The GT Sport Epic Whining and Crying Thread

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Would probably agree with that out of my games as well.

Yet despite that, I've thoroughly enjoyed many many hours playing both of them, so I'm glad I bought them lol. I'm really not helping to stop lazy devs releasing unfinished games am I? :lol:
 
Yet despite that, I've thoroughly enjoyed many many hours playing both of them, so I'm glad I bought them lol. I'm really not helping to stop lazy devs releasing unfinished games am I? :lol:

I was actually quite pleased with Fallout 4 bug wise when compared to the previous two on PS3 :lol:
 
Because it's only relevant in comparison to other titles. If you're in as big a financial ****-hole as Sony is at the moment, and you have one franchise that's selling well right now, and another franchise that is very similar but isn't selling as well, which one are you going to axe? The less popular one. It's common sense.
Citation required.
 
http://www.sony.net/SonyInfo/IR/library/fr/14q4_sony.pdf

Consolidated Financial Results for the Fiscal Year Ended March 31, 2015

(snip)

Game & Network Services (G&NS)

(chart omitted because formatting)

Sales increased 33.0% year-on-year (a 25% increase on a constant currency basis) to 1,388.0 billion yen (11,567 million U.S. dollars). This significant increase was primarily due to an increase in PS4 hardware unit sales, a significant increase in network services revenue, the impact of foreign exchange rates and an increase in PS4 software sales, partially offset by a decrease in PlayStation®3 (“PS3”) hardware and PS3 software sales.

Operating income of 48.1 billion yen (401 million U.S. dollars) was recorded, compared to an operating loss of 18.8 billion yen in the previous fiscal year. This significant improvement was primarily due to the impact of the above-mentioned increase in sales, partially offset by the impact of the decrease in PS3 software sales, the unfavorable impact of the appreciation of the U.S. dollar reflecting the high ratio of U.S. dollar-denominated costs, as well as the recording of an 11.2 billion yen (93 million U.S dollars) write-down of PS Vita and PS TV components in the current fiscal year. In the previous fiscal year, a 6.2 billion yen write-off of certain PC software titles was recorded.

So basically, SCE or whatever they're calling themselves now did make a loss in FY 2014, but really, REALLY didn't in FY 2015.

Sorry, @TeamCZRRacing , you were right at one point in time but almost certainly wrong now. :(
 
For the first time since buying a PS1, I'm getting ready to buy a PlayStation console, not for GTS, but to play Project Cars and Assetto Corsa on the PS4. I'm sure most of you don't care, but there are a lot of people out there like me who have bought PlayStation consoles based solely on Gran Turismo releases in the past.

I'm sure I'll buy GTSport at some point after it comes out, but to be honest, I'm more excited about playing PCars and Assetto Corsa, especially after seeing the early feedback on the content of Gran Turismo Sport. If you like photomode and livery editors, I'm sure GTS will be right up your alley. I could care less about taking pictures of the cars.
I'd much rather have "good" not "great" looking cars, that sound great, and feel great to drive. Just my two cents.
 
Been reading a bit on neogaf about GTS as to get a perspective of the average gamer, as opposed to the GT fan/ex GT fans we have here, and the game is pretty much getting destroyed there.

GTS really might be the final straw for many including Sony if they don't drastically get their **** together by November.
 
Been reading a bit on neogaf about GTS as to get a perspective of the average gamer, as opposed to the GT fan/ex GT fans we have here, and the game is pretty much getting destroyed there.

GTS really might be the final straw for many including Sony if they don't drastically get their **** together by November.
Neogaf is the last place to gauge the thoughts of average gamers it just takes one person to crap on a game then all the sheep will follow.I don't believe.
 
on the fence about gts. sure, photomode is great, but not enough to sell it for me. plus, having this new "career" mode and the amount of fake cars sorta leaves me with a bad taste in my mouth. still hope the game improves
 
Neogaf is the last place to gauge the thoughts of average gamers it just takes one person to crap on a game then all the sheep will follow.I don't believe.
It's a huge 'videogames' forum, not specific to any genre or loyal to any franchise. I doubt people there don't express their own opinion and just jump on the first bandwagon.
 
It's a huge 'videogames' forum, not specific to any genre or loyal to any franchise. I doubt people there don't express their own opinion and just jump on the first bandwagon.
Neogaf is filled with fanboys and they don't represent the average gamer.You just need to look at the digital foundry tech threads to see what sort of madness infests that forum.There are quite a few posters on neogaf that that are very knowledgeable but they get lost amongst all the rubbish.
 
Does anyone here know exactly why Evolution was closed?

Gran Turismo is the Playstation car game and I doubt that will change even after this release unless Sony can first find an exclusive they think will look better on Sony's asset lists but no one will.

No matter how disappointing I think the game is come release time there will still be no other game that has the influence of GT. Who else could have pulled off this FIA thing and who else could have pulled off this VGT thing? I'm not sure any one else would have even tried.

No matter what issues plague this game it will be interesting to see how it sells and see how desirable the whole racing side of things is for the general public.

But as for the internet roasting this game because of what we might see being said on some site, I'm not seeing it currently, if you look at the wider public reaction to GT Sport news there really isn't any, at this point there seems to be a lack of interest, people just don't care enough to comment. Then if I was going to look to a single site for some type of indication of the wider impression it would be on REDDIT and again it seems like there isn't a lot of interest but what discussion there is seems to be fairly neutral and similar to the discussion here, some negative, some positive, some wait and see.

The sim racing crowd are not interested in Gran Turismo Sport, look at any of the sim racing forums and there is barely discussion and what limited discussion exists either doesn't take GT seriously or is disappointed by what they have seen. It will take a lot to win over the sim racing crowd in general and I don't think GTS will have what they are looking for but they are a small market. The real audience for GT Sport is the gamer who likes cars and that market is a more competitive market for GT and everyone these days. Forza knocks it out of the park for these guys and gals but not everyone has an xbox and where does that leave PS4 people? Gran Turismo will be what many of these are looking for and the question that will need to be answered is will they be interested in GT Sport? Perhaps it is too early to tell this far out of launch but I'm not seeing excessive negativity at this point, all I'm seeing is a lack of interest.

When we think of Evolution Studios I can only wonder what expectations Sony has for GT Sport? Do they expect GT Sport to suddenly increase PS4 sales? Do they expect GT Sport to sell VR to existing PS4 owners? I also wonder what type of numbers Polyphony is predicting for this on the back of poor GT6 sales? Do they think the Sport/online only game can increase sales or is more likely to result in lower sales? In half a year we will begin to see solid answers to these questions, if this can't do well at Xmas it is a failure but I really don't think there is any solid indication at this point as to how this game will perform.
 
7HO
Does anyone here know exactly why Evolution was closed?

Nobody has said exactly why and I think the details will remain confidential within the Sony boardroom and we'll never know.

If you read the statement Sony released it makes out that maybe the reason was that they had lost confidence in Evolution Studios and said along the lines of the assessed all the ongoing projects at their European Studios and decided Evo was the one they should close. However my personal opinion is that it was about money and that Evolution simply weren't making a profit or less profit than the other studios.
 
One theory is that Driveclub was a direct competitor of GT, would eat away at its sales over time and a console manufacturer can only play a one horse race when it comes to first party IP's. (or that's my theory at least).

Lack of interest could be seen as negative too for a game that used to be the hype on Playstation, and a major console seller by itself. Why would you pump in 3 to 4 times the budget if all you get in return is sales that top the 3rd party studios by a million or two at best.
 
One theory is that Driveclub was a direct competitor of GT, would eat away at its sales over time and a console manufacturer can only play a one horse race when it comes to first party IP's. (or that's my theory at least).

Lack of interest could be seen as negative too for a game that used to be the hype on Playstation, and a major console seller by itself. Why would you pump in 3 to 4 times the budget if all you get in return is sales that top the 3rd party studios by a million or two at best.

They would only be direct competitors if they were released around the same time. It's like Battlefield and COD, they're competing for sales this year, next year COD doesn't have competition as Battlefield is released biannually. Gran Turismo and Driveclub would never really have got in each others way.

If anything having two racing games released in different years would be more profitable as they're no longer relying on the older game to sell.
 
7HO
Who else could have pulled off this FIA thing and who else could have pulled off this VGT thing? I'm not sure any one else would have even tried.

The thing is, neither of those are really anything to do with Gran Turismo the game. It's Gran Turismo the brand and Kazunori Yamauchi the brand.

Gran Turismo is the only brand big enough to convince manufacturers that it would be worth investing time for the "advertising" exposure that they'd get out of it. Other companies might have tried for all we know, we'd never hear about it if they were refused.

iRacing could have pulled off the FIA thing, but they understandably looked to NASCAR first as that's where they came from.
 
I for one would've loved an alternating release schedule approach between DriveClub and GT in the same way Forza has Horizon and Motorsport. With GT going after an even more focused niche with an eSports title, I can't help but wonder what Sony hopes to offer those that don't find the game appealing. The only other titles on the system will all be from third party devs, and they'll be multi-platform to boot.
 
True, but bringing in the cost of development potentially hurts Gran Turismo more than any other game. The average game budget on the PS3 was $19-28 million in 2013 where as GT5 had a $60 million budget reported in 2009 & I believe some have pointed out to me that it went up before release. I've read that Driveclub was a big-budget AAA title, but I'd be amazed if it had the budget GT6 had which must have still been on the upper end of the spectrum.

With around just around 3 million difference in sales, I believe the development cost & money recouped swings a bit more towards Evolution Studios.

Never mentioned GT6 though. Just looking at Driveclub.

Since you mention GT6, I don't think it cost 60 million like GT5's 60 million+. We can only start pulling numbers out of thin air here so this will go nowhere but I'd guess more like 25-30 for GT6, I can see DC costing 20-30. Game budgets are more like 30-60million now. TR 2013 on PS3/360 cost like 75-100 million, Gears 3 was around 50-60 million according to Sweeney and they didn't want to invest in Gears 4 with potential 100 million cost..

If we start low balling DC and GT6 for mostly bargain bin returns, using the same average figure you have DC breaking even and GT6 returning 45 million profit so I don't know where you're going and also saying 3 million difference is nothing.

On top of that, I'd also wager maybe that GT6 had more full price sales than a new ip such as Driveclub, even further broadening the gap on return of investment.

Even if I talk silly street on your terms maybe and say GT6 cost 50 million it still brings in 25million.
 
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Never mentioned GT6 though. Just looking at Driveclub.

Since you mention GT6, I don't think it cost 60 million like GT5's 60 million+. We can only start pulling numbers out of thin air here so this will go nowhere but I'd guess more like 25-30 for GT6, I can see DC costing 20-30. Game budgets are more like 30-60million now. TR 2013 on PS3/360 cost like 75-100 million, Gears 3 was around 50-60 million according to Sweeney and they didn't want to invest in Gears 4 with potential 100 million cost..

If we start low balling DC and GT6 for mostly bargain bin returns, using the same average figure you have DC breaking even and GT6 returning 45 million profit so I don't know where you're going and also saying 3 million difference is nothing.

On top of that, I'd also wager maybe that GT6 had more full price sales than a new ip such as Driveclub, even further broadening the gap on return of investment.

Even if I talk silly street on your terms maybe and say GT6 cost 50 million it still brings in 25million.
How can you guess the cost of GT6 and DC close to the same when GT licensed many, many times more cars and many real tracks? The cost of GT6 has to also cover the wages of roughly 150 staff for 3 years, 450 person years and even at just $US50k that's $22.5 million.

Also, pretty sure I read somewhere that digital sales of DC were over 70% of the total sales but not sure if that was an "official" figure. If that's true we could do a rough calculation of total revenue if we knew the price history of digital sales.
 
On top of that, I'd also wager maybe that GT6 had more full price sales than a new ip such as Driveclub, even further broadening the gap on return of investment.
It probably did, yeah, but GT6 was in bargain bins awfully fast itself.
 
On a separate note. I would've loved Sony and PD to admit they need help in turning these games around. Ever since GT4 they've hit a wall. They just can't update these tracks even, let alone a decent amount of cars.

I think some of the Evo studio would've been a great addition to maintain the quality, even boost GT or at worst a good comprise if you really bow down to the Kaz statue in your shrine that all other games are inferior. Life is short and PD need a push into modern games development.
 
6
How can you guess the cost of GT6 and DC close to the same when GT licensed many, many times more cars and many real tracks? The cost of GT6 has to also cover the wages of roughly 150 staff for 3 years, 450 person years and even at just $US50k that's $22.5 million.

Also, pretty sure I read somewhere that digital sales of DC were over 70% of the total sales but not sure if that was an "official" figure. If that's true we could do a rough calculation of total revenue if we knew the price history of digital sales.

How can you guess how long each licence ran for or what deals Sony negotiated. Also MS for example actually license Ferrari at a set fee over along period and would seem they can use that for another game. What savings could Sony pull for DC?

You're trying to say GT6 cost the same or very close to GT5? Really?

Do you have a link that PD has had 150 people working on GT6 from start to finish? I read GT5 they had to bring in more nearer the end and went 130 or something. Usually they get let go, happens with most games and the core team remain. Care to say what the rest of the budget was in GT6 then?

Going to get us nowhere though. Some on here want to be the GT aficionado.
 
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