of enticing circuits (I don't have a count on me). AFAIK, every circuit is laser-scanned in Assetto Corsa, too.

Cars on track? Nope. 20 so far for GTS. 24 in FM6, and something over 40 in PCARS.

Modifications? Remains to be seen. Given the eSports bent, I seriously doubt we'll have much, though.

Tuning? Remains to be seen.

Livery Editor? It may end up better than the ones in Forza or NFS. We likely won't know until release.

The two big things I see GTS having over the genre? The FIA certification, and a deeply impressive photo mode. The first of those has little to do with the development of the game (it reads largely as marketing). The second is very cool to someone like me, but is admittedly not a 'core' feature.

I think it's a disservice to other developers to suggest PD does more than any of them. They do things differently. That's all.

GTS is probably the first game to support VR on consoles. So they are more cautious and decided not to have TOD, dynamic weather. It is mandatory for them to make it work in PS VR as well as rumored PS4.5 or Neo that will be releasing in the same duration. Programmer has to take this into account and make the game accordingly. They are going for pre defined race conditions at least. They are also including livery editor and the amount of work they had to do with new photo mode shows it. I guess online play, features like spectator mode is also something they probably had to make lot of changes. VGT project. Two championship along with driver progression like a RPG game needs to be implemented. These things take time. Tracks wise only Pcars can compete with it. GT6 was by far the best last gen. Shift2 unleashed I guess was great too. But the game is a broken mess. GTS with 19 is still very respectful. Car wise I guess there is disappointment not to have all GT6 premiums. But 150 mark with addons is definitely on cards. Probably few tracks as well. Paid DLC is something they have not done with GT6. So if they follow the same it will be great unlike other games which have 40$ worth DLC in addition to game :lol: Number of cars is not final IMO. They probably din't have enough racing seat with a wheel.

I totally believe their 50% and WIP game. lf they can release the game will less bugs I will be really surprised. They will be working flat-out till November. In fact I can totally expect day1 or multiple patches before they can take break for Christmas :odd:
 
How many more times are people going to claim "Forza releases annually" when they know full well they are two very different games developed by two different studios?
Until PD starts doing it. That's apologists for ya. Just want to keep on makin' excuses to put PD in a good position.

@mister dog please don't remind me. I remember those days and when I went back to read them, I felt so embarrassed. My bad grammar doesn't help either. :ouch:
 
GTS is probably the first game to support VR
We just don't know that yet, do we? A lot can change within 6 months, and if they don't hit 60fps locked, then that can mean trouble, no? Either way, it is not the only game that could be supporting VR.

racks wise only Pcars can compete with it. GT6 was by far the best last gen.
Unfortunately, this isn't last gen anymore, so what it did in the past is irrelevant to try to bring to this discussion. The present is obviously a greatly different scenario
 
GTS is probably the first game to support VR on consoles. So they are more cautious and decided not to have TOD, dynamic weather. It is mandatory for them to make it work in PS VR as well as rumored PS4.5 or Neo that will be releasing in the same duration. Programmer has to take this into account and make the game accordingly. They are going for pre defined race conditions at least. They are also including livery editor and the amount of work they had to do with new photo mode shows it. I guess online play, features like spectator mode is also something they probably had to make lot of changes. VGT project. Two championship along with driver progression like a RPG game needs to be implemented. These things take time. Tracks wise only Pcars can compete with it. GT6 was by far the best last gen. Shift2 unleashed I guess was great too. But the game is a broken mess. GTS with 19 is still very respectful. Car wise I guess there is disappointment not to have all GT6 premiums. But 150 mark with addons is definitely on cards. Probably few tracks as well. Paid DLC is something they have not done with GT6. So if they follow the same it will be great unlike other games which have 40$ worth DLC in addition to game :lol: Number of cars is not final IMO. They probably din't have enough racing seat with a wheel.

I totally believe their 50% and WIP game. lf they can release the game will less bugs I will be really surprised. They will be working flat-out till November. In fact I can totally expect day1 or multiple patches before they can take break for Christmas :odd:
Oh I see, VR. So no dynamic weather, thanks VR. No dynamic lighting, thanks VR. 140 cars, thanks VR. No good sound, thanks VR. No good netcode, thanks VR. No career, thanks VR.

All thanks to VR, had VR not been there, life would have been too easy.
 
Oh I see, VR. So no dynamic weather, thanks VR. No dynamic lighting, thanks VR. 140 cars, thanks VR. No good sound, thanks VR. No good netcode, thanks VR. No career, thanks VR.

All thanks to VR, had VR not been there, life would have been too easy.

It didn't take long did it?

VR. I can see it now, it's going to be the 3D of this game, blamed for most of the pitfalls and it's all Sony's fault for pushing them to do it.

Sounds stay the same? VRs fault.
AI stays the same? VR.
No dynamic time/weather? VR.
 
Learning process young grasshopper! ;)
If you would have encountered me ten years ago, you would have heard a lot of blind fanboy talk in favor of PD also.
Darn it! I've joined GTP since 2011 and that was 5 years ago. I would have love to read them haha. :D
 
they make you very hyped, and they make you want the game NOW when they give sneakpeeks, trailers etc
That's a good thing to you? Waiting three years for what might very well pass as a launch title is a good thing?
I totally believe their 50% and WIP game.

Half a year till release, they gotta do their Q&A work and actually produce the physical copies. If they can get another 50% of the work done in less than half a year, what the hell have they been doing for the last three years?
140 cars, thanks VR. No good sound, thanks VR. No good netcode, thanks VR. No career, thanks VR.
I like these best, as those points by and large don't hinge on the processing power of the console :lol:
 
True @Master Weasel, that was going to be one of my next points - if the games wasn't delayed over and over. If a game comes out 2-3 years after without being delayed - that'd be fine by me. A year is nothing if the game has a lot of content and brings hours of fun gameplay. Like GT4. A year between GT4 and GT5 wouldn't give you enough time to get hyped because you would be busy with GT4 :P

Oh, agreed. If games as big content-wise as the traditional GT's or FM's released every year, I'd get lost. Two years is pretty ideal for me, although that heavily depends on the kind of post-release support thee days.

How many more times are people going to claim "Forza releases annually" when they know full well they are two very different games developed by two different studios?

As long as it suits their argument.

GTS is probably the first game to support VR on consoles.

Well, with Evo now shuttered, yes...

So they are more cautious and decided not to have TOD, dynamic weather.

How is "cautious" the same as "doing more than other developers"? Do you need a hand moving those goalposts?

@Samus called it: VR is this generation's 3D with regards to being a scapegoat.

They are going for pre defined race conditions at least.

Which, as already mentioned, is something FM6 already does. A game that caught a lot of flak for doing that exact same thing.

They are also including livery editor and the amount of work they had to do with new photo mode shows it.

Touched on both of those already. Livery editor may end up alongside the best on consoles (Forza, to a lesser extent NFS), or it may not. Photomode is impressive, but not exactly relevant to a dedicated eSports title, no?

I guess online play, features like spectator mode is also something they probably had to make lot of changes.

Adding a few TV-style overlays and an instant-replay function.

VGT project.

Probably the worst example of hard work you could've used. Kaz originally stated the project would provide 24 cars in a year. It then became two.

Now, over two and a half years in, we're told the program isn't even half done.

These things take time.

Good thing there's been three years, then.

Tracks wise only Pcars can compete with it. ... GTS with 19 is still very respectful.

Track-wise PCARS, FM6, Assetto Corsa all out-point it, on locations and variations.

19 locations may be respectful for you, but what about the genre-low 27 variations?

But 150 mark with addons is definitely on cards. Probably few tracks as well. Paid DLC is something they have not done with GT6. So if they follow the same it will be great unlike other games which have 40$ worth DLC in addition to game :lol: Number of cars is not final IMO.

All guesses. Though that raises another aspect I've forgotten about until just now: people have been so quick to change their tune with regards to dynamic time or weather, or a large car list... so, when/if GT Sport does get a paid-for DLC program, how many will no longer have a problem with that either?

Oh I see, VR. So no dynamic weather, thanks VR. No dynamic lighting, thanks VR. 140 cars, thanks VR. No good sound, thanks VR. No good netcode, thanks VR. No career, thanks VR.

All thanks to VR, had VR not been there, life would have been too easy.

VR is the Obama of the GT world. Thanks, VR.
 
You could have taken the easy way out and made a new account to distance yourself from dumb things you said when you were 14, as some of us may or may not have done ;) I commend your honesty.
I would but I have love this account. :D Maybe it be better if I changed its name instead? To be honest I'm very tired of it. lol. :P
 
That may be so, but what he was implying is completely wrong. The implication that the game wont get stale because it took them three years to release, even though the content is completely lacking in comparison to its past iterations(which would mean that it would get stale faster, not slower), but Forza Motorsports Bi-Annual release date will(even though within that two years, a ton of content has flowed into the game then what is practically offered in GTS, with influx of 400~ vehicles within that span) because it took one less year to make?
I don't care how long it takes to make the game, all I care about is that if the developer makes a game with a good amount of content in a short period of time, it is very important to not start development of the next game right away. Wait a year, then begin.
 
I don't care how long it takes to make the game, all I care about is that if the developer makes a game with a good amount of content in a short period of time, it is very important to not start development of the next game right away. Wait a year, then begin.
Im almost positive Kaz has been quoted in the past of having people work on the sequel whilst the current GT game was being finished. Have to google for it.

I don't get the need to wait a year, though. 3-6 months maybe but a year is a huge amount of time to waste not working on a new title whilst a current title is out.
 
I don't care how long it takes to make the game, all I care about is that if the developer makes a game with a good amount of content in a short period of time, it is very important to not start development of the next game right away. Wait a year, then begin.

Why is it? These people have to work to get paid you know, what are they supposed to do for a year while just waiting?
 
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