The Things That Annoy You

  • Thread starter ScottPuss20
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I thought of more:
16. Some music is only available in replays. Whhhhyyyyy?
17. Can't sell cars.
18. Music rally don't count as career events, so you can't win money or cars from them. Why?
19. Some trophies are too vague on how you earn them.
20. Lack of factory parts modifications in some cars.
That is one thing i cannot stand. They locked away much of the music in replays, and the GT3 music. Like why would they do that? The race BGM is bland, worst soundtrack of all the GT games imo. Another thing is, when you go to time trial or online free run there is no music playing. May not be a big deal to some people, but i use to love just chilling out in a lobby with the music playing in the background without having to use spotify. (even if the soundtrack isnt great, still would be nice, should be an option)
 
So I was doing a race at DT Seaside, and when I got to the lead and was going through the death chicane, the camera chopper dive bombed me. I thought this would make an awesome shot, so glanced at the race timer to ensure I got back to that point for the picture. When I forwarded the replay to that point, the chopper was no where to be seen! I thought I maybe had the wring time stamp so checked the lap count and I was definitely at the right time so I rewound a fair bit and let the replay run and yea, the chopper was indeed gone! Has any else noticed this kind of thing happening?!
 
The replay option to display car name instead of driver's name doesn't work on Gallo, Kokubun, et al 🤬
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When running a replay you turn on dash board to watch your lap data. The next time you watch a replay you have to turn it on again, and again, and again. In GTS once you turned it on during a session it was on for all following replays.
 
23. Lack of proper difficulty options like in other racing games. There should be sliders for everything instead of the static "easy, medium, or hard" options I see for some things.
24. Making legendary cars reflect real-world pricing. All this does is make GT7 more of a grind than before and hurt its fun factor.
25. The A.I. in general. They're just awfully annoying.
26. The fuel warning message is in my line of view, making things difficult to see ahead in 3rd person mode. Basically, the game is telling me to pull into the pit lane while giving me a harder time seeing where pit entry is.
 
When running a replay you turn on dash board to watch your lap data. The next time you watch a replay you have to turn it on again, and again, and again. In GTS once you turned it on during a session it was on for all following replays.
No, it wasn't. It was exactly the same in GT Sport.

Given the aesthetic approach that PD like to go with, I understand the decision to prioritize "clean looking" replays.

It is very very annoying though!

Edit: while we're on the subject, what's the big idea with defaulting back to the World Map after exiting a replay???
 
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One small thing made me super salty yesterday:

Time trial on Tsukuba... Oh cool I can go to Event Settings and put tyre and fuel wear on, this should be good for testing, and I can mimic endurance races if I want to.

.....Pit lane doesn't work! As in you can drive through it, but there's no pit crew, you cant refuel or re-tyre. :crazy:

Why would you have an option for fuel/tyre consumption, if you can't pit!
 
The time trial mode they added adjusts the prizes rewarded by top percentage ranking, which means the goal post is constantly moving. I prefer a set laptime so I don't have to constantly go back and improve the lap to get a prize.
 
There was something that didn't quite sit right with me with the pit exit sequence and I couldn't put my finger on it....

What's with the damn letterboxed aspect ratio!!??? It was bad enough being forced into chase cam, but to have that horrible wide-screen effect, why did they do it?
 
There was something that didn't quite sit right with me with the pit exit sequence and I couldn't put my finger on it....

What's with the damn letterboxed aspect ratio!!??? It was bad enough being forced into chase cam, but to have that horrible wide-screen effect, why did they do it?

I think that’s a playstation requirement. Whenever there is a cutscene where the player can’t interact, there must be indication of it. The standard is to letterbox the camera.
 
A difficulty slider in a racing game is preety much the exaxt same as a glorified time trial. The slider just makes it so the cars finish at X time and you get the illusion of racing. There needs to be difficultys like leauges and then GOOD RUBER BANDING . In real life people behind you step the pace up to catch up and some people in the lead just can't cope with the stress and slow down . I'm not for this bunk rubber banding where cars slow down once they get too ahead of you or NFS where they turn into rockets and litteraly fly past you into the walls.
 
There was something that didn't quite sit right with me with the pit exit sequence and I couldn't put my finger on it....

What's with the damn letterboxed aspect ratio!!??? It was bad enough being forced into chase cam, but to have that horrible wide-screen effect, why did they do it?
Also, can't pause during the pit stop, so can't even take a pee in an endurance race pit stop..... AND WHY CAN'T WE ADJUST THE MFD settings while the car is exiting (we could in GTS).... Then we magically jump back into the car just as it runs off the corner (on some tracks) Absolutely terrible programming.


Backmarkers taking a defensive line, break checking you on the apex, and then dive bombing you later.... I mean, really!!?? Who programmed that!?
 
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A difficulty slider in a racing game is preety much the exaxt same as a glorified time trial. The slider just makes it so the cars finish at X time and you get the illusion of racing.
How is that any different to real racing? If you could magically adjust the performance of someone in a real race, all you'd be doing is adjusting the time they finish. All racing is pretty much a "glorified time trial" if you break it down the simple fact of you need to beat the other cars over the line as they finish at X time.

By setting a difficulty you're dictating their average pace, that they should float around. Once you find your own pace, you set the AI to match and hey presto, you have a good race with them because they're racing at the same pace as you, +/- a small variation because you don't want it doing the exact same time lap after lap. There is no illusion.

Other games usually also have an agression slider, so you can adjust how hard they race you, as well as their pure pace.
 
How is that any different to real racing? If you could magically adjust the performance of someone in a real race, all you'd be doing is adjusting the time they finish. All racing is pretty much a "glorified time trial" if you break it down the simple fact of you need to beat the other cars over the line as they finish at X time.

By setting a difficulty you're dictating their average pace, that they should float around. Once you find your own pace, you set the AI to match and hey presto, you have a good race with them because they're racing at the same pace as you, +/- a small variation because you don't want it doing the exact same time lap after lap. There is no illusion.

Other games usually also have an agression slider, so you can adjust how hard they race you, as well as their pure pace.
Because you forgot to read the second half of my post, people speed up in real life or slow down for a number of reasons. A slider is just a glorified ghost with collision . In real life there are leauges ,you are either fast ejough to win , or you fall behind , if you are too fast you keep moving up . The spread frol first to last in a 30 car grid can litteraly be 5 mins in a 20 lap race in a miata spec cup. Sorry your sacred slider got put in it's place as a gloriford ghost to give you nascar style pack racing that is non existant in motorsport outside of the first few laps.
 
How is that any different to real racing? If you could magically adjust the performance of someone in a real race, all you'd be doing is adjusting the time they finish. All racing is pretty much a "glorified time trial" if you break it down the simple fact of you need to beat the other cars over the line as they finish at X time.

By setting a difficulty you're dictating their average pace, that they should float around. Once you find your own pace, you set the AI to match and hey presto, you have a good race with them because they're racing at the same pace as you, +/- a small variation because you don't want it doing the exact same time lap after lap. There is no illusion.

Other games usually also have an agression slider, so you can adjust how hard they race you, as well as their pure pace.

Yeah exactly, thought same when someone else posted that the other day; racing is pretty much a glorified time trial. I guess, as you mentioned, its more around the 'aggressiveness' and how CPU cars behave around you in GT thats lacking and what people are getting at. Overall they seem pretty brain dead/moronic in comparison to many other decent racing games.
 
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Because you forgot to read the second half of my post, people speed up in real life or slow down for a number of reasons. A slider is just a glorified ghost with collision . In real life there are leauges ,you are either fast ejough to win , or you fall behind , if you are too fast you keep moving up . The spread frol first to last in a 30 car grid can litteraly be 5 mins in a 20 lap race in a miata spec cup. Sorry your sacred slider got put in it's place as a gloriford ghost to give you nascar style pack racing that is non existant in motorsport outside of the first few laps.
Sorry.....what? My sacred slider got put in it's place? Are you for real with this nonsense? What does field spread have to do with an AI difficulty slider? You're talking like once you set it to whatever point that all AI cars will then robotically lap at the exact same speed every lap. No, it's more nuanced than that. Play some other games, see how they actually work.

Depending on the game and how it's programmed you're setting either the average AI pace, which the AI will then be either a little faster or slower than, or you're setting the fastest pace they can go which the grid will then scale downwards from. But as I said in the first post, it has tolerances to allow for them to go a little slower or faster at random,or make mistakes. You know, the same as the player will. They don't all lap at the same speed every lap as you seem to be insinuating.

In both scenarios there is still field spread, but similarly competitive cars will remain grouped together. Watch something more competitive and further up the ladder than Miata Spec cups, fields are still closely bunched together in plenty of series.
 
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2 more things annoy me.

Polyphony, and Yamauchi.

What they have done and continue to do to this series is quite frankly amazing. Its like watching a 2022 hindenburg of the console racing world. Its still afloat through sheer consumer good faith and nostalgia, but the flames are burning bright. Whether it can be saved is anyone's guess. I never thought i'd delete a 100gb game (with Australian internet) to make room for another, but GT7 is the one that's on the chopping block.

Its just too frustrating to wait month after month with zero communication, no road map, the absolute bare minimum of SP content added, and finally the lies. The damn lies and deception to swindle our cash.

Yamauchi and PD can go and get royally ****ed. Proper.
 
No, it wasn't. It was exactly the same in GT Sport.

Given the aesthetic approach that PD like to go with, I understand the decision to prioritize "clean looking" replays.

It is very very annoying though!

Edit: while we're on the subject, what's the big idea with defaulting back to the World Map after exiting a replay???
I think your GTS is broken. I confirmed it, once you start a session in GTS, run a race, watch the replay (with Display Race Info turned on) you can go off and race several online and offline races, come back to watch any replay and it still it turned on. In GT7 you have to turn it on every single replay you watch. Once you close the session (game) then go back in you do have to turn it back on again.

Some of the time I do not turn it on just to watch the clean replays but for corner adjustments, braking adjustments, or speed annotation I want it on for the data it provides.

My GT7 must be broken because just defaults back out to the race start screen.
 
I don't know if it was since the last update, but whenever you fail a mission or licence test I can hear what sounds like a muffled Crash Bandicoot death 'woah' sound in the music. I don't think that's what it is but it sounds just like it. A bit like a subtle Wilhelm Scream

 
That is one thing i cannot stand. They locked away much of the music in replays, and the GT3 music. Like why would they do that? The race BGM is bland, worst soundtrack of all the GT games imo. Another thing is, when you go to time trial or online free run there is no music playing. May not be a big deal to some people, but i use to love just chilling out in a lobby with the music playing in the background without having to use spotify. (even if the soundtrack isnt great, still would be nice, should be an option)
Spotify solves all music problems.
 
I don't know if it was since the last update, but whenever you fail a mission or licence test I can hear what sounds like a muffled Crash Bandicoot death 'woah' sound in the music. I don't think that's what it is but it sounds just like it. A bit like a subtle Wilhelm Scream


i noticed this a long time ago, heh. i thought it was just me.
 
I have just realised that the replays aren't actually very good GT standards wise, too many close up shots, much prefer the more tv like replays of GTS. edit, I do think it down too certain tracks, still love nords replay cams, different but still good, Alsace was just too many close up shots.
 
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sjs
i noticed this a long time ago, heh. i thought it was just me.
Seems we aren't the only ones



Check the comments lol. Hearing it on my laptop I can tell it isn't an easter egg, it just happens to sound a lot like it
 

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