The Project CARS Video Thread

  • Thread starter Ameer67
  • 5,999 comments
  • 467,764 views
Eumm:
Sounds exactly the same as this:
Whilst PCARS version doesn't even come close:
And now re-read my post and build an opinion... be it right or wrong ;)
pCARS dont want to copy YT videos (or anything else that was recorded with a crap camcorder mic.
I dont dare to say others sound worse than pCARS, heck I dont even dare to say pCARS sounds right, but YT != reality
 
Last edited:
If your game sounds like a YT video even when it's not on YT, you have a problem and you should consider asking somebody for help with the sounds.
 
Eumm:



Sounds exactly the same as this:



Whilst PCARS version doesn't even come close:



Well, first of all: Thats helmet cam in your pcars video, so the sound is muffled to simulate the sound deafening effect of wearing a helmet. And then, besides what my WMD colleagues pointed out already, the car sounds different in other, more professionally recorded videos. This one, for example:



I m not saying that AC is wrong and pcars is right or vice versa, though. I simply dont know cause I have yet to partake in the miracle of P1 driving.
 
^ The little onboard footage that video has is muted because JC is talking (otherwise you wouldn't understand him).

I'm not going to say what you hear in real life is exactly the same as on a youtube video, or a recording with a handycam but it comes pretty close. The engine note from inside the cockpit is clearly audible in the example i posted, and it's the best example one can find aside from sitting in a P1 yourself. And yes again it sounds like AC's version, and PCARS doesn't sound like it at all. I doubt hearing PCARS for yourself through your speakers would be THAT different than hearing it on a youtube video, as to make this an excuse for PCARS' sample not sounding realistic...

Yup, that media recording sounds like it is recorded in mono. AC sounds like it simulates stereo from a mono sample. Project CARS sounds like it uses samples from multiple recording points and mixes these to create a more accurate sound image.
Doesn't matter, how they mixed it is irrelevant as it's the end result that matters.

I am sure many of you might have recorded your own voice and played it back, only to have wondered "is that really my voice... sounds nothing like it". This shows in itself that recording pure sound isnt as simple as grabby a handycam and revving an engine. Let alone compressing that sound via youtube on top of it.
You hearing your own voice differently is caused by your body interfering with the sound that reaches your ears. The real sound of your own voice is what you would hear on a recording, so if you hear your voice on youtube that would be more accurate than what you hear when you talk yourself :)

ps. i'm not trying to create a 'my videogame is better than yours' discussion, i own AC and i will buy PCARS also. It's just that i noticed the engine notes are off sometimes which is a shame as the rest of the game was made with such attention to detail.
 
Last edited:
^...
ps. i'm not trying to create a 'my videogame is better than yours' discussion, i own AC and i will buy PCARS also. It's just that i noticed the engine notes are off sometimes which is a shame as the rest of the game was made with such attention to detail.
Aye, the pCARS engine note is missing a bit of that nasal character. Add some of that and it would sound quite like the EVO review video (best audio(?)). So not perfect on the engine note there, but the liveliness and ambient sounds (chassis, road, waste gates) still makes it "race worthy" IMO :)
 
Last edited:
Eumm:



Sounds exactly the same as this:



Whilst PCARS version doesn't even come close:



From these videos, the lower grunty noise is quieter on pcars than ac, but it is there, just a little subdued. The ac sound is far from perfect also though, as the turbo sounds are way off. The pcars turbo sounds are much better. Basically if the pcars sound was adjusted to bring the grunty engine noise out more, like the ac one, then it'd sound amazing. They both have pros and cons from those videos.

On another note, the power delivery from the turbo engine looks awesome on Project CARS.
 
Yorkie just posted this race in the Formula Rookie at Nurburgring Sprint Short.


So nice when you can race with some people who actually drive with respect for the other drivers :) great video, hope this month will pass quickly!

Ok ,it´s good to see how clean they are driving . But what strikes me ,is that they are afraid to race out of caution for each other .
 
With all the sound comparisons ppl try to make between pcars and uploaded videos it should be pointed out that the recording device has a significant effect on what things sound like during playback. Look in any recording studio and you will see all different types of mic's. Ribbons, condensors etc. Not only does the type of mic matter but the positioning of the mic in relation to the sounds source and absorbtion/reflection materials. If i sit at my pc desk my sound system always sounds like it needs the bass turned up but 2 steps away its like putting your head in a 16 yr olds car window.
The point of this being, trying to compare audio samples in pcars or any other sim to some video you watch on youtube of the "real thing" is innacurate and entirely subjective. Either you like the sounds or you dont but unless you actually sit in the real thing then sit behind a sim w a good audio setup you can't objectively and accurately compare the 2.
Might as well complain about the tree's.
 
swg
With all the sound comparisons ppl try to make between pcars and uploaded videos it should be pointed out that the recording device has a significant effect on what things sound like during playback. Look in any recording studio and you will see all different types of mic's. Ribbons, condensors etc. Not only does the type of mic matter but the positioning of the mic in relation to the sounds source and absorbtion/reflection materials. If i sit at my pc desk my sound system always sounds like it needs the bass turned up but 2 steps away its like putting your head in a 16 yr olds car window.
The point of this being, trying to compare audio samples in pcars or any other sim to some video you watch on youtube of the "real thing" is innacurate and entirely subjective. Either you like the sounds or you dont but unless you actually sit in the real thing then sit behind a sim w a good audio setup you can't objectively and accurately compare the 2.
Might as well complain about the tree's.
Please no; anything but the trees!
 
Not to be taken seriously (not trying to discredit anyone), just a bit of fun :) :

ThenAndNow_sounds.png


My $0.02 -- accurate recorded engine sounds are always ideal, but as long as an I4 sounds like an I4 and a V12 sounds like a V12, I won't really complain. I will say that as an E30 M3 fanboy who used to drive an E30 318i, the E30 M3 in the video GranTurismo guy posted a couple pages ago doesn't really have the right aural character to it, but it's always possible for a game to have faithfully recorded samples that are mixed/edited improperly, too.

Given the budget constraints here, I'd actually be impressed if they recorded every individual car in the game. Ambitious as it may be, don't forget we're talking about an underdog in the sim racing scene.
 
From what I hear in the YouTube videos, I'm very pleased with the sounds so far. I'm fairly certain that hearing the game in person will be even better.
 
As long as the sounds are on the Driveclub side rather than the GT6 side, I'm happy...
Id say they're much better..the F-Type sounds were a big disappointment, but since the latest updates you can at least crank up engines sounds and lower environmental sound which adds alot imo :)
Ok ,it´s good to see how clean they are driving . But what strikes me ,is that they are afraid to race out of caution for each other .
Their club is after all called "The Gentleman's Club" I don't think they are racing for high stakes, but for just a bit of fun.
Exactly this. TGC is all about driving together with the same kind of gamers that "just" have fun driving and dont want to race the **** out of their car....after release there will be plenty of leagues for car nuts, but TGC is just different. I enjoy every race, even tho I've already proven that I can race in a different manner :mischievous:
 
In Chillisteak's defence there are a few times where the AI does seem to divebomb a corner, but most of the time it seems to me that he is off the racing line when the AI is coming out of the corner and pushing up into him. Am I seeing things correctly?
 
swg
With all the sound comparisons ppl try to make between pcars and uploaded videos it should be pointed out that the recording device has a significant effect on what things sound like during playback. Look in any recording studio and you will see all different types of mic's. Ribbons, condensors etc. Not only does the type of mic matter but the positioning of the mic in relation to the sounds source and absorbtion/reflection materials. If i sit at my pc desk my sound system always sounds like it needs the bass turned up but 2 steps away its like putting your head in a 16 yr olds car window.
The point of this being, trying to compare audio samples in pcars or any other sim to some video you watch on youtube of the "real thing" is innacurate and entirely subjective. Either you like the sounds or you dont but unless you actually sit in the real thing then sit behind a sim w a good audio setup you can't objectively and accurately compare the 2.
Might as well complain about the tree's.
Again the quality excuse. I understand your point (and the ones of the others), but the quality of recorded youtube videos or handycam recordings isn't that bad that it significantly alters how it would sound on your own stereo.

If a sample is wrong AKA does not sound like the real thing, even playback on a 1000€ Bang & Olufsen sound system isn't going to make it right.
 
In Chillisteak's defence there are a few times where the AI does seem to divebomb a corner, but most of the time it seems to me that he is off the racing line when the AI is coming out of the corner and pushing up into him. Am I seeing things correctly?
The couple of incidents I saw it seems to me he just doesn't pay any attention to his mirrors. I can see the cars are there, he just turns in as if they aren't there and then contact occurs. If you start the race knowing the AI will go for a gap and you leave a gap and the AI appears to have overlap entering the corner, then contact will ensue if you just take the apex as if it no one is there.

Again the quality excuse. I understand your point (and the ones of the others), but the quality of recorded youtube videos or handycam recordings isn't that bad that it significantly alters how it would sound on your own stereo.

If a sample is wrong AKA does not sound like the real thing, even playback on a 1000€ Bang & Olufsen sound system isn't going to make it right.
There is a difference though between what you get on Youtube and what you'll hear from the game directly if you have a decent setup. Youtube is only stereo sound for example and it's compressed and lacks dynamic range. So while the samples may be off as well, cars will sound better at home, in game, than they do on YT.
 
Last edited:

Latest Posts

Back