GT5 handles much better with a gamepad
Really?
Are you even played GT5 properly on a wheel?I mean with no aids at all?
The front wheels of a car can take a lot of punishment in GT5 (even with skid recovery force off) and yet they still retain a lot of grip
Totally wrong what you say here cause in my case,on a G27,when i turn too much the wheels actually lose grip,start heating up,and on the extremes even leave skid marks on the tarmac,meaning massive understeering.Its apparent that you say this, because with a gamepad you cant actually do this, it wont let you do it.
Also, have you heard of the term overcorrection? Sometimes when you try to catch oversteer with opposite lock you risk of correcting too much or too fast and the car makes a pendulum motion (like you can see in the previous video) and you loose control. Not once have I overcorrected in GT5 while I had many times in Shift 2. You can catch each and every drift and slide in GT5 with minimum fuss and therefore the game encourages reckless driving! In this way Shift 2 is much more realistic and true-to-life.
Again either you never pushed the car to the limits with no aids on a wheel or you actually say this cause you play with gamepad wich is really easy to correct it.
Overcorrection is a fact on GT5(with a wheel),many times i lost it before i actually learn the techniques required not to do the mistake or what to do after that,wich are the same in RL also...
GT5 is not a physical simulation
You keep repeating that and i cant really understand what you mean by that..
Both games, as also ALL sims,are just pixels,zeros and ones.What road are they gonna follow to represent the RL characteristics of car and its behavior on a track,have no meaning,especially in the case of Shift2 wich clearly fails.All the cons you described before for GT5 are actually present on Shift2
No understeer when it should appear, overcorrection is actually kicking in totally randomly plus the massive input lag,the fact i have to start steering before i enter the apex if i want to make it alive,no need in playing with the throttle,just gas,brake,gas,brake and no punisment for this,almost none existent ForceFeedback,you have to fight to keep a car on the straights,a slight touch on someone and youre out for no apparent reason,the over-wobbling suspensions on where they shouldnt,but have no effect actually on the corners,
massive oversteering followed by massive understeering and in the end youre still on the track,and these are the only i can think of now...
And dont even get me started about track accuracy, visually and practically..
Did you checked the videos i and others posted properly?Its not only about visualls but what more importantly,how the cars behave,the pumps on the road,the same techniques the wheel users have to apply to achive the same results...
And lastly,as far as for the collision physics,have you ever played GT5 on a room with pro drivers and full damage? Let my tell you that in a case you do actually a mistake,its over! Your car is greatly damaged(not visually!) meaning you are never gonna catch the others, and if you are lucky enough, make it to the next pitstop to continue the race...
Oh Wait! Shift2 doesnt even have pits! How can you say that it simulates a race if it doesnt even have one of the most apparent things on racing?What it simulates then?
Accurate tracks? No
Accurate physics?No
Pits?No
What then?
Blur effects!
Cool helmet cam!(not more realistic than the other ones)
Banners all over the place!
Extream Cam shaking!
Cool overtuned cars!
Someone screaming on my ear "NOW! GO GO GO!" Thanks i almost forgot it!
And 3D trees!Lol no thanks!Ill take my 2D trees over Shift2 trees, at least they are the same!