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IMO I have a wheel in front of me so there is no need to animate another one on the screen
I don't see why not. I would think it's actually easier to do than having the wheel animation to begin with.
I'd like to know this especially, can the boys that are lucky enough to play PCARS at the moment confirm this please?The ability to zoom in or out in the dash view would be a huge plus.
A five lap race I had against the AI at Hockenheim, changing weather and time. Sorry about the stuttering, don't know what happened. I think it's my HDD transfer rate.
I would wonder if this will be possible on the consoles in pcars...
- Will there be differences between the PC and console versions?
There will be no differences between PC and console versions w.r.t. core tech (physics realism, FFB, gameplay). The console versions will probably use slightly less sophisticated graphics because of the less powerful hardware that simply isnt capable of providing high end AA, DS, etc options like the PC version, but the aim is to have the game running at 60fps/1080p on all platforms.
I'd like to know this especially, can the boys that are lucky enough to play PCARS at the moment confirm this please?
Also i prefer wheel and hand animations as long as they are solid, paddle shifting in FM5 for example looks awkward with the hand coming off the wheel each time you shift. So in that case it's disturbing the immersion factor, but PCARS so far seems solid so wouldn't mind having it always on there.
Console versions are only tested by SMS, not the public. We simply have to believe their word right now.
I really can't stand wheel animations. They feel distracting to me and even worse so when they are ever so slightly lagging.
Uh, are you referring to PCARs' wheel animation? Cos' they've pretty much nailed it. Forza and GT = terrible.
Sorry, multiple posts.
The "real" car is bumpy in roughly the same spots so it kind of looks like an exaggerated effect in the game. I'm not a big fan of it to be honest, hoping it's something they tone down to reality levels.need lots of palette work; but nice no clue about the bumpiness, i tought at first to be the lack of abs while braking but it shows it while accelerating too. Might be too stiff spring setting or wrong track datas
It's adjustable?The real car cam is tightly attached to the car, whereas the game cam isn't. Which makes it look more different that it actually is. (the amount of cockpit 'wobble' is fully adjustable in the game btw)
Looks awesome. Only comment is why is the pCARS one so bumpy?
Nice:tup: Looked very close to the original. Do we know what tire compound was on the car?
And softs would be the grippiest compound? There are no super softs or crazy glue softs like in GT?It would be softs. His previous slower time was on softs.
And softs would be the grippiest compound? There are no super softs or crazy glue softs like in GT?
No worries, I just wondered if it was like a Racing Hard in GT where there are a couple of softer compounds that stick like glue, or a more realistic qualifying type of tire. Just judging by the way the car handles the car/tires look very realistic to me.Now I think about it there are super softs in pCARS but they're obviously not as the GT soft tyre. So his lap might have actually been on super softs. I'll stop digging myself a bigger hole now.
It's adjustable?
here's a few vids I'd adjusted the effect.. (with tweakit tbh) Just test videos so not "perfect" by any means..
New SLS GT3 sounds. Turn that 🤬 up and bring a backup pair of underpants!
New SLS GT3 sounds. Turn that 🤬 up and bring a backup pair of underpants!