The GT6 Epic Whining and Crying Thread

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How long until release? That says it's not finalised, that and all of the different build versions seen so far - therfore logic says it.

Gotcha, you have no idea whether it's finalised or not, but it would be convenient for your argument if it wasn't.
 
Gotcha, you have no idea whether it's finalised or not, but it would be convenient for your argument if it wasn't.

It'll be worked on until a couple of weeks before release, as are all games. I'm not saying that that means improvements will happen, just that it's not finalised. No game (unless it's scheduled to release at a specific time every year, like CoD :yuck:) can ever be finalised months before release, especially with no release date. Well, unless PD enjoy people endlessly bitching. :sly:
 
It'll be worked on until a couple of weeks before release, as are all games. I'm not saying that that means improvements will happen, just that it's not finalised. No game (unless it's scheduled to release at a specific time every year, like CoD :yuck:) can ever be finalised months before release, especially with no release date. Well, unless PD enjoy people endlessly bitching. :sly:

Really? All games are worked on until a couple of weeks before release, are they?

Well, they've got to make at least a couple of million copies for the initial sales rush, and get those shipped out to all the sites all over the world. Let's give them say a month to do that, I'm sure the Bluray facility has lots of other games and movies scheduled to make too, after all. So code has to be finalised at least a month before release.

But wait! You can't do QA and bug testing on evolving code, so they'll have to finalise before they do final bug testing. At least a month to do that, and it should probably be more like two for a game the size of GT. Otherwise it'll just be a buggy mess.

Yikes! Now they have to finalise three months before release! They can tweak bugs out during two months of that, but they can't make any major changes. And physics tweaks are probably right out, because changing something in the wrong way could break just about anything in the game.

So, assuming that they release sometime late November/early December, because that's a good time to catch the holiday rush, they have to finalise early September. They have maybe another six weeks to make actual changes.

Doesn't sound like a lot of time to me. What they've got right now may be tweaked, but the revolution does not come in six weeks. Not with physics changes affecting a car list of 1200. What we see in the GTA demo is either the final physics or something so close to it that it makes little difference.
 
Really? All games are worked on until a couple of weeks before release, are they?

Well, they've got to make at least a couple of million copies for the initial sales rush, and get those shipped out to all the sites all over the world. Let's give them say a month to do that, I'm sure the Bluray facility has lots of other games and movies scheduled to make too, after all. So code has to be finalised at least a month before release.

But wait! You can't do QA and bug testing on evolving code, so they'll have to finalise before they do final bug testing. At least a month to do that, and it should probably be more like two for a game the size of GT. Otherwise it'll just be a buggy mess.

Yikes! Now they have to finalise three months before release! They can tweak bugs out during two months of that, but they can't make any major changes. And physics tweaks are probably right out, because changing something in the wrong way could break just about anything in the game.

So, assuming that they release sometime late November/early December, because that's a good time to catch the holiday rush, they have to finalise early September. They have maybe another six weeks to make actual changes.

Doesn't sound like a lot of time to me. What they've got right now may be tweaked, but the revolution does not come in six weeks. Not with physics changes affecting a car list of 1200. What we see in the GTA demo is either the final physics or something so close to it that it makes little difference.

You know, you're right, review copies are sent out two weeks before release and there's testing which has to be completed before they make the discs, so that's another month (unless you think they'll have less than a few hundred to test it, which you appear to). That gives them until probably late September.

But wait, GT Academy was released and didn't break everyone's console more than any new game would, so did they just release what they had at the start of July, or did they test it? Oh, wait, they tested it, so it's likely as old as the announcement demo at Silverstone. Hmm, any reports of it freezing or glitching massively from people at Silverstone or E3? I've not seen any, so how old was that code?

Depending on what sort of testing infrastructure PD have, GT6 will be between two months and a currently undetermined number (I'd say six months is the maximum) more developed than GT Academy 2013. I repeat though, that doesn't mean improvements will happen just that they're possible. It'd be foolish to completely dismiss that possibility, or the possibility that there will be in game ways to make the game more realistic (different physics options like GT5 Prologue).
 
Oh, wait, they tested it, so it's likely as old as the announcement demo at Silverstone. Hmm, any reports of it freezing or glitching massively from people at Silverstone or E3? I've not seen any, so how old was that code?

It's tiny. How long is it going to take you to exhaustively test that?

Depending on what sort of testing infrastructure PD have, GT6 will be between two months and a currently undetermined number (I'd say six months is the maximum) more developed than GT Academy 2013. I repeat though, that doesn't mean improvements will happen just that they're possible. It'd be foolish to completely dismiss that possibility, or the possibility that there will be in game ways to make the game more realistic (different physics options like GT5 Prologue)

There's always the possibility. There's the possibility that a fridge will fall from the sky and hit me on the head tomorrow.

MeanElf says it's clearly not finalised. Obviously it's not in the strictly literal sense, because nothing's finalised until they make the gold master, but in the sense of adding or progressing the physics build, who knows?

That was the point I was making. He's sure that there's more to be added. I don't think we have any idea if there's major components still to be added, or if all we get is a spit and polish between now and release.
 
..or the possibility that there will be in game ways to make the game more realistic (different physics options like GT5 Prologue).

We already have "different physics options like GT5 Prologue" in both GT5 and in GT6 demo.

It is called "Skid Recovery Force" and it is basically doing the exactly same thing as different modes of GT5:Prologue - Normal and Professional - were doing.

They've probably decided to make that difference as assist and not clear difference in physics. But end-result is the same basically.
 
Being that this is the place for complaints...
This is the same complaint I've had since GT4.

Too many Skylines!
No seriously, too many cars I don't care for are in the game and it takes time away from the tasks they need to focus on more closely.

How many Skylines (new and used) are in the game? How many economy cars are the in the game? It's not that I dislike skylines, I just don't see the need for 6 different R34s. :lol: ('99 gtr, '00 gtr, '02 gtr, vspec versions of each, nur editions, vspec II, and on and on... :banghead: ).

The time spent on including so many cars takes away from more important issues on a variety of levels including but not limited to, modifications, custom liveries, huge mistakes on the car list, physics, or plain old smoothness in gameplay.
 
How about the Ring??? It isn't the perfect road (in a pavement sense).
As Simon stated "there aren't any..." I provided an example. That's not to say that all tracks are realistic surface wise, I agree that more could have a more uneven surface but it currently doesn't bother me enough to get het up about it.

Gotcha, you have no idea whether it's finalised or not, but it would be convenient for your argument if it wasn't.
That argument works both ways. Of course no one outside of PD has a true idea, well, except maybe Amar but logic does suggest that there is still time available in which work will be done. If you don't want to believe that - then no worries - but don't expect others to simply believe you because you say so.
 
Being that this is the place for complaints...
This is the same complaint I've had since GT4.

Too many Skylines!
No seriously, too many cars I don't care for are in the game and it takes time away from the tasks they need to focus on more closely.

How many Skylines (new and used) are in the game? How many economy cars are the in the game? It's not that I dislike skylines, I just don't see the need for 6 different R34s. :lol: ('99 gtr, '00 gtr, '02 gtr, vspec versions of each, nur editions, vspec II, and on and on... :banghead: ).

The time spent on including so many cars takes away from more important issues on a variety of levels including but not limited to, modifications, custom liveries, huge mistakes on the car list, physics, or plain old smoothness in gameplay.

Why not join us in the Standard car thread:sly:. It would be fun to have a post like this there.
 
That argument works both ways. Of course no one outside of PD has a true idea, well, except maybe Amar but logic does suggest that there is still time available in which work will be done. If you don't want to believe that - then no worries - but don't expect others to simply believe you because you say so.

If you look back, you'll notice that I didn't state anything. You made the statement that the physics were clearly not finalised, and I called you on it. That's it.
 
If you look back, you'll notice that I didn't state anything. You made the statement that the physics were clearly not finalised, and I called you on it. That's it.
No need to look back, my memory is just fine thanks. Yes indeed, I did say that they weren't finished - then you said what you said and I countered that...

Are we talking about different things here, because to me your reply just doesn't seem to make sense otherwise?
 
I've recently been reading through a couple of threads related to the in game camera views and how the multi-screen menu which people used to tailor the FOV to their preference was removed. The majority of people seem to be just crossing their fingers that PD give us the ability to customise the FOV etc. I think it would also be good to have the ability to adjust seat position as well.

I have no idea how to go about contacting PD, but I imagine Twitter or Facebook (neither of which I have an account for) are pretty much the only ways. Is there any way we can set up a petition or something to make ourselves heard on this matter? After all complaints about the lack of camera adjustability are very common, yet I cannot recall anyone ever mentioning it at a Q&A or Kaz acknowledging that people want it. If anyone likes the idea lets talk about how we can make it happen.
 
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I've recently been reading through a couple of threads related to the in game camera views and how the multi-screen menu which people used to tailor the FOV to their preference was removed. The majority of people seem to be just crossing their fingers that PD give us the ability to customise the FOV etc. I think it would also be good to have the ability to adjust seat position as well.

I have no idea how to go about contacting PD, but I imagine Twitter or Facebook (neither of which I have an account for) are pretty much the only ways. Is there any way we can set up a petition or something to make ourselves heard on this matter? After all complaints about the lack of camera adjustability are very common, yet I cannot recall anyone ever mentioning it at a Q&A or Kaz acknowledging that people want it. If anyone likes the idea lets talk about how we can make it happen.
1st option: quit playing Gran Turismo go Pc where you can adjust pretty much everything.

2nd option: set up a poll/thread where you gather people wanting the same thing as you but be prepared to deal with trolls and fanboys trying to bring you down because you are requesting something, no matter how good, easy to implement, common sense, logic, it may sounds.

Also be prepared to deal with people linking any already existent thread even if you intend your thread to be slightly different focusing on a particular thing instead of talking the whole subject.

If you are lucky enough, and I mean really lucky, your thread might be mentioned in a Gtplanet news and that's.. pretty much it. Still not enough to make PD acknowledge and/or have a response from them.

1st option looks way more easier, yes, you have to buy a new Pc install configure, test, etc but still, way more easier than waiting PD to add a feature you want.
 
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1st option: quit playing Gran Turismo go Pc where you can adjust pretty much everything.

2nd option: set up a poll/thread where you gather people wanting the same thing as you but be prepared to deal with trolls and fanboys trying to bring you down because you are requesting something, no matter how good, easy to implement, common sense, logic, it may sounds.

Also be prepared to deal with people linking any already existent thread even if you intend your thread to be slightly different focusing on a particular thing instead of talking the whole subject.

If you are lucky enough, and I mean really lucky, your thread might be mentioned in a Gtplanet news and that's.. pretty much it. Still not enough to make PD acknowledge and/or have a response from them.

1st option looks way more easier, yes, you have to buy a new Pc install configure, test, etc but still, way more easier than waiting PD to add a feature you want.

I already have a PC and racing sims. But the idea of this is to make Gran Turismo better for a lot of people with something that (as you mentioned) is easily implemented. I still find it mind boggling that developers release racing games without the ability to adjust the FOV. Same goes for fps games on PC but that's a whole other story.
 
1st option: quit playing Gran Turismo go Pc where you can adjust pretty much everything.

Project Cars is getting PC sim like custom options on the console versions so I dont see why allowing us to tune almost everything shouldnt be possible.
 
Project Cars is getting PC sim like custom options on the console versions so I dont see why allowing us to tune almost everything shouldnt be possible.

We know GT5 is capable of it, as people used to use the multi-screen setup menu to adjust it. I have no idea why they took that away ( I only heard about it after its removal) and why we are restricted to presets.

I think I'll see how people feel about the idea here before starting a dedicated thread.
 
I already have a PC and racing sims. But the idea of this is to make Gran Turismo better for a lot of people with something that (as you mentioned) is easily implemented. I still find it mind boggling that developers release racing games without the ability to adjust the FOV. Same goes for fps games on PC but that's a whole other story.

I think that's a false assumption, that a lot of people would think Gran Turismo is better for making a whole bunch of changes that us more hardcore guys want. I think that vast, vast majority of people, almost all of whom don't visit this forum, are happy with the game and the physics and most everything else, as is. Change is usually market or demand driven and PD pretty much has a captive market of 10 million that will buy the game regardless. It's easy to get complacent when the dough just keeps rolling in.

Project Cars is getting PC sim like custom options on the console versions so I dont see why allowing us to tune almost everything shouldnt be possible.

Since PCars is not yet out on any console, it's a bit early to make the assumption as to what tuning options they'll have and how effective they'll be.
 
We already have "different physics options like GT5 Prologue" in both GT5 and in GT6 demo.

It is called "Skid Recovery Force" and it is basically doing the exactly same thing as different modes of GT5:Prologue - Normal and Professional - were doing.

They've probably decided to make that difference as assist and not clear difference in physics. But end-result is the same basically.

There were separate Skid Recovery Force and Driving Physics options on the GT6 demo at the reveal event:



Not too much of a stretch of the imagination to think it's possible this is in GT6. I just hope if there is this option in GT6, GT Academy has it set to normal. :lol:

Ah, who am I kidding, if it's in I'm right either way. ;)

Edit: Damn, I forgot to say, it looks like we view things in a similar way, Imari.

Also, I remembered a short time after I posted my most recent post before this one that our discussion was pretty much moot, as PD don't appear to test updates for GT5, so why would they test GT6 demos or GT6 itself? The game'll be finalised a few minutes before the discs are made (hopefully this paragraph will stay just a joke as I intend it to be :scared:).
 
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Since PCars is not yet out on any console, it's a bit early to make the assumption as to what tuning options they'll have and how effective they'll be.

Options tuning, like the volume of tire or engine sound, will be 1:1 with the PC version

Earth does come out with some corkers :sly:

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I think that's a false assumption, that a lot of people would think Gran Turismo is better for making a whole bunch of changes that us more hardcore guys want. I think that vast, vast majority of people, almost all of whom don't visit this forum, are happy with the game and the physics and most everything else, as is. Change is usually market or demand driven and PD pretty much has a captive market of 10 million that will buy the game regardless. It's easy to get complacent when the dough just keeps rolling in.

What are you talking about? I never said make a whole bunch of changes or even mention the physics. I was talking about the ability to set up the camera the way you like.

I disagree with your argument. I think people in general like to have choices even if they don't use them.
 
Disappointments just keep rolling in

Silverstone Announcement - Its on PS3, no PS4 port
E3 - Willow Springs? The Delta Wing?
We get a hill climb - but its Goodwill, not Pikes Peak
5M views on that youtube video - A Nissan at Silverstone. Why?

I'm sure TGS and Gamescon will follow suit. Then people will say wait for the game to actually be released. Then people will say wait for the Spec 2.0 update. Personally its looking like I'll be waiting for the GT7 on PS4 update...unless this game gets a big shot in the arm. Announce Isle of Man TT course, Pikes Peak, show off improved damage or improved sound, Porsche, anything to get people excited about a title releasing on old hardware.
 
Disappointments just keep rolling in

Silverstone Announcement - Its on PS3, no PS4 port
E3 - Willow Springs? The Delta Wing?
We get a hill climb - but its Goodwill, not Pikes Peak
5M views on that youtube video - A Nissan at Silverstone. Why?

I'm sure TGS and Gamescon will follow suit. Then people will say wait for the game to actually be released. Then people will say wait for the Spec 2.0 update. Personally its looking like I'll be waiting for the GT7 on PS4 update...unless this game gets a big shot in the arm. Announce Isle of Man TT course, Pikes Peak, show off improved damage or improved sound, Porsche, anything to get people excited about a title releasing on old hardware.

I had suspicions GT6 wasn't coming to PS4. From reading the statements made I think Kaz thought he was being asked, will we see Gran Turismo on PS4? Not, will we see Gran Turismo 6 on PS4?
 
I keep seeing people mention the Isle Of Man TT course and I'm not sure why, unless they're also expecting bikes. Of course I'm aware most of the year the TT course is normal roads used by both cars and bikes but the track is famous for the bikes, it's not to my knowledge been used for car races since the early 1900s so it'd seem a very strange choice of track in a game focusing only on cars.

In fact looking it up it seems since 1990 the course has been taken on by a car.....twice.
 
I keep seeing people mention the Isle Of Man TT course and I'm not sure why, unless they're also expecting bikes. Of course I'm aware most of the year the TT course is normal roads used by both cars and bikes but the track is famous for the bikes, it's not to my knowledge been used for car races since the early 1900s so it'd seem a very strange choice of track in a game focusing only on cars.

In fact looking it up it seems since 1990 the course has been taken on by a car.....twice.

I see both sides to this coin. While it's really fun to race on existing circuits, where it's easy to compare your performance to real-world performance or to experience the same corners you see drivers taking during your favorite race, I also believe video games are the perfect place to experience things that aren't entirely possible in the real world. For example, the Isle of Man course is driven by car so infrequently that its presence in a game is the perfect way to allow many people to get an idea of what that experience would be like. Me personally, I really would like to see historic tracks relived in video games. Monza oval? Yes please. Original Spa? throw that in for fun. Pikes Peak in current paved, recent half-paved, or original all-dirt? Sounds like a blast. Or road circuits that no longer exist. These are experiences that only video games can offer now, and while it wouldn't be the same as actually driving the actual course in an actual car, you can get a good sense of what the real-life experience would be via games. Mix that with the kind of vehicular variety a game like GT affords and now I can not only experience a 1940's grand prix in a 1940's car, but also in a 1970's and a 2010's car if I want to.

Just my take on it, anyway.
 
I keep seeing people mention the Isle Of Man TT course and I'm not sure why, unless they're also expecting bikes. Of course I'm aware most of the year the TT course is normal roads used by both cars and bikes but the track is famous for the bikes, it's not to my knowledge been used for car races since the early 1900s so it'd seem a very strange choice of track in a game focusing only on cars.

In fact looking it up it seems since 1990 the course has been taken on by a car.....twice.

It is a properly epic real circuit, and also highly challenging, so that's why I guess. You could apply your logic to a lot of defunct motor racing circuits and claim that their inclusion is strange - but if they're unique and challenging, I don't think people will mind. Even if the Nurburgring didn't host the 24H I'm willing to bet that it would still be one of the most, if not the most popular track online.
 
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