The Tuner Garage Battle Thread [CLOSED]

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How do you decide between tunes with almost identical average lap times?
What I'm proposing is a three round system. The first round, all of our drivers will submit 10 laps for each tune (I'm going to confirm this with our drivers shortly to see if this is too much of a burden or not). This will result in about 200 laps completed, per tuner submission, a very very statistically sound number! I will compile and rank the result accordingly. All but the top 4 tunes (based on mean and median lap times) will be removed. In this second round, 1 will face 4, and 2 will face 3. The drivers will then submit an additional 10 laps for these 4 tunes, resulting in an additional 200 laps for each tune for a total of 400 laps. As "n" (the number of laps submitted per tune) increases from 200 to 400, any difference in lap times is more concrete and relevant. Finally, in the last round where the #1 and #2 tunes face off, an additional 200 laps will be submitted, bumping the grand total of laps driven for these two tunes up to 600. With that sort of n-variable, there is absolutely no doubt that whichever tune is quickest (even if by a small margin), is indeed the quickest without any shadow of doubt. Basically, the statistical "strength" of each victor will increase as they make it through the rounds. If you think about it, it's exactly like other playoffs in sports. The team that wins the championship has proven, through more minutes of actual play against similarly performing teams, that they are the best.

"Rounds" won't work if a single garage decides to use Engine Tuning Stages 1, 2 or 3.
 
Hmmm, interesting. I don't really follow though. Could you explain and maybe provide an example? Thanks!

Say "Moderate HP" wins.

Say you pick 550hp.

Shop 1 uses a, b, c, and engine tuning stage 1.

Shop 2 uses a, b, c, and stage 1 turbo.

Engine Tuning Stage 1 can not be removed, therefor making it impossible to ever go back to Shop 2's set up in the "2nd round" or even the 1st round if people don't test the tunes in a specific order. Only way to avoid this, is multiple cars.
 
Oh, I was planning on specifying every part that is required to be bought when I send out the tuning spreadsheet to the garages. Engine power modifications will be applied first. If those do not get the car to the specified power level, forced induction will applied. "Maxed" cars will just get everything HP related.

The only parts I would leave up to their discretion would be non-HP producing; Chassis rigidity improvement, flywheels (car may rev too furiously), LSD (in the case of Skylines).

Tires will be set at "Sport Soft" for the purpose of this specific battle.
 
Oh, I was planning on specifying every part that is required to be bought when I send out the tuning spreadsheet to the garages. Engine power modifications will be applied first. If those do not get the car to the specified power level, forced induction will applied. "Maxed" cars will just get everything HP related.

The only parts I would leave up to their discretion would be non-HP producing; Chassis rigidity improvement, flywheels (car may rev too furiously), LSD (in the case of Skylines).

Tires will be set at "Sport Soft" for the purpose of this specific battle.

So.. you plan on taking half of the tuning aspect of the game... out of the competition?

For Max HP, that would be obvious, but there's a lot of different ways to get to 'moderate' ranges. But if this is the case, then it will remove that issue.
 
So.. you plan on taking half of the tuning aspect of the game... out of the competition?

For Max HP, that would be obvious, but there's a lot of different ways to get to 'moderate' ranges. But if this is the case, then it will remove that issue.

In moderate horspower, there should be no engine stages, but all removable mods allowed.
 
In moderate horspower, there should be no engine stages, but all removable mods allowed.

This could work for engine tuning but what about weight reduction? Will all weight reductions be used for a moderate tune? Also what about Aero Modifications, does different wings create different amounts of downforce? I guess the only way to not worry about it would be to buy one car for each tune :sly:
 
So.. you plan on taking half of the tuning aspect of the game... out of the competition?

Absolutely.
I want to make it as straight forward as possible. The less guess-work, the better. Plus, anyone who's built a car knows that gaining power through engine modifications/building is preferred when compared to forced induction, at a specified power level. More area under the curve & more linear/predictable power delivery.

In moderate horspower, there should be no engine stages, but all removable mods allowed.

Ya that could work, provided the car can reach even moderate power levels :)

Ill join for independant.

OK, I'll send you a PM.

I'd like to be added as well as a tune provider. You can find my available tunes in the Deep Forest Tunery thread.

PM sent.

This could work for engine tuning but what about weight reduction? Will all weight reductions be used for a moderate tune? Also what about Aero Modifications, does different wings create different amounts of downforce? I guess the only way to not worry about it would be to buy one car for each tune :sly:

Weight reduction will be maxed, regardless.
...and nope, all wings provide the same downforce :)
 
I haven't gone over all the info yet but looking at your testing scheme at the moment, both rounds of testing will be with tire and fuel consumption off? If endurance is any part of factoring the better tune then I should think at least the final round of testing should be a 20-30 lap endurance run of the finalist tunes with wear on.
 
I just read the updated first post and WTF?! You mean I'm not getting a real medal made of solid gold when I win? Jiffed.:P
 
I just read the updated first post and WTF?! You mean I'm not getting a real medal made of solid gold when I win? Jiffed.:P

Why should it even matter to you? You're not going to even get on the podium. :dopey:

It'll be Me/RJ and two of the new garages that'll take the podium spots. I'm not big headed enough to say where. :P
 
Why should it even matter to you? You're not going to even get on the podium. :dopey:

It'll be Me/RJ and two of the new garages that'll take the podium spots. I'm not big headed enough to say where. :P

Sounds to me like you're looking at the wrong end of the standings.:dopey:
 
Love the remake of the front page. Good work! This will be a well done competition I have a feeling.

Well thanks man! :) That means a lot :)
We have a lot of talent going into this thing, so I figured with professional talent deserves a professional looking championship!

I haven't gone over all the info yet but looking at your testing scheme at the moment, both rounds of testing will be with tire and fuel consumption off? If endurance is any part of factoring the better tune then I should think at least the final round of testing should be a 20-30 lap endurance run of the finalist tunes with wear on.

You hit the nail on the head, which is why I think we'll go with tire wear off. The drivers have already expressed concern with the (10 lap) x (10+ tunes) time commitment, and it's not fair to push them even further considering they're volunteering their time.

I just read the updated first post and WTF?! You mean I'm not getting a real medal made of solid gold when I win? Jiffed.:P

HAHA
Well if we get some corporate sponsors, who knows. I'll eMail Bosch and see if they'll give us a few mill :P

Why should it even matter to you? You're not going to even get on the podium. :dopey:

It'll be Me/RJ and two of the new garages that'll take the podium spots. I'm not big headed enough to say where. :P

Sounds to me like you're looking at the wrong end of the standings.:dopey:

HAHAH
Hillarious!

Are you looking for more driver ? If yes I'll be interested.

ALWAYS looking for more drivers! I'll sign you up.
 
Well sounds pretty cool. The only problem I can see is the track. Why Trial Mountain? That seems like an incredibly strange choice. Tuning a car for trial mountain would mean the suspension will be soft, the LSD and such wouldn't be accurate for other places. I can understand the need for only one track for time and simplicity's sake, but why not a more general track that would provide a more general tune? Suzuka, Nurbugring, really anything in my opinion would be better than trial mountain.

Anyway, just my thoughts. There must be a reason for the track choice that I am not aware of, just was wondering.
 
Well sounds pretty cool. The only problem I can see is the track. Why Trial Mountain? That seems like an incredibly strange choice. Tuning a car for trial mountain would mean the suspension will be soft, the LSD and such wouldn't be accurate for other places. I can understand the need for only one track for time and simplicity's sake, but why not a more general track that would provide a more general tune? Suzuka, Nurbugring, really anything in my opinion would be better than trial mountain.

Anyway, just my thoughts. There must be a reason for the track choice that I am not aware of, just was wondering.

There is the possibility...
Since you are going with the 'rounds' option, that each round is performed on a separate track. This still adds complexity to the tuners, without taxing the drivers, because the amount of laps run, will remain the same. Round 1 is Trail mountain, then the top 4 that transfer to round 2, get taken to the next track. Then the top 2, to the final track. This way the tuners are still challenged by multiple tracks, the drivers don't get bored running 300 laps (200 timed + 100 warm up) of the same track, and also we don't end up with 14 Car tunes that all work great for a single track and are useless elsewhere.
 
Well sounds pretty cool. The only problem I can see is the track. Why Trial Mountain? That seems like an incredibly strange choice. Tuning a car for trial mountain would mean the suspension will be soft, the LSD and such wouldn't be accurate for other places. I can understand the need for only one track for time and simplicity's sake, but why not a more general track that would provide a more general tune? Suzuka, Nurbugring, really anything in my opinion would be better than trial mountain.

Anyway, just my thoughts. There must be a reason for the track choice that I am not aware of, just was wondering.

A Trial car winds up pretty much identical to a Ring car but Trial is less forgiving of understeer.

Trial masks nothing; if the car understeers you'll notice it in the times... Excessive amounts of sideways? Same deal. It doesn't focus on any given speed range, albeit with a lack of truly low-speed corners, so the only real place it'll be less than perfect at is a track like Eiger short or Tsukuba.
 
You hit the nail on the head, which is why I think we'll go with tire wear off. The drivers have already expressed concern with the (10 lap) x (10+ tunes) time commitment, and it's not fair to push them even further considering they're volunteering their time.

I understand the driver commitment part but it doesn't necessarily have to equate to more laps for them, as I understood the format; first round - many tunes - 10 laps - tire wear off; second round - finalists - 10 laps - tire wear off; merely suggesting perhaps the second round be shifter to tire wear on, laps required dependent of the car and tire grade chosen for the contest, but even 10 laps of tire wear on can be revealing to the ride quality of a tune in an endurance event. Tunes skirting on the edge of loosing traction may post consistently faster on the first lap, or repeatedly with wear off, but may see diminishing average lap times more quickly than others.
 
One question, why Trial Mountain and not Deep Forest? The reason I'm asking this is because, the last two turns you can cut through and cheat the time. There's no place to do that on Deep Forest.

- Jeramy
 
One question, why Trial Mountain and not Deep Forest? The reason I'm asking this is because, the last two turns you can cut through and cheat the time. There's no place to do that on Deep Forest.

- Jeramy

You can but it invalidates the time. Would take a very unscrupulous driver to do so.
 
You see it online all the time. I don't like racing that track just for that reason. I HATE cheaters!

- Jeramy

Then don't race in rooms with penalties off. Cutting those corners WILL give a shortcut penalty... Which will slow them down more than driving normally.

Another thing of note is that those who do such things are generally terrible at the track in general.
 
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