ManimillioN: I tried to PM you but couldn't. Please send an eMail to gtplanet.tgb@gmail.com with your GTP ID as well. Thanks!
How do you decide between tunes with almost identical average lap times?
What I'm proposing is a three round system. The first round, all of our drivers will submit 10 laps for each tune (I'm going to confirm this with our drivers shortly to see if this is too much of a burden or not). This will result in about 200 laps completed, per tuner submission, a very very statistically sound number! I will compile and rank the result accordingly. All but the top 4 tunes (based on mean and median lap times) will be removed. In this second round, 1 will face 4, and 2 will face 3. The drivers will then submit an additional 10 laps for these 4 tunes, resulting in an additional 200 laps for each tune for a total of 400 laps. As "n" (the number of laps submitted per tune) increases from 200 to 400, any difference in lap times is more concrete and relevant. Finally, in the last round where the #1 and #2 tunes face off, an additional 200 laps will be submitted, bumping the grand total of laps driven for these two tunes up to 600. With that sort of n-variable, there is absolutely no doubt that whichever tune is quickest (even if by a small margin), is indeed the quickest without any shadow of doubt. Basically, the statistical "strength" of each victor will increase as they make it through the rounds. If you think about it, it's exactly like other playoffs in sports. The team that wins the championship has proven, through more minutes of actual play against similarly performing teams, that they are the best.
"Rounds" won't work if a single garage decides to use Engine Tuning Stages 1, 2 or 3.
"Rounds" won't work if a single garage decides to use Engine Tuning Stages 1, 2 or 3.
Hmmm, interesting. I don't really follow though. Could you explain and maybe provide an example? Thanks!
Oh, I was planning on specifying every part that is required to be bought when I send out the tuning spreadsheet to the garages. Engine power modifications will be applied first. If those do not get the car to the specified power level, forced induction will applied. "Maxed" cars will just get everything HP related.
The only parts I would leave up to their discretion would be non-HP producing; Chassis rigidity improvement, flywheels (car may rev too furiously), LSD (in the case of Skylines).
Tires will be set at "Sport Soft" for the purpose of this specific battle.
So.. you plan on taking half of the tuning aspect of the game... out of the competition?
For Max HP, that would be obvious, but there's a lot of different ways to get to 'moderate' ranges. But if this is the case, then it will remove that issue.
Wienish: CLEAN OUT YOUR PM INBOX! I need to send you one![]()
In moderate horspower, there should be no engine stages, but all removable mods allowed.
So.. you plan on taking half of the tuning aspect of the game... out of the competition?
In moderate horspower, there should be no engine stages, but all removable mods allowed.
Ill join for independant.
I'd like to be added as well as a tune provider. You can find my available tunes in the Deep Forest Tunery thread.
This could work for engine tuning but what about weight reduction? Will all weight reductions be used for a moderate tune? Also what about Aero Modifications, does different wings create different amounts of downforce? I guess the only way to not worry about it would be to buy one car for each tune![]()
I just read the updated first post and WTF?! You mean I'm not getting a real medal made of solid gold when I win? Jiffed.![]()
Why should it even matter to you? You're not going to even get on the podium.
It'll be Me/RJ and two of the new garages that'll take the podium spots. I'm not big headed enough to say where.![]()
Love the remake of the front page. Good work! This will be a well done competition I have a feeling.
I haven't gone over all the info yet but looking at your testing scheme at the moment, both rounds of testing will be with tire and fuel consumption off? If endurance is any part of factoring the better tune then I should think at least the final round of testing should be a 20-30 lap endurance run of the finalist tunes with wear on.
I just read the updated first post and WTF?! You mean I'm not getting a real medal made of solid gold when I win? Jiffed.![]()
Why should it even matter to you? You're not going to even get on the podium.
It'll be Me/RJ and two of the new garages that'll take the podium spots. I'm not big headed enough to say where.![]()
Sounds to me like you're looking at the wrong end of the standings.![]()
Are you looking for more driver ? If yes I'll be interested.
Well sounds pretty cool. The only problem I can see is the track. Why Trial Mountain? That seems like an incredibly strange choice. Tuning a car for trial mountain would mean the suspension will be soft, the LSD and such wouldn't be accurate for other places. I can understand the need for only one track for time and simplicity's sake, but why not a more general track that would provide a more general tune? Suzuka, Nurbugring, really anything in my opinion would be better than trial mountain.
Anyway, just my thoughts. There must be a reason for the track choice that I am not aware of, just was wondering.
Well sounds pretty cool. The only problem I can see is the track. Why Trial Mountain? That seems like an incredibly strange choice. Tuning a car for trial mountain would mean the suspension will be soft, the LSD and such wouldn't be accurate for other places. I can understand the need for only one track for time and simplicity's sake, but why not a more general track that would provide a more general tune? Suzuka, Nurbugring, really anything in my opinion would be better than trial mountain.
Anyway, just my thoughts. There must be a reason for the track choice that I am not aware of, just was wondering.
You hit the nail on the head, which is why I think we'll go with tire wear off. The drivers have already expressed concern with the (10 lap) x (10+ tunes) time commitment, and it's not fair to push them even further considering they're volunteering their time.
There is the possibility...
Since you are going with the 'rounds' option, that each round is performed on a separate track.
One question, why Trial Mountain and not Deep Forest? The reason I'm asking this is because, the last two turns you can cut through and cheat the time. There's no place to do that on Deep Forest.
- Jeramy
You see it online all the time. I don't like racing that track just for that reason. I HATE cheaters!
- Jeramy