This is a perfect example of what I was trying to say.
The reason GT6 can be whatever it wants to be, is because it knows it has people like you and others who will buy it just because.
I'm trying to put that in a way that's not negative, because it need not be.
I'm glad we're getting along so famously now.
![Big Grin :D :D](/wp-content/themes/gtp16/images/smilies/biggrin.svg?v=3)
And believe it or not, I'm trying to be diplomatic with Simon, Tornado, Slip and the rest of the posse. Anyway, the points. With my usual wall of text essay...
I suppose the reason we're so beyond-optimistic with Kaz and the team, even blue-eyed utopian, is because they have this knack of making superb games most people want to play no matter what. Even flawed products like GT5. For the most part, this is the same Polyphony Digital family who gave us all the previous GTs, and which are unarguably great games. As I posted before, they didn't suffer some Big O-like amnesia and forget how to make great games. Stuff came up like fumbling for a starting concept, then the PS3 proved to be a bear to grapple with, then GT PSP was dropped on the table, then damage was attempted then mostly scrapped, then 3D became a wedgied in feature...
Yeah, that's a mess developers usually don't have to deal with. Still, I think the team should have had their heads screwed on a little better, which given almost five years of likely grueling work - Kaz saw his family on holidays - might be asking a lot. Given another year of work, we might have ended up with something more like GT6. But we were growing so exasperated, it was almost to the point of torches and pitchforks, and SONY needed that game out. The team wrapped up what they had, planned on DLC to amortize grief into acceptance and some profit, and this is what we got. Given the near worst case scenario GT5 was born in, I guess I shouldn't be too surprised about that.
I'm still in love with the game, but if this had been a fledgling developer, I might have half-folded my arms with the rest of you and pouted just a bit to force home points that griped me about GT5: the paint chip mess, the XP system - scrapped, thank God! - the tiny number of RMs and their wretchedly simple "liveries" - all of one paintable area - sound quality, scant damage build, lack of Livery Editor, skimpy online structure, etc etc. I'd want the sequel to be as good as possible, and that's part of the reason I quit grouching at the grouchers, because Kaz and the team do listen. And as many of you have said, Gran Turismo really needs to grow up and join the 21st Century, like many other racers have. And as usual I'm digressing, a huge surprise I know.
![LOL :lol: :lol:](/wp-content/themes/gtp16/images/smilies/lol.svg?v=3)
Maybe I should focus and bring up a quote:
It's just a thing. Many people were impressed enough with GT5 and others that they're willing to put down money on a game more or less sight unseen. The sight unseen bit is less true now that we have a fairly substantial info from Gamescom, but there were lots of people that preordered the moment it was announced. The people that would support PD regardless, because they believe in what they're doing.
That's great, and it gives PD the financial security to not necessarily worry about what will be the most successful commercially, and to work on what they think will be best artistically. Artistically might not be the best choice of word there either, but it means they can make the game they want to make, instead of needing to add in Requested Feature X in the hope of picking up another 100,000 sales.
I really don't get this from any of Kaz's interviews. Take the Livery Editor, one of the hotly debated wishlist items for GT6. Kaz was unequivocal that it's "something they are working on right now." A full blown editor? He doesn't think it will make it, but he'll have more to say about that at the Tokyo Game Show. Realistic sound is something he knows most fans want, and will do something more than we got in previous GTs. He wants to make a revolutionary breakthrough, but thinks we will like what's provided in GT6.
But besides the bullet points, any time he hints at what he wants to accomplish in Gran Turismo, it lines up with my own wishes to be realized in the game. And it's a pretty vast dream he wants to capture: the whole of the automotive and racing world. To me, that means eventually we'll have our racing sim, with flag marshals and the whole enchilada. It means online communities, clubs and entire user defined racing leagues with whole online racing seasons with a calendar and schedules. It means autocrossing online with cones laid down by the host. It means drag racing, drift and touge, perhaps even cruising through a traffic filled metropolis, or rustic European township like Andelucia. And any kind of bodykit and graphic you want on your car.
And if anyone can deliver that kind of game, Polyphony can, led by that crazy visionary, Kazunori.
I know you mentioned the problems with the demos, and the recent one even having framerate issues itself. Heck, I could see it drop into the teens on Wildwood around one turn. But remember, the game hasn't been optimized yet. Most games aren't until the final month or so before release, when all the final tweaking and polishing is done, testing, last minute fine tuning, and then off it goes. Kaz is sure that he'll be releasing a game running at 60 frames per second, so it's clear he's aware of the issue. If it dips sometimes in the release game, I won't cry. I've seen it flutter along on empty stretches of a Course Maker track I made in GT5, but it doesn't hurt my drive even though it happens at a crucial point in the turn. If it hurts someone's experience... well, sorry, but that's life. It's really not that uncommon for me to find a game that has screen issues of some kind, and I'm just not into throwing tantrums for no real reason.
A long post to detail why I have faith in a guy and his virtual family, but I think things like this need to be said, because complaining with no diplomacy to soften it is so rare these days, and praise, even more scarce. But more essential than ever. How many times do you recall being thanked for something? It sticks in my mind like a candle.
![Wink ;) ;)](/wp-content/themes/gtp16/images/smilies/wink.svg?v=3)