The GT6 Epic Whining and Crying Thread

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also, "1973 Ferrari 308 GT4 in 1973"
 
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Have you considered that the existing Courses may well be hand-optimized to reduce RAM consumption to make them "fit"? If that is so, then consider the issue of generating courses from GPS data rather than algorithmically (as was done in GT5). Obviously Course Maker tracks can't be hand-optimized. That has to be done by writing yet more code, which also has to fit.

The GPS data thing is separate. There's a Course Maker which will come out first, and then later there will be the GPS add-on.

What I'm talking about is whatever Course Maker they choose to release first. Once they've got that out, then I'll look at how plausible using GPS data to create is.

Remember also that the code creating the track isn't necessarily running at the same time as the gameplay. It didn't in GT5. You designed your track, the creator took a while to spit it out, and then you went and raced. I'd expect the same here, the track optimisation code is separate and can take as long as they like. If the track creation process needed an optimisation step that took a few minutes, that would be undesirable but not entirely unacceptable, assuming that the result was a track of a similar quality to Zahara.

Also, code itself tends not to be that large. Textures, models, sounds and the like are large, but raw algorithms rarely are.

I'm speculating, but they may be trying to thread the needle between having a decent-looking Course Maker track which won't fit in RAM or makes it so tight that it reduces system reliability, and a track which will fit, but doesn't visually present a good user experience.

Except if you decided that you were going to make a Course Maker, and you were to sit down beforehand and brainstorm a list of all the problems that could totally derail the project, I'd have thought that this would be in the top three. Probably right at the top.

And it's not like Polyphony didn't know this. They had the GT5 Course Maker, which had all sorts of issues with pop-up and the tracks looking awfully bland. Which is why it was such a surprise when they announced the enormous size of the GT6 Course Maker: the automatic assumption was that they had found some new way of addressing these problems that allowed them to make much larger tracks, because you'd have to be insane to make an announcement like that if you weren't fairly confident that your solution worked.

If they never had such a solution and they're still trying to find one, then they made a serious error by announcing the thing at all. That's not an unintended consequence, that's just terrible planning.

I think their major sin is having too big a vision, coupled with eternal optimism. There's downside in reducing the scope of vision of course.

Is there? What's that? A game where the consumer receives what they pay for?

Let's assume that there are certain elements which are impossible to put in the game no matter how grand the vision or optimistic the team. They're just not able to be done. Where's the downside in not considering these things? The customer doesn't have their time and money wasted expecting things that can't be done, the development team doesn't waste time proving that these things can't be done and can instead use their time making other parts of the game better.

It seems like a win:win to me. Reducing the scope of vision to something that is actually achievable benefits everyone. Unless you're the sort of person that enjoys dreaming about what the game could be more than actually playing it, but then you could do that all by yourself.

I personally am expecting some major updates soon, but regarding amount of time waiting, ideally within two years and any extra improvement is also good to see.

Each to their own. I don't think there will be many people still waiting for GT6 in December next year, but best of luck to you. I hope that it doesn't take that long.
 
I have a confession to make.
I've been cheating on Gran Turismo with Forza.

Picked up Forza 4 for $30, and just the arcade mode alone has been better in my opinion.

It's not anywhere near as limiting.

Of course there are the sounds, really makes the game 1000x better.

What I can say is that GT has better graphics, and level of detail. (Forza cuts a few corners in this regard, notice the lights on cars in forza) although forza's refelctions are wayy better. Anyone ever notice how GT never reflected other vehicles around you and some objects in the environment?
 
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I have a confession to make.
I've been cheating on Gran Turismo with Forza.

Picked up Forza 4 for $30, and just the arcade mode alone has been better in my opinion.

It's not anywhere near as limiting.

Of course there are the sounds, really makes the game 1000x better.

What I can say is that GT has better graphics, and level of detail. (Forza cuts a few corners in this regard, notice the lights on cars in forza) although forza's refelctions are wayy better. Anyone ever notice how GT never reflected other vehicles around you and some objects in the environment?
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What do you think about the graphics in forza? Don't some of the interiors seem odd looking to you?
No clue. Never played or even seen Forza on the screen, only on Youtube:lol:. The blasphemy thing is just a joke, no worries. It's always good to play other games to get a different perspective on things.
 
No clue. Never played or even seen Forza on the screen, only on Youtube:lol:. The blasphemy thing is just a joke, no worries. It's always good to play other games to get a different perspective on things.

I agree.
It was difficult for me to cheat on GT despite the obvious problems, but I like Forza (not more than GT for some reason) now that I actually own a copy.

I will say that I didn't go so far as buying an xbox 360. My sister has one and she doesn't play it so I took advantage of the opportunity. :D
 
What do you think about the graphics in forza? Don't some of the interiors seem odd looking to you?

There are. The quality control on the Forza 2-era models was rather infamously spotty; and there are a couple that are so poor that the GT5/GT6 Standard equivalents look more accurate and the interiors are so bad they might as well not have bothered. That isn't to say that there are a few uncanny valley GT Premium cars; but nothing to the extent of, say, the C4 Corvette in Forza.
 
There are. The quality control on the Forza 2-era models was rather infamously spotty; and there are a couple that are so poor that the GT5/GT6 Standard equivalents look more accurate and the interiors are so bad they might as well not have bothered. That isn't to say that there are a few uncanny valley GT Premium cars; but nothing to the extent of, say, the C4 Corvette in Forza.

I haven't had a chance to check out many of the cars. I was stuck listening to vtec transition and drooling for hours.
But I noticed a few "weird" looking textures. I understand now though. "Quality control".

To keep from veering from the topic I'll say, my experience with GT's sounds like everyone else's is something I wish could be removed from my memory, but playing forza has brought me to a point where GT's sounds are even more unnacceptable. (Not every car sounds bad in GT though)
 
What do you think about the graphics in forza? Don't some of the interiors seem odd looking to you?
Didn't notice no standard like stuff in FM4, the models + interiors look great and the car selection is a lot better.
Also the circuits are all nicely done but i find the overall look a bit bright at times.

I played it for more than a year, and it was a relief to have that decent car collecting game which combined proper racing with nice features. Try the auction house i spent tons of hours in there playing a car dealer and making big profits. Rivals is fun also as long as you have some mates you can use as a ghost. Didn't play online apart from that so couldn't tell you how that is.

Overall fun factor i think Grid AS tops it so that has been my chosen racer in the last half year.
 
Didn't notice no standard like stuff in FM4, the models + interiors look great and the car selection is a lot better.
Also the circuits are all nicely done but i find the overall look a bit bright at times.

I played it for more than a year, and it was a relief to have that decent car collecting game which combined proper racing with nice features. Try the auction house i spent tons of hours in there playing a car dealer and making big profits. Rivals is fun also as long as you have some mates you can use as a ghost. Didn't play online apart from that so couldn't tell you how that is.

Overall fun factor i think Grid AS tops it so that has been my chosen racer in the last half year.

I drove the saleen s7 on nordschleife and I thought the interior looked weird, maybe it was just the lighting. I'm going to get an hdmi cord soon though so I can experience the true graphics.

You're right about the gameplay. It is far better. IMO. GT is still my firstborn though.
 
I realize it's just your opinion, but two years? I can't think of a single fanbase for any other game that would find that acceptable. Unannounced updates, improvements, DLC of course, we'll take that as long as we can get it. But 2 years for announced features?
Each to their own. I don't think there will be many people still waiting for GT6 in December next year, but best of luck to you. I hope that it doesn't take that long.
Within two years for an announced future update is reasonable enough to me. I'm not going to be come December 6th this year, and if none of the features are implemeted by then, refuse in future to update game as I don't find it acceptable after 1 years time.

It is not too much like waiting to me, I only got round to doing for example the Red Bull events recently and they came out a few months a go. I can imagine it is much more like waiting for you as you seem much more concerned about these features than me so hopefully for you it does out come out within the next month or so. I think many people might be like me in playing GT6 most of the time in first month of buying it and playing it casually afterwards. I also am much more interested in GT7 than any future GT6 update and I do expect there will major updates soon regarding GT6.
 
There is one thing that has been annoying the @!#$ out of me more than all the others lately in GT6. Have any of you experienced it?

I am playing the seasonal event expert series, and I pick a car. The track right now is a version of Silverstone. I am lapping consistently 1:57's in a castrol supra. The top two cars, no matter what they are, run consistent 2:07 before I catch them. I can catch top position in two out of five laps. The remaining three laps the top cars go into grappling hyperspace mode and speed up from going consistent 2:07's to running 1:53. It's almost like the game hates certain cars from winning and will speed up your competition until they beat you. It was so bad today a car that ran a 2:05 was catching me and passing me when I'm running a 1:57. ?! uh riiiiiiiight. 14 sec faster per lap at the flip of a castrol supra switch. :confused:

The car that was passing me was a R35 GTR Touring Race car with all the rainbow colors. So I'm like I have one, if it is really that fast lets see, get in it, and tune it, and run it in the same race. It could not better a 2:00. So where did the extra 7 seconds per lap come from?

Example two: I run International A like the wind special stage 7 race. I pick a standard car like a Supra. Run a 4:07 and a AI C7 Mercedes is 2 seconds behind me. Pick a premuim car like a 670-4 SV and run a 4:11 and the same AI C7 Merc is 9 seconds behind me consistently. So what made the same C7 gain 10 sec per lap on the same high speed track when I'm in a Supra? Supra switch again? 💡

When I activate the lap analyzer, the SV Lambo and the Supra are doing the exact same time, and the supra is 20mph higher at any and all points on the track. Now how does a car that can hit 275mph across the same track that a lambo is doing 255mph and go 18.7 miles to the same point at the same time? :odd:

This is across the game, these inaccuracies and inconsistencies are ruining the simulation experience for me. Furthermore, the standard cars are so much worse than the premium cars, it's not fun to drive them. Some of my absolute fav cars are standard cars.

I don't know if any of you are like me, but I didn't buy this game to complete it. I have owned all of the GT franchises from 1-6. I have only completed one of them 100%. I buy this game to drive my favorite car on some great tracks and veg out after a long day. But then these glitches come and ruin that. I dont think Kazanori knows how many of us do the same thing. He may think only 1-2% of the buyers buy the game just to drive their fav car. I think its closer to 30%+. When he understands this maybe he will make the standard cars at least with some integrity. I was so happy when they released Sierra Time Trial. Make more of those and make them there own category like city, original, world, and Long TT. Make some night ones too. It would be epic if you could do Isle of Man TT.

IF you can't tell one of my fav car is the Supra now you know, but the Supra in real life is like one of the all time greatest braking cars to this day 20 years later. It still is in the top 5 of all time from 70-0 at 149ft. My point in saying that is in the game the Supra is one of the worst braking cars. It brakes like a dodge truck in the game. It handles like a truck too. It launches worse than a Caldina minivan. Even with all the tuning in the world does not change the handling balance to what it actually is on my real life Supra. The Supra was the most competent Japan sports car on the track in real life and in the game it is by far the worst out of the NSX, RX7, 300ZX, 3000GT, R34, Silvia S15, Evo. What I don't understand, ALL the Japanese automakers have premium versions of their premium sports cars except the Supra. Why? There are multiple versions of all the premium sports cars from the Japan automakers except Supra. There's that Supra switch again...

This doesn't apply to just the Supra. I have owned a single turbo supra in real life that was totaled years ago, but now I have a Lexus SC. The SC is one of the worst cars in the game. My SC in real life could take out many of the exotics in the game fully tuned. Take all the fake bad stuff from the supra and amplify it 10x and you have a SC in the game. Kazanori doesn't know the SC is the same car as a Supra underneath with slicker aero? Man this thing sucks in the game. The weight distribution is waaaay off in the game, 63/37 for the SC. Real life SC is 57/43. The Supra in the game is 59/41. Supra in real life is 53/47. This is a HUGE deal in the handling balance. The modeling is way off too.

But as I mentioned, its the same story for the MR2 GTS, GT4 Celica, Chaser, Aristo, GS, IS300 ect. The POS Caldina station wagon out handles brakes and accelerates all the cars I just mentioned. Really when does that happen?! How does that work? What planet are you on Kazanori? Why do you hate Toyota so much?

Although I am grateful my SC is in the game, it is so disappointing to drive and soooo unrealistic from the real thing that I refrain from driving it because it is so frustrating. :mad:

FIX IT!
 
There is one thing that has been annoying the @!#$ out of me more than all the others lately in GT6. Have any of you experienced it?

I am playing the seasonal event expert series, and I pick a car. The track right now is a version of Silverstone. I am lapping consistently 1:57's in a castrol supra. The top two cars, no matter what they are, run consistent 2:07 before I catch them. I can catch top position in two out of five laps. The remaining three laps the top cars go into grappling hyperspace mode and speed up from going consistent 2:07's to running 1:53. It's almost like the game hates certain cars from winning and will speed up your competition until they beat you. It was so bad today a car that ran a 2:05 was catching me and passing me when I'm running a 1:57. ?! uh riiiiiiiight. 14 sec faster per lap at the flip of a castrol supra switch. :confused:

The car that was passing me was a R35 GTR Touring Race car with all the rainbow colors. So I'm like I have one, if it is really that fast lets see, get in it, and tune it, and run it in the same race. It could not better a 2:00. So where did the extra 7 seconds per lap come from?

Example two: I run International A like the wind special stage 7 race. I pick a standard car like a Supra. Run a 4:07 and a AI C7 Mercedes is 2 seconds behind me. Pick a premuim car like a 670-4 SV and run a 4:11 and the same AI C7 Merc is 9 seconds behind me consistently. So what made the same C7 gain 10 sec per lap on the same high speed track when I'm in a Supra? Supra switch again? 💡

When I activate the lap analyzer, the SV Lambo and the Supra are doing the exact same time, and the supra is 20mph higher at any and all points on the track. Now how does a car that can hit 275mph across the same track that a lambo is doing 255mph and go 18.7 miles to the same point at the same time? :odd:

This is across the game, these inaccuracies and inconsistencies are ruining the simulation experience for me. Furthermore, the standard cars are so much worse than the premium cars, it's not fun to drive them. Some of my absolute fav cars are standard cars.

I don't know if any of you are like me, but I didn't buy this game to complete it. I have owned all of the GT franchises from 1-6. I have only completed one of them 100%. I buy this game to drive my favorite car on some great tracks and veg out after a long day. But then these glitches come and ruin that. I dont think Kazanori knows how many of us do the same thing. He may think only 1-2% of the buyers buy the game just to drive their fav car. I think its closer to 30%+. When he understands this maybe he will make the standard cars at least with some integrity. I was so happy when they released Sierra Time Trial. Make more of those and make them there own category like city, original, world, and Long TT. Make some night ones too. It would be epic if you could do Isle of Man TT.

IF you can't tell one of my fav car is the Supra now you know, but the Supra in real life is like one of the all time greatest braking cars to this day 20 years later. It still is in the top 5 of all time from 70-0 at 149ft. My point in saying that is in the game the Supra is one of the worst braking cars. It brakes like a dodge truck in the game. It handles like a truck too. It launches worse than a Caldina minivan. Even with all the tuning in the world does not change the handling balance to what it actually is on my real life Supra. The Supra was the most competent Japan sports car on the track in real life and in the game it is by far the worst out of the NSX, RX7, 300ZX, 3000GT, R34, Silvia S15, Evo. What I don't understand, ALL the Japanese automakers have premium versions of their premium sports cars except the Supra. Why? There are multiple versions of all the premium sports cars from the Japan automakers except Supra. There's that Supra switch again...

This doesn't apply to just the Supra. I have owned a single turbo supra in real life that was totaled years ago, but now I have a Lexus SC. The SC is one of the worst cars in the game. My SC in real life could take out many of the exotics in the game fully tuned. Take all the fake bad stuff from the supra and amplify it 10x and you have a SC in the game. Kazanori doesn't know the SC is the same car as a Supra underneath with slicker aero? Man this thing sucks in the game. The weight distribution is waaaay off in the game, 63/37 for the SC. Real life SC is 57/43. The Supra in the game is 59/41. Supra in real life is 53/47. This is a HUGE deal in the handling balance. The modeling is way off too.

But as I mentioned, its the same story for the MR2 GTS, GT4 Celica, Chaser, Aristo, GS, IS300 ect. The POS Caldina station wagon out handles brakes and accelerates all the cars I just mentioned. Really when does that happen?! How does that work? What planet are you on Kazanori? Why do you hate Toyota so much?

Although I am grateful my SC is in the game, it is so disappointing to drive and soooo unrealistic from the real thing that I refrain from driving it because it is so frustrating. :mad:

FIX IT!
Just remember it is only a game.
 
@Benjamin S people seem to agree the rubber banding with the AI is the worst so far in the GT series. What's the point in doing scripted offline races i don't understand neither. And the chase the rabbit way of doing things makes it all sound even more artificial IMO.

For all the handling inaccuracies, if it bothers you a lot you can put racing suspensions on those cars and tweak them so they correspond to the real life versions but i agree again that stock settings should be closer to what they are in real life.
 
I've decided I don't like the VGT cars. I'd rather they can the project and just bring more premium classics, like the Toyota Supra MkIV and NB Miata.

With the VGT cars being the only added content lately, its turning GT into Ridge Racer.

Just another move to alienate the original sim gamer base that GT was built upon.
 
I've decided I don't like the VGT cars. I'd rather they can the project and just bring more premium classics, like the Toyota Supra MkIV and NB Miata.

With the VGT cars being the only added content lately, its turning GT into Ridge Racer.

Just another move to alienate the original sim gamer base that GT was built upon.

You make a good point, some standards should become Premium without question, but your reasons for disliking the Vision GT project make no sense. 2 out of the 3 cars added in the previous update were real cars. In total the DLC is actually far from being "Vision GT only".

At the current rate it really makes zero difference to the overall game if real cars, Vision GT or a mix of both are added. And how exactly are a few cars going to solve any of the issues this game has anyway? With 1,200 cars, boosted or not, why do you think more cars is what this game needs? Why do people like you constantly look down on an innovative, unique project like Vision GT, one of the very few positive things that still set GT6 apart from rival games?
 
How much real life cars were actually added in the last year?
I count 5 new cars + 1 kart and the rest as either fantasy, concept, VGT or slightly altered versions of cars already in the game.
 
Glad it took 11 months for COMMUNITY FEATURES.... Now how many more years will it take for Arcade Endurance Race Settings ( Fuel consumption, Tire wear, vehicle damage ). B-spec and course creator? Ill wager another 2 years. That is assuming they even have plans to produce and release said features.
 
Not liking the strange echo/reverb effect as a result of the sound adjustments. Makes it sound like the samples were recorded in a narrow alley way sometimes.

I've added some echo/reverb effects myself into a few of my Youtube videos in the past as I found it helped to make the sounds "better", but it's too strong in this update, in my opinion.
 
You make a good point, some standards should become Premium without question, but your reasons for disliking the Vision GT project make no sense. 2 out of the 3 cars added in the previous update were real cars. In total the DLC is actually far from being "Vision GT only".

At the current rate it really makes zero difference to the overall game if real cars, Vision GT or a mix of both are added. And how exactly are a few cars going to solve any of the issues this game has anyway? With 1,200 cars, boosted or not, why do you think more cars is what this game needs? Why do people like you constantly look down on an innovative, unique project like Vision GT, one of the very few positive things that still set GT6 apart from rival games?


I admit, my post was knee-jerk and not entirely accurate. The sentiment remains. You are correct, no amount of added cars, real or not, are going to 'save' this installment. Through-and-through, its an unbalanced and bad game. It has departed its original method, and turned its back on the gamer base in favor of the international promotion stage and Kaz's personal interests. I'm talking about the track timer and analyzer for the GTR. That was a complete waste of PD assets and will only every be usable to less than .05% of the people using the game. Seriously, Four people might use it.

A real car that was added lately: The BMW pace car. Who honestly gives a crap. It was paid for by BMW. Every real-world car we will get is a paid for advertisement from a major brand at this point. We are not going to get anything that truly adds depth, diversity, or is of interest to a common enthusiast. Just the new Ford or BMW. Its beyond uninteresting to me, its uninspirational to the game devs.

Instead, the only new content that is supposed to bring people back is fantasy stuff that I could not care less about. I'm the gamer who wants to modify real cars and get real results that are tangible to my experiences. Not Ridge Racer-like cars with minimal tangible stats that do not offer adjustments that mean anything to me. It just seems like a digital sales brochure at this point. Bought and paid for by advertisers. I don't have much hope for the franchise at this point because now that PD panders to this new market of theirs, why would they go back to entertaining us, less profitable group of enthusiasts?

Kaz once said he wanted the game to be like a car encyclopedia, or history museum. That vision has now lost to corporate dollars, and that is the source of my lament.
 
I also admit that I haven't put any GT disc in my machine for about a year. So I'm not entirely educated on what has recently been added. I only have the gist of where its going, but I don't care anymore. Project Cars will make me forget my former favorite game for good.

Gran Turismo: The real product marketing simulator.

More a recruitment tool for a racing series than anything else. - cool? yes. But its ruining the game.
 
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I gotta lol at people claiming this is a great update. Nearly one year we have had to wait for community and now i only have one person who even bothers to load up gt6 on my friends list and all he does is tune cars, PD should have released it with a few tracks and cars with the track maker and a few other stuff all in one pack and advertise it to bring players back, I feel like PD invited me to a great buffet then every hour they throw me a mini sausage roll whilst telling me theres a full banquet around the corner but its not available yet but they may post me parts of it every months, not so appetising now is it?

The game is almost irrelevant now and now the community features have been released it hits it home how much of a piss take gt6 has been. I'd really like to know why something so simple took 11 months to release.

P.S the m4 sounds wack, The subaru vgt looks like they couldnt be bothered to come up with anything so took the VW vgt and just added a roof and some body panels.
 
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