The Sound Update Thread (The Return)

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I struggle to understand how need for speed underground 2 had the car sounds spot on and from then on all there other NFS games had awesome engine sounds.

surely if PD can master one engine sound at a time they can re use it for most of the cars that share the same motors.

the RB26dett sound should be spot on considering the amount of skylines in every gran turismo game.

the Honda EK9 civic has been in every single gran turismo so there's another motor sound that should be spot on.

the list could go on as these are common cars that are not very hard to get a hold of for recording.
 
My biggest gripe is the obtrusive tyre screeching that's present in the footage from the event. The actual sound is as artificial as ever, and now more present in the mix compared with race tyres in GT6. I can live with mediocre visuals and insipid engine noises – I won't tolerate abrasive, digital sounding screeching around every bend. Here's hoping this is placeholder.
 


im not sure if they had pulled out everything on the media release, if they are, then i am really not impressed.


Not sure that's a fair comparison as Its not even the same car in both videos AND the real ones don't even have the same sound:



 
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Here is another take on the sound from the auto journalists at Evo magazine:

"Finally, after a multitude of disappointments, Gran Turismo appears to have sorted its audio out. It might peg itself as the ‘real driving simulator’, but having a Le Mans car that sounds like a hairdryer doesn’t really do justice to that title.

While playing the preview we made sure to drive cars that we’d actually driven in real life. The Golf GTI was close to the real thing, but the GT-R was absolutely bang on. Gone is that strange flat drone that Gran Turismo used to love so much, instead the GT-R’s twin-turbo V6 actually sounded like the real thing."


http://www.evo.co.uk/news/17760/gran-turismo-sport-preview-the-most-exciting-racing-game-of-2016
 
You said you couldn't believe anyone would think gt sounds good, especially given the competition. I thought that was directed at me.

I did, & it was. However, where did I say that you were praising "GT sounds on the same level as other games"?
 
That Bugatti sounds actually really good.
Hoping that's just the beginning :)

Just saw the first few mins up until the Z06 on Brands.. is this some kind of sick joke? Irrespective of the tech or approach they are using this time around, that car sounds like typical GT5/6 sounds with no depth, changes in pitch or tone. Completely fake and robotic. Sorry, this is very disappointing to know. I hope they sort it all out before release. Sigh...

Well, maybe when its time to release GT7, they'll start to make advances in sound.

Here is another take on the sound from the auto journalists at Evo magazine:

"Finally, after a multitude of disappointments, Gran Turismo appears to have sorted its audio out. It might peg itself as the ‘real driving simulator’, but having a Le Mans car that sounds like a hairdryer doesn’t really do justice to that title.

While playing the preview we made sure to drive cars that we’d actually driven in real life. The Golf GTI was close to the real thing, but the GT-R was absolutely bang on. Gone is that strange flat drone that Gran Turismo used to love so much, instead the GT-R’s twin-turbo V6 actually sounded like the real thing."


http://www.evo.co.uk/news/17760/gran-turismo-sport-preview-the-most-exciting-racing-game-of-2016

It would absolutely make my day to see this happening with every car when GTP hits shelves. So far, vids have been sorely disappointing. They are using the same truck-height bumper cam from previous GT games that has little sense of speed. Those repetitive tire wear sounds....
 
Just saw the first few mins up until the Z06 on Brands.. is this some kind of sick joke? Irrespective of the tech or approach they are using this time around, that car sounds like typical GT5/6 sounds with no depth, changes in pitch or tone. Completely fake and robotic. Sorry, this is very disappointing to know. I hope they sort it all out before release.
Accuracy > detail. Let's focus on that first.
 
backfire? i havent seen/heard any..... so can we speculate they are doing something with it? as it was pretty poor on GT4/5/6
 
Not sure that's a fair comparison as Its not even the same car in both videos AND the real ones don't even have the same sound:

www.youtube.com/watch?v=NQEjVDJW_Ag

www.youtube.com/watch?v=ZxIhNFGH3hg

Yup, the exhausts are closer together on the GT2 which makes it scream more of the time, and the GT3 clearly has some exhaust silencing going on so the intake is more audible.

Just saw the first few mins up until the Z06 on Brands.. is this some kind of sick joke? Irrespective of the tech or approach they are using this time around, that car sounds like typical GT5/6 sounds with no depth, changes in pitch or tone. Completely fake and robotic. Sorry, this is very disappointing to know. I hope they sort it all out before release. Sigh...

...

The sound is exactly the same as it was in GT6, just with a few new samples and a few others swapped around. So far. The mix and balance is quite different, and the external audio is clearly unfinished.
 
Here is another take on the sound from the auto journalists at Evo magazine:

"Finally, after a multitude of disappointments, Gran Turismo appears to have sorted its audio out. It might peg itself as the ‘real driving simulator’, but having a Le Mans car that sounds like a hairdryer doesn’t really do justice to that title.

While playing the preview we made sure to drive cars that we’d actually driven in real life. The Golf GTI was close to the real thing, but the GT-R was absolutely bang on. Gone is that strange flat drone that Gran Turismo used to love so much, instead the GT-R’s twin-turbo V6 actually sounded like the real thing."


http://www.evo.co.uk/news/17760/gran-turismo-sport-preview-the-most-exciting-racing-game-of-2016
Not sure I'd trust someone giving impressions on the sound package that also said this:lol::

That slightly digital tyre squeal has also gone. It does need more volume though and that irritating background music has to go.
 
Not sure I'd trust someone giving impressions on the sound package that also said this:lol::
Can I just point out that as we saw in the roadster vid there is clearly different levels of tire noise going on at the moment for whatever reason.
 
Can I just point out that as we saw in the roadster vid there is clearly different levels of tire noise going on at the moment for whatever reason.
Always been the case. Comfort tires don't make the same noise as racing tires.
 
The engine sounds are pretty good imo... what they need to do is mix it up with sounds from transmission, breaks, exhaust etc and add reverb, doppler effects and add a slight randomness to the engine revs. The gear transitions are currently sounding too soft. I dont mind the tyre screeching (as long as they can make it sound good) it replaces the lack of SOP sensation when playing a sim.
 
Those roadster tyres didn't sound anything like the gt6 comfort tyres.
But you didn't mention the pitch or tone before you said, "different levels of tire noise". Yes the sample used is clearly better IMO, and a big improvement for the most part. Not sure if that has anything to do with cockpit view or not as most games use a more muted tire sound for cockpit view.
 
The engine sounds are pretty good imo... what they need to do is mix it up with sounds from transmission, breaks, exhaust etc and add reverb, doppler effects and add a slight randomness to the engine revs. The gear transitions are currently sounding too soft. I dont mind the tyre screeching (as long as they can make it sound good) it replaces the lack of SOP sensation when playing a sim.

This +1000
 
Project Cars and Dirt Rally have set the bar so high this gen that Gran Turismo will always be playing catch up i think, i mean GTS only has 130ish cars if i'm correct so if this isn't a drastic improvement i can't see the next full instalment GT7 have many more improvements with so many more cars to work on.

I've accepted it's a downside of GT, thing is i love the game so much i can see past it and enjoy the physics and presentation, don't get me wrong i wish for much better sounds myself but i can see people complaining about it for many years to come. I hope i'm wrong, some of the DLC cars in GT6 had noticeable improvements and until GTS is released and i hear it through my tv myself i can't judge the title.
 
You know what is perplexing to me about PD's sounds? They managed to make some good sounds way back in the GT2 era:



Compare this to the Shelby in GT6:

 
You know what is perplexing to me about PD's sounds? They managed to make some good sounds way back in the GT2 era:



Compare this to the Shelby in GT6:



The sounds in GT3 and 4 were quite good at the time, now that I recall my gaming days from that era. I wish PD would just admit to not having the skill or manpower to doing sound properly and outsource it to both T10 and Codies!
 
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