- 3,277
- Whitehaven Cumbria Englan
- johnwells69
Yes we had some good battles r34love, don't worry about the bumps![Smile :) :)](/wp-content/themes/gtp16/images/smilies/smile.svg?v=3)
I think I used the BRZ, Lexus and Wedsport. I didn't use just one car because they're are some gaps in performance, so I found targets I could hit with several different cars. I'll try to have another go with them this evening to see if I come up with the same numbers. If you don't think those targets will work I'll try to come up with something else.
Maybe reducing your downforce by quite a bit would bring back some speed without significantly negating the suspension work you've done? Less downforce would slow you down in the corners but I'd guess your tweaked car would still handle better through the corners than an untweaked car with high downforce. Or not, I really don't know as I'm complete rubbish with a spanner.![]()
.............. I'm only testing in stock form ..........................
Yes, I had a low-RPM turbo on those. I will test again tonight to see if I'm hitting those same times, but I'm only testing in stock form (plus low-RPM turbo) so I don't know how the targets will relate to a tuned car.
So far we've had people who couldn't get up to the targets or down to the targets so either I'm doing something wrong or these kinds of race cars aren't suited to parity racing. I'll probably avoid using these kinds of dedicated race cars in the future.
@BrandonW77 what the hell did you post that cricket video for?!. So random it's hilarious! And who the hell thought it would be a good idea to make a 60 minute video of crickets chirping?!
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Oh wait a minute. Now that I thought about it again, you must have posted that because there aren't very many people in the lobby am I correct?
Hello !!
Back in the GT5 days I used to enjoy some epically close racing with DeadNutsEven Parity Racing and I'm wondering if anyone would be interested in reviving this format of racing? The WRS had a go with parity racing as well but it seems to have died off. Some friends and I have been testing with the parity method used by both these groups and have been having some good times. If there is interest, I'm thinking of putting something formal together featuring weekly parity racing.
For those who don't know, parity racing is where everyone "tunes" their car to a pre-determined lap time and top speed so everyone on the grid is dead even on pace and the racing comes down to racecraft instead of all out speed. This does require a little prep-work as it is very important that everyone shows up with a car already dialed into the targets, you can't really just show up and race. But most of the time all that's needed is the addition/removal of power and/or weight, you don't need any extensive tuning knowledge (I am complete rubbish at tuning and even I can manage to get cars on target fairly easily). All you really need to know is more power/less weight = faster and less power/more weight = slower. If you enjoy tuning than you can tinker and tune all you want, but if you're like me and avoid the tuning screen like it's your psycho ex-girlfriend then very little tinkering is needed.
We have been sticking to the exact formula used by the two groups above. I will set a lap time and top speed limit (your speed at the end of the front stretch) on a particular track, as well as an approved class of cars. Everyone picks a car (or cars) they want to race and gets it "tuned" to meet those criteria and then we go racing. We will also be using the two tire rule where two compounds will be available (SH and SM for example). One benefit of this, you can decrease your lap time and lower your top speed just by switching tires (a softer compound will increase your cornering speed which will lower your lap time, but you'll need to reduce power a bit to stay on target time which will lower your ultimate top speed as well). This also makes it easier for a wide range of talent to get on pace quickly (slower guys can toss the softer compound on and be fairly close to the faster guys on the harder compound). You can stick with the same car for the whole night/week or you can have a different car each race (depending on how much time/desire you have for prep).
I will also try to divide things into classes of cars to make the selection process easier and to help keep the cars fairly close in performance and appearance (we all like a nice looking grid!). Here are the basic classes I've come up with so far, these may be adjusted as we find necessary but it's something easy to get us started and everyone should have something in their garage that fits the bill.
High Power Street RWD (any FR, MR, or RR street car 1989 or newer, recommend over 475pp when in stock form)
Low Power Street RWD (any FR, MR, or RR street car 1989 or newer, recommend under 475pp when in stock form)
High Power Race RWD (any FR, MR, or RR race car 1989 or newer, recommend over 475pp when in stock form)
Low Power Race RWD (any FR, MR, or RR race car 1989 or newer, recommend under 475pp when in stock form)
Street FF (any FF street car 1989 or newer)
Race FF (any FF race car 1989 or newer)
(I don't think there's enough range in FF cars to have high and low power categories, but I could be wrong)
Street AWD (any AWD street car 1989 or newer)
Race AWD (any AWD race car 1989 or newer)
(I don't think there's enough range in AWD cars to have high and low power categories, but I could be wrong)
High Power Vintage Street (any street car pre-1989, recommend over 450pp when in stock form)
Low Power Vintage Street (any street car pre-1989, recommend under 450pp when in stock form)
(I think we can probably mix all drivetrains with the vintage cars, most are going to be rwd of some fashion. But if they need split out by drivetrains we can do that. With mixed drivetrains like this we'd probably do a mini rolling start to minimize differences off the line)
High Power Vintage Race (any race car pre-1989, recommend over 450pp when in stock form)
Low Power Vintage Race (any race car pre-1989, recommend under 450pp when in stock form)
The PP ratings listed are just a guideline to help you look in the right area of your garage. If you want to take a 500pp car and dial it back to run with the low power street rwd cars you're more than welcome to as long as it meets the targets. But you're going to have a hard time getting a 650pp car dialed back that far, or a 375pp car tuned up enough to run with a 650pp car.
To start with I'm going to ask that everyone try to use Premium cars so we can put the number plates on them and look like a proper racing grid. I'm also going to ask that we refrain from putting big ass wings on the cars, only because I think the grid looks silly when some cars have big wings and some don't. All other aero bits and mods are allowed. Right now we're just doing some informal testing/racing but if the interest is there we can make it a regular thing every week. So, if you're interested, send me a FR on PSN @ BrandonW77.
Right now I'm looking at Tuesday evenings at 7:30pm EDT and Sunday afternoons at 3:30pm EDT for our racing days, we can race on both days to fit varying schedules. If you're available both days, you can race both days, but the room will be a first-come-first-served basis so get their early! The room will be open at least a half hour prior to those times so people can practice and get their cars dialed in. I will reset the track 15 minutes prior to the start time and this will be considered qualifying, make any final adjustments to your car and once you've set a time that you're happy with please park your car at a safe place on the track or drive into the pits (do not hit START to go the pits as this will cause your time to be erased, drive into the pits and press the pause button to hold your car their) and wait for the race to start.
To start with we will do two 10 minute races that everyone can use to make sure their car is on target and to get used to driving in the pack. After those two races we will up it to 20-25 minutes for a grand parity battle. The first race starting order will be determined by qualifying, all races that follow will be reverse grid. We will use false starts, real grip, weak slipstream, normal tire wear, light damage, no penalties/boost, mics disabled, high race quality.
So what say you, GTP? Are you ready for some Parity Racing?
Reserved Car Numbers:
BrandonW77/BrandonW77: #77
hobbsy/nemesis-reaper: #79
roflwaffle/am36925
amarynceos/amarynceos: #42
Drex124/Drex125: #46
GranTurismo916/atongo619: #91
Kingklingeling/Kingklingeling: #32
torzilla/torzilla: #13
LongBowX/LongBowX: #55
iainoflo85/GTP_iainoflo85: #85
roamer2629/roamer2629: #7
daddyo845/daddy-0845: #98
RDAardvark/RDAardvark: #70
jonnaidoo/jonnaidoo: #25
cu3e/beargele: #33
Sjaak/GTP_Sjaak: #22
kapnk006/GTP_Xiamoto: #88
Acedition333/Acedition333: #34
bobph/bobph: #31
Well that's disappointing. I'm sorry I didn't show up. I need enough time to get up to pace with these cars and I wasn't really around. I had too many things going on and I couldn't get my practice in.
Hello !!please reserve -- suspension/SHAKOYM-JP: #58
(58- my father birth year)![]()
NOTE: Some family stuff has come up and I'm not going to be able to host races this Sunday, and Tuesday is iffy. If someone else wants to guest host that would be fine, or we can take a week off.
@BrandonW77 I understand the two car battle thing, but we could just make that either a multi-car or drivetrain battle. All AWD would be fun, and we could exclude certain cars like my favorite ZZII simply because they are too competitive. Or other high powered cars like the Skyline, GTRs, and 3000GT types in favor of the smaller AWD cars. Or not. I've been dialing down my R32-34s for years and have had no complaints.
The number plate issue could perhaps be resolved by colors? You may notice that my cars tend to always get a coat of purple? I do that for brand recognition, so that even if you don't see my number, you see the purple and you know its R34.So perhaps we could claim a specific color swatch and use it for identification on Standard cars, or any other car we wish to use?
@BrandonW77
The number plate issue could perhaps be resolved by colors? You may notice that my cars tend to always get a coat of purple? I do that for brand recognition, so that even if you don't see my number, you see the purple and you know its R34.So perhaps we could claim a specific color swatch and use it for identification on Standard cars, or any other car we wish to use?
My point was that if we only have a Mustang and Camaro available, for example, I could see the majority of the grid grabbing a Mustang and only one or two Camaro's on the grid, which kind of defeats the purpose.
Dude, that is all kinds of wrong ;pIn the Ferarri series I only used lime green...
Could we have a limited number of each car available, like if there are 14 spots have 7 Mustangs and 7 Camero's, first come first choose.
I know Brandon likes the number plates and he's running the show, but I do like the idea of specific driver colors. In the Ferarri series I only used lime green to bring attention to the fact that limes rule and lemons suck.
Could we have a limited number of each car available, like if there are 14 spots have 7 Mustangs and 7 Camero's, first come first choose.
I've got one question - about the tires. I get the idea of two tire rule, but... What compounds of tires can I use for incoming GT300 cars? Did I missed something?