The GT6 Epic Whining and Crying Thread

  • Thread starter HaylRayzor
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I don't care for original tracks, they were never good, they should focus on real world circuits and leave the creative side to the fans, let the fans create the silly stuff like Cape Ring or Eiger.
What about the classics such as Trial Mountain, Deep Forest, Grand Valley, and Special Stage Route 5?
I do agree with you that Cape Ring and Eiger Short Track are a bit unrealistic, but the tracks mentioned above aren't so bad.
 
The Original Tracks are all very similar to me and quite uninspiring, they always have perfect tarmac and no personality. Why do they always have to circuits? Imagine a Fujimi Kaido type track for GT.

It should be easy to create one with the Course Maker, leaving something like that to PD would take years to make with very little reward. Thats why they should focus on real life tracks, maybe bring back some of the all time fan favorites but stop adding new ones.
 
@PepeMickey well I forget where it was that I read it but Kaz said that they will be focusing more on real world tracks which is great but I also think they should spend some time on bringing back the fan favorites from previous games and not leave it up to the course maker to fulfill that. Seattle circuit is just not Seattle circuit without the overpasses, location correct buildings and the railroad tracks...
 
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Ah, so subjective opinions from someone who may or may not have relevant experience and training to judge how tyres compare in a virtual world, not to mention that the tyres and grip may be entirely correct but being thrown off by some other factor of suspension or weight transfer, or the fact that inflation pressures and ambient conditions were almost certainly substantially different.

Good one. Not anywhere close to a hard proof.

To even be able to be statistically confident in your conclusions you would have to gather a large sample of people and their analyses, somehow weed out the ones who don't know their arses from their elbows, and collate the data. Given that you don't have a method, I doubt you're going to get far enough that any programmer would accept that as absolute evidence that their simulation is flawed.

Want to try again?
 
The Original Tracks are all very similar to me and quite uninspiring, they always have perfect tarmac and no personality. Why do they always have to circuits? Imagine a Fujimi Kaido type track for GT.

It should be easy to create one with the Course Maker, leaving something like that to PD would take years to make with very little reward. Thats why they should focus on real life tracks, maybe bring back some of the all time fan favorites but stop adding new ones.

...perfect tarmac? What the heck is that? :confused:

I viewed your opinion as super unpopular anyway.
 
I love a lot of the original tracks in GT. Some are pretty forgettable (and I apologize to all Cape Ring fans but I've grown to really loath that track :yuck:) Apricot Hill, Red Rock Valley and El Capitan are some of my favorite tracks in GT history. I really believed since I thought there would be much less red tape/licensing issues with original tracks that we'd have an absolute overload of tracks in GT6 but for some strange reason PD has left a lot of them out.

I would prefer real life tracks but I've really grown to love the original ones too. I really wish they'd include some of the old Original tracks. I'd have thought it would be a relatively easy thing for them to bring the tracks to the new games. Imagine if PD had new "classic" tracks DLC every month or so. Lots of GT fans would really enjoy that. I know I'd freaking love it!! Imagine Red Rock Valley on current gen hardware.. :embarrassed:
 
For real, I got off work tonight and had some time to jump on so I figured I'd jump in some clean racing rooms to pass the time. Nope, everything was either racing soft joke rooms, nascar joke rooms, rooms with boost turned on, or drifting. The one room I did find that had some clean racing on sports tires (soft btw, which might as well be slicks) was full of Spaniards yelling into their mics and lagging everywhere. Great way to waste an hour.

This game is pretty much dead IMO, expecially with pCARS right around the corner.
 
For real, I got off work tonight and had some time to jump on so I figured I'd jump in some clean racing rooms to pass the time. Nope, everything was either racing soft joke rooms, nascar joke rooms, rooms with boost turned on, or drifting. The one room I did find that had some clean racing on sports tires (soft btw, which might as well be slicks) was full of Spaniards yelling into their mics and lagging everywhere. Great way to waste an hour.

This game is pretty much dead IMO, expecially with pCARS right around the corner.
Yep. I said it a while back. Unless PD make some SERIOUS changes with GT7, the entire series will die with it.

That being said, GT7 will be the only GT that I will wait until its a bargain bin special when/if i buy it.

Kaz has screwed the series almost beyond repair, and PS2 cars on PS4 is not a very good start.:lol:
 
Ah, so subjective opinions from someone who may or may not have relevant experience and training to judge how tyres compare in a virtual world, not to mention that the tyres and grip may be entirely correct but being thrown off by some other factor of suspension or weight transfer, or the fact that inflation pressures and ambient conditions were almost certainly substantially different.

Good one. Not anywhere close to a hard proof.

To even be able to be statistically confident in your conclusions you would have to gather a large sample of people and their analyses, somehow weed out the ones who don't know their arses from their elbows, and collate the data. Given that you don't have a method, I doubt you're going to get far enough that any programmer would accept that as absolute evidence that their simulation is flawed.

Want to try again?

It's a game and the end of the day. Are the grip-driving simulation-handling-acceleration etc real as in what would really happen on a real track with real cars? We all know the answer is no, anyone who has had a track day knows the game is nothing like real driving. I am not putting the game down here just stating what I find it to be like compared to track driving. The tyre manufactures all know torque and heat control is the main thing in making a good tyre hence Michelin are far better than Nankang it is what goes into the tyre manufacturing process the size of the footprint the durability of the sidewall under pressure from turning the car to keeping the footprint flat on the road and the tread design to enhance grip. On the game there is no manufacturer just here's your tyres mate get on with it so to ask if the tyres handle realistically compared to the real thing is impossible to say.
Take a real car around a track on Toyo Proxys then the same car around on Nankangs you will notice the difference instantly. In a game to ask if the tyres are realistic to the real thing when in the game we don't know the quality or brand of the tyres is like eating a tin of beans and asking which one made you fart!! Guess work at best.
 
For real, I got off work tonight and had some time to jump on so I figured I'd jump in some clean racing rooms to pass the time. Nope, everything was either racing soft joke rooms, nascar joke rooms, rooms with boost turned on, or drifting. The one room I did find that had some clean racing on sports tires (soft btw, which might as well be slicks) was full of Spaniards yelling into their mics and lagging everywhere. Great way to waste an hour.

This game is pretty much dead IMO, expecially with pCARS right around the corner.
It's been like that pretty much since launch. Forget about trying to find any realistic racing in this series in open lobbies, you're really into a different game at that time..like Assetto Corsa or Project Cars.:D
 
For real, I got off work tonight and had some time to jump on so I figured I'd jump in some clean racing rooms to pass the time. Nope, everything was either racing soft joke rooms, nascar joke rooms, rooms with boost turned on, or drifting. The one room I did find that had some clean racing on sports tires (soft btw, which might as well be slicks) was full of Spaniards yelling into their mics and lagging everywhere. Great way to waste an hour.

This game is pretty much dead IMO, expecially with pCARS right around the corner.

Was that only in US rooms? If so, try and see about jumping into one of the JP rooms. You may have a better chance.
 
Have you ever driven a real car fitted with SRF?
Have you ever crashed into a concrete barrier at 300+ km/hr and lived to tell about it? It's a game, we're not driving real cars.

Why do you want SRF setting optional for the TTs for ?.
Probably because he's finding them difficult to beat and I agree with him. SRF should be optional, it's an integral part of the game. License tests have it on and you can use it throughout your career if you wish. What we need are simply separate leaderboards or sortable leaderboards so that we can measure our skill level if we desire to, against people using similar driving aids.
 
Have you ever crashed into a concrete barrier at 300+ km/hr and lived to tell about it? It's a game, we're not driving real cars.

Probably because he's finding them difficult to beat and I agree with him. SRF should be optional, it's an integral part of the game. License tests have it on and you can use it throughout your career if you wish. What we need are simply separate leaderboards or sortable leaderboards so that we can measure our skill level if we desire to, against people using similar driving aids.
I had a good thought on this over night about SRF and I agree with you now and it should be optional, But With different driving aids options we got in TTs it would be nice to have separate leaderboards but will it ever happen.
 
It's a game, we're not driving real cars.

You have spent 6 months complaining daily, in numerous threads about everything GT6. I honestly thought it had ruined your life, killed your cat or something equally devastating. Now you come out with ' it's just a game'?

SRF is not an integral part of the game. I'm sure you can drive just fine without it.
 
But what about the players that find it a bit difficult in these TTs.

They learn a valuable lesson. Practice makes perfect.

Think about the slow kids that can't run as fast as the fast kids. Should they all get awarded gold medals for the running race at the sports carnival?
 
They learn a valuable lesson. Practice makes perfect.

Think about the slow kids that can't run as fast as the fast kids. Should they all get awarded gold medals for the running race at the sports carnival?
Good point, but I think their effort should be acknowledged. Athletes still get paid a crap ton of money even tho they had a bad game.
 
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