The Project CARS Video Thread

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Coming from Gran Turismo, Assetto Corsa sounds blew me away when I played it the first times. But now, after playing and listening to other sims, AC is for sure not so good. I pretty like the Pcars sounds.

Besides, never knew that Forza 5 looks so good, pretty impressed with that F1 footage.
 
...I'm still waiting for the G40 to get it's audio so I can see if that's right
I'm not sure about the state of the sound set for it, but the current engine note is quite nice. It has much less tranmission whine than I hear in videos though. The engine note is a bit like what you hear here (one of the few balanced YouTube recordings I can find).

Edit: I have suggested upping the whine... (when it comes to whine in a sim, I don't want it to be too prominent, as that becomes fatiguing, but a little is nice where the real car has it)
 
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Coming from Gran Turismo, Assetto Corsa sounds blew me away when I played it the first times. But now, after playing and listening to other sims, AC is for sure not so good. I pretty like the Pcars sounds.

Besides, never knew that Forza 5 looks so good, pretty impressed with that F1 footage.
The sound mods on AC are good. The stock sounds have a metallic quality to them that I don't enjoy. Better than GT but not quite simlike IMO. I like some of the PCars sounds I've heard but I understand they are still a work in progress. Have you downloaded any 60fps gameplay from Gamersyde? Forza looks fantastic in a direct download, PCars even moreso. You also get the sound uncompressed like in Youtube videos.
 
I'm not sure about the state of the sound set for it, but the current engine note is quite nice. It has much less tranmission whine than I hear in videos though. The engine note is a bit like what you hear here (one of the few balanced YouTube recordings I can find).
Sitting in the car all you hear is the gearbox whine until you get to 6th, its nearly loud enough to drown out your own voice
 
^ None of the recordings I've heard suggest that it's so loud that it drowns out the other sounds. In all of them I hear the engine and gear shifts at all times. I don't doubt that it's loud though.

Have you had the pleasure of driving or riding shotgun in one IRL?

In any case, I wouldn't want a worst case whine in the game, that would force me to wear a helmet and/or hearing protection :dopey:
 
^ None of the recordings I've heard suggest that it's so loud that it drowns out the other sounds. In all of them I hear the engine and gear shifts at all times. I don't doubt that it's loud though.

Have you had the pleasure of driving or riding shotgun in one IRL?

In any case, I wouldn't want a worst case whine in the game, that would force me to wear a helmet and/or hearing protection :dopey:
Yea I've raced and tested 5 of them, that car is how I found out about PCARS when I found the license announcement for Ginetta
 
Straight cut gears makes things pretty loud, but it depends on the gearbox. The reverse gear on most manual gearboxes are straight cut, so you can hear that infamous whine. In road cars, though, there's a lot of sound dampening material used to reduce as much exterior noise as possible. Take those away and have all of your gears straight cut and yes, it gets pretty loud. The sound of the gearbox in our Porsche racer is very loud, but you can still hear the motor quite clearly. Make no mistake, though, straight cut gears and a stripped car makes for some really loud wining.
 
Yea I've raced and tested 5 of them, that car is how I found out about PCARS when I found the license announcement for Ginetta
Wow! I'm officially envious :D

I love the Ginettas to bits! Looking forward to hearing your impression of the simulated ones. Should've had you over at WMD testing them... Apparently Ginetta supplied very good data, so I hope that is reflected to the best possible degree in the models.

Oh, and with your location being Derby, next you'll tell me you've raced them on my all time favourite track Donington...

@ TheCrazySwede : I've made a request for more whine at WMD. They're pretty busy though, so I don't know there's time for it before release.
 
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The sound mods on AC are good. The stock sounds have a metallic quality to them that I don't enjoy. Better than GT but not quite simlike IMO. I like some of the PCars sounds I've heard but I understand they are still a work in progress. Have you downloaded any 60fps gameplay from Gamersyde? Forza looks fantastic in a direct download, PCars even moreso. You also get the sound uncompressed like in Youtube videos.

Nope just watched one video from pcars. Unfortunately there are not many Pcars videos in 1080p with 60FPS. Just that trailer and some PS4 footage. Was pretty impressed with that lotus in FM5 that was posted here. Have to check out Gamersyde.
 
Nope just watched one video from pcars. Unfortunately there are not many Pcars videos in 1080p with 60FPS. Just that trailer and some PS4 footage. Was pretty impressed with that lotus in FM5 that was posted here. Have to check out Gamersyde.
Can't recommend it enough. Makes Youtube look like a CRT tv.
 
Okay, I don't wish to go into great detail here because 1. I don't feel the need to explain myself further for finding the sounds disappointing, 2. Don't want to bring about a self-inflicted headache and 3. There are games doing a far better job of sound and PCARS doesn't come close as far as engine/exhaust notes go - FM5, FM4, Horizon 1 and 2 etc.

The youtube quality was fine. I had a decent pair of headphones on. Everything sounded satisfactory from the tranny sounds to the tires going on/off kerbs. The engine itself, the rev range just sounded fake. Like it was programmed in increments.

Bad sound destroys the experience, but I suppose some of us can just live with that, as is clearly evident.

Personally, sound for me breaks the experience, so the best physics and visuals ain't worth a penny.

You folks who are praising PCARS' sounds, have you played any of the FM or Horizon games on a really good sound system set up properly?

I remember seeing this promo clip of PCARS titled "sound is everything". I even remember posting that myself in this thread, but someone already had. Now THAT clip had brilliant sounds. The over 2 dozen vides I've seen ranging from 6-8 month old builds to very recent ones, ALL have poor sound. It doesn't even sound next gen. The engine revs sound completely fake between shifts.

Fake..synthesized.. forced.. linear.. simple rev up/down sound with no depth or dynamism. There you go, can't explain it any better, and neither do I wish to.

Those of you who think it's great, well and good. Frankly, after playing the FM and Horizon games, anything less simply does not satisfy.

So I think we can all assume you are a Forza fan boy. This game looks good i can't see anything to complain about the AI looks improved to other racers graphics look great. I have a ps4 and can't afford to get both consoles or build a high tech pc so I will never try out Forza I will get project cars, driveclub and Gran turismo. Not to mention there is a lot of content in project. In Forza i thought Microsoft just added a bunch of dlc since the first game came out and there wasnt much content in it. Yes I'm praising project cars as its not an easy task to make a true driving sim. It looks like a game ill spend hours on. Don't come on here bashing about this racing games better then that one. As people have different opinions. And from what I've seen so far the sound sounds pretty good it may not be good quality on youtube but I'm sure it will be on my ps4 can't wait for November :D
 
Hand animation is ridiculous. These up- and downshift animations would drive me crazy. The developer seems to have absolutely no idea about F1.
Please remember it's still in development and animations are still being refined.
 
We are all excited and full of hope concerning Project Cars, but this section needs a lot less:

Apostles-Creed-5.22.jpg


Cool down guys, i was literally thorn apart daring to say something concerning tracks at launch, and the same happened to any and all critical questions, no matter the topic or reason.

I think there's enough GT/FORZA/DRIVECLUB WHATHEVERELSE fanboys, please do not add to the list project cars fanboys ones >_>

Also most of the questions are due to too many versions video being around and the show off of track "that will come later on" or as DLC. Being helpful and friendly would do much better for the (unreleased) game many of you already love. Remember, not all have it in their hands, and the sheer amount of "beta videos" around is not helping.

Basically for each video there's something nasty spotted and if someone dares say something about it he gets jumped on or gets a "this/car/sound/track/effectwhatever the topic is unfinished, clearly beta will be fixed".

Peace.
 
I'm not sure about the state of the sound set for it, but the current engine note is quite nice. It has much less tranmission whine than I hear in videos though. The engine note is a bit like what you hear here (one of the few balanced YouTube recordings I can find).

Edit: I have suggested upping the whine... (when it comes to whine in a sim, I don't want it to be too prominent, as that becomes fatiguing, but a little is nice where the real car has it)

Yes the Ginetta has loads of whine. I was surprised how audible it was from the stands at Silverstone for the BTCC support races a week ago.
 
We are all excited and full of hope concerning Project Cars, but this section needs a lot less:

Apostles-Creed-5.22.jpg


"i was literally thorn apart".
I have yet to see anyone get literally torn apart for criticizing any game, nevermind PCars. Come to think of it I haven't seen anyone come close to being jumped on for being critical. Some people seem to feel that if their criticisms are addressed that is the same as being jumped on or "literally torn apart". Come on now, bit dramatic ain't it?
Nothing wrong with voicing different opinions or criticisms, but don't be surprised if some will question them.
 
I agree with @azidahaka. Lately this subforum has displayed the same sort of attitude that I've long avoided in the Gran Turismo section: "No one cares about your opinion, I couldn't care less about [thing someone wants in the game], if you don't like it why are you here?"

On this sound subject, few people seem to realize that the stated problem is related to changes in RPM, not the timbre or accuracy of the samples.
 
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