Look at this mazda in real life with those ****** quality sampling:
It is not ****** quality sampling but rev change on rough surface when tyres lose grip which give you those weird momentary changes in engine pitch while it accelerates. Secondly i don't know how the hell you guys heard other noises from cabin FROM OUTSIDE VIDEO. Third it is AC mod so all pop ins, cage rattle etc are in this mod as well.
Show me better sounding 787B in any game i dare you. In video i provided 787B sounds EXACTLY like 787B.
GT5/6 787B was quite good but it was A) completely sterile like all other cars B) sound clips used were streatched out to much like every car in GT5/6 on high rpms
You people remind me of GT5 era when on this board we were posting pages of tutorials how to get GT5 sound to be amazing as it somehow required home theater to sounds real instead of like vacum cleaner and most of people were saying GT5 sounds were "accurate" instead of overdone or some other ******** excuse.
Receroom dev lead audio dev didn't know ******** about sound simulation....
Best sounding racing game to date dev didn't know about sound simulation...
If GTS could have half of quality of Raceroom sound i would jump around from happiness.
As told from before the sample used in the video you provided showed multiple flaws at a time.
First of all, on stationary reving of the car itself showed a looped sample everytime the car seemed to go below 2 rpm having like a "crack like effect" in between each time.
The engine tone of the Quad rotor Mazda 787B instead is spot on. But then comes flaws which gives away it's quality.
There is also a weird pause with some pitch shifting and no transmission juddering between each time a gear is shifted, in comparison to the IRL video you showed that there is quite evident transmission juddering. The non modded version of Asseto Corsa has that juddering each time a gear is shifted.
Second of all, NOBODY mentioned anything about sounds coming out of the cabin from the exterior sound. It was stated that the flaws mentioned above is less apparent to hear on the exterior/replay of the car due to the fairly accurate doppler effect.
Third of all, in no way some of us here used an excuse to say GTS is better in sound replicating. It is mentioned that the flaws mentioned above are less apparent due to the higher quality sampling and synthesizing (with simulated sound effects) of the engine tone in the GT Sport sound engine.
The accuracy of the engine tone itself (on some cars) is still lacking behind the likes of other racing sims with a much accurate engine tone representation (stuff like a much aggresive engine tone from a V8, V10, V12 and better spatial simulation). But that is not to say that there is no improvement over past "horrifying" engine sound.
Lastly, there is no need to keep using faul language every time you post. It only shows your lack of proper discussing.