The GT6 Epic Whining and Crying Thread

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I just think it's a waste of time touching up standard cars like the Daihatsu Sirion instead of modelling new cars of some racing/performance/historical pedigree.

But at the same time, that what GT is. If you would lose the regular cars, a big part of the flavour of GT will be gone.
 
Yep. Just shows that some people get off at complaining and bringing things down.

There is nothing wrong with a legitimate complaint. There are serious problems to be addressed some of which have been waiting to be sorted for a decade and a half.

What do you have to say about people who get off on telling others that they're not allowed to complain? If you were in any way capable of critical thinking you'd see the problems too but your desperation to validate your choices is overpowering your common sense.
 
There is nothing wrong with a legitimate complaint. There are serious problems to be addressed some of which have been waiting to be sorted for a decade and a half.

What do you have to say about people who get off on telling others that they're not allowed to complain? If you were in any way capable of critical thinking you'd see the problems too but your desperation to validate your choices is overpowering your common sense.

If you looked at the post I was replying to you'd know that I was referring to people who just like to hate on GT and make all kinds of pathetic nitpicky complaints, not the people with legitimate reasonble ones.

Edit: Also if you're referring to me in the second part of your post, then I'd have to ask you when I said anything about forbidding anything. Because I clearly didn't.
 
I can't believe they are putting SRF in GT6. I'm certainly not pre-ordering the game and if they force SRF to be on for any of the events like the license tests, special events, etc. I won't waste my time with gran turismo anymore.

How on earth can they be the 'real driving simulator' when they include the skid force recovery that gives you more traction as the tires slip? How is that realistic? Oh, right, it's not. Not to mention, not being able to tell in a replay if it's being used or not since it provides a huge advantage.

And I'm betting there will still be standard cars too? I think there is a real possibility I won't be buying GT4 3.0


Jerome
 
I can't believe they are putting SRF in GT6. I'm certainly not pre-ordering the game and if they force SRF to be on for any of the events like the license tests, special events, etc. I won't waste my time with gran turismo anymore.

How on earth can they be the 'real driving simulator' when they include the skid force recovery that gives you more traction as the tires slip? How is that realistic? Oh, right, it's not. Not to mention, not being able to tell in a replay if it's being used or not since it provides a huge advantage.

And I'm betting there will still be standard cars too? I think there is a real possibility I won't be buying GT4 3.0


Jerome

just as I told you when you wrote a similar post on the front page there is a way you can see what your online opponent assist are running during replay.
 
I just think it's a waste of time touching up standard cars like the Daihatsu Sirion instead of modelling new cars of some racing/performance/historical pedigree. I hope their modification of the standards has not proved detrimental to the amount of cars new to the series in GT6.

I accidentally read that as Sirloin, then I couldn't help but think that this thread would be a million times better if it were called The GT6 Epic Whining and Dining Thread. :lol:
 
I can't believe they are putting SRF in GT6. I'm certainly not pre-ordering the game and if they force SRF to be on for any of the events like the license tests, special events, etc. I won't waste my time with gran turismo anymore.

How on earth can they be the 'real driving simulator' when they include the skid force recovery that gives you more traction as the tires slip? How is that realistic? Oh, right, it's not. Not to mention, not being able to tell in a replay if it's being used or not since it provides a huge advantage.

And I'm betting there will still be standard cars too? I think there is a real possibility I won't be buying GT4 3.0


Jerome

I don't think they could get rid of it. Too many "casual" gamers out there. I do hope they make srf an option that can be turned off completely. I don't even want to see it in the options menu when I start a race. I want the srf allowed online events filtered out automatically so I don't have to do that manually every time. And I sure as *heck* don't want to see any events where srf is locked on!
 
How on earth can they be the 'real driving simulator' when they include the skid force recovery that gives you more traction as the tires slip? How is that realistic? Oh, right, it's not.
Well, Forza 4 is worse, and this hasn't hurt its reputation all that much. And these simmish games need aids in order for the newbs and kids to have a fun time and keep buying the new games in the series (err... what he said ^).
 
How on earth can they be the 'real driving simulator' when they include the skid force recovery that gives you more traction as the tires slip?

Because you can turn it off (well most of the time). SRF is perfectly in a simulator. You need to judge by the most realistic settings, not the least.

PD forcing it on in events is another issue though, hopefully that is cut.
 
Well, Forza 4 is worse, and this hasn't hurt its reputation all that much. And these simmish games need aids in order for the newbs and kids to have a fun time and keep buying the new games in the series (err... what he said ^).

Driving aids are simply a fact of life these days if you want a mainstream product (no surprise on the one you single out however), however what GT6 should at the very least do is allow you to see exactly what aids were used in the leaderboards (if they include them this time around). That's the route T10 took and it does help, as does dumping anyone with a dirty lap below the clean laps regardless of the time.
 
I Don`t know if this is the right place to post this, but don`t you think that this 2013 game compared to older ones like GTR2, Race 07, still feels that misses the racing feel, the simulation and the driving sensation? Not to talk about the Physics/Damage. Reading that the Gran Turismo series always used the phrase - "The Real Driving Simulation", just seems like they have been lying to us the hole time.
 
Well, Forza 4 is worse, and this hasn't hurt its reputation all that much. And these simmish games need aids in order for the newbs and kids to have a fun time and keep buying the new games in the series (err... what he said ^).

You really can't help yourself, huh?

Driving aids are fine but I'm not sure they need completely unrealistic ones. Isn't traction control and stability control enough?
 
I Don`t know if this is the right place to post this, but don`t you think that this 2013 game compared to older ones like GTR2, Race 07, still feels that misses the racing feel, the simulation and the driving sensation? Not to talk about the Physics/Damage.
In a nutshell, yes.


Reading that the Gran Turismo series always used the phrase - "The Real Driving Simulation", just seems like they have been lying to us the hole time.
Its a strap line which means it came from a marketing department so of course its a lie. :)
 
Driving aids are simply a fact of life these days if you want a mainstream product (no surprise on the one you single out however), however what GT6 should at the very least do is allow you to see exactly what aids were used in the leaderboards (if they include them this time around). That's the route T10 took and it does help, as does dumping anyone with a dirty lap below the clean laps regardless of the time.
It does or at least did show what assists somebody used. Did they remove this feature? Because when I played time trials, etc it showed me the information. I haven't done any seasonals in the last couple months though, so if they removed this option I'd have missed it.
 
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It does or at least did show what assists somebody used. Did they remove this feature? Because when I played time trials, etc it showed me the information. I haven't done any seasonals in the last couple months though, so if they removed this option I'd have missed it.

I could be wrong, its been a while since I bothered checking that on the seasonal, I was more referring to having global leaderboards on all tracks (as GT5P had).
 
I could be wrong, its been a while since I bothered checking that on the seasonal, I was more referring to having global leaderboards on all tracks (as GT5P had).
I really can't remember how it was in GT5P. I'd check it if I hadn't deleted the gamedata (yeah old PS3 with small HDD).

I'm to 99.9% sure regarding the seasonals in GT5. If they're going to (re)introduce global leaderboards I'd hate it to see SRF being allowed (or any other aids, except abs (maybe)). Active steering strong irritated me in GT5.


Because you can turn it off (well most of the time). SRF is perfectly in a simulator. You need to judge by the most realistic settings, not the least.

PD forcing it on in events is another issue though, hopefully that is cut.
I don't have a big problem with SRF if it's not always forced.

I don't mind if SRF is allowed for normal a-spec seasonals as long as they give us the option to turn it off. I don't care if others use it in those events.
But I really wouldn't like it if they again force it in time trials. Absoute worst would be to have it forced in academy events. :scared:
 
I will take the level of complaint a level further :lol:

People using joypads should (realistically) face the hurdles that driving by pressing some buttons implies. If people want a sim this should be one of the first things. I am still puzzled on how is possible to be that competitive with a joypad. :banghead:
 
Because you can turn it off (well most of the time). SRF is perfectly in a simulator. You need to judge by the most realistic settings, not the least.

PD forcing it on in events is another issue though, hopefully that is cut.

True, I would love to judge by the most realistic setting, my problem is regarding the WRS where people can 'sneak' the use of SRF when it shouldn't be allowed.

Having it on and using can be a preference in the game, I can see why PD put it in there (I guess :eyroll: ) but not showing any assists, hp, weight, etc. for a replay like they used to do in GT4 is what bothers me the most. And forcing it to be on at any time? 👎


Jerome
 
I will take the level of complaint a level further :lol:

People using joypads should (realistically) face the hurdles that driving by pressing some buttons implies. If people want a sim this should be one of the first things. I am still puzzled on how is possible to be that competitive with a joypad. :banghead:
Pad users get hidden aids for steering, etc. One of the reasons why it first feels more difficult when you start using a wheel.
Having it on and using can be a preference in the game, I can see why PD put it in there (I guess :eyroll: ) but not showing any assists, hp, weight, etc. for a replay like they used to do in GT4 is what bothers me the most. But forcing it to be on at any time?


Jerome
Good idea to add this information in replays. 👍
They should really do this, I don't think it's a difficult task.
 
I will comment on your post purely because it is full of something I really can't stand any more and those are deliberate misconceptions that are not grounded in reality and facts but in some unbelievable universe created as "universal common opinion" - although it is completely false.

The amount of times this happens for GT doesn't bother you, though? Say, the number of people who take the tagline on the box as gospel? ;)

Well, Forza 4 is worse, and this hasn't hurt its reputation all that much. And these simmish games need aids in order for the newbs and kids to have a fun time and keep buying the new games in the series (err... what he said ^).

There's a difference between aids - ASM, TCS, or even different levels of steering modes which include buffers to smooth the player's inputs - and an option that changes the basic parameters of the physics themselves. SRF does the latter; it completely changes how tires react to grip changes (moving even further away from realism than the normal GT5 model), and can shave multiple seconds off lap times as a result.

I'm all for aids for novice players, so long as we're all playing in the same physics. Changing the physics defeats the purpose of the aids anyways - how is anybody learning anything about car control in relation to GT5 when they're using a modified version of its physics?

I really can't remember how it was in GT5P. I'd check it if I hadn't deleted the gamedata (yeah old PS3 with small HDD).

I'm to 99.9% sure regarding the seasonals in GT5. If they're going to (re)introduce global leaderboards I'd hate it to see SRF being allowed (or any other aids, except abs (maybe)). Active steering strong irritated me in GT5.

I'd be fine with SRF being removed entirely (because, if GT5 is anything to go by, all leaderboards will be riddled with it for top times), but if we are getting leaderboards, I'd hope the bare minimum we get in relation to information about the laps is which aids the user had on when they set their time.

I don't mind if SRF is allowed for normal a-spec seasonals as long as they give us the option to turn it off. I don't care if others use it in those events.
But I really wouldn't like it if they again force it in time trials. Absoute worst would be to have it forced in academy events. :scared:

Agreed 👍
 
People using joypads should (realistically) face the hurdles that driving by pressing some buttons implies. If people want a sim this should be one of the first things. I am still puzzled on how is possible to be that competitive with a joypad. :banghead:

What are the realistic hurdles exactly? You could perhaps argue that a whole generation now would feel more comfortable driving a real car with a fixed controller (or a more natural layout using buttons and/or sticks) instead of a steering wheel.
There's actually absolutely no logical reason to still have a steering wheel other than a psychological one.
 
Pad users get hidden aids for steering, etc. One of the reasons why it first feels more difficult when you start using a wheel.

.

Genau, you got my point 100%. Such options, like the hidden steering assistance, should be abolished straight away and I wonder why people don't ask for that, at least for online races.

Casual players won't mind being passed by others with a wheel, and hardcore funs are all likely to have a wheel (even if an old one, like mine DFPRO :sly: )
 
But at the same time, that what GT is. If you would lose the regular cars, a big part of the flavour of GT will be gone.

If a car has appeared in four GT games (eg the Daihatsu Sirion) I would want my experiences with it not to be the exact same each time, especially if, to me, it's pretty uninteresting.

Which is why the lack of clarity on the topic of a livery editor is very concerning at the moment. Being able to transform a dull car into a club racing car (visually) would actually encourage me to drive cars like the Sirion, as I did with racing modifications in GT2.
 
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I can't believe they are putting SRF in GT6. I'm certainly not pre-ordering the game and if they force SRF to be on for any of the events like the license tests, special events, etc. I won't waste my time with gran turismo anymore.

How on earth can they be the 'real driving simulator' when they include the skid force recovery that gives you more traction as the tires slip? How is that realistic? Oh, right, it's not. Not to mention, not being able to tell in a replay if it's being used or not since it provides a huge advantage.

And I'm betting there will still be standard cars too? I think there is a real possibility I won't be buying GT4 3.0


Jerome

True, I would love to judge by the most realistic setting, my problem is regarding the WRS where people can 'sneak' the use of SRF when it shouldn't be allowed.

Having it on and using can be a preference in the game, I can see why PD put it in there (I guess :eyroll: ) but not showing any assists, hp, weight, etc. for a replay like they used to do in GT4 is what bothers me the most. And forcing it to be on at any time? 👎


Jerome
When I get home I will explain to you how to see what aids the competition using during the race while watching replays. You can see if they are using ABS,TCS,ASM,SRF. 👍
 
Genau Exactly, you got my point 100%. Such options, like the hidden steering assistance, should be abolished straight away and I wonder why people don't ask for that, at least for online races.

Casual players won't mind being passed by others with a wheel, and hardcore funs are all likely to have a wheel (even if an old one, like mine DFPRO :sly: )
Luckily I do speak german :sly:

Anyway, from my experience casual gamers will very much mind being passed by others, independant wether it's a wheel user or not.
 
I really can't remember how it was in GT5P. I'd check it if I hadn't deleted the gamedata (yeah old PS3 with small HDD).

One thing I do remember for sure was that there were seperate leaderboards for Standard and Pro physics. So if they bring back leaderboards, they need to move the srf times to a seperate leaderboard.

And flag all times with what aids were used.

Anyway, from my experience casual gamers will very much mind being passed by others, independant wether it's a wheel user or not.

They do mind being passed, and in fact will likely shunt you for your effort.
 
When I get home I will explain to you how to see what aids the competition using during the race while watching replays. You can see if they are using ABS,TCS,ASM,SRF. 👍

I know that TCS and ASM have indicators on-screen but the SRF does not. I don't mind that there is TCS and ASM assists in the game as these are real components used in real cars and some of those lemans cars need TCS to be consistent, haha.

It would be nice if they tweaked ABS to something similar in Forza, I have it off for that game, its still easy to feel when the brakes lock up and there is a good range of brake pressure you can apply before they lock up.


Jerome
 
The amount of times this happens for GT doesn't bother you, though? Say, the number of people who take the tagline on the box as gospel? ;)

I wasn't talking about that SLip, do not drag me there ;)

I was only referring to something that is always brought on the table, while it has no real anchor in the factual life. Forza didn't improve in sounds through FM2>FM3>FM4, it downgraded the sounds. It is factual. Not only how great option of changing and actual upgrading the sound as you tune the vehicle with proper parts (as it was in FM2) was made completely redundant in FM4 (change is incomparably less pronounced), but the overall "authenticity" of the sounds - which were more natural in FM2 - was heavily pushed to become "more attractive" and "more beffy" in FM4 (which resulted with Kia Cee'd - Reasonably Priced Car - to sound like a Golf GTI with 3.0 displacement and muffler-kit.

Of course, all above paired with no whatsoever advancement in actual quality of the sound which literally makes my surround cry every time for wasted opportunities. No matter which car you drive, sound always come from the center speaker. All tyres are squealing from the center speaker. It is just plain wrong. And it is not "generational advancement". It is misconception. And I can't believe noone takes that into account.


Thanx for this Muoniula, I could partially agree with some of your points, but none of them can actually be a counterwieight to point I care to raise: how Forza series has not actually originally improved since Forza Motorsport 2.

And as someone who have hundreds of hours of playing FM2+FM3+FM4 combined (with the wheel exclusively mind you - MS wheel for FM2, Fanatec GT2 for FM3 and Fanatec CSR ELite for FM4, exclusively with Simulation settings since FM4 update, even for Rivals, Online and Single Player career) and as someone who actually play every damn game that comes out and have anything to do with racing, all I can honestly conclude is how they are even not trying to improve or innovate. But I am really tired of such discussions. And please do not drag Horizon to the picture, it is another game from another studio and it is showcase only to further "casualisation" of Forza series that is another process that FM series has been put to since FM2.

I love Horizon, I still play it occasionally, but you can't actually use to to leverage anything simply because it bears the franchise name. Two different games.


It would be nice if they tweaked ABS to something similar in Forza, I have it off for that game, its still easy to feel when the brakes lock up and there is a good range of brake pressure you can apply before they lock up.

Non-ABS braking in GT5 is actually pretty similar to one in Forza 2, which is the best non-ABS braking on this generation of consoles. Non-ABS braking is GT5 works great once you take the rules of brake-balance setting into picture and proper tyre-compound, but I agree with you: further emphasis to more realistic non-ABS driving (which was damn great in FM2, seriously "casualisized" in FM3 and especially in FM4) will be more then welcomed.
 
@amar: Fair point about Horizon. It is indeed different from FM. But the reason I brought it up is because that game uses a lot of things from FM4, including the physics. I would assume Turn 10 can take the off road behavior of cars from Horizon, improve on it, and then we'd finally have rally in FM.
 
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