I stated this before but sense of speed is relative to seating position and camera angle. Which is adjustable in PCARSForza 5 has a better sense of speed IMHO, but PCARS still takes it
Was that necessary? Redricted me to a p0rn site...http://www.************/AAzuO
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I stated this before but sense of speed is relative to seating position and camera angle. Which is adjustable in PCARS
That lighting is amazing! Watch in HD
Project CARS gameplay with graphics settings on ultra. The video is a race of two laps at Hockenheim circuit with the new Aston Martin Vantage V12 GT3.
Forza 5 has a better sense of speed IMHO, but PCARS still takes it
The lap timer is in real timeMaybe the video is a bit fast forwarded?
What AI Level is that? At least the other AI cars need some work or how/why is it so easy to get 2nd?
I don´t know if it is the helmet cam or something else but this game reminds me still way too much to Shift2 when I see races with other cars. Only hotlapping looks good so far.
The pCARS camera in that video is locked to the car, whereas the F5 one is looser which makes it looks more busy and dramatic (the cam can be loosened up in pCARS too of course).Forza 5 has a better sense of speed IMHO, but PCARS still takes it
Yes, FOV and seating position are adjustable^Fair enough
But the question is, will I be able to adjust my FOV on PCARS?
Forza 5 has a better sense of speed IMHO, but PCARS still takes it
The one in forza is the e-tron.👍Is that the same car??
What about:
rearview monitor?
Door hinche?
whipermount?
Gearindicator?
Shift lights?
Never saw the inside of the real R18 but one of them shpould be right.
Personally I prefer the pCars graphics and fixed camera
Fair enoughThe one in forza is the e-tron.👍
Fan Q&A
Mentions how they're working on the Test Drive franchise
Does anyone have any footage of the new crash damage?
I have a little something, but you have to know that it is in work in progress.
Crash physics and damages have never been really good on Project CARS, but they are still working on it.
That's neat that the team area is actually hittable instead of an invisible barrier.
I dislike this comment. Like, I understand, but coming in to the pits, hitting the speed limiter, stopping in the box and taking off again, hitting the speed limiter on your way past the control line is a fantastic feeling in rFactorYeah, it is cool, but we won't be able to drive in the pit in the final game (the car will be driven by A.I.), mainly because the pits are animated.