The nordschleife is horrible in this game

@Fythos_GR

What are you talking about? You don't make sense...

I said I drive both Shift 2 and GT5 with a wheel!
I don't like driving games with a gamepad!
I just said that I find GT5 with a gamepad to handle much better than Shift 2 with a gamepad!
And I am finding the handling of a car with a well tuned wheel in Shift 2 to be much more realistic, challenging, rewarding, intense and fun than the handling of GT5 with a wheel!

Next time try to understand what I am saying if you bother to comment on my post...

About the understeering thing I mean that even when the car is understeering heavily the wheels in GT5 still retain an unrealistic amount of grip! That's what I mean with abusing understeer! They should have started slipping yet they still manage to steer the car.

But your closing comment was hilarious!
And 3D trees!Lol no thanks!Ill take my 2D trees over Shift2 trees, at least they are the same!

Yeah, I am sure PD photographed each tree in Nordschleife individually! :lol: :dunce:
Do you think they also modeled the chipmunks that live in these trees? :crazy:
Are you seriously believing this stuff!!
 
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Good god, just reading some of these posts...

Look, some people are enjoying Shift 2.
Some people love GT5.
Some people like both.

If you don't like Shift 2 and thinks is the crappiest crap that ever was made by man, good for you. You shouldn't have to believe it's your personal mission to try to convice everyone to feel the same way too.

If you're disappointed by GT5, you've got other options.


I'm just glad, as a racing game fan, that I have plenty of choices to play. You can like more than one game and more than one brand you know.

You are absolutely right!
I don't understand why people who irrationally hate Shift 2 come to post in these subforums and try to convince us that Shift 2 sucks!

I don't say that GT5 is bad, there are some things that are really good in GT5, like Nordschleife.
But as a whole I find Shift 2 to be a much better and fun game and also a much better sim than GT5.
 
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And lastly,as far as for the collision physics,have you ever played GT5 on a room with pro drivers and full damage? Let my tell you that in a case you do actually a mistake,its over! Your car is greatly damaged(not visually!) meaning you are never gonna catch the others, and if you are lucky enough, make it to the next pitstop to continue the race...
........
......
Banners all over the place!
Extream Cam shaking!
Cool overtuned cars!
....
....
Just a couple of things...
It's not over if you still have your wheels and can unrealistically limp back to the pits. That is just as bad as shift not having pits, if not worse. Also, is there even full damage in GT5, I thought the options were merely none, light, and heavy?

How is it any different that GT5 has many tracks with Gran Turismo banners all over the place?
Extreme camera shaking is GT5 last time I checked.

What cool overtuned cars in shift are you talking about?
 
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About the understeering thing I mean that even when the car is understeering heavily the wheels in GT5 still retain an unrealistic amount of grip! That's what I mean with abusing understeer! They should have started slipping yet they still manage to steer the car.
You mean this?

 
You mean this?

That's not understeering, that's not-steering! What is wrong with this car?! :D

But anyway in general when I am driving a car that doesn't have obviously wrong tires (like this Subaru) I don't think that understeering is well represented in GT5. Or (especially) the way you can instantly correct understeering (and actually achieve better times by abusing it) with the handbrake-cheat I described before.

And that is not all that bothers me in GT5's handling. The cars seem to have the center of gravity way to low. It's almost impossible to roll them (I have rolled only once on purpose in Trial Mountain). The unrealistic car stability over curbs etc, no need to repeat them. I don't see you comment at these obvious flaws of GT5's handling, you just ditch them as unimportant aspects of racing or blindly believe that anything different from GT5 is wrong. If you are so close minded I don't understand why you bother with other driving sim-games...

I like GT5 but I like Shift 2 much more, I am having more fun and I find it to have a more realistic handling model with a well tuned wheel.
 
@vroom
I just said that I find GT5 with a gamepad to handle much better that Shift 2 with a gamepad!
Got me there...bad interpetation from my side..But mainly intended for your other claims,wich i return..
About the understeering thing I mean that even when the car is understeering heavily the wheels in GT5 still retain an unrealistic amount of grip! That's what I mean with abusing understeer! They should have started slipping yet they still manage to steer the car.
Well here its you who didnt understand as i stated clearly that actually in GT5 cars understeer with a wheel,not only when you overdoing it (as i said)but also when they supposed to do.
Also nothing to say about all the other i said?

But your closing comment was hilarious!
Try harder if this is only what you undersdood from the whole post....(sorry no smilies)

@deftonesmx17

ust a couple of things...
It's not over if you still have your wheels and can unrealistically limp back to the pits. That is just as bad as shift not having pits, if not worse. Also, is there even full damage in GT5, I thought the options were merely none, light, and heavy?
At least there are pits even if they didnt implemented correctly(with also non existant flag rules)but cant see how is that worse?As i said it does add to immersion and strategies of racing.Better than no pits at all..
How is it any different that GT5 has many tracks with Gran Turismo banners all over the place?
By banners i mean ADDED signs and banners that dont exist in real at all at the tracks
Instead In gt5 they are recreated as is.
Extreme camera shaking is GT5 last time I checked
Yes it is but implemented for different purpose,to help understand when you overdoing it not just because want to look cool..
 
Try harder if this is only what you undersdood from the whole post....(sorry no smilies)

Actually, your post doesn't make sense. And why should I bother to comment on a post from someone who obviously hates Shift 2 without reason and with a passion and is in the Shift 2 subforum of the site just to try to convince us to force his opinion that Shift 2 sucks and GT5 is the best sim ever!
 
Actually, your post doesn't make sense. And why should I bother to comment on a post from someone who obviously hates Shift 2 without reason and with a passion and is in the Shift 2 subforum of the site just to try to convince us to force his opinion that Shift 2 sucks and GT5 is the best sim ever!
Actually, to me,you clearly want to avoid the discussion,really dont know why but its your call..
Also hate?Lol did i said somewhere i hate it?I paid for it on the pc and i throw some laps mainly for tracks and cars who dont exist on other sims,but at least i know that is way from to be called a sim,as i couldnt say GT5 is the best,lol,its not, in contrast to iracing and some good mods for rFactor..
 
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Actually, to me,you clearly want to avoid the discussion,really dont know why but its your call..

Actually I am. Life's too short to spend it at flame wars with fanatic followers of GT5!
If you made some persuasive arguments I might have been interested to argue with you.
But you didn't! I may as well go to the argument office!

 
At least there are pits even if they didnt implemented correctly(with also non existant flag rules)but cant see how is that worse?As i said it does add to immersion and strategies of racing.Better than no pits at all..
Aside from endurance races, when do you ever use the pits in GT5?
I never did as there was no point to otherwise. So I'm not sure what immersion or strategy it added. It's not like it was F1 2010 where you had to change from option to prime and wanted to make sure you got the best use out of the better tires.

Immersion is the one thing I never felt when playing GT5.
 
Yes it is but implemented for different purpose,to help understand when you overdoing it not just because want to look cool..

Yeah, a driver's head would never shake like that in a real race... :rolleyes:
Tommy Milner- helmet cam at Long Beach
 
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Yeah, a driver's head would never shake like that in a real race... :rolleyes:
Tommy Milner- helmet cam at Long Beach


As i said,"Cool helmet cam!(not more realistic than the other ones)"
And that is all! This is how it supposed a helmet cam looks.Does that make it more realistic? Not more than an actuall bumper cam or stationary cockpit cam.(Also they forgot to strap well those other cams in the cockpit....)
But surely not how a driver actually see things 'cause where the head goes doesnt mean the eyes go that way also,resulting a more "fluid"shaking but not like that..
But is a new and nice addition for a racing game.


so yeah about that nurburgring.....

I think is pretty understood in the previous posts about the accuracy of Green Hell in shift2..it has problems,visually and technically.
Found this video..Even from the first corner you can see how they widened the track and how its almost flat.Also note that the cam on shift is actually higher that the real one and if it was in the same height it would look more wider.


By the way im really waiting to hear about your experience on the track.
 
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so yeah about that nurburgring.....
👍
I like it. While not as "accurate" as GT5's it is still great fun to drive on. I feel like I must be more cautious in Shift's version because hitting curbs wrong can be very bad.

The draw distance issue people mention I don't see. Then again I'm playing the PC version and have not even tried it on PS3.
 
As i said,"Cool helmet cam!(not more realistic than the other ones)"
And that is all! This is how it supposed a helmet cam looks.Does that make it more realistic? Not more than an actuall bumper cam or stationary cockpit cam.(Also they forgot to strap well those other cams in the cockpit....)
But surely not how a driver actually see things 'cause where the head goes doesnt mean the eyes go that way also,resulting a more "fluid"shaking but not like that..But is a new and nice addition for a racing game.

Now that is a good point. Our eyes do adjust and take movement like that into account. Did you play Shift 1? I actually thought the head shake/cockpit cam was well done in that. The track, most of the time, stayed stationary, while the car around the viewpoint moved. As if the eyes were adjusting and focused on what's ahead.

I'm not trying to aruge in the least, or say GT5 is better or Shift 2 is better. I pointed out that video because that's the effect Shift was aiming for, to emmulate the intensity through visual cues. Overdone? Maybe.

Anyway, back on topic. I think it's fun to compare versions of the Ring back to back. A quick round on Shift, throw in Forza, then PGR. I don't own GT5, but the real life comparison videos look pretty spot on. It was very well done in 4.
 
@Jamesways
Of cource i played it when at that time also wasnt anything that good on the selves and actually after some serious modifications on the pc version, people did some pretty good corrections on the game as far handling and the serious input lag that had also.
About the head shake is exactly how it works in rFactor also(eyes focused while car moves around) so i think that is the best way we can simulate the drivers vision right now and in shift 1 was way better than in the second.
 
You failed to pay close enough attention to see the amount of accidents in those videos that occured from slight bumps.
Yes, sometimes you can get away with bumps, but not always.
In Shift if you control the car after a bump you can sometimes get away with it, while other times you can't.
Are you playing it on the PC or console? Perhaps the horrid lag on the console is affecting that for you...

Also, I'd like to ask if you have even been in or even seen an accident in real life? I mean good lord dude, just look at the chaos from normal driving collisions at low traffic speed on civilian roads.

Hold on, :lol::lol:
Don't you find it odd how PD keeps using this excuse? Licensing issue, really, I mean come on PD, we are not stupid (well, apprently some peoaple are). I'd be more inclined to believe it if every other studio was having the same issue, but they are not. Kaz even stated one time (previous GT's) it was actually because the current systems were not powerful enough and if he couldn't make it accurate, he wouldn't include it (not sure why it is in GT5 then seeing as how it's far from accurate). The thing is, PD makes excuses or doesnt covey anything in an understandable manner.

Obvious contradiction?

I call BS!
Do you have the PC version? I'd really like to race you and see this...perhaps you are only driving AWD cars or are not using elite mode.



How am i contradicting myself? Since the games release i have been moaning on here about how the game is too easy to drive and how the i dont have full control over the car. The lack of proper oversteer and understeer, the lack of traction loss, the over the top grip on starts.

These are the cars i used.

Mazda MX5
Toyota Supra MkIV
NFS Mustang
Corvette Z06
Shelby Cobra
Mclaren Mp4-12c
Mclaren F1
Nissan GT-R

+ Whatever loan cars i used in the events.

What i mean by "Not 100% control of the car" this is not that I cannot drive the car, but that the game attenuates my inputs, meaning that driving it properly is not necessary, instead you are encouraged to point and squirt your way around the track. F1 2010 was also much like this, I would enter a corner and pick my steering angle and i would not have to make any corrections, just point and squirt my way around, but i liked F1 2010 because it didnt have any input delay, and wasnt trying to be overly dramatic all the time. That said the AI did cheat by ghosting in the pits or not pitting, the game was full of bugs and the driving physics were too semi-sim for my liking, a bit like Shift 2!


If you also read my posts in the "shelved Shift 2" thread you would know that i no longer have the game on my computer due to the issues with the graphics drivers causing crashes in the game, i played to 60% before stopping.


You just seem to want to argue and get defensive for the sake of it. I watched the first video you posted and merely saw a bunch of cars crashing, even if some of them did happen due to small bumps the video clips cut in at a point where you could never tell how half of them happened, i did not see any incidents in that video that were caused by slight bumps, not a single one. IF you read my posts you would say that i said that crashes caused by small rubs and bumps are unrealistic "Most of the time". You keep reading the parts you want to hear and ignoring the rest.


And for me to probably mention for the 1000th time that i have it on Elite mode.


It still feels that

A. Traction control is on, way too much traction available
B. ABS is present - Too difficult to lockup the wheels, and too easy to turn while braking hard.
C. Autocountersteer - Lack of any need to make real corrections during driving, too forgiving of bad driving due to this factor.


You can believe your Elite mode if you want. I think your problem lies with a lack of experience, go play Rfactor, iRacing, Netkar, Live for Speed, Ferrari Virtual Academy, GTR Series. Then go and experience a track day in a sports road car. Then take your buddies and do a Karting day at a decent karting venue.

Then come back to Shift 2 and be like "lol this is so easy, i dont have to do anything!" Point and squirt.



iRacing is currently on offer, 3 months for the price of 1 for the basic package, coming in at $12. Try it out.
 
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@Jamesways
Of cource i played it when at that time also wasnt anything that good on the selves and actually after some serious modifications on the pc version, people did some pretty good corrections on the game as far handling and the serious input lag that had also.
About the head shake is exactly how it works in rFactor also(eyes focused while car moves around) so i think that is the best way we can simulate the drivers vision right now and in shift 1 was way better than in the second.

I totally agree with you on the head shaking.

I'm jealous of you guys who've played it on PC, I've heard the mods really make it a different game, improving everything, including the Ring- removing all the extraneous billboards and such.
 
How am i contradicting myself?
Let me get this straight, Shift 2 is far too easy, far too unforgiving.
That sir, is a contradiction. If it is far to easy it would be far to forgiving and not the opposite.
The lack of proper oversteer and understeer, the lack of traction loss, the over the top grip on starts.
There is only one true statement in this sentence.
Based on your observation that there is a lack of traction loss, I find it very hard to believe you didn't have TCS on. Even on Low, loss of traction happens regularly.
Oh and 60% done and you only used 8 different cars, really?

If you also read my posts in the "shelved Shift 2" thread you would know that i no longer have the game on my computer due to the issues with the graphics drivers causing crashes in the game, i played to 60% before stopping.
How convenient, I assume this means you decline my offer?
At least give me your autolog name; I'd love to see these world record times you set...
You have a Radeon 5770, correct? The game never crashed on my 5750 and has yet to do so on my 5870...
And for me to probably mention for the 1000th time that i have it on Elite mode.
Had, remember you are no longer playing the game nor have it installed.
You can believe your Elite mode if you want. I think your problem lies with a lack of experience, go play Rfactor, iRacing, Netkar, Live for Speed, Ferrari Virtual Academy, GTR Series. Then go and experience a track day in a sports road car. Then take your buddies and do a Karting day at a decent karting venue.
I've been playing the GTR series since before it was even a full game and was merely a mod for F1 Challenge...

The ISI gMotor-engine2 engine is also known to have a serious flaw in tire physics in certain situations.

My brother-in-law regularly does amateur track days and I go with him on occasions. He has let me drive his highly tuned Acrua Integra (yeah, he's one of those douchebags) a couple of times while there and not a single game represents what it is really like to be in such a car on a track. GT5 isn't the same and neither is Shift. However the one thing I feel shift does right is making me feel like I am driving a heavy car. In GT5 driving his same car without weight reduction feel lighter than his with weight reduction, whihc is why I think it's flawed in GT. Seeing as how I'll probably never be in a GT1/GT3 car I wouldn't know how accurate the weight feeling is in GTR, but those are pure race cars that should be light.
 
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That sir, is a contradiction. If it is far to easy it would be far to forgiving and not the opposite.

There is only one true statement in this sentence.
Based on your observation that there is a lack of traction loss, I find it very hard to believe you didn't have TCS on. Even on Low, loss of traction happens.
Oh and 60% done and you only used 8 different cars, really?


How convenient, I assume this means you decline my offer?
At least give me your autolog name; I'd love to see these world record times you set...
You have a Radeon 5770, correct? The game never crashed on my 5750 and has yet to do so on my 5870...

Had, remember you are no longer playing the game nor have it installed.

I've been playing the GTR series before it was even a full game and was merely a mod for F1 Challenge...


Look all you're doing here instead of discussing the game is reading through my posts to try to find faults to argue with me, I don't get what you're trying to achieve? you found one I wasnt aware of, I obviously meant to say the game was too forgiving, and mistyped it as unforgiving.

I have a Radeon HD3870 actually, a much older card, it would run the game fine then freeze and crash. Running 10.10 drivers, I updated to the latest drivers which caused all the textures on the cars to go black along with a massive drop in FPS, a few others experienced the same issue.

8 cars? perhaps I did do the game with 8 cars, aside from the loaner cars these are all the cars I recall using. I completed these.

Drift - Just the tutorial races. The Nissan drift car, which is provided by the game
Modern C, B, A - MX5, GT-R, MP4-12c
Retro races (all done with Toyota Supra)
Muscle - Cobra, Corvette
Works - Mclaren F1

I used the Mustang (Modern, NFS colours) in a lot of races too, though I cannot remember which. It was probably my favourite car and directly lead to me buying the car for iRacing. The Mustang put a smile on my face many times in Shift 2.

The rest I recall being races where you drive the car they choose for you, I did not do the GT3 or GT1 events.


Look, I dont know how many times I have to say that I had it on elite mode. The first thing I do in any racing game is turn off the driving aids because I dont like the way cars drive with them. I'm sorry if you disagree with me but thats just it, this is a pointless arguement and you're not really discussing the subject anymore. I think Shift 2 handling model is an Arcade-sim, I am of the opinion that it is far inferior to GT5 and that it is far too forgiving of driving error, I feel that the game does not give full control of the car to the user. How you feel is up to you, there is absolutely no point in arguing this anymore.


On the GTR Series : I think GTR (I only own GTR 2, which runs the Rfactor physics engine) is vastly superior to Shift 2 in its driving model, but then GTR2 is vastly inferior to the more recent sims such as iRacing, I strongly recommend you check it out.


The subject at hand is the Nordschleife in the game Shift 2, which is a great track but not as close to the real thing as the version in GT5, neither is the Rfactor version that Ian claims to have been part of developing.

If you disagree with me then that is fine, it is your opinion and I can't be bothered to argue with you anymore.
 
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Thought it was pretty good too till I got to the Karussell. That corner is just horrible, just a flat banked corner. Not even any bumps in it and no idea why it's so brown either. The whole track is also a bit too wide in Shift 2 and close to no graffiti on the track. Also some rumble strips missing, few of them I use in GT5 for a better line but I ended up in the grass in Shift 2. :P

Overall it's still done pretty well though, but it just doesn't feel like you're actually driving on the Nordschleife.
 
Wide in Shift? if you compare it to GT5... some say the GT5 version is too narrow.

Someone posted a picture already about this in this thread to show that GT5's version is the same as in real life, or more accurate at least. In Shift 2 at some parts it really just is too wide, the first and last corner for example. Maybe I shouldn't have said 'whole' track though, some parts of the track are accurate but it's only a few corners.
 
I wouldnt be the right person to confirm it because Ive never been to the Ring and pictures are always very missleading (because of the less and zoom type) I just read somewere that someone that has been to the ring said the GT5 version is a bit narrow.
But I would really like to be sure...
Even if it isnt more accurate the GT5 version of the ring is the better one IMO but its the only track of GT5 that I think that is better....
 
Thought it was pretty good too till I got to the Karussell. That corner is just horrible, just a flat banked corner.

Haha, I forgot about that corner. Yup, that corners not so good.

I think I like Nordshleife so much is cause a slight mistake or hit a curb the wrong way its most likely ending in car parts everywhere.
 
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