For the BETA PS+ wasn't needed because they needed to test their infrastructure (understable not to put their online services behind a paywall for testing purposes) but I assume as well PS+ is needed for the final game, maybe not for all online stuff though. As I suggested in another post, maybe official tournaments will require PS+ while the regular online play and shootouts could be PS+ free?
I very much doubt it, Sony haven't done it with any other title and I don't see any reason why they would want to change it just for GTS. After all PS+ makes a good income for them, why change that?For the BETA PS+ wasn't needed because they needed to test their infrastructure (understable not to put their online services behind a paywall for testing purposes) but I assume as well PS+ is needed for the final game, maybe not for all online stuff though. As I suggested in another post, maybe official tournaments will require PS+ while the regular online play and shootouts could be PS+ free?
Yep.GT Sport online requires the plus membership. Just checked it in PS Store.
I very much doubt it, Sony haven't done it with any other title and I don't see any reason why they would want to change it just for GTS. After all PS+ makes a good income for them, why change that?
Maybe because GTS is up to some stiff competition and it may win over a few more players?
I think the revenue stream for PS+ almost certainly would outweigh the extra few GTS copy that it might sell.Maybe because GTS is up to some stiff competition and it may win over a few more players?
Forza 7 is already native 4K/60, HDR and PBR.Re-the car list. If PD's information are accurate then all cars modeled should be future proofed when HDR becomes the norm. Other titles will need to re-work this. So from that end, they'll have an advantage there.
It is, and what of it?
Have you tried it, do you know how well its functions as a simulator?
Yes it was, Dirt Rally (and to a lesser degree Dirt 4) made quite a big change in that regard.
Can I turn each of the four corners of the car independently?
Can I even adjust the tyre pressure?
I've not said anything close, what I have said is that to one degree or another all of those listed operate at a higher level of fidelity than GTS does.
The wheel is recognized as G29 which means that the driving assistants for DS4 users will not be disabled,despite that you're connecting DD wheel.Also why not this assistants for DS4 to be disabled for other wheels?I have T150 and I drive with all AIDS and ABS OFF in the PC simulation games,but I am not good enough to drive without AIDS in GT Sport which physics is easy to drive from 7 to 77?!
Very unlikely,at least for PS4.
Can I adjust every aspect of the car in the manner I would be able to do so in reality?
That's not what I got from this. The fact that it's not doing these things is what makes it lower fidelity in comparison to the competition.
If we look at the competition, than it's easy to see that in comparison, it is not as high-fidelity driving simulator as others. It definitely has high-fidelity graphics and visuals, though. It is a competent enough driving simulator, but not as high-fidelity as what we have available to us.Not being able to do something in a driving simulator that we can do in the physical reality does not mean that the driving simulator is a low-fidelity one.
What in the world does this have to do with anything?In the physical reality we can take a hammer and break the windshield of our vehicle. The fact that we cannot do that in the driving simulator does not mean that it is an inferior driving simulator. They simulate the driving of vehicles, not the smashing of vehicles to pieces.
Forza 7 is already native 4K/60, HDR and PBR.
No that's not a fact. Its your opinion, now using objective facts explain what is wrong with SLRE.It is a well-known fact that Milestone creates products that are trash.
Which would not matter at all. Now you are also wrong as well, the only ones in it that are not road legal are the Pikes Peak cars, the rest are all 100% road legal, your not going to get very far in a rally if the cars not.Also, that product does not have street-legal vehicles.
Which once again doesn't matter and its once again incorrect.Dirt Rally does not have any street-legal vehicles either.
A point that in terms of that area of fidelity is irrelevant.Also, in one of your recent posts, in this thread, you mentioned Driveclub. That is arcade too.
A typo on my part, it should read 'you can't tune each corner'I do not understand the question.
Which means the tyre model is of a lower fidelity than those titles in which you can.We cannot adjust tire pressures yet.
So?That was addressed to Johnnypenso.
Its not an if.We want PD's driving simulators to simulate everything as faithfully as possible. If there is a "hand of god" in GT, it must be slapped and it must be removed.
Not on the beta.According to the Gran Turismo Sport webpage, we can disable or enable any of the assist features.
http://www.gran-turismo.com/us/products/gtsport/
It makes it a lower fidelity than those in which you can.Not being able to do something in a driving simulator that we can do in the physical reality does not mean that the driving simulator is a low-fidelity one.
That a very poor straw-man argument, if that's the best rebuttal you have then I think you are on rather thin ice.In the physical reality we can take a hammer and break the windshield of our vehicle. The fact that we cannot do that in the driving simulator does not mean that it is an inferior driving simulator. They simulate the driving of vehicles, not the smashing of vehicles to pieces.
We do not know the differences, but we do know that they aren't the only one doing this.It might support HDR but they haven't gone into detail about their implementation. PD's HDR surpasses the color range that even movies use. In their own words -- it's future proofed for next gen. Then again, we've been here before
We do not know the differences, but we do know that they aren't the only one doing this.
Like I said, we do not know what differences there will be, but your claim of them being the only ones supporting HDR and future proofing their vehicles is not entirely true. We can make comparisons when they come out, but as it sits, they aren't the only one supporting HDR.Actually they are. They're the only studio in the world that is supporting HDR to that extent. The TVs that will take full advantage of that aren't even out yet.
And GTS isn't native 4K and more than likely won't have a locked 60 fps on the standard PS4. How far would you like to move those goalposts? As a consumer if I'm choosing between maxing out the hardware that already exists vs. support for hardware that doesn't yet exist, I know which of the two seems the more sensible approach.It might support HDR but they haven't gone into detail about their implementation. PD's HDR surpasses the color range that even movies use. In their own words -- it's future proofed for next gen. Then again, we've been here before
And GTS isn't native 4K and more than likely won't have a locked 60 fps on the standard PS4. How far would you like to move those goalposts? As a consumer if I'm choosing between maxing out the hardware that already exists vs. support for hardware that doesn't yet exist, I know which of the two seems the more sensible approach.
Like I said, we do not know what differences there will be, but your claim of them being the only ones supporting HDR and future proofing their vehicles is not entirely true. We can make comparisons when they come out, but as it sits, they aren't the only one supporting HDR.
As I see it, it sounds like another statement much like "Super-Premiums." What exactly is a super premium in comparison to the old?
And what is the difference between what they're doing and what Forza is doing? Do we know that? We know they have great marketing terms for sure, but how extensively different are these products going to be? Your point was that they have an advantage because they're taking advantage of HDR, yet we know Forza is also supporting HDR. You then back that up by using their marketing talk, but what exactly is different?They're the only studio (in all of gaming IIRC) that has that level of future proofing. My point is, in the future they should have an upper hand.
Sorry, I still think its ****ing tiresome and some here have some interest to do permanent comparisons, I think its not normal
I used to play Call of duty a lot many years ago, and I never thought "medal of honor this, medal of honor that", "battlefield this, battlefield that" when I played it.
Learn to enjoy the games just how they are for god sake
What does resolution and framerate have to do with future proofing cars?
They're the only studio (in all of gaming IIRC) that has that level of future proofing. My point is, in the future they should have an upper hand.
Wait is that your image? That interesting to know.Every time I see this, I'm reminded that I should've parked the cars a little further apart, especially the R92CP.
Wait is that your image? That interesting to know.
I wonder if you used LAN and four PS2's to do that?
Sorry for offtopic.
For years and years, i thought you did something like this...It is. And probably my most enduring Photomode image out of the thousands I've taken.
Neither. I took four shots and merged them via Photoshop.
What is the upper hand? How much more future proof are they compared to Forza? Can't other studios just do the same work PD has done, if and when it's necessary? How much extra work was required to make the cars future proof and what else could have been accomplished with those resources if they were put into what is currently available? If the tech changes and something else makes their future proofing redundant, wouldn't that make it a gigantic waste of resources? (see: future proofed premium PS3 cars).What does resolution and framerate have to do with future proofing cars?
They're the only studio (in all of gaming IIRC) that has that level of future proofing. My point is, in the future they should have an upper hand.