- 11,339
- The 51st state of america
- sparkytooth50001
How about the Ring??? It isn't the perfect road (in a pavement sense).Le Mans seems to have escaped your attention.
How about the Ring??? It isn't the perfect road (in a pavement sense).Le Mans seems to have escaped your attention.
How long until release? That says it's not finalised, that and all of the different build versions seen so far - therfore logic says it.
Welcome to my shipwreck.
I got mine 3 months ago.
Gotcha, you have no idea whether it's finalised or not, but it would be convenient for your argument if it wasn't.
It'll be worked on until a couple of weeks before release, as are all games. I'm not saying that that means improvements will happen, just that it's not finalised. No game (unless it's scheduled to release at a specific time every year, like CoD ) can ever be finalised months before release, especially with no release date. Well, unless PD enjoy people endlessly bitching.
Really? All games are worked on until a couple of weeks before release, are they?
Well, they've got to make at least a couple of million copies for the initial sales rush, and get those shipped out to all the sites all over the world. Let's give them say a month to do that, I'm sure the Bluray facility has lots of other games and movies scheduled to make too, after all. So code has to be finalised at least a month before release.
But wait! You can't do QA and bug testing on evolving code, so they'll have to finalise before they do final bug testing. At least a month to do that, and it should probably be more like two for a game the size of GT. Otherwise it'll just be a buggy mess.
Yikes! Now they have to finalise three months before release! They can tweak bugs out during two months of that, but they can't make any major changes. And physics tweaks are probably right out, because changing something in the wrong way could break just about anything in the game.
So, assuming that they release sometime late November/early December, because that's a good time to catch the holiday rush, they have to finalise early September. They have maybe another six weeks to make actual changes.
Doesn't sound like a lot of time to me. What they've got right now may be tweaked, but the revolution does not come in six weeks. Not with physics changes affecting a car list of 1200. What we see in the GTA demo is either the final physics or something so close to it that it makes little difference.
Oh, wait, they tested it, so it's likely as old as the announcement demo at Silverstone. Hmm, any reports of it freezing or glitching massively from people at Silverstone or E3? I've not seen any, so how old was that code?
Depending on what sort of testing infrastructure PD have, GT6 will be between two months and a currently undetermined number (I'd say six months is the maximum) more developed than GT Academy 2013. I repeat though, that doesn't mean improvements will happen just that they're possible. It'd be foolish to completely dismiss that possibility, or the possibility that there will be in game ways to make the game more realistic (different physics options like GT5 Prologue)
..or the possibility that there will be in game ways to make the game more realistic (different physics options like GT5 Prologue).
As Simon stated "there aren't any..." I provided an example. That's not to say that all tracks are realistic surface wise, I agree that more could have a more uneven surface but it currently doesn't bother me enough to get het up about it.How about the Ring??? It isn't the perfect road (in a pavement sense).
That argument works both ways. Of course no one outside of PD has a true idea, well, except maybe Amar but logic does suggest that there is still time available in which work will be done. If you don't want to believe that - then no worries - but don't expect others to simply believe you because you say so.Gotcha, you have no idea whether it's finalised or not, but it would be convenient for your argument if it wasn't.
Being that this is the place for complaints...
This is the same complaint I've had since GT4.
Too many Skylines!
No seriously, too many cars I don't care for are in the game and it takes time away from the tasks they need to focus on more closely.
How many Skylines (new and used) are in the game? How many economy cars are the in the game? It's not that I dislike skylines, I just don't see the need for 6 different R34s. ('99 gtr, '00 gtr, '02 gtr, vspec versions of each, nur editions, vspec II, and on and on... ).
The time spent on including so many cars takes away from more important issues on a variety of levels including but not limited to, modifications, custom liveries, huge mistakes on the car list, physics, or plain old smoothness in gameplay.
That argument works both ways. Of course no one outside of PD has a true idea, well, except maybe Amar but logic does suggest that there is still time available in which work will be done. If you don't want to believe that - then no worries - but don't expect others to simply believe you because you say so.
No need to look back, my memory is just fine thanks. Yes indeed, I did say that they weren't finished - then you said what you said and I countered that...If you look back, you'll notice that I didn't state anything. You made the statement that the physics were clearly not finalised, and I called you on it. That's it.
i know im late and all but still no regrets
1st option: quit playing Gran Turismo go Pc where you can adjust pretty much everything.I've recently been reading through a couple of threads related to the in game camera views and how the multi-screen menu which people used to tailor the FOV to their preference was removed. The majority of people seem to be just crossing their fingers that PD give us the ability to customise the FOV etc. I think it would also be good to have the ability to adjust seat position as well.
I have no idea how to go about contacting PD, but I imagine Twitter or Facebook (neither of which I have an account for) are pretty much the only ways. Is there any way we can set up a petition or something to make ourselves heard on this matter? After all complaints about the lack of camera adjustability are very common, yet I cannot recall anyone ever mentioning it at a Q&A or Kaz acknowledging that people want it. If anyone likes the idea lets talk about how we can make it happen.
1st option: quit playing Gran Turismo go Pc where you can adjust pretty much everything.
2nd option: set up a poll/thread where you gather people wanting the same thing as you but be prepared to deal with trolls and fanboys trying to bring you down because you are requesting something, no matter how good, easy to implement, common sense, logic, it may sounds.
Also be prepared to deal with people linking any already existent thread even if you intend your thread to be slightly different focusing on a particular thing instead of talking the whole subject.
If you are lucky enough, and I mean really lucky, your thread might be mentioned in a Gtplanet news and that's.. pretty much it. Still not enough to make PD acknowledge and/or have a response from them.
1st option looks way more easier, yes, you have to buy a new Pc install configure, test, etc but still, way more easier than waiting PD to add a feature you want.
1st option: quit playing Gran Turismo go Pc where you can adjust pretty much everything.
Project Cars is getting PC sim like custom options on the console versions so I dont see why allowing us to tune almost everything shouldnt be possible.
I already have a PC and racing sims. But the idea of this is to make Gran Turismo better for a lot of people with something that (as you mentioned) is easily implemented. I still find it mind boggling that developers release racing games without the ability to adjust the FOV. Same goes for fps games on PC but that's a whole other story.
Project Cars is getting PC sim like custom options on the console versions so I dont see why allowing us to tune almost everything shouldnt be possible.
We already have "different physics options like GT5 Prologue" in both GT5 and in GT6 demo.
It is called "Skid Recovery Force" and it is basically doing the exactly same thing as different modes of GT5rologue - Normal and Professional - were doing.
They've probably decided to make that difference as assist and not clear difference in physics. But end-result is the same basically.
Since PCars is not yet out on any console, it's a bit early to make the assumption as to what tuning options they'll have and how effective they'll be.
Earth does come out with some corkers
I think that's a false assumption, that a lot of people would think Gran Turismo is better for making a whole bunch of changes that us more hardcore guys want. I think that vast, vast majority of people, almost all of whom don't visit this forum, are happy with the game and the physics and most everything else, as is. Change is usually market or demand driven and PD pretty much has a captive market of 10 million that will buy the game regardless. It's easy to get complacent when the dough just keeps rolling in.
Nah, I don't hate ya - I think you're immensely funny due to some of the whacky things you come out with.
Disappointments just keep rolling in
Silverstone Announcement - Its on PS3, no PS4 port
E3 - Willow Springs? The Delta Wing?
We get a hill climb - but its Goodwill, not Pikes Peak
5M views on that youtube video - A Nissan at Silverstone. Why?
I'm sure TGS and Gamescon will follow suit. Then people will say wait for the game to actually be released. Then people will say wait for the Spec 2.0 update. Personally its looking like I'll be waiting for the GT7 on PS4 update...unless this game gets a big shot in the arm. Announce Isle of Man TT course, Pikes Peak, show off improved damage or improved sound, Porsche, anything to get people excited about a title releasing on old hardware.
I keep seeing people mention the Isle Of Man TT course and I'm not sure why, unless they're also expecting bikes. Of course I'm aware most of the year the TT course is normal roads used by both cars and bikes but the track is famous for the bikes, it's not to my knowledge been used for car races since the early 1900s so it'd seem a very strange choice of track in a game focusing only on cars.
In fact looking it up it seems since 1990 the course has been taken on by a car.....twice.
I keep seeing people mention the Isle Of Man TT course and I'm not sure why, unless they're also expecting bikes. Of course I'm aware most of the year the TT course is normal roads used by both cars and bikes but the track is famous for the bikes, it's not to my knowledge been used for car races since the early 1900s so it'd seem a very strange choice of track in a game focusing only on cars.
In fact looking it up it seems since 1990 the course has been taken on by a car.....twice.