The Thrustmaster T500RS Thread

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pack-de-volante-desplazado-para-thrustmaster-t500.jpg
 
I think its more of a stiffness issue more than anything else. The forces T500 RS can deliver is higher than most wheel at consumer level and more of that force will cause more things to flex. I had to stiffen my steering wheel mounting on my seat when I start using this. The wheel itself do flex noticeably....An actual car wheel might work better but I really don't want to go the route of making all the modification and add buttons...
 
After more testing the wheel and game felt good at Deep Forest online with classic race cars and the new seasonals were also OK. It has had a bad effect on the Red Bull cars. Presumably the effect varies from one track to another and one car to another.
 
Works with any aftermark steering wheel 6x70mm pattern.
Just change the angle of shifter paddles, dont worry about offset, no problem with 320mm-350mm.
D-pad will be unusable unless either cut the steering wheel.
 
Does it keep the stock "quick change" mechanism? I can't download the additional pic from the page so I don't know how its doing it.
 
Someone in the other thread made a good point worth checking. Maybe the differences that users have felt are different from version to version.
I saw the v1 videos and my vless wheel doesn't behave like that, as it is not so violent. Can someone with different versions use the video as reference and post results in that thread? Or even maybe a video.
 
I was asked to post some videos here to explain what some users are experiencing.
The videos is from the Toyota seasonal event with force feedback on 5.

when holding the wheel like I normally hold it on a straight.


When trying to fight the wheel with all I have.


My wheel is a V.1 and as you can se am i using the F1 add on. I will be checking up on firmware and other settings when i get the time.
 
For Comparison:


FFB = 5. Not sure on the version. GT5 box new from end of last year(I am guessing it is a resell of the Micro Center stock from eBay). Latest version firmware. GTE Wheel...

The video(hard to see the screen with exposure setting on GoPro) is taken from the TS030 TT going from Tetre Rouge to Indy.
 
Is that GT6 with the new patch? My T500RS with the F1 integral wheel never behaved like that with the settings I ran so it certainly don´t seem normal unless it´s the new patch that change something?

If you try the T500RS on PC does it do the same? It really shouldn´t there is a ffb deadzone at the center generally I feel I need to add torque settings in rFactor 2 for example to remove that. It´s very calm around the center generally but it does depend on mod or sim a bit of course.
 
If you try the T500RS on PC does it do the same?

GT6 isn't on PC... You seem to think the wheel creates the FFB. This is wrong. The wheel just does what it is told by the game. Testing on PC is totally irrelevant.

To add to the discussion, my launch T500rs tries its best to injure me down the straight at lemans. Something is wrong with that video of the wheel not moving much.
 
To add to the discussion, my launch T500rs tries its best to injure me down the straight at lemans. Something is wrong with that video of the wheel not moving much.

Or something is wrong with the wheel with the excessive movement...it does seem to be one or the other...
 
Or something is wrong with the wheel with the excessive movement...it does seem to be one or the other...

But so far we just have your wheel VS all other T500's right?

BTW what part of the track were you on? You can't see your screen in the video. Driving down the middle or to the right?
 
GT6 isn't on PC... You seem to think the wheel creates the FFB. This is wrong. The wheel just does what it is told by the game. Testing on PC is totally irrelevant.

To add to the discussion, my launch T500rs tries its best to injure me down the straight at lemans. Something is wrong with that video of the wheel not moving much.

what?

I would try it on PC simulations to see if it´s something with how Polyphony set up their ffb that causes this behaviour with the new patch for the game. If you reread my sentense I think you will understand what I said :).

I suppose you try to say that you have the wheel for GT6 and thus it´s irrelevant for you if it´s an issue with Polyphonys force feedback settings or if it´s a hardware issue?


rFactor 2 is the best reference in regard of force feedback currently.
 
As far as my T500RS goes, the behavior of it is exactly the same as in the video that @RacingManiac posted, not quite as much as @the_proffs though, thats just crazy.

I'll try it on 10 and report my findings.
 
But so far we just have your wheel VS all other T500's right?

BTW what part of the track were you on? You can't see your screen in the video. Driving down the middle or to the right?
All other as in 1 other....since no one else posted a video?

Staying to the left before 1st chicane, staying to the right before 2nd chicane, staying mostly to the left before Mulsannes Corner, staying mostly to the left to the run towards Indy....

The bumps and shaking caused by the bumps is more intense after the update, but mine definitely was not as bad as that other video(as in the ONLY other video...). I definitely do not feel my hands are being ripped off by the wheel...
 
what?

I would try it on PC simulations to see if it´s something with how Polyphony set up their ffb that causes this behaviour with the new patch for the game. If you reread my sentense I think you will understand what I said :).

I suppose you try to say that you have the wheel for GT6 and thus it´s irrelevant for you if it´s an issue with Polyphonys force feedback settings or if it´s a hardware issue?


rFactor 2 is the best reference in regard of force feedback currently.


But the wheel does nothing without instructions from a game, it has no OS, its basically mechanical. What the wheel does on PC is not relevant because the instructions being sent to it are totally different.

You say 'to see if it´s something with how Polyphony set up their ffb', EVERYTHING the wheel does is because of what PD told it to do. It has no mind, does not think or act on its own.
 
I think someone mentioned else where also, what about firmware? I'd think that might have more effect than wheel version? IIRC I am running the most current version.
 
I took the TS030 for a few laps around Circuit de la Sarthe with FFB set to 10. It is pretty violent with those settings, but I never felt like it was trying to rip itself from my hands. Although, I did grip the wheel pretty firmly and tensed up my arms to try to compensate for it with success.

I think that the best setting is around 3-5 if you're going for a longer race.

FFB set to 10 (obviously)
Power steering off
Not sure what hardware, but the pedals have proper springs in them.
V41 firmware
Tested on the F1 rim
Assisted steering? lol
 
I think someone mentioned else where also, what about firmware? I'd think that might have more effect than wheel version? IIRC I am running the most current version.

The wheel version would have ZERO affect. Only the firmware could make a difference and there's no excuse for anyone not to be running the latest v41 firmware. Certainly isn't Thrustmaster's fault. Its been available on their website since September 2013.

http://ts.thrustmaster.com/download/pub/webupdate/T500RS/2013_TTRS_2.exe
 
Shirley you can't be serious.
Why? If is so well documented it should not be hard for you to point me where the information is. I need the evidence to be convinced, don't expect me to take your word for it.

Edit: I think maybe we are talking of different things. When I say wheel version I mean the version of the hardware (I think there are 6: V1 to V5 + Vless). I'm not talking about what type of wheel/rim is used (F1, GT or GTE). This should be obvious.
 
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