The GT6 Epic Whining and Crying Thread

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Ahahahahahahahahahaha :bowdown:


Best story ever.
 
"Such is the precision that a sharp-eared driver can easily identify each make and model purely from the sound of the engine."

Strange, I had no idea that the Chevy Blazer was in GT.

Well... they got the make part, at least. That's half right. And 50 does round up to 100.





So the statement is accurate.
 
Logic! :lol:


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If any company wants to make a LOL-worthy, wildly untrue statement like that, I would certainly hope someone would call them on it. Of course, sweeping anything that inconveniently doesn't line up with your view of GT under the rug, or disregarding it as "trolling", or ignoring backing up your typical unproven claims when you're questioned on them, does rather coincidentally line your actions up with that word. Interesting.
 
I remember coming across that book in a GameStop after GT4 had been out for a while. I laughed out loud when I got to that page.
I've said more than enough on Standards over the years, but removing them definitely wouldn't cost a lot of time! IMO one of the worst wastes of time will be actually working on them any more; they are dead assets that require fresh-slate replacements built with contemporary standards in mind.
I hate to agree with this, because practically all of the cars I liked from GT5's list were Standards...but they drove like dog doo, which rendered them pointless. If PD couldn't find the time to adapt the old data to GT5's physics improvements, I don't expect they'll drive much better with the new physics/tire model. Every new/modified data field creates a blank to fill, and in GT5 it feels like they just guesstimated or generalized on the Standards.

When they're finally scrapped, I just hope that they really do replace a lot of those older cars, rather slanting the list towards 21st-century commuters and obvious popular favorites.
 
I am a musician and a lot of people don't understand how sound works. When something is heard in reality it is almost equivalent to 3D. There are many factors that alter your perception of that sound. When you record a sound you essentially get 2D representation of it (I know this sounds odd but it is hard to explain). So capturing the essence of how something sounds in reality is not as simple as sticking a mic in front of it. You really need to take multiple recordings to capture different aspects of the sound as a whole and then mix them in the correct proportions. This is also complicated by the fact that a game sound has to be dynamic, not linear. Therefore they have to take that sound and manipulate its pitch according to the engines actions. But when a cars engine is in different states (accelerating/decelerating, high/low revs) different aspects of the sound become more prominent, therefore there must be an algorithm to change the mix of the samples which I spoke about earlier. It seems the Polyphony team are not as good at doing this compared to some other developers.
 
I am a musician and a lot of people don't understand how sound works. When something is heard in reality it is almost equivalent to 3D. There are many factors that alter your perception of that sound. When you record a sound you essentially get 2D representation of it (I know this sounds odd but it is hard to explain). So capturing the essence of how something sounds in reality is not as simple as sticking a mic in front of it. You really need to take multiple recordings to capture different aspects of the sound as a whole and then mix them in the correct proportions. This is also complicated by the fact that a game sound has to be dynamic, not linear. Therefore they have to take that sound and manipulate its pitch according to the engines actions. But when a cars engine is in different states (accelerating/decelerating, high/low revs) different aspects of the sound become more prominent, therefore there must be an algorithm to change the mix of the samples which I spoke about earlier. It seems the Polyphony team are not as good at doing this compared to some other developers.

Well, after 15 years they should have figured it out by now. Your explenation sounds logic and I hope PD will improve in that area for the next games.

I am still in the position that I might skip GT6. In the end of 2013 I just cant stand those jaggies, the standard cars, the mediocre sound. It will be a good game, but the limitations of the PS3 are too much for all the stuff they try to fit in again. They have all these features and the content which they cram into this box, that is not up for the task.

And I am still waiting for the rage of the casual players, when they find out, that GT6 wont be out for the PS4. Especially with the release after the PS4 launch.

For me it will be Assetto Corsa, Forza 5, rFactor 2 and more.

Some decisions of PD and Sony destroyed the GT-series for me personally. I loved that game so much, but I feel more disgust towards it now. A developer who is more after quantity than quality and claims it is the other way around. It became a joke.
 
It's easy to improve the sound by about 50% for me... just use the chase cam audio for bumper cam! I might not want to see any part of the car while I'm racing it, but that doesn't mean I don't want to hear it properly either. The audio might not be great overall, but it's better in chase cam than bumper cam!
 
I remember the Quadrophonic boom back in the day, quite awhile ago now lol.
Anyways it's equivalent to surround sound in most respects nowadays.

Anyhow the quadrophonic buzz was put to rest when some scientist said we only hear in stereo (well two ears does that to you). To be honest other than surround sound to mimic the direction of the sound there's not much more to simulate surely.
 
I am a musician and a lot of people don't understand how sound works. When something is heard in reality it is almost equivalent to 3D. There are many factors that alter your perception of that sound. When you record a sound you essentially get 2D representation of it (I know this sounds odd but it is hard to explain). So capturing the essence of how something sounds in reality is not as simple as sticking a mic in front of it. You really need to take multiple recordings to capture different aspects of the sound as a whole and then mix them in the correct proportions. This is also complicated by the fact that a game sound has to be dynamic, not linear. Therefore they have to take that sound and manipulate its pitch according to the engines actions. But when a cars engine is in different states (accelerating/decelerating, high/low revs) different aspects of the sound become more prominent, therefore there must be an algorithm to change the mix of the samples which I spoke about earlier. It seems the Polyphony team are not as good at doing this compared to some other developers.

I don't think anyone's saying it's simple. But regardless, after 15 years in the field, lenient development times and some of the highest budgets around there's still no excuse for being behing everyone else, including games funded by the freaking community or even mods.
 
I remember the Quadrophonic boom back in the day, quite awhile ago now lol.
Anyways it's equivalent to surround sound in most respects nowadays.

Anyhow the quadrophonic buzz was put to rest when some scientist said we only hear in stereo (well two ears does that to you). To be honest other than surround sound to mimic the direction of the sound there's not much more to simulate surely.

The accuracy in the directionality of the mix maybe? A GT40 should get more of the engine roar coming from the rear channels, than the fronts for example. in most FR cars the engine noise should come from the front and any wheelspin should come from the rears... and so on.

I'm not sure how close to this they are at the moment, since the over-riding problem thing is the actual sounds themselves.
 
And I am still waiting for the rage of the casual players, when they find out, that GT6 wont be out for the PS4. Especially with the release after the PS4 launch.

Heh, so? Let them be angry or butthurt, not Kaz, PD and Sony's problem. :sly:

So I don't understand why you're waiting...
 
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And I am still waiting for the rage of the casual players, when they find out, that GT6 wont be out for the PS4. Especially with the release after the PS4 launch.

Casual players don't care. If they are casual, they just need a racing game on the new platform that doesn't need to be Gran Turismo.

Casual players will be happy with DriveClub and Project SCREENSHOTS. Sorry, I mean Projetct CARS.
 
The accuracy in the directionality of the mix maybe? A GT40 should get more of the engine roar coming from the rear channels, than the fronts for example. in most FR cars the engine noise should come from the front and any wheelspin should come from the rears... and so on.

I'm not sure how close to this they are at the moment, since the over-riding problem thing is the actual sounds themselves.

Engine noises in GT5 definitely come from the correct speakers with a 5.1 setup. I.e. in mid-engined cars you hear the sound coming from the back speakers, or else from the front.

Generally, the sound is reproduced depending on your viewing position. From behind the car, of course you hear something different than from bumper view, which apparently is still categorized as "inside the car", but e.g. sounds in roof view are completely different.
 
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Some decisions of PD and Sony destroyed the GT-series for me personally. I loved that game so much, but I feel more disgust towards it now. A developer who is more after quantity than quality and claims it is the other way around. It became a joke.
I share some of the same sentiments, perhaps not disgusted or think that they've destroyed the GT-series, but definitely a certain lack of belief in PD.
 
Engine noises in GT5 definitely come from the correct speakers with a 5.1 setup. I.e. in mid-engined cars you hear the sound coming from the back speakers, or else from the front.

Generally, the sound is reproduced depending on your viewing position. From behind the car, of course you hear something different than from bumper view, which apparently is still categorized as "inside the car", but e.g. sounds in roof view are completely different.

True, so the only problem is the sound itself that is used... It sounds correctly for most cars, but there is something that makes the sound wrong, i don't know if you'll understand but it's like another stupid sound very loud inserted into the engine sound, and that's what makes the sound bad (my guess) because you can hear the good sound of the car between the stupid sound if you concentrate just a little bit.
 
But "Drive Club" release the console from Sony, and why they should give away for free some of the cars in the hands of polyphonic Digital.
But I'm sure that Polyphony digital so proud and independent, that refuse the gift) and will do Hennessey Venom, on their own, for 6 months))
 
Heh, so? Let them be angry or butthurt, not Kaz, PD and Sony's problem. :sly:

So I don't understand why you're waiting...

It actually most certainly is there problem, as casuals are what drives GT sales. Not the fanatics.

Now that its confirmed GT6 is launching a few weeks after the new system, it will be interesting to see what sort of effect, if any, that has on GT6's sales.
 
It actually most certainly is there problem, as casuals are what drives GT sales. Not the fanatics.

Now that its confirmed GT6 is launching a few weeks after the new system, it will be interesting to see what sort of effect, if any, that has on GT6's sales.

Yes, it will indeed be interesting, but I don't think it shouldn't be that threating. At least if it does well over the years like GT5 did, it should be fine. :sly:
 
I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.
 
I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.

Heeey you're right about that Lord. 👍 I'm hoping DriveClub does well on the PS4, same with GT6 on PS3 Never cared for sells (even though GT5 blow my mind with its sells).

But you're again though, GT6 + PS3 = more GT fans online. Yeya! :)
 
It actually most certainly is there problem, as casuals are what drives GT sales. Not the fanatics.

Now that its confirmed GT6 is launching a few weeks after the new system, it will be interesting to see what sort of effect, if any, that has on GT6's sales.

Casual players will buy the game anyway. If GT7 for PS4 would be launched in mid-2014, will sell wildly through the year. The same thing will happen to GT6. Is there how many PS3s out there? 80 million?

They don't care about overall quality, because don't know nothing about simulation. They'll buy it just because it is Gran Turismo.
 
@wowbaggerBR 70 million users all over the world. :) And you're right, the casual players don't care about the overall quality. Just see "Gran Turismo" on the title and bam! Bought it because its a racing game. :sly:
 
@wowbaggerBR 70 million users all over the world. :) And you're right, the casual players don't care about the overall quality. Just see "Gran Turismo" on the title and bam! Bought it because its a racing game. :sly:

That probably did happen with GT5 but I wouldn't be so sure it'll get repeated. Even the casuals can get disappointed and stay away from the next game.
 
Yes, it will indeed be interesting, but I don't think it shouldn't be that threating. At least if it does well over the years like GT5 did, it should be fine. :sly:

GT5 sold on a system for a few years that wasn't replaced. I highly doubt GT6 will sell as well, for as long. Historically, the second game on a system never does...

I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.

I'm not sure why you'd prefer the game to have less sales ;)

Casual players will buy the game anyway. If GT7 for PS4 would be launched in mid-2014, will sell wildly through the year. The same thing will happen to GT6. Is there how many PS3s out there? 80 million?

They don't care about overall quality, because don't know nothing about simulation. They'll buy it just because it is Gran Turismo.
If they don't care about overall quality, why wouldn't they buy DC? ;)

Sure, the casuals who aren't rushing out to get a new system will likely get GT6. Same with some who are. But if all they need is a "racing game", DC checks that box too, on the newer shinier console.

Then again, it's free for PSN+ subscribers, right? That'll certainly affect things too...

GT7 less than a year from now? :lol:
 
I'm fine with the postPS4 release of GT6 because the casual gamers will hopefully think more about driveclub on PS4 (thinking it's next gen = better), which means, more GT fans online.

Less overall people online does not = more GT fans, it = less overall fans.
 
That probably did happen with GT5 but I wouldn't be so sure it'll get repeated. Even the casuals can get disappointed and stay away from the next game.

That's true. Wonder how they felt about GT5? Hope it wasn't too bad. :indiff:

GT5 sold on a system for a few years that wasn't replaced. I highly doubt GT6 will sell as well, for as long. Historically, the second game on a system never does...

Than I hope GT6 busts a new record and surpass GT2's sells at least. ;)
 
That's true. Wonder how they felt about GT5? Hope it wasn't too bad. :indiff:

Than I hope GT6 busts a new record and surpass GT2's sells at least. ;)

I'll put my money on 10,000,000 in the first calender year.
 

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