The " I want a livery editor" thread.

  • Thread starter stucar17
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No one wants to look like the next car.

VX-Racing.jpg


No one?
 
After the GT demo was released with frame rate issues I resigned myself to the fact they have far more pressing matters to deal with and dropped the idea of a livery editor. I dropped the idea of improved sounds as well while I was at it lol.
 
I figured. My question is: What incentive is there to buy the 15th Anniversary Pack if you could recreate those relatively simple liveries with a livery editor?

You're assuming you'd be able to. I'm think a livery editor in GT is more likely to have pre-made 'vinyls' and colouring options, rather than something that allowed you to create a total design from scratch, so I don't see this being the reason why a pre-order cars means no livery editor...

This is a better one...

If you could paint any livery you wanted, why would you desire those premade ones?

I've changed my mind over the years, I would quite like to see one in the game now. I dont play online very much, but I can totally see how a livery editor would really enhance the experience.

Do I think we'll get one? Probably not... for it to have not even been teased by this stage... seems unlikely to me.
 
The point is a pre order incentive are cars with a preset livery. If people could make their own those preset ones wouldn't be too desirable would they? If you could paint any livery you wanted, why would you desire those premade ones?

Yeah, I am afraid that this is the case:(
 
This ^

Not to be rude but is critical thinking sparse? Even common sense?

One might be led to think so...



That's a racing team. So the team cars share the same livery to be distinguished from other teams, which have different liveries. No team would want their liveries looking almost identical to another teams, just like how many GT players don't want their cars looking like someone else's.


Did I really have to explain that, or are you just being difficult for the sake of it?
 
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You're assuming you'd be able to. I'm think a livery editor in GT is more likely to have pre-made 'vinyls' and colouring options, rather than something that allowed you to create a total design from scratch, so I don't see this being the reason why a pre-order cars means no livery editor...

This is a better one...

Yes, Samus' question was phrased better. That said, I was under the impression that the point I was making was pretty obvious.
 
You said "no one."


I'm pointing out, that some people do want their cars to look similar. They're all members of teams, mainly, but that's the point. If everyone has the colour choices, no one should have to have the same liveries.
 
You said "no one."


I'm pointing out, that some people do want their cars to look similar. They're all members of teams, mainly, but that's the point. If everyone has the colour choices, no one should have to have the same liveries.

Did I say no-one? I'm not the person you quoted.

Team Liveries being identical by choice is not an issue. But being heavily restricted by the number of body/wheel colour combinations that look aesthetically pleasing, and being distinguishable and unique, is.
 
It's not because of kaz it's because the PS3 CANNOT HANDLE IT!

Can we please drop this excuse once and for all? It may have been a non-answer for the most part but one thing Kaz did clearly say when it came to a livery editor was that it was possible:

Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?

Both are technically possible, and we might be preparing it (laughs).
 
Spagetti69
After the GT demo was released with frame rate issues I resigned myself to the fact they have far more pressing matters to deal with and dropped the idea of a livery editor. I dropped the idea of improved sounds as well while I was at it lol.

My thoughts exactly, i have very little faith left in Kaz.
His heart is no longer in GT, it has been replaced by his racing (non) career!
 
Well obviously swaps are "technically possible" I'm 15 years old with no programming experience and I'm able to do it. I'd rather have a livery editor than swaps though....
 
Just watch this video from the start to 1:45 more or less...and of course cry.

Need For Speed Rivals (customization...so simple and so good):

video

Why we can´t have this?...one of the biggest PD mysteries...

It's been proven a 1000 times already. If they don't add it, it's because they don't want it and because they don't hear us and don't care about the fanbase opinion. The PS3 can handle it, many of us want it, it can be done without much effort... Seriously, WHY NOT KAZ?:grumpy:
 
It's been proven a 1000 times already. If they don't add it, it's because they don't want it and because they don't hear us and don't care about the fanbase opinion. The PS3 can handle it, many of us want it, it can be done without much effort... Seriously, WHY NOT KAZ?:grumpy:

Thats just wrong. If they didn't care Kaz would say "we won't add it because we do not care to add it". People say some make excuses up for PD, but do they even know what the real excuse or reason is? I think not. It's one of those mysteries you have to hope gets solved by adding this feature. 👍
 
One possible reason is that manufacturers like Ferrari are very uptight about their cars and think their cars are perfect. They don't need to be "improved" by gamers. I hate this mentality.
 
One possible reason is that manufacturers like Ferrari are very uptight about their cars and think their cars are perfect. They don't need to be "improved" by gamers. I hate this mentality.

Forza doesn't seem to have a problem with that.
 
Forza doesn't seem to have a problem with that.

But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.
 
One possible reason is that manufacturers like Ferrari are very uptight about their cars and think their cars are perfect. They don't need to be "improved" by gamers. I hate this mentality.
BS of the day.
But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.
BS of the day #2.
 
But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.

This is something Kaz mentioned before and I'm not buying it,most premium cars are in other games and indeed are very much damageable
 
But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.

I've never heard of manufacturers shying away from damage in games. The only smilar cases I can think of are where sanctioning bodies would limit the amount of damage the devs can include. For example, for years NASCAR wouldn't allow devs to include fire damage in NASCAR games. Also, I'm pretty sure the FIA limits the amount of damage Codemasters can include in their F1 games.
 
But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.

The only time I hear this theory is from people on a forum. I've not once seen it said nor confirmed by any automaker.
 
But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.

Perhaps you're right. Maybe "the Chin" doesn't want his Tank Car painted. If only there were a solution...

Oh. PD already restricts some cars from changing rims or being painted. If a company wouldn't want their cars being personalized, that's all it'd take.
 
But it's always a possibility for other manufacturers. I forgot to mention, that's why there is barely a damage model either. Some companies don't want their cars wrecked, despite crash testing them.

One possible reason is that manufacturers like Ferrari are very uptight about their cars and think their cars are perfect. They don't need to be "improved" by gamers. I hate this mentality.

These have both been soundly disproven by the existence of these features in multiple other games.

Take for example, Ferrari Challenge: Trofeo Pirelli. A game ENTIRELY about Ferraris. No other cars at all. It has a basic livery editor. It also has a basic damage model, that is better than the my-face-has-melted standard model in GT5 (but worse than what's on GT5 rally cars).

Ferrari may have had those attitudes in the past, but they're well gone now. I'm yet to see any evidence for other manufacturers behaving the same way.

Generally, the only limitation on damage seems to be "don't do anything that would compromise occupant safety", which generally means the passenger cell is made of invincibilium.

Almost every modern racing game has some form of damage, just as almost every modern racing game has some form of livery editor. Except GT.
 
There was that "Ferrari thinks their cars are perfect as they are" quote for Test Drive Ferrari whatever it was called. That doesn't allow tuning, and I don't think it has damage (or if it does, it's entirely inconsequential).

So either that was marketing BS to cover up a lack of these "features", or it really is decided on a per-game basis.
 
Almost every modern racing game has some form of damage, just as almost every modern racing game has some form of livery editor. Except GT.

Not to mention, its been that way for quite a while now too.
It does tend to make GT appear antiquated and out of touch.
 
There was that "Ferrari thinks their cars are perfect as they are" quote for Test Drive Ferrari whatever it was called. That doesn't allow tuning, and I don't think it has damage (or if it does, it's entirely inconsequential).

So either that was marketing BS to cover up a lack of these "features", or it really is decided on a per-game basis.

That depends on their definition of "as they are", I suppose.
 
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