The GT6 Epic Whining and Crying Thread

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CodeName
It clearly looked like you were saying so in multiple posts...

EDIT: Nooooool!!!! Sorry, double post! Excuse me, didn't see it!

Then you will have no problem quoting me saying the AI has not progressed at all over the series.

Something that you are not going to be able to do, and as such stating I said it is untrue, so do so again and you can leave.
 
Nope I agree. I think it's sorta like buying a Ferrari. People will buy them just for the prancing horse badge on the front.
In some circumstances the "prancing horse" badge may not be enough to justify a purchase. :)
a.baa-Crashed-ferrari.jpg
 
Then you will have no problem quoting me saying the AI has not progressed at all over the series.

Something that you are not going to be able to do, and as such stating I said it is untrue, so do so again and you can leave.

I agree and updating the AI should come before engine sounds imho. But I think that if they increase the difficulty of the AI, people will get frustrated and stop playing it. So the AI will never change to keep the newbies happy.


Jerome
 
I agree and updating the AI should come before engine sounds imho. But I think that if they increase the difficulty of the AI, people will get frustrated and stop playing it. So the AI will never change to keep the newbies happy.


Jerome

Yeah but this has been a worry by many and as said every time from what I can recollect, is that if options were given it'd go a long way. Just like the option to get rid of some assist this would be another one of those times that if the difficulty setting was given on AI it'd go a long way.
 
Yeah but this has been a worry by many and as said every time from what I can recollect, is that if options were given it'd go a long way. Just like the option to get rid of some assist this would be another one of those times that if the difficulty setting was given on AI it'd go a long way.

Options, yes. PD has shown that some variations are possible with GT's AI behavior with the Aggression sliding scale update. But it's only in Arcade leaving Practice mode one makes with no option-why? That's the type of thing that made GT5 so inconsistent and aggravating for offline. Worse was FINALLY having on and offline physics the same then forcing SRF in the Seasonal Races right after that. What the...?
 
I agree and updating the AI should come before engine sounds imho. But I think that if they increase the difficulty of the AI, people will get frustrated and stop playing it. So the AI will never change to keep the newbies happy.


Jerome

Why,A.I can be more "human like" and easy at the same time ,abit like Grid for example.
 
Options, yes. PD has shown that some variations are possible with GT's AI behavior with the Aggression sliding scale update. But it's only in Arcade leaving Practice mode one makes with no option-why? That's the type of thing that made GT5 so inconsistent and aggravating for offline. Worse was FINALLY having on and offline physics the same then forcing SRF in the Seasonal Races right after that. What the...?

I think it shows an inconsistency over the series as a whole to be honest. Either way 👍
 
I agree and updating the AI should come before engine sounds imho. But I think that if they increase the difficulty of the AI, people will get frustrated and stop playing it. So the AI will never change to keep the newbies happy.


Jerome

That's sort of not how it happens though. GT is one of the only games to still have only a single "difficulty" setting. Other games have multiple player settings, adaptive AI difficulty, and so on.

The problem with the GT AI isn't so much that it's slow (because there are people that enjoy that speed), but that it's incapable of going fast. Most racing games produce at least one difficulty level that is intended to be pretty challenging if you're anything short of an alien. That's just not the case in GT5, with the same car the AI will be dominated by anyone who can tell their arse from their elbow.

This is an area where I really don't understand why GT hasn't come to the party. Difficulty settings not particularly revolutionary when GT1 came out. 15 years later, we still have nothing.
 
I agree and updating the AI should come before engine sounds imho. But I think that if they increase the difficulty of the AI, people will get frustrated and stop playing it. So the AI will never change to keep the newbies happy.


Jerome

A game could have brilliant AI, and have AI drivers lapping incredibly slowly. It's not about them being good drivers per say, much more about them having human-like behaviour.
 
A game could have brilliant AI, and have AI drivers lapping incredibly slowly. It's not about them being good drivers per say, much more about them having human-like behaviour.
NO.

Race pace is important, of course AI should try to act like humans but real racing drivers don't go slow. This is not supposed to be a granny AI simulation.
 
NO.

Race pace is important, of course AI should try to act like humans but real racing drivers don't go slow. This is not supposed to be a granny AI simulation.

That's a good idea for driver AI options.

Granny - consistently slow
Granpa - a bit faster than granny
teenager - reckless
buss driver - slows too much on corners
taxi driver - inconsistent
rally driver - always drifting in corners
touring car driver - bumps and grinds
f1 driver - clean and consistent
Mob driver - kills your avatar if you win.
 
That's a good idea for driver AI options.

Granny - consistently slow
Granpa - a bit faster than granny
teenager - reckless
buss driver - slows too much on corners
taxi driver - inconsistent
rally driver - always drifting in corners
touring car driver - bumps and grinds
f1 driver - clean and consistent
Mob driver - kills your avatar if you win.

You forgot:

Bro driver - uses other cars as brakes
 
That's a good idea for driver AI options.

Granny - consistently slow
Granpa - a bit faster than granny
teenager - reckless
buss driver - slows too much on corners
taxi driver - inconsistent
rally driver - always drifting in corners
touring car driver - bumps and grinds
f1 driver - clean and consistent
Mob driver - kills your avatar if you win.

brilliance! Post of the year.
 
Yeah but this has been a worry by many and as said every time from what I can recollect, is that if options were given it'd go a long way. Just like the option to get rid of some assist this would be another one of those times that if the difficulty setting was given on AI it'd go a long way.

Exact-amundo! Options are something that they just don't see as valuable. PD's thinking process is quite backwards at times. They implement SRF so it appeals to more people (i.e. more sales), but they don't implement a wide range of options like you mentioned to appeal to more people (usually their hardcore fans want more options), but they think their game design is flawless and options would somehow get in the way or something, or would take up too much man-hours to implement with little benefit???

Jerome
 
That's a good idea for driver AI options.

Granny - consistently slow
Granpa - a bit faster than granny
teenager - reckless
buss driver - slows too much on corners
taxi driver - inconsistent
rally driver - always drifting in corners
touring car driver - bumps and grinds
f1 driver - clean and consistent
Mob driver - kills your avatar if you win.

:lol:... Post of the decade
 
Exact-amundo! Options are something that they just don't see as valuable. PD's thinking process is quite backwards at times. They implement SRF so it appeals to more people (i.e. more sales), but they don't implement a wide range of options like you mentioned to appeal to more people (usually their hardcore fans want more options), but they think their game design is flawless and options would somehow get in the way or something, or would take up too much man-hours to implement with little benefit???

I'd lean more to the side of they think their game design is flawless. They must have developed several levels of AI as part of the development process. They'd surely need to test it on a few people as to whether it was too fast/slow/aggressive/whatever.
 
NO.

Race pace is important, of course AI should try to act like humans but real racing drivers don't go slow. This is not supposed to be a granny AI simulation.

You're missing the point. What has been lacking is the I. part of A.I. Pacing is surely a much simpler equation than creating intelligence.
 
You're missing the point. What has been lacking is the I. part of A.I. Pacing is surely a much simpler equation than creating intelligence.
I'm not missing anything. As I said "of course AI should try to act like humans" I'm acknowlodging the importance of the "I" part, but in a racing game that can become useless IF race pace is too slow and you can't increase it.

GT5 career mode AI have slow pace and an embarassing "I" since it's coded to intentionally slow down as soon as the player approach them.
 
The continued presence of the pitiful London Circuit in GT6 has slightly deflated my hopes. Don't get me wrong, I'll probably buy it on release day, but it seems like such a waste of potential. It's the equivalent of finding out you're pregnant (read: finding out about the London Circuit) and then miscarrying the day afterwards (read: actually seeing the track).
 
I'm sure people who actually have experienced a miscarriage would describe the London track exactly the same way.
 
DK
The continued presence of the pitiful London Circuit in GT6 has slightly deflated my hopes. Don't get me wrong, I'll probably buy it on release day, but it seems like such a waste of potential. It's the equivalent of finding out you're pregnant (read: finding out about the London Circuit) and then miscarrying the day afterwards (read: actually seeing the track).

Sad thing is they keep London but (unless some new info has come to light) they ditch the Top Gear test track :(
 
I have been back and forth on GT6 and how I feel about it, but I came across a fantastic video today about COD and how game developers approach things. While of course this guy is talking about the COD franchise and how game franchises progress, I find the parallels of his arguments to GT very obvious. Speaking from experience, the arguments he makes are also very accurate. It's like 20 minutes but if you have time to spare, I'd suggest you watch :)
 
I have been back and forth on GT6 and how I feel about it, but I came across a fantastic video today about COD and how game developers approach things. While of course this guy is talking about the COD franchise and how game franchises progress, I find the parallels of his arguments to GT very obvious. Speaking from experience, the arguments he makes are also very accurate. It's like 20 minutes but if you have time to spare, I'd suggest you watch :)


CoD has game developers??? :dunce:

The hell have they been doing the last 6 years? They've done nothing but copy/paste.
 
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