- 1,001
- Germany
- bLoWfIsHrUlEz
- bLoWfIsHrUlEz
that's good to know. I hope it plays through the PS4 browserI'm not able to view the video through Twitch for some reason, but Gameblast has it on their website too now. This one works for me. Skip to around 21:13:00 for the Project CARS Saturday afternoon session (PS4 footage):
http://gameblast.game.co.uk/
i can't see an option to play a video on that link :/I'm not able to view the video through Twitch for some reason, but Gameblast has it on their website too now. This one works for me. Skip to around 21:13:00 for the Project CARS Saturday afternoon session (PS4 footage):
http://gameblast.game.co.uk/
that's good to know. I hope it plays through the PS4 browser
i can't see an option to play a video on that link :/
I'm not defending the tradeoff, yet i do understand the problem. It is not that simple, level all the sounds equally and it will sound better. Every single game uses some kind of acoustic tricks to manage the resources. And no speaker in the world has enough dynamic range to reproduce the sound of dozends of race cars at the same time physically correct.
Me neither. I guess there must be some code/engine limitation. Like you said, others can do it, so I don't know what the problem is, but we (WMD members) never got an exact explanation of why that is.No one is asking to get physically correct sounds for dozends of cars. But imho, pcars has failed when it comes to reproduce a reasonable acoustic racing atmosphere, if more than one car is on the screen. But the competitors can do it. And I wonder about the reaction, when customers and reviewers will notice and realize that the great sounds pcars was advertised with in videos, only applies to the player's car. And not only have the AI cars way less sound quality, but they are also barely noticable during replays.
I am not a friend of this design decision.
Excuse me, but what consoles racer has brilliant car sounds with an up to 45 player grid?! They're all limited to 16 players, no wonder they have more resources available. Get you facts right dude. Oh, ofc in case you missed that, this game will also be released on XB1/PS4 with 1080/60 still beeing the target for BOTH consoles.No one is asking to get physically correct sounds for dozends of cars. But imho, pcars has failed when it comes to reproduce a reasonable acoustic racing atmosphere, if more than one car is on the screen. But the competitors can do it. And I wonder about the reaction, when customers and reviewers will notice and realize that the great sounds pcars was advertised with in videos, only applies to the player's car. And not only have the AI cars way less sound quality, but they are also barely noticable during replays.
I am not a friend of this design decision.
Excuse me, but what consoles racer has brilliant car sounds with an up to 45 player grid?! They're all limited to 16 players, no wonder they have more resources available. Get you facts right dude. Oh, ofc in case you missed that, this game will also be released on XB1/PS4 with 1080/60 still beeing the target for BOTH consoles.
Well, if Im watching the video I made few days ago, I cant say I only hear 1 car... eventually, the ambient sounds were pretty amazing when I was driving ...its only very obvious in replays.
Haha, yes indeed. Was also quite surprised by the pass of the green Merc on the back straight. Gonna luv AI acting natural this plus ANTI- rubberband ftwLol, dat failed divebomb on the Coppice corner before the back straight in Lap 2, really cool.
And another one from Yorkie065, showing the latest AI at 93% difficulty
Looks like there will be plenty of difficulty headroom