The Project CARS Video Thread

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Tbh it's beggars belief that there's so many complaints over the Ai. Yes it isn't perfect but in a videogame it's never going to be. The ai what I repeatably watch is head and shoulders above anything I have played in before.
Starts are always going to be a problem with the amount of data the computers have to process and it'll carry on being that way for the fore seeable future.
As it's been said many times if you drive like you would if it was in a multiplayer league race 90% of the problems that people are moaning about are eradicated.
Videos like Chillisteak I just cannot watch because it is noob racecraft which is always going to result in the consequences it does with divebombing into corners from 2-3 car lengths back and swerving to keep cars behind.
Anyway rant over but I am more than going to be happy if the ai doesn't improve from the state it is now because it looks brilliant to me
 
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Not in 2 laps ;)

Given he gained 4 seconds in lap 2 to the second fastest car alone who knows?

In a 1000bhp F1 car with a laughable amount of no downforce, on a track drenched in rain, and with "rain" tires which were not impressive...might as well have been. :bowdown:

Actually 1993 McLaren's fault came from its costumer Ford V8 engine (which actually had ~700BHP), not it's lack of downforce (Senna himself said that the MP4-8 was the best car he had driven, chassis-wise, and with at least access to Ford's works engine used exclusively by Benetton, he would've been able to put up a better fight to Prost and Williams)

EDIT: And with this, I end my participation in this slight off-topic moment...
 
Tbh it's beggars belief that there's so many complaints over the Ai. Yes it isn't perfect but in a videogame it's never going to be. The ai what I repeatably watch is head and shoulders above anything I have played in before.
Starts are always going to be a problem with the amount of data the computers have to process and it'll carry on being that way for the fore seeable future.
As it's been said many times if you drive like you would if it was in a multiplayer league race 90% of the problems that people are moaning about are eradicated.
Videos like Chillisteak I just cannot watch because it is noob racecraft which is always going to result in the consequences it does with divebombing into corners from 2-3 car lengths back and swerving to keep cars behind.
Anyway rant over but I am more than going to be happy if the ai doesn't improve from the state it is now because it looks brilliant to me
I agree with this, just mentioning that AI being a hot topic is fine. It's one of the areas that has generally been lacking in racing sims, and we need it to get steadily better. Project CARS has made great progress since the beginnings, and I'm sure the results will inspire the devs to keep pushing it.

While the AI was a bit mental a year back things have moved on; I've had most success racing the AI if I drive carefully, as one should. Gung ho driving or not respecting the AIs presence on the track and the fact that they too are hanging onto the edge will not lead to the best racing. Giving the AI room and not using them as mobile braking buffers helps a lot for starters. When the mutual player/AI awareness is working out, there's some great racing to be had.

Look at a moment of just that in the YouTube video on the previous page (cued at 2:40 here), where a player and AI jostle nicely. The AI first gives the player room for overtaking, then makes a dive for it at the upcoming turn but aborts to again avoid the player (not a particularly spectacular episode, just ta first random pick of mutual awareness).
 
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I'm agreeing to the point you shouldn't use others as bumpers and avoid contact at all times, but when there is a gap you should be able to go for it and IMO there's nothing wrong with weaving to defend your position, it's up to the one behind you to make a dummy and open the door.

But this is beside the point as in the videos on the last page he passes the entire field because the AI is practically standing still everywhere, as it doesn't know how to handle crowds. That has nothing to do with gentlemen driving as a gentlemen would pass them also this way.
 
I only watched this first video and yes there are issues. The starts are really chaotic and should be much smoother. One or two cars getting out of shape might be normal, but passing 5 or 6 isn't a typical race start. It happens, but only once in a while. The AI needs some work. But I'd also point out again, the challenge of driving like a real driver and how it affects the gameplay.

The pass for 6th at 2:40 he forces the AI out at the chicane. Had he slowed as he should have and left room like a normal driver, it would have cost him quite a bit of time, at least a couple of seconds, going two wide in a chicane.

That pass for 6th again at 3:10, the AI is clearly heading straight for the apex of the corner but the driver passes on the inside, almost completely off the track, with almost no overlap.

Pass for second at 6:48, same as above.

Had he done what a real driver would do in all three incidents it would have cost him several seconds and been quite a different race. He still would have won but it there would have been more challenge moving through the field.

I'm agree on your observations, the driving style isn't the most recommended for a good racing experience. Also the attitude about the game from the driver comments determine some actions like cutting corners or dirty contact on some overtakes.

But, my small concern is about pace time when the drivers reaches the first position, he increases the gap too much IMO and the IA can not push hard enough to become a threat.

Anyway, this IA is the most "live" rival I can see in a racing game (including some guys in online races, maybe they are alive but they look like they are braindead...), and the work done in the last months in this aspect of the game is really awsome.
 
...But this is beside the point as in the videos on the last page he passes the entire field because the AI is practically standing still everywhere, as it doesn't know how to handle crowds. That has nothing to do with gentlemen driving as a gentlemen would pass them also this way.
Yes, more tuning is needed (and being done...). My posting was only touching on AI/player awareness, the 'system' which governs the close racing situations. How this system performs is never completely up to the AI; the player has to play his role in a manner that makes sense.
 
Who cares about AI, give me online races with pit strategy, tire wear, long races, fuel, damage, penalties. For me single player does not a brake a game for me, it is the online.
I do. past Forza games became stale as every race ended up with a battle against one or possibly 2 other cars at the front with no one else remotely close. same with a lot of other racing games. that gets boring for me, I want to race against a whole field of cars, battling for a single position. this seems like a hard thing to do with AI but I hope this game is breaks the rules in this regard.

one reason I used to love playing F-Zero was the crazy battles from last to first that happened every race, I dislike being guaranteed to win or race against 1 other fast car.

all in all I want strong single player AI as well as good online play.

this game is totally going to do that, right? :bowdown:
 
Who cares about AI, give me online races with pit strategy, tire wear, long races, fuel, damage, penalties. For me single player does not a brake a game for me, it is the online.
Well I care actually, I care a whole lot. For me the opposite of what you care about matters to me the most.I don't give a toss about multiplayer in racing games because I do all my racing offline. Online racing could disappear completely and I would'nt miss it one little bit. I would rather see all the effort going into constantly improving ai in racers. People are just too silly online for me to be bothered with it, the ai behaviour in a lot of racing games is superior to most of the bozos online anyway.
 
Well I care actually, I care a whole lot. For me the opposite of what you care about matters to me the most.I don't give a toss about multiplayer in racing games because I do all my racing offline. Online racing could disappear completely and I would'nt miss it one little bit. I would rather see all the effort going into constantly improving ai in racers. People are just too silly online for me to be bothered with it, the ai behaviour in a lot of racing games is superior to most of the bozos online anyway.
That's why you join a league. I'm just saying with all this talk of AI this and AI that, AI is too bad and AI is too good. If online is not functional because all these people are in a hoopla about the AI then I think it is detracting from the game. As it stands right now the AI is good enough, better than most AAA games.
 
That's why you join a league. I'm just saying with all this talk of AI this and AI that, AI is too bad and AI is too good. If online is not functional because all these people are in a hoopla about the AI then I think it is detracting from the game. As it stands right now the AI is good enough, better than most AAA games.
No you weren't "just saying". What you said was "who cares about ai" and that is what I replied about. I care a whole lot and others do too. You don't? Fine, that's your opinion, but to me mp can go hang it's self from the nearest tree, I don't care for it in racers at all. IMO of course. ;)
 
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Who cares about AI, give me online races with pit strategy, tire wear, long races, fuel, damage, penalties. For me single player does not a brake a game for me, it is the online.

There are already games out there that cover this and cover it well, but I can't think of any motorsport game with a properly challenging, replayable, dynamic single player / career mode. I've faked it in the past, but I want the real thing.

If you only ever try to do the exact same as everyone else, you'll never end up with anything different.
 
Who cares about AI, give me online races with pit strategy, tire wear, long races, fuel, damage, penalties. For me single player does not a brake a game for me, it is the online.

Same its all about online for me, i would much rather race with my friends.

I still look forward to career tho, as SHIFT2 had a great career mode and there was some epic battles on the leaderboards, i hope pCARS will be more of the same but much better.

Edit We still need good AI tho :D
 
Who cares about AI, give me online races with pit strategy, tire wear, long races, fuel, damage, penalties. For me single player does not a brake a game for me, it is the online.

Well I care actually, I care a whole lot. For me the opposite of what you care about matters to me the most.I don't give a toss about multiplayer in racing games because I do all my racing offline. Online racing could disappear completely and I would'nt miss it one little bit. I would rather see all the effort going into constantly improving ai in racers. People are just too silly online for me to be bothered with it, the ai behaviour in a lot of racing games is superior to most of the bozos online anyway.

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Ai looks bang on to me in this video.

Project CARS - Build 974 5 Laps at Oulton Park:

I've had more races like this than not. The AI with certain cars on certain tracks can be very much a work in progress, it must be that I race mostly the cars and tracks where the AI has received most of the attention.
There has been concern that the racing would be too easy (GT like), I have not found that to be the case. In most cases unless I qualify up towards the front I have no way to catch the leaders - just as I would expect, no rubber banding.
 
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