- 1,711
- GTPlanet
- Cosbuster
Was part of the GT4 press kit.What book is that
Where do I get it![]()
"Such is the precision that a sharp-eared driver can easily identify each make and model purely from the sound of the engine."
Strange, I had no idea that the Chevy Blazer was in GT.
troll
I hate to agree with this, because practically all of the cars I liked from GT5's list were Standards...but they drove like dog doo, which rendered them pointless. If PD couldn't find the time to adapt the old data to GT5's physics improvements, I don't expect they'll drive much better with the new physics/tire model. Every new/modified data field creates a blank to fill, and in GT5 it feels like they just guesstimated or generalized on the Standards.I've said more than enough on Standards over the years, but removing them definitely wouldn't cost a lot of time! IMO one of the worst wastes of time will be actually working on them any more; they are dead assets that require fresh-slate replacements built with contemporary standards in mind.
I am a musician and a lot of people don't understand how sound works. When something is heard in reality it is almost equivalent to 3D. There are many factors that alter your perception of that sound. When you record a sound you essentially get 2D representation of it (I know this sounds odd but it is hard to explain). So capturing the essence of how something sounds in reality is not as simple as sticking a mic in front of it. You really need to take multiple recordings to capture different aspects of the sound as a whole and then mix them in the correct proportions. This is also complicated by the fact that a game sound has to be dynamic, not linear. Therefore they have to take that sound and manipulate its pitch according to the engines actions. But when a cars engine is in different states (accelerating/decelerating, high/low revs) different aspects of the sound become more prominent, therefore there must be an algorithm to change the mix of the samples which I spoke about earlier. It seems the Polyphony team are not as good at doing this compared to some other developers.
I am a musician and a lot of people don't understand how sound works. When something is heard in reality it is almost equivalent to 3D. There are many factors that alter your perception of that sound. When you record a sound you essentially get 2D representation of it (I know this sounds odd but it is hard to explain). So capturing the essence of how something sounds in reality is not as simple as sticking a mic in front of it. You really need to take multiple recordings to capture different aspects of the sound as a whole and then mix them in the correct proportions. This is also complicated by the fact that a game sound has to be dynamic, not linear. Therefore they have to take that sound and manipulate its pitch according to the engines actions. But when a cars engine is in different states (accelerating/decelerating, high/low revs) different aspects of the sound become more prominent, therefore there must be an algorithm to change the mix of the samples which I spoke about earlier. It seems the Polyphony team are not as good at doing this compared to some other developers.
I remember the Quadrophonic boom back in the day, quite awhile ago now lol.
Anyways it's equivalent to surround sound in most respects nowadays.
Anyhow the quadrophonic buzz was put to rest when some scientist said we only hear in stereo (well two ears does that to you). To be honest other than surround sound to mimic the direction of the sound there's not much more to simulate surely.
And I am still waiting for the rage of the casual players, when they find out, that GT6 wont be out for the PS4. Especially with the release after the PS4 launch.
And I am still waiting for the rage of the casual players, when they find out, that GT6 wont be out for the PS4. Especially with the release after the PS4 launch.
The accuracy in the directionality of the mix maybe? A GT40 should get more of the engine roar coming from the rear channels, than the fronts for example. in most FR cars the engine noise should come from the front and any wheelspin should come from the rears... and so on.
I'm not sure how close to this they are at the moment, since the over-riding problem thing is the actual sounds themselves.
Yup.
I share some of the same sentiments, perhaps not disgusted or think that they've destroyed the GT-series, but definitely a certain lack of belief in PD.Some decisions of PD and Sony destroyed the GT-series for me personally. I loved that game so much, but I feel more disgust towards it now. A developer who is more after quantity than quality and claims it is the other way around. It became a joke.
Engine noises in GT5 definitely come from the correct speakers with a 5.1 setup. I.e. in mid-engined cars you hear the sound coming from the back speakers, or else from the front.
Generally, the sound is reproduced depending on your viewing position. From behind the car, of course you hear something different than from bumper view, which apparently is still categorized as "inside the car", but e.g. sounds in roof view are completely different.
Heh, so? Let them be angry or butthurt, not Kaz, PD and Sony's problem.
So I don't understand why you're waiting...
It actually most certainly is there problem, as casuals are what drives GT sales. Not the fanatics.
Now that its confirmed GT6 is launching a few weeks after the new system, it will be interesting to see what sort of effect, if any, that has on GT6's sales.
I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.
It actually most certainly is there problem, as casuals are what drives GT sales. Not the fanatics.
Now that its confirmed GT6 is launching a few weeks after the new system, it will be interesting to see what sort of effect, if any, that has on GT6's sales.
@wowbaggerBR 70 million users all over the world.And you're right, the casual players don't care about the overall quality. Just see "Gran Turismo" on the title and bam! Bought it because its a racing game.
![]()
Yes, it will indeed be interesting, but I don't think it shouldn't be that threating. At least if it does well over the years like GT5 did, it should be fine.![]()
I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.
If they don't care about overall quality, why wouldn't they buy DC?Casual players will buy the game anyway. If GT7 for PS4 would be launched in mid-2014, will sell wildly through the year. The same thing will happen to GT6. Is there how many PS3s out there? 80 million?
They don't care about overall quality, because don't know nothing about simulation. They'll buy it just because it is Gran Turismo.
I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.
That probably did happen with GT5 but I wouldn't be so sure it'll get repeated. Even the casuals can get disappointed and stay away from the next game.
GT5 sold on a system for a few years that wasn't replaced. I highly doubt GT6 will sell as well, for as long. Historically, the second game on a system never does...
That's true. Wonder how they felt about GT5? Hope it wasn't too bad.
Than I hope GT6 busts a new record and surpass GT2's sells at least.![]()