The GT6 Epic Whining and Crying Thread

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Hmm, maybe GT should have a PC port, then Polyphony could just release a beta for people to try for free and release the final game when they feel it's ready. Because GT6 & GT5 seem to be both just beta games they brought to the public only to be given their other features later.
 
"In beta" does not mean "nearly ready." It means it's undergoing heavy bug-testing and improvement, and things usually change drastically several times throughout the beta phase. The basic code, the "kernel" if you will, is typically done or nearly done by the start of beta, but everything else is still highly prone to change.

Maybe it's just taking longer than expected to optimize the code. This is, after all, something that's never been done before in the history of gaming, so there was no way for them to know exactly how to go about this feature. Have you though of that?
Good strategy of PD to never say anything about what they are actually doing over there. Gives the fans a reason to fantasize about all the excuses for their delays and mostly it always involves either greatness on their part, or external factors for the blame.
 
"In beta" does not mean "nearly ready." It means it's undergoing heavy bug-testing and improvement, and things usually change drastically several times throughout the beta phase. The basic code, the "kernel" if you will, is typically done or nearly done by the start of beta, but everything else is still highly prone to change.

You're right. But when the head of the studio says that it will be cutting it really close as to whether it makes it into the release version or not, that means "nearly ready".

https://www.gtplanet.net/kazunori-yamauchi-tamir-moscovici-interview-jff-2013/

GTP: Will players have more control over the tracks they can create in GT6, compared to GT5?

“Yes. In regards to the course maker, it is cutting it really close as to whether or not it will make it in time for day one or not for GT6. It’s definitely going to be there, but whether or not it will be available from day one I’m just not really sure right now.


Maybe it's just taking longer than expected to optimize the code. This is, after all, something that's never been done before in the history of gaming, so there was no way for them to know exactly how to go about this feature. Have you thought of that?

"Never done before in the history of gaming"?

Seriously debatable. See Trackmania, Ridge Racer Unbounded, ModNation Racers, and probably any number of other games I don't know about. There are plenty of racing games with track editors, some dating back to a long, long time ago.

It probably hasn't been done on the scale that GT6 is attempting (outside of PC modding, see Bob's Track Builder), but since those goalposts have already moved a couple of times I'm not so sure that I'd be giving GT6 credit for something that may well change again.

This is not a new and revolutionary feature. It's a scaled up version of something that games have been doing for years. Good on them for trying, but let's not make it sound like cold fusion or something, because it isn't. It's the Spruce Goose, a large project done under unusual restrictions, but ultimately building upon existing knowledge and techniques.
 
Gran Turismo is getting too overloaded with being like real life when sometimes it should ignore real life & focus more on the fun & the fact it’s game afterall so it doesn’t have mirror everything. The only things in GT that should be mirrored is the cars & the tracks. But when it comes to penalties for one thing or another & so called performance points should be dropped in favour of what is fun to do that you can’t do in real life. But in a game you can because it is not real.......................... Offline should be free of penalties & all that rubbish.
I'd love to race a cart against a car or have standing starts but you can't. PD seem to blame the PS3 for GT6's limitations but theses weren't a problem on a PS1 in GT1 & 2.

Also why have they introduced speeding in the pit lane penalty?
Just my thoughts.
Paul
 
pb5
...I'd love to race a cart against a car or have standing starts but you can't. PD seem to blame the PS3 for GT6's limitations but theses weren't a problem on a PS1 in GT1 & 2...
I know you could race karts against cars in GT5 - I did a few of the Seasonals in one.

You are serious about the bolded bit? Have you considered what it took to get GT and GT2 to run on the PS1? Then compare that to the hugely complex (by comparison) coding required for GT6. I mean, computing-wise, you can't even do what we used to need less than a kilobytes for in the past, for less than a few megabytes now...not unless you code it yourself.

The past is, as has been said, a foreign country.
 
...................Right now all I want is an "OFF" button for the auto-replay. Don't care anymore about this allegedly in-works course thingymajigy, don't care about MTs, I no longer care 'bout glitches/bugs but I JUST WANT THAT AUTO-REPLAY OFF BUTTON!!!!! Is it soooooooooo hard to implement in a future update???? Dear lord...
 
It's like a never ending cycle with Polyphony. They announce they're going to release something at a certain point of time, the fans get excited, then PD realizes that they're taking on too much and have to delay, that causes fans to get angry, and then repeat.

All could be prevented if PD actually would save their announcements for when they're completely sure they're nearly done and will be able to finish what they're doing by the set date. That and they actually hire someone for communicating with the fanbase. How hard can that be?!

"In beta" does not mean "nearly ready." It means it's undergoing heavy bug-testing and improvement, and things usually change drastically several times throughout the beta phase. The basic code, the "kernel" if you will, is typically done or nearly done by the start of beta, but everything else is still highly prone to change.

Maybe it's just taking longer than expected to optimize the code. This is, after all, something that's never been done before in the history of gaming, so there was no way for them to know exactly how to go about this feature. Have you thought of that?

Regardless of those statements - no game should be released until its finished! NO excuses!

Yes sometimes there are glitches/bugs but they are minor that only pop up once released into it's actual setting, missing components are just a sign of disrespect, laziness, greed and an unfinished non-ready product for commercial release.

@Imari - could you PM me or reply here on your process with obtaining a refund, I want to do the same!
 
Blows my mind that some people STILL tell others to be patient for a feature that should have been here before a whole year after GT6's release has passed! It should be clear by now that KAZ doesn't give two 🤬 about his fans, instead he'll rather focus on the stupid manufacturers and their dumb concept cars that one will get bored of in a matter of minutes. Ugh, I really can't see GT7 being a good game if this MAN doesn't focus on fan feedback which he continues to keep ignoring to this very day! :mad: I swear next years racing games (simulation racing games mind you) are going to bite KAZ in the 🤬 so hard I won't even feel sorry for him, and I'm sure everybody knows what these two racing games are.
 
About the course maker, why did Polyphony Digital didn't just give us the GT5 Course Maker in GT6 at the start? Then, people could play with that one while the improved Course Maker is being worked on.
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While I'm here, I am curious on one thing. What's wrong with the idea of releasing a game in it's beta stage early and then giving us the full game later on? I mean yes, Polyphony's method of charging full price for GT6 without the features were wrong, but what if they didn't charge full price? What if they charged a cheaper price such as only $20 (or less)?
 
About the course maker, why did Polyphony Digital didn't just give us the GT5 Course Maker in GT6 at the start? Then, people could play with that one while the improved Course Maker is being worked on.
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While I'm here, I am curious on one thing. What's wrong with the idea of releasing a game in it's beta stage early and then giving us the full game later on? I mean yes, Polyphony's method of charging full price for GT6 without the features were wrong, but what if they didn't charge full price? What if they charged a cheaper price such as only $20 (or less)?
That's essentially the route that Assetto Corsa took, allowing early access to a barebones game. I paid $23 for access to 30 some official cars and a dozen official tracks and more free modding content than I can count and it was worth every penny. The game isn't finished by any stretch but driving experience itself is worth it.
 
That's essentially the route that Assetto Corsa took, allowing early access to a barebones game. I paid $23 for access to 30 some official cars and a dozen official tracks and more free modding content than I can count and it was worth every penny. The game isn't finished by any stretch but driving experience itself is worth it.
Wow, that sounds great, which is kinda what I'm thinking could be best for Polyphony Digital if they want to keep releasing their titles before being complete. They should definitely follow the Assetto Corsa route.
 
About the course maker, why did Polyphony Digital didn't just give us the GT5 Course Maker in GT6 at the start? Then, people could play with that one while the improved Course Maker is being worked on...
That probably wouldn't have worked, at least not a direct port of the GT5 course maker mostly because they reworked everything, re-coded the game to optimise for updates - so I don't think the GT5 components would have worked with the GT6 ones.
 
Wow, that sounds great, which is kinda what I'm thinking could be best for Polyphony Digital if they want to keep releasing their titles before being complete. They should definitely follow the Assetto Corsa route.
With modding being allowed in the game virtually anything is possible. I already have 3 Porsches in my garage and a probably a dozen awesome tracks I've never heard of that are great fun to drive along with many of the old standby's you see in many games. One of the community mods (AC Cobra) was so good it became an official part of the game when they released the 1.0 Release Candidate version! Someone even made an awesome Evel Knievel livery for it :eek:

Even-Knievel-Shelby-Cobra-Skin.jpg


I don't think you'll see this kind of early access/beta thing on console though especially not with a game that carries the stature of GT6, just not the way it's done there. PC is still a little like the Wild West where stuff that is frowned upon on console (modding) is encouraged in many games. Console is more about a single path, everyone the same, kind of philosophy.
 
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I don't think you'll see this kind of early access/beta thing on console though especially not with a game that carries the stature of GT6, just not the way it's done there. PC is still a little like the Wild West where stuff that is frowned upon on console (modding) is encouraged in many games. Console is more about a single path, everyone the same, kind of philosophy.
Oh, okay then; so there would be no chance of a GT game being released as such unless they went PC. Darn.

Though yeah, I do want to give PC sims another go. The only one I tried so far was Simsraceway, but I stopped playing it due to losing interest (and I wasn't very good at driving). I could give r-factor a try though or maybe AC if my processor can handle it and this time actually try to improve my driving rather than crash into walls like I always do.

That probably wouldn't have worked, at least not a direct port of the GT5 course maker mostly because they reworked everything, re-coded the game to optimise for updates - so I don't think the GT5 components would have worked with the GT6 ones.
Oh, darn...
 
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Only issue with early access games is what happens when it's finished? I mean how does it work paying a small fee ($20) for early access while the game is in development to when it's 100% - do you then pay the difference to open it's full features?

Also there's been issues on steam when publishers have been releasing early access games that very little development occurs after leavving those who paid essentialy paying for a demo to which the developers have no intention of completing.

No consumer shall be financing the development of a mass produced product. Businesses are risky - I'm tired of these cotton wrapped corporations! It should go back to the pre-internet development philosophies of when a game is released they bloody well sure made sure it was ready, otherwise they suffered negative consequences. Nowadays businesses don't suffer any consequences it's now ok to released unfinished and poorly made products as we can develop it latter...

Now GT6 has been out for a year and still is no where near being fully completed and they have started on GT7! GT6 should never had been released!
 
Now, I just need to ask one other question that's similar to 2nd question. Now, before I ask it; I'm aware that this is a question that I should know the answer too already, but I just don't exactly.

How would Polyphony Digital releasing GT6 a year or more later with all of the features included be any better than what they're doing now? I mean, people would be waiting for the full game to be released either way. So, what was so bad about PD giving players a bit of the game and they slowing releasing the other parts down the road?

Is it due to just paying full price? Is it that taking longer to release the game with everything would result in less bugs? or is it some other thing?
 
How would Polyphony Digital releasing GT6 a year or more later with all of the features included be any better than what they're doing now? I mean, people would be waiting for the full game to be released either way. So, what was so bad about PD giving players a bit of the game and they slowing releasing the other parts down the road?

Is it due to just paying full price? Is it that taking longer to release the game with everything would result in less bugs? or is it some other thing?

It is the dishonesty involved in advertising a game with features to be included at a later date. No doubt some people would have been turned off the purchase knowing that the course maker wouldn't be in a year later; I certainly would have.

It's the same backlash that you see against Steam Early Access projects that either stop updating or start slow rolling it. When you take people's money, there's a certain expectation of continued service. Like it or not, you'll get a certain amount of people buying it who wouldn't be completely satisfied with the game as purchased, but are willing to hand over some cash to fund further development knowing that the things they're interested in will come later. If you don't keep up a steady stream of improvements then people naturally become dissatisfied with their "investment".

To me, GT6 is even worse if you look at it as an Early Access project. In that case you have however many million people who have paid to fund the rest of the development of GT6, and yet a year later here we are. Has the development of GT6 over the past year been a suitable use of the money of those people? If you think of Polyphony as having been paid by the consumers to do a year's work on improving GT6, then the results have not been that spectacular.

I don't think that Polyphony has done a terribly good job of using that year to address the concerns of the consumers that funded an unfinished game. Nor have they done a good job of following through on the features and content that they used to advertise that unfinished game.

To contrast, Assetto Corsa did a good job of regularly adding content and features to their Early Access game, one which started out very light on everything and almost certainly not worth the money to buy at release. But the people who did were rewarded by having their voices heard, and communication as to how and when certain features would come was decent. The result after a year was (and is) a very good game that was worth the full purchase price.
 
It is the dishonesty involved in advertising a game with features to be included at a later date. No doubt some people would have been turned off the purchase knowing that the course maker wouldn't be in a year later; I certainly would have.
Darn, I forgot that PD advertised that some of the features would be there at launch. Anyway, I think I get it now. It's more of the fact that they're features they talked about as if they would be there at launch when they weren't, in which is a big "no no" when selling a game. In a summary; Polyphony is being misleading and unfair to their costumers. Thanks for the explanation.

Though this does now further my idea of the possibility that the GT-Series is going to die. That's what's going to happen if Polyphony doesn't change at all. For crying out loud PD, stop being stubborn, stop with the secret nonsense, and everything else.
 
Only issue with early access games is what happens when it's finished? I mean how does it work paying a small fee ($20) for early access while the game is in development to when it's 100% - do you then pay the difference to open it's full features?

Also there's been issues on steam when publishers have been releasing early access games that very little development occurs after leavving those who paid essentialy paying for a demo to which the developers have no intention of completing.

No consumer shall be financing the development of a mass produced product. Businesses are risky - I'm tired of these cotton wrapped corporations! It should go back to the pre-internet development philosophies of when a game is released they bloody well sure made sure it was ready, otherwise they suffered negative consequences. Nowadays businesses don't suffer any consequences it's now ok to released unfinished and poorly made products as we can develop it latter...

Now GT6 has been out for a year and still is no where near being fully completed and they have started on GT7! GT6 should never had been released!
Unless someone lives under a rock, they already know that early access is hit and miss, it's the nature of the beast. That's the risk you take. I suggest reading a lot of reviews before investing in something that isn't quite finished.
 
Now, I just need to ask one other question that's similar to 2nd question. Now, before I ask it; I'm aware that this is a question that I should know the answer too already, but I just don't exactly.

How would Polyphony Digital releasing GT6 a year or more later with all of the features included be any better than what they're doing now? I mean, people would be waiting for the full game to be released either way. So, what was so bad about PD giving players a bit of the game and they slowing releasing the other parts down the road?

Is it due to just paying full price? Is it that taking longer to release the game with everything would result in less bugs? or is it some other thing?

Imari pretty much summed it up.
 
Unless someone lives under a rock, they already know that early access is hit and miss, it's the nature of the beast. That's the risk you take. I suggest reading a lot of reviews before investing in something that isn't quite finished.

I was more trying to convey my concern over failsafes implemented.

I get your point on investments but this is not an investment, it's a purchase with gurantees. In the case of early access games we are paying to have "early access" with a promise of a full finish release.

We all have paid for a full priced game (GT6) with promises of certain features that are yet still to materialise 12 months latter since release. I am concerned with their objectives. PD has GT6 fully released into the market now and key advertised features are still missing and PD has openly said development for GT7 has began?

I'm not sure about most but this is a major ethical and legal issue.
 
I was more trying to convey my concern over failsafes implemented.

I get your point on investments but this is not an investment, it's a purchase with gurantees. In the case of early access games we are paying to have "early access" with a promise of a full finish release.

We all have paid for a full priced game (GT6) with promises of certain features that are yet still to materialise 12 months latter since release. I am concerned with their objectives. PD has GT6 fully released into the market now and key advertised features are still missing and PD has openly said development for GT7 has began?

I'm not sure about most but this is a major ethical and legal issue.
I was talking mainly about early access games on PC where everyone knows that they full game may never arrive or at least they should know. That's not the same as this situation of paying full price for a full game and not getting all the features you paid for a year after release which should be shouted about from the treetops so it doesn't happen again. I think there are consequences to these actions and I think PD's sales results with GT6 are reflective of a poor product and the long delay in finishing the game. I've already purchased a gaming PC but even if I didn't, I would have just purchased a PS4 for Project Cars and likely not have picked up GT7 until it hit the bargain bin as a game to waste time with. As it stands now, GT7 will not likely see my money at all and that's a direct consequence of the lack of support for my Logitech wheel and the substandard product that is GT6. I know many others that have made the same decision.
 
Usually I wouldn't post here I think gt6 is awesome. But it's time for a rant.

I got a g27 and it works pretty well I set up the steering to feel the same as my car in my car. Then I started driving others cars... GT6 y u no dynamic ffb steering of different cars?! They all feel exactly the same. Every car has the power assisted BMW feel. Ik when I drive a regular car the feedback is so ligho it drives me crazy. -_- pd please mimic this dynamic in the future it's very important feature!

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Usually I wouldn't post here I think gt6 is awesome. But it's time for a rant.

I got a g27 and it works pretty well I set up the steering to feel the same as my car in my car. Then I started driving others cars... GT6 y u no dynamic ffb steering of different cars?! They all feel exactly the same. Every car has the power assisted BMW feel. Ik when I drive a regular car the feedback is so ligho it drives me crazy. -_- pd please mimic this dynamic in the future it's very important feature!

Start
CMD
End c://users/sk8er913/rant.exe
It's a common feeling, especially among those that switch to PC gaming where cars feel dramatically different depending on the era the come from, tire models, type of car etc. I played GT5 extensively and GT6 quite a bit as well, and after a while a great many of the cars tend to feel like slightly different versions of each other. The differences just aren't dramatic enough IMO.
 
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It's a common feeling, especially among those that switch to PC gaming where cars feel dramatically different depending on the era the come from, tire models, type of car etc. I played GT6 extensively and GT6 quite a bit as well, and after a while a great man of the cars tend to feel like slightly different versions of each other. The differences just aren't dramatic enough IMO.
Agreed I've only been driving with a wheel for 1 day and I can already tell that they all feel the same. I think that's why GT academy drivers have problems. There's no feeling to the car. I can tell that it really helps in terms of deciding your steering input but something seems to be missing.
 
I was doing the Pagani Huayra overtake challenge but only managed to get silver. I decided that I would try it again later, so I exited.

A connection to the server could not be established.

Seriously?! I've been having this problem since I got this game, and it is STILL happening. It's not my internet, because I'm always still connected to the PSN. I can't believe this is still happening.
 
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