The Rolex Sports Car Series /Help Plan Season 2!/

Yeah I think I was there. He was in the GT40 right?

ahhh last weeks alms race i believe, he chose that car for us. oh geez i havent done more than 4 laps in that car for that league -.- im ashamed of myself... i hate it when i make commitments and cant make them/do them to the best of my ability! also i dont like people that leave races early, one thing if you get disconnected or you acually have other things and you say inadvance but when you just quit a race because your bored i cant stand. My first nascar league (well us guys get together and race at daytona for 100 laps almost every friday and saturday) i was 4 laps down, didnt leave, we did cautions i got out of the draft and when the leaders caught me i kept up with them and raced right with them for the remaining 45 laps, that lead for me to race with them as i do now.

moral: dont leave a race because your bored, if you get caught by the leaders, dont wreck them, but do race with them a little it can be fun! i can only imagine how fun these races will be when you have to watch your tires, fuel, the other class and the other people your racing with!
 
Gt class report.

Same as my DP class report so here we go. From slowest to fastest

Audi R8 4.2 Tested @465HP 1280KG Racing softs front and back.
Best lap-1:48.763 4th place
Best Sectors:
Sector 1 29.046 4th place
Sector 2 24.574 4th place
Sector 3 14.869 4th place
Sector 4 16.500 3rd place
Sector 5 22.085 4th place
Theoretical Best Lap-1:47.075 4th place

This car is the only car i had to add engine upgrades to reach the Horsepower requirement. I added the following parts to the car:
ECU Tuning
Sport intake
Racing Air Filter
Sport Exhaust manifold
Then I used the power limiter to bring it down to 565HP.
I believe the power curve is whats killing this car as before the regulations were set the cars were fully modded then limited at the HP and weight regs. that is the wrong way to go. anyway even still if there is not a strict Car spec sheet a lot of people can get away with the regulations. Any way my review of the car in its current state It was nice drive but a slow one. I had the AWD distribution set to 10%front 90% rear to get to feel like a RWD race car. Set the transmission to about 178 and was redlining just before the first turn.

My suggestions:
I don't know where to start. the GT class will always be the hardest to even level the playing field as the street cars have a lot of upgrade options and can't be easily regulation unless we have honest racers that can follow basic guild lines. The best way to level all these cars is to setup a long list of each of the part that allowed to go on each car and then verify the HP and PP after the modification.

So I would say for the R8 the biggest advantage that this car has over the others is the AWD system and the Downforce it has available(10front 40rear). my recommendation is to make all R8's use the torque splitter stay at 10%90% and there is a way to check in replays I'll get to that later. Now for the downforce we can lower the rear to 25 lowest which is still higher then the Viper and Vette(20). This car is already slow so making those changes will make it slower but with that in mind we can bump up the power for the car to 495HP with a Engine stage 1 added I believe. so the spec sheet would looks like this:

Audi R8 495HP 1280KG
Allowed upgrades:
Rear Wing type A (downforce set to 25 rear)
All weight reduction mods
ECU Tuning Engine Stage 1(use limiter to keep HP at 495HP
Sport Intake
Racing Air Filter
Sports Exhaust Manifold
Race Transmission
Semi-Race Clutch
Semi-Race Flywheel
Race LSD
AWD Torque Distribution(Set at 10/90)
Race Suspension.
The only thing allowed to be customized is the Race transmission Rear LSD settings and Suspension.

Now for the 3rd slowest car.

Ferrari 458 Tested @455HP 1280KG racing softs front and back
Best lap-1:46.913 3rd place
Best Sectors:
Sector 1 28.937 3rd place
Sector 2 24.505 3rd place
Sector 3 14.778 3rd place
Sector 4 16.332 1st place
Sector 5 21.969 3rd place
Theoretical Best Lap- 1:46.521 3rd place

Ok this car was ridiculously fast before when all the cars were at 475HP and 1280Kg this car had the best powerband and best downforce (other then the Audi 10/40) so It would easily break away from the pack. so because of its performance it had to get a big nerf. it got a HUGE cut in the power department which all it did to the 458 is give it a much flatter powercurve.

Now a lot of drive don't realize what reducing the power does in GT. It take the base of the power and cuts a line right thru at the specified HP rating you want the car at. So a 458 with a stock HP of 578HP its going to need a large cut to bring it down to the regulations. Now you think "well yeah that slows down the car right"? No it really makes the car a heck of a lot better in a competitive base environment. with a flat powercurve cars become much more predictable and easier to mange. And the GTR R35 has shown us that the easier the car is to drive the faster the laps times are. This doesn't mean all cars that are easy to drive are fast. It means a already fast car that is easier to drive will be faster in the majorities hands. Now how can we get this beast of a car to race in the GT class with out it overpowering the competition?

My Suggestions:
We need a spec sheet for this car that the drivers need to follow just like the Audi R8.
So what we need to Identify what makes the 458 so fast?

1: its long and flat powerband. not only does it make a car easier to drive it allows almost continuous power to be directed at the wheels, as other cars need to build up RPM to get in their powerbands sweet spot.
so suggestion number 1 DO NOT ADD ANYTHING TO THE 458 THAT WILL INCREASE ITS HP.
The HP can be left at 470HP-480HP(testing is needed)

2:The downforce is the highest only the Audi can rival it(10 front 40 rear). I have two ideas one could make regulating these cars easier or harder depending how you look at it. First Idea much like the Audi bring the Downforce to the minimum 25 points at the rear.

My other Idea was the switch out the Vette and the Viper to ACR which has 10 front and 40 rear downforce and bring the ether the (Ford GT/Merc SLS) instead of the Vette or you can have the RM Car with 10 front and 40 rear downforce.

The latter may bring more problems as I would need to test out the new cars and get them to perform at the same level as the others.

but lets move on.

3:Ballast. Your thinking how is this a issue we need to add ballast to all the cars. Well here is a secret i'm going to let all you guy in on. Adding weight to the front of a Car in GT makes it faster. This is a glitch that comes with GT. This glitch work with the others cars but its not a beneficial as it is with the 458. the 458 has a weight distribution of 44%front and 56%(I think) by adding ballast a lot of people will want to bring the balance as close to 50/50 as possible. So not only are you making the car easier to drive by having it perfectly balanced you making it even faster with this invisible glitch that's attached to the game.
If you don't believe i ask you to go to Speed test and run the 458 with the reduced weight with the ballast at the 0 position. then run it again with the ballast at the front position and compare the times and speeds. If you find something different please let me know.

So this where is my spec sheet comes in.

Ferrari 458 470-480HP(undecided) 1280KG(ballast @0 position)
All weight staged allowed but not perfered
NO ENGINE MODS AT ALL Use the power limit to bring the HP down.
Then the standard race equipment:
Race trans
LSD
Suspension Etc...

I promise the next two cars will have the least changes if the top 2 spec sheets are used.

2nd place is the

Dodge Viper SRT-10 06' P Tested @510HP 1280KG racing softs front and back
Best lap-1:46.5322nd place
Best Sectors:
Sector 1 28.815 2nd place
Sector 2 24.256 2nd place
Sector 3 14.654 2nd place
Sector 4 16.547 3rd place
Sector 5 21.853 2nd place
Theoretical Best Lap-1:46.125 2nd place

My favorite car of the bunch and it was only of the most enjoyable as well. this thing flies around corners with ease and can haul 🤬 on the straights.

My suggestion:
very few this car seems perfect where its at. With510HP its slow compared to what the ZO6 can do with 500HP so I don't recommend do anything to.

I didn't add anything to this cars motor i did an oil change and made sure it was fully broken-in where I was able to reach 510HP on only the stock motor.
I did add the Extras like the Transmission suspension etc. Remember i left everything on the default settings for ALL of my test so tuning does not add any inaccuracies.
Spec sheet

Viper SRT10 06' 510HP 1280KG
All aero parts
Weight reduces to 1280(ballast@0 Postion)
No engine mods use the limiter to bring it down to 510HP
race transmission
semi-race clutch/flywheel
LSD
Race Suspension

Here is first place the mighty ZO6

Chevrolet Corvette ZO6 Tested @500HP 1280KG Racing softs front and back
Best lap-1:44.7561st place
Best Sectors:
Sector 1 28.496 1st place
Sector 2 24.138 1st place
Sector 3 14.454 1st place
Sector 4 16.381 2nd place
Sector 5 21.257 1st place
Theoretical Best Lap-1:44.726 1st place

This car is insanely fast but there is one problem I had to test this car twice. my first time testing this car I was half asleep so the best lap time was around 1:47's. So I told myself I would retest it. so I didn't make any changes everything was default just like before. So the lap times I posted above kind of shock me a bit. this car seem really fast for its specs.

My ideas why its so fast:
1: I test every car at Daytona and this was the last one, So braking point and lines only needed to be adjusted a little during the free run before the 6lap race.
2: This car is very easy to drive on stock settings with could have aided me to get these fast lap times.
3: Could be the overall design of the car who knows


This is all I have time to write right this second I will continue in the morning.

I'm posting this now because I don't have the text backed up (facepalms)
 
adeadsnipermatt
Gt class report.

Same as my DP class report so here we go. From slowest to fastest

Audi R8 4.2 Tested @465HP 1280KG Racing softs front and back.
Best lap-1:48.763 4th place
Best Sectors:
Sector 1 29.046 4th place
Sector 2 24.574 4th place
Sector 3 14.869 4th place
Sector 4 16.500 3rd place
Sector 5 22.085 4th place
Theoretical Best Lap-1:47.075 4th place

This car is the only car i had to add engine upgrades to reach the Horsepower requirement. I added the following parts to the car:
ECU Tuning
Sport intake
Racing Air Filter
Sport Exhaust manifold
Then I used the power limiter to bring it down to 565HP.
I believe the power curve is whats killing this car as before the regulations were set the cars were fully modded then limited at the HP and weight regs. that is the wrong way to go. anyway even still if there is not a strict Car spec sheet a lot of people can get away with the regulations. Any way my review of the car in its current state It was nice drive but a slow one. I had the AWD distribution set to 10%front 90% rear to get to feel like a RWD race car. Set the transmission to about 178 and was redlining just before the first turn.

My suggestions:
I don't know where to start. the GT class will always be the hardest to even level the playing field as the street cars have a lot of upgrade options and can't be easily regulation unless we have honest racers that can follow basic guild lines. The best way to level all these cars is to setup a long list of each of the part that allowed to go on each car and then verify the HP and PP after the modification.

So I would say for the R8 the biggest advantage that this car has over the others is the AWD system and the Downforce it has available(10front 40rear). my recommendation is to make all R8's use the torque splitter stay at 10%90% and there is a way to check in replays I'll get to that later. Now for the downforce we can lower the rear to 25 lowest which is still higher then the Viper and Vette(20). This car is already slow so making those changes will make it slower but with that in mind we can bump up the power for the car to 495HP with a Engine stage 1 added I believe. so the spec sheet would looks like this:

Audi R8 495HP 1280KG
Allowed upgrades:
Rear Wing type A (downforce set to 25 rear)
All weight reduction mods
ECU Tuning Engine Stage 1(use limiter to keep HP at 495HP
Sport Intake
Racing Air Filter
Sports Exhaust Manifold
Race Transmission
Semi-Race Clutch
Semi-Race Flywheel
Race LSD
AWD Torque Distribution(Set at 10/90)
Race Suspension.
The only thing allowed to be customized is the Race transmission Rear LSD settings and Suspension.

Now for the 3rd slowest car.

Ferrari 458 Tested @455HP 1280KG racing softs front and back
Best lap-1:46.913 3rd place
Best Sectors:
Sector 1 28.937 3rd place
Sector 2 24.505 3rd place
Sector 3 14.778 3rd place
Sector 4 16.332 1st place
Sector 5 21.969 3rd place
Theoretical Best Lap- 1:46.521 3rd place

Ok this car was ridiculously fast before when all the cars were at 475HP and 1280Kg this car had the best powerband and best downforce (other then the Audi 10/40) so It would easily break away from the pack. so because of its performance it had to get a big nerf. it got a HUGE cut in the power department which all it did to the 458 is give it a much flatter powercurve.

Now a lot of drive don't realize what reducing the power does in GT. It take the base of the power and cuts a line right thru at the specified HP rating you want the car at. So a 458 with a stock HP of 578HP its going to need a large cut to bring it down to the regulations. Now you think "well yeah that slows down the car right"? No it really makes the car a heck of a lot better in a competitive base environment. with a flat powercurve cars become much more predictable and easier to mange. And the GTR R35 has shown us that the easier the car is to drive the faster the laps times are. This doesn't mean all cars that are easy to drive are fast. It means a already fast car that is easier to drive will be faster in the majorities hands. Now how can we get this beast of a car to race in the GT class with out it overpowering the competition?

My Suggestions:
We need a spec sheet for this car that the drivers need to follow just like the Audi R8.
So what we need to Identify what makes the 458 so fast?

1: its long and flat powerband. not only does it make a car easier to drive it allows almost continuous power to be directed at the wheels, as other cars need to build up RPM to get in their powerbands sweet spot.
so suggestion number 1 DO NOT ADD ANYTHING TO THE 458 THAT WILL INCREASE ITS HP.
The HP can be left at 470HP-480HP(testing is needed)

2:The downforce is the highest only the Audi can rival it(10 front 40 rear). I have two ideas one could make regulating these cars easier or harder depending how you look at it. First Idea much like the Audi bring the Downforce to the minimum 25 points at the rear.

My other Idea was the switch out the Vette and the Viper to ACR which has 10 front and 40 rear downforce and bring the ether the (Ford GT/Merc SLS) instead of the Vette or you can have the RM Car with 10 front and 40 rear downforce.

The latter may bring more problems as I would need to test out the new cars and get them to perform at the same level as the others.

but lets move on.

3:Ballast. Your thinking how is this a issue we need to add ballast to all the cars. Well here is a secret i'm going to let all you guy in on. Adding weight to the front of a Car in GT makes it faster. This is a glitch that comes with GT. This glitch work with the others cars but its not a beneficial as it is with the 458. the 458 has a weight distribution of 44%front and 56%(I think) by adding ballast a lot of people will want to bring the balance as close to 50/50 as possible. So not only are you making the car easier to drive by having it perfectly balanced you making it even faster with this invisible glitch that's attached to the game.
If you don't believe i ask you to go to Speed test and run the 458 with the reduced weight with the ballast at the 0 position. then run it again with the ballast at the front position and compare the times and speeds. If you find something different please let me know.

So this where is my spec sheet comes in.

Ferrari 458 470-480HP(undecided) 1280KG(ballast @0 position)
All weight staged allowed but not perfered
NO ENGINE MODS AT ALL Use the power limit to bring the HP down.
Then the standard race equipment:
Race trans
LSD
Suspension Etc...

I promise the next two cars will have the least changes if the top 2 spec sheets are used.

2nd place is the

Dodge Viper SRT-10 06' P Tested @510HP 1280KG racing softs front and back
Best lap-1:46.5322nd place
Best Sectors:
Sector 1 28.815 2nd place
Sector 2 24.256 2nd place
Sector 3 14.654 2nd place
Sector 4 16.547 3rd place
Sector 5 21.853 2nd place
Theoretical Best Lap-1:46.125 2nd place

My favorite car of the bunch and it was only of the most enjoyable as well. this thing flies around corners with ease and can haul 🤬 on the straights.

My suggestion:
very few this car seems perfect where its at. With510HP its slow compared to what the ZO6 can do with 500HP so I don't recommend do anything to.

I didn't add anything to this cars motor i did an oil change and made sure it was fully broken-in where I was able to reach 510HP on only the stock motor.
I did add the Extras like the Transmission suspension etc. Remember i left everything on the default settings for ALL of my test so tuning does not add any inaccuracies.
Spec sheet

Viper SRT10 06' 510HP 1280KG
All aero parts
Weight reduces to 1280(ballast@0 Postion)
No engine mods use the limiter to bring it down to 510HP
race transmission
semi-race clutch/flywheel
LSD
Race Suspension

Here is first place the mighty ZO6

Chevrolet Corvette ZO6 Tested @500HP 1280KG Racing softs front and back
Best lap-1:44.7561st place
Best Sectors:
Sector 1 28.496 1st place
Sector 2 24.138 1st place
Sector 3 14.454 1st place
Sector 4 16.381 2nd place
Sector 5 21.257 1st place
Theoretical Best Lap-1:44.726 1st place

This car is insanely fast but there is one problem I had to test this car twice. my first time testing this car I was half asleep so the best lap time was around 1:47's. So I told myself I would retest it. so I didn't make any changes everything was default just like before. So the lap times I posted above kind of shock me a bit. this car seem really fast for its specs.

My ideas why its so fast:
1: I test every car at Daytona and this was the last one, So braking point and lines only needed to be adjusted a little during the free run before the 6lap race.
2: This car is very easy to drive on stock settings with could have aided me to get these fast lap times.
3: Could be the overall design of the car who knows

This is all I have time to write right this second I will continue in the morning.

I'm posting this now because I don't have the text backed up (facepalms)

That's interesting that there's a glitch with balace at +50, I tested all my cars at that and I was wondering why I was so much quicker-now I know. Also i find it ironic that your list is the exact opposite of my speed list here's mine without the times:

Audi r8 4.2

Ferrari 458 Italia

Corvette z06

Dodge viper

I know driving style has some to do with it, but my times were almost dead even and that was at full push. I'm going to have to try your way of testing instead of doing laps going for a certain time zone, and playing with hp to get it there. Also with the Audi, I'm not sure about what you said about the power curve, wouldn't adding engine upgrades and tuning the engine down solve that problem? Example: the 458 stock is five hundred some horsepower, when you tune it down the curve becomes more and more of a steep pleatau. If what I got from your analysis the "pleatau" is what makes the car easier to drive and more predictable. I know that won't work for all the cars, but I do believe it will solve some of the Audi's problems.

Also this may relate to the driving styles again, but I raced with pepsimaxcrew at laguna seca in a viper with him in the z06. I had practiced in the 458 and he in the corvette. I was quicker in both cars with minimal tuning, he hadn't gotten the corvette figured out at all. But what's interesting is that my best times in the two cars were about a tenth apart (I don't recall exact) and his was very close.

I think we should test some together because clearly one of us is off (the 458 is at 460hp so that may throw your numbers off a little) I'm free tomorrow, I have a few small commitments but I know your busy during the week so if we can fit it in great, if not oh well I'm open after 4pm est. let me know if you can
 
On my testing of the GT cars I found that these were doing the following best lap times.

1st - Corvette Z06 - 1:44.211
2nd - Viper SRT10 - 1:45.715
3rd - Audi R8 4.2 - 1:46.143
4th - 458 Italia - 1:47.201

The Italia has the potential to jump into that 3rd or 2nd place slot, because it has the potential to reach the low 46's/high 45's on a good lap. Now since there are two I've done extensive testing on, I'll give you the specs I have for them. Firstly is the Audi R8 4.2:

Weight Reduction stage 3/Window Weight Reduction/Carbon Bonnet.
Rigidity Improvement.
Engine Tuning stage 3.
Sports intake Manifold and Sports Exhaust.
High RPM Turbo Kit.
Fully Tuneable Transmission and Suspension Kits.
Twin Plate Clutch and Semi-racing Flywheel.
Fully Custom LSD.
Torque Distribution Centre Differential.
Carbon Propeller Shaft.

16 kg ballast sitting at +50, giving a 43/57 weight distribution of the 1280kg.
Power limited to 72.9%, with Front/Rear torque Distribution at 20/80.
Front Downforce is 10, Rear Downforce is 40.
Max Power: 465bhp @ 5800 rpm
Max Torque: 60.2kgfm @ 5600 rpm.

Notes:
The Audi R8 in this setup retains an even level of max power up until the rev limit. The torque sits around the 58kgfm range between roughly 4000 and 6000 rpm, but takes a rather nasty curving dip thereafter.


Next is the Dodge Viper SRT10:

Weight Reduction stage 3/Window Weight Reduction/Carbon Bonnet.
Rigidity Improvement.
Engine Tuning stage 1.
Sports intake Manifold
Sports Exhaust Manifold and Titanium Exhaust.
Racing Air Filter.
Fully Tuneable Transmission and Suspension Kits.
Twin Plate Clutch and Semi-racing Flywheel.
Fully Custom LSD.
Carbon Propeller Shaft.

12 kg ballast sitting at -50, giving a 49/51 weight distribution of the 1280kg.
Power limited to 76.4%
Front Downforce is 0, Rear Downforce is 20.
Max Power: 510bhp @ 4300 rpm
Max Torque: 89.4kgfm @ 4100 rpm.

Notes:
There is a slight dip in power as you near the rev limit, and the torque chart shows a linear decline in torque as the power reaches 510bhp, as opposed to the declining curve of the R8.


My notion in tuning these cars was to find a way to retain as much of the torque as possible without adding too much power to the car. I found that the manifolds do a fantastic job of this, and to a degree do does adding a mid range turbo. The problem is that with the downforce settings of the R8 and the Italia is that since the torque drops the way it does, the acceleration in the higher gears and higher speeds is being compromised somewhat. I don't propose a fixed downforce limit on those cars at all, since they'll most likely play a huge part at tracks that favour cornering over top speed. I will say, though, that it is vital that we set up tests at pure high speed tracks like High Speed Ring and then at purely short technical tracks such as Monaco. You may have noticed, but I've specifically named courses that weren't on the list.
 
StormPacer
My notion in tuning these cars was to find a way to retain as much of the torque as possible without adding too much power to the car. I found that the manifolds do a fantastic job of this, and to a degree do does adding a mid range turbo. The problem is that with the downforce settings of the R8 and the Italia is that since the torque drops the way it does, the acceleration in the higher gears and higher speeds is being compromised somewhat. I don't propose a fixed downforce limit on those cars at all, since they'll most likely play a huge part at tracks that favour cornering over top speed. I will say, though, that it is vital that we set up tests at pure high speed tracks like High Speed Ring and then at purely short technical tracks such as Monaco. You may have noticed, but I've specifically named courses that weren't on the list.

Having more torque does not make a car faster in GT. in real life yes but in this game the power is HP and more you have the faster the car goes.

I very simple test is to have a car with not power limiter then have a car with a lot of added mods then use the power limiter to bring the HP to the same rating as the other car. The car with the flatter curve will accelerate at much much more consistent rate as the other car is building up to its peak power. I'll post a video of this example soon.

Here is the video.
http://www.youtube.com/watch?v=AV0cYZ3lyis
 
Last edited:
hey mat would you be willing to video tape the races and put them on youtube for us so everyone can see how good of a series this is
 
james6653
hey mat would you be willing to video tape the races and put them on youtube for us so everyone can see how good of a series this is

Easy on the good series, our last go at it was less than stellar. If he could record them, that'd be great, if not no biggie hey I could really. He doesn't have a capture card so the quality is going to be a little iffy but I could do the same. Anyone with a hd tv and a decent digital camera really could do it
 
@stormpacer: you have to keep in mind this is a series where we are trying to get the cars on a level playing feel. If the R8 and 458 have an advantage in the corners we need to minimize on that. I also every track we are running besides Nurb GP is a high speed track. The R8/458 will be struggling this while season if they don't have enough power to keep up with the vette and viper.

I see what your saying by having difference car with different characteristics. It going to be difficult to let the car have max downforce and have enough power to keep up with the Vette but with that in mind the 458 will never win with GT5's draft physics. All a 458 driver needs to do is stay in the draft of ZO6 only to take the lead coming into the corner then the ZO6 will blow by him every time on the Straights making for some very frustrating racing for the 458/R8 driver.

With the downforce at 25 points at the rear it's still more then the viper but obviously we won't let them have as much power as the American cars.
 
Having more torque does not make a car faster in GT. in real life yes but in this game the power is HP and more you have the faster the car goes.

I very simple test is to have a car with not power limiter then have a car with a lot of added mods then use the power limiter to bring the HP to the same rating as the other car. The car with the flatter curve will accelerate at much much more consistent rate as the other car is building up to its peak power. I'll post a video of this example soon.

Here is the video.
http://www.youtube.com/watch?v=AV0cYZ3lyis

Well I've been under the impression, and I read somewhere actually, that torque and power go somewhat hand in hand. Given that torque is the amount of force applied to a rotating object, and power uses torque and rotational speed in its calculation, it makes sense to be aware of the torque curve. What happens when you have two cars with differing torque bands are tuned down to a given bhp? What will you look at then? This is when torque plays a major part in the process, as the one that is able to maintain a decent level of torque throughout that should theoretically have the advantage.

See, if you're keeping the power at 470bhp between 7000 rpm and say, the 10,000rpm rev limit, then as RPM rises the torque has to decline as a compromise for maintaining the power at that level. Factoring each car's mechanical specs and how its torque curve responded to its power prior to the tune down, as well as the aerodynamic differences and even the transmission settings of the cars being examined, that new torque curve as a result of cutting the power plays a big part in the acceleration, especially at high speed, where air resistance also plays a massive part.
 
StormPacer
Well I've been under the impression, and I read somewhere actually, that torque and power go somewhat hand in hand. Given that torque is the amount of force applied to a rotating object, and power uses torque and rotational speed in its calculation, it makes sense to be aware of the torque curve. What happens when you have two cars with differing torque bands are tuned down to a given bhp? What will you look at then? This is when torque plays a major part in the process, as the one that is able to maintain a decent level of torque throughout that should theoretically have the advantage.

See, if you're keeping the power at 470bhp between 7000 rpm and say, the 10,000rpm rev limit, then as RPM rises the torque has to decline as a compromise for maintaining the power at that level. Factoring each car's mechanical specs and how its torque curve responded to its power prior to the tune down, as well as the aerodynamic differences and even the transmission settings of the cars being examined, that new torque curve as a result of cutting the power plays a big part in the acceleration, especially at high speed, where air resistance also plays a massive part.


Yes in real life all the is 100% accurate but I believe you don't fully understand how GT cuts the power in the game. When you focus in the torque in the graphic in the tuning screen you will see that there is a decline in torque yes but HP is the force which keeps a car moving at high speed. Why do you think F1 motors only produce 300lbs of torque and 900HP? Why don't they use low RPM high torque motors like muscle cars if torque is the key factor to make a car go fast?

Torque is great for low RPM's yes it's nice it helps you jump out of corners, accelerate etc. But also can make a car harder to drive if there are larger gobs of torque before you get into the HP powerband it makes the car unpredictable when accelerating out of corners.

GT doesn't factor the torque the same way it does in real IMO. So when you limit the power in GT is will make a nice and flat HP power curve and and the torque will decrease at stead rate as well.

The biggest thing I want to state is that I want to use the LEAST amount of power limiter on the cars. As it can create problems balancing them I rather give the R8 more peak power then less top HP and more power limiter.

Only way I can see we can have a fair use of power limiter in GT is have all the GT cars tune to the same HP at the 458 then detune each of them to where they are competitive of each other so no one car has a longer powerband over the other.
 
I'm at a lack of words of how to describe GT works... I want the GT class to be as balance as possible but won't work if everything is not full understood how the game processes it's car physics specification etc... If we could have a test lobby I could better explain what I'm talking about.
 
adeadsnipermatt
I'm at a lack of words of how to describe GT works... I want the GT class to be as balance as possible but won't work if everything is not full understood how the game processes it's car physics specification etc... If we could have a test lobby I could better explain what I'm talking about.

I'll be on at 5:30 ish im ready to figure some of this stuff out
 
Back