The Sound Update Thread (The Return)

  • Thread starter TayeezSA
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A lot. I give high praise to driveclub for always getting the note correct, but overall the sounds are way too synthy.

Project CARS has some accurate samples, but half of them sound terrible and share samples. The samples all may sound nicer than the average GT car, but that means nothing when they belong nowhere near the cars they've been dumped on. The inconsistency is almost as bad as GT.

My favourite game for audio currently is Dirt Rally. It's better than both by far.

@Speedster911 those last two vids are PCARS.

WOW! You must have some very different ears to me & most other people. Haven't bought DiRT Rally yet, but am planning too, that does sound good in videos. I can't believe anyone seriously thinks that any GT6 or GT Sport sounds are good, let alone acceptable given the competition.

:lol:
 
VBR
WOW! You must have some very different ears to me & most other people. Haven't bought DiRT Rally yet, but am planning too, that does sound good in videos. I can't believe anyone seriously thinks that any GT6 or GT Sport sounds are good, let alone acceptable given the competition.

:lol:
It's as baffling to me as wanting standard cars in GT Sport, especially now that we've seen the gameplay and that Kaz decided to scrap the premiums for this game and start over. The only difference I can hear so far between GT6 and GT Sport is that there are slightly better engine sounds on some cars but they still have that same synthetic drone to them and lack all the character, quality and depth that comes with a real engine. I didn't hear any transmission whine at all and certainly nothing like a real race car.

It's still early, the game is not released and perhaps they are putting the final touches on the whole AES thing and will reveal it later on. That's my hope at least. As it is the sounds are disappointing after years and years of hearing Kaz apologize for the sounds in GT and promising to work on it.
 
VBR
WOW! You must have some very different ears to me & most other people. Haven't bought DiRT Rally yet, but am planning too, that does sound good in videos. I can't believe anyone seriously thinks that any GT6 or GT Sport sounds are good, let alone acceptable given the competition.

:lol:
My ears are not that different. Those are valid criticisms of both games.

Also, where did I praise GT sounds on the same level as other games?

Add Forza, AC and Raceroom to the great audio list too 👍
 
@Speedster911 those last two vids are PCARS.

I wish you would realize that the last 2 videos are not GT...

Hey good looking out! I don't play much CARS. Didn't realize someone posted them with the wrong video title. The music sounds like typical GT-standard music in the last two though.

From the sounds of that first 30+ min video, it looks like more of the same. Unless they make last minute changes. I think it is high-time a console developer stepped up and gave T10 a run for their money. Who's it going to be? *megaphone announcement*
 
I think it is high-time a console developer stepped up and gave T10 a run for their money. Who's it going to be? *megaphone announcement*
Dirt Rally has kinda done that already lol.

It really isn't more of the same, it is a substantial improvement. Not only in the sense of considerably more acceptable sound being present in the game, but also the fact the majority of cars in this beta sounded acceptable, which means the improvements are consistent across the car list seemingly.

Managing expectations is important remembering the game they have just come from.
 
You don't even have to see the video, just hear the sound and you'll instantly know it's not Gran Turismo:lol:
Whilst its accuracy is better, I would argue that sounds more like a recording and more unclear than sounds in GTS. Even GT6.

GT clarity plus AC accuracy = solution? :lol:
 
What intrigues me is that PD have AES working on PS4 more or less exactly as it was in GT6, on PS3. But the CPU architectures are very different, so the porting is quite in depth to the point that you'd think they'd make changes to it as they did so. Unless they've done a naive, brute force port (unoptimised) and therefore no need to make changes to it if it just works. The same could be said of the shadows and some of the full screen effects, for instance.
 
Whilst its accuracy is better, I would argue that sounds more like a recording and more unclear than sounds in GTS. Even GT6.

GT clarity plus AC accuracy = solution? :lol:
We're not listening to the same thing then:lol:
 
What intrigues me is that PD have AES working on PS4 more or less exactly as it was in GT6, on PS3. But the CPU architectures are very different, so the porting is quite in depth to the point that you'd think they'd make changes to it as they did so. Unless they've done a naive, brute force port (unoptimised) and therefore no need to make changes to it if it just works. The same could be said of the shadows and some of the full screen effects, for instance.

Given when AES was introduced to GT6 isn't it highly likely it was done with PS4 very much in mind?
 
AC lacks clarity. It's the only reason it's behind Dirt Rally and Raceroom because it's general accuracy is fantastic.
Every game lacks something. AC sounds are hit and miss overall. Some are fantastic some are just average. In terms of all the sims available at the moment, IMO, GT is still in last place in the sound department and quite a ways back at that. Like I said, I hope it's addressed before launch. If they can fix the physics issues from 6 (ride height, camber, aero etc.) the physics are good enough. No worries on the graphics front. Get the sound up to par and it's an out of the park home run. And for God's sake, fix the damn tire noise!:ouch::mad::mad:
 
Sounds clear as a whistle to me.
Just rewatched the vid, and yeah it is. I think the tutbo sound threw me first time round, it isn't the best.

Having heard other AC samples regardless I still think they sound in general like video recordings rather than being there.

@Johnnypenso please don't think I am attempting to hate on AC. I am very much looking forward to its console release and will be immediately buying it.
 
Yes, developers have barely scratched the surface. Graphics have evolved way too much than sound. However, kudos to all those who have set industry benchmarks.
 
Just rewatched the vid, and yeah it is. I think the tutbo sound threw me first time round, it isn't the best.

Having heard other AC samples regardless I still think they sound in general like video recordings rather than being there.

@Johnnypenso please don't think I am attempting to hate on AC. I am very much looking forward to its console release and will be immediately buying it.
Don't worry, I don't think you're hating on AC. But I also don't want anyone to think I'm hating on GT because I'm not. I want this game to hit all the high notes as much as anyone else. AC still has a long way to go in most of their cars to sound "realistic" as well, but even if the samples sound like video recordings sometimes and they do, it's the overall sound experience I'm talking about. When you drive in AC you hear the cockpit squeak, you hear the chassis, you hear the BOV's, you hear the turbo's spool up, you hear different transmission whines in the different cars or none at all in a modern street car. You get some real usable feedback from the tires as they change in pitch and intensity depending on you slip angle or level of wheelspin. A street car is muted like street cars are, modern race cars are more refined and not quite as loud, older race cars are louder and have some real character. I loaded up the Lotus 49 at Monza for a friend of mine a few nights ago and after getting him set up in hotlap mode he revs up the engine and the first words out of his mouth were, "holy 🤬, that's :censored:ing incredible!" He couldn't drive for beans but he loved the sound. I don't get that in GT and I want it!

When I compare sounds between games that's what I'm talking about, not just the character of the engine note which is what it seems GT diehards focus on. Played through a mid-range sound system like mine, an overall good sound package adds an incredible amount to the immersion. Playing on a 60" screen with a driving rig and good sound system I want to feel like I'm immersed in a racing experience not in a video game which is how GT feels to me. They are on the cusp of it if they could just jump this one hurdle!
 
Given when AES was introduced to GT6 isn't it highly likely it was done with PS4 very much in mind?
Well obviously the technique was designed to be expandable going forwards.

But I don't see how that impacts the fact that the instruction set, multithreading scheduling and apportion of parallel computing power is entirely different between the two hardware schemes.

AES as delivered on PS3 is clearly configured to work within the performance constraints of the hardware; why copy that wholesale to PS4?
 
If the man on top have a taste for sterile, clinical, fake sound then no amount of specialists will help the cause.

Another problem might be Kaz trying to "preserve the Gran Turismo feel".

I can't believe literately everyone can make the cars sounds from decent to excellent, from small to medium to big studios but PD is stuck with basically GT4 sounds but slightly evolved.

Also while everyone is adding additional effects PD have ZERO. No gear changes sounds, no exhaust pops, no mechanical noises - just a barely acceptable engine sound.
 
Can we just accept that some people don't have the same expectation for sounds? I'd prefer they sound a lot like the real life cars but at the same time, I don't feel the need to borderline put someone down for not feeling the same way.
 
From what I've heard of the sounds it's much the same as GT5/6, maybe they have done a better job of the sample recordings but they are still using that same sound engine, the same noises are coming out of it, that overly synthetic clean sound that everyone hates.

Dirt Rally have done the most consistent awesome job of sounds lately, every car is orgasmic, even when they used the wrong car sounds (Lancia Delta sounds like a Metro 6R4) because they didn't have the car available to record.
 
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