Tried the GT86 and I don't think they captured the distinctive boxer sound. Then tried the M4, which in-game, sounds super revvy and sharp, while the real car sounds a bit stuffy.
Need to check more cars.
Compare that to the Dirt Rally Quattro, and you will be drowning in tears as to how wrong their sound is.
To this day, i do not see any game which has the sound as good as the Dirt Rally game.
They have so much rich stuff there but it's muddled so nothing can truly shine in the least. Case of the '87 Audi Pikes Peak all the sound is there being played back but it's mix is off so it sounds tame when it shouldn't, probably some other reasons but you can hear all the correct note intonations there just playback is as if someone was lightly pressing the pedal.
That doesn't make any sense. It's either there or not.
I don't think mixing is going to change the character too much, so it's likely the tone is not there if your not satisfied with the output.
For me the idle and low RPM cruising sounds could use work. It rarely sounds as loud as a real car does in those areas
This Camaro sound is so good. My favorite so far.
"Sounds are the most realistic in any racing game ever".Sounds are the most realistic in any racing game ever. Those who'll tell you otherwise need to get in cars more often.
Glad they fixed the upshifts.
This Camaro sound is so good. My favorite so far.
Actually this does quite sound very similar to the camaro that my neighbore owns . It may have a synthetic high RPM sound but I actually like this particular V8 sound. If they make it slightly more deep then it will be spot on.👍It sounds good until it gets to the upper RPM range, where it's got that unshakable synthetic sound that has plagued GT sounds for years. Still, it's an improvement, which is good, I guess.
By external mixing do you mean the replay doppler effects and such or the whole external mixing in general? Chase cam view, bumper, GT cam view and so on??I've had a bit of time with the demo and overall I like the in-car mixing, does the job, very communicative. The tyre screeching sounds overly tortured, and is less communicative, but that might actually be issues with the controls (DS4) more than anything else. I also don't like the handling of the physics for the automated / sequential drivetrain, e.g. pulling away, gear changes and the rev limiter, and the effect it has on the sound is also less than satisfying.
The external mixing is a huge step backwards, in my opinion. The overall mix is muddy, deliberately softening the sounds of cars at a distance, so it sounds like everything is in a long plastic tube. Then the slap off the exhaust note as cars pass is infuriatingly silly. Cars like the AMG GT Gr.3 seem to have highly-directional exhausts at the back of the car, but the actual pipes are clearly on the sides... So poorly judged.
The hollow clunking of gear changes, with the muddy exhaust notes, sounds like someone rummaging through a wooden chest in your attic.
Ideally, PD could put the mixing engine from GT6 in the game as a hi-fi option, and whatever this new approach is can stay for TVs. Then tweak it so it works better in that setting. Overall it is a great improvement when actually driving, thankfully.
Still no intake noise!
The sound is a big improvement. I love the rattling inside the racing cars and the new engine noises.
But GT demo had strange sound output options. It gave me two choices: 2ch stereo or 7.1 surround. I didn't notice any difference. :/
I have a 5.1 system. :/
Same here, couldn't choose for 5.1, hope they fix that.The sound is a big improvement. I love the rattling inside the racing cars and the new engine noises.
But GT demo had strange sound output options. It gave me two choices: 2ch stereo or 7.1 surround. I didn't notice any difference. :/
I have a 5.1 system. :/
The sound is a big improvement. I love the rattling inside the racing cars and the new engine noises.
But GT demo had strange sound output options. It gave me two choices: 2ch stereo or 7.1 surround. I didn't notice any difference. :/
I have a 5.1 system. :/
Kaz himself said in interview that they do not generate sounds anymore. In fact they stopped it doing it after GT2. Back then they used computer to generate sounds. They took some sample of a car. From GT3 they record multiple samples and play them via fading.
Which is exactly how everyone almost does it in gaming space when you want to have car sounds at various rpms.
BUT ok let us assume for a moment you are right. They have some glorious custom made technology no one knows about in industry.
I'm using an Optical cable for sound.For GTS, if you have a 5.1 system, select 7.1 as the output option in GTS. Then, you can set your PS4 to downmix that 7.1 to 5.1 natively by going to the Audio Output settings in the Settings page for the PS4, selecting HDMI as the Primary Output Port, and checking the 5.1 box. You should also make sure you're using Linear PCM as your audio format for this.
In the case of GTS (and other games), as long as you have your PS4 set up to output 5.1 over HDMI, the PS4 will take the GTS 7.1 and make it into 5.1.
If sounds in real cars suck like they do in GTS then yes, most realistic in a racing game ever. Do real cars all have copy pasted whines and back fires? Maybe it yourself that needs to get in more real cars? Or just take your blinkers off?Sounds are the most realistic in any racing game ever. Those who'll tell you otherwise need to get in cars more often.
Can confirm, my 86 sounded exactly like in the game until I installed my UEL headerThe GT86 does not have a boxer sound cause it has an equal length header like all the other inline four engines. So there is no boxer rumble.
The sound of the Peugeot 908 HDi FAP has been ruined! Doesn't even sound like a diesel anymore. Onboard at 0:30 and 1:15.