The Project CARS Video Thread

  • Thread starter Ameer67
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I don't see why not. I would think it's actually easier to do than having the wheel animation to begin with.

Because on consoles we always have less options and customization. Never seen huge settings options on an console game... Look at GT and the wheel settings, only FFB 1 to 10 is available. Thats all you get...
 
The ability to zoom in or out in the dash view would be a huge plus.
I'd like to know this especially, can the boys that are lucky enough to play PCARS at the moment confirm this please?

Also i prefer wheel and hand animations as long as they are solid, paddle shifting in FM5 for example looks awkward with the hand coming off the wheel each time you shift. So in that case it's disturbing the immersion factor, but PCARS so far seems solid so wouldn't mind having it always on there.
 
A five lap race I had against the AI at Hockenheim, changing weather and time. Sorry about the stuttering, don't know what happened. I think it's my HDD transfer rate.


underwhelmed.

i mean it's nice and cool that AI is fast but i haven't seen them battling each other (while i saw it happen a lot at spa on gt6), and were on par with human driver just due to his frequent errors at hairpins. Also very easily overbraked. I'm sure they'll improve
 
I would wonder if this will be possible on the consoles in pcars...

- Will there be differences between the PC and console versions?

There will be no differences between PC and console versions w.r.t. core tech (physics realism, FFB, gameplay). The console versions will probably use slightly less sophisticated graphics because of the less powerful hardware that simply isnt capable of providing high end AA, DS, etc options like the PC version, but the aim is to have the game running at 60fps/1080p on all platforms.

The PS4 version will have all the same options the PC version does, according to this statement that is. Is anyone testing it on a PS4 able to confirm this?

EDIT: If there are less options on the PS4 version, I'll be extremely disappointed & probably won't buy it. I didn't buy Shift because there was no option to turn off the awful cockpit blur, that was a game breaker for me.​
 
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I'd like to know this especially, can the boys that are lucky enough to play PCARS at the moment confirm this please?

Also i prefer wheel and hand animations as long as they are solid, paddle shifting in FM5 for example looks awkward with the hand coming off the wheel each time you shift. So in that case it's disturbing the immersion factor, but PCARS so far seems solid so wouldn't mind having it always on there.

Yeah man. I've got to say I am quite pleased with these guys getting the wheel and shift animations right.

And yes, F5's seems awkward; it's as if he's taking his hand off the wheel to brush off a fly that found it's way into the cockpit!

Console versions are only tested by SMS, not the public. We simply have to believe their word right now.

Hmm, I hope the PS4 version isn't too off on the scale audio and graphics wise.
 
I really can't stand wheel animations. They feel distracting to me and even worse so when they are ever so slightly lagging.

Uh, are you referring to PCARs' wheel animation? Cos' they've pretty much nailed it. Forza and GT = terrible.


Sorry, multiple posts.
 
Well all we're told is that each console version is generated at the same time, from the same 'master' code. Obviously the graphics etc are scaled down for each console appropriately but we're told everything else remains the same. As I say all we can do at this point is trust their word.
 
need lots of palette work; but nice :) no clue about the bumpiness, i tought at first to be the lack of abs while braking but it shows it while accelerating too. Might be too stiff spring setting or wrong track datas
 

Nice:tup: Looked very close to the original. Do we know what tire compound was on the car?

need lots of palette work; but nice :) no clue about the bumpiness, i tought at first to be the lack of abs while braking but it shows it while accelerating too. Might be too stiff spring setting or wrong track datas
The "real" car is bumpy in roughly the same spots so it kind of looks like an exaggerated effect in the game. I'm not a big fan of it to be honest, hoping it's something they tone down to reality levels.
 
JvM
The real car cam is tightly attached to the car, whereas the game cam isn't. Which makes it look more different that it actually is. (the amount of cockpit 'wobble' is fully adjustable in the game btw)
It's adjustable?
smiley-dance018.gif
 
And softs would be the grippiest compound? There are no super softs or crazy glue softs like in GT?

Now I think about it there are super softs in pCARS but they're obviously not like the GT soft tyre. So his lap might have actually been on super softs. I'll stop digging myself a bigger hole now. :)
 
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Now I think about it there are super softs in pCARS but they're obviously not as the GT soft tyre. So his lap might have actually been on super softs. I'll stop digging myself a bigger hole now. :)
No worries, I just wondered if it was like a Racing Hard in GT where there are a couple of softer compounds that stick like glue, or a more realistic qualifying type of tire. Just judging by the way the car handles the car/tires look very realistic to me.
 
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