The Unofficial GT6 VS Project Cars Debate Thread (Read the Rules!)

  • Thread starter FoRiZon
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How do you feel to both games?

  • PCars sucks. GT is the best!

  • PCars is cool but GT is better.

  • Both are cool.

  • GT is cool but PCars is better

  • GT sucks. PCars is the best!


Results are only viewable after voting.
I haven't because I'm not a professional racing driver and can't afford to buy a racing car with a set of slicks... But, I know someone... Cold tyres have a loss on grip yes, but not that great that it's like driving slicks on a soaking wet track.

A "I have no actual experience/knowledge but I know a guy" is never a good enough counter point in my opinion no matter the subject. I'm not sure how you can make judgement call without having seemingly driven a car before (or virtually no experience). It's like someone describing the effect of drugs or the flavour of food, you get a sort of gist but you'll never actually know unless you've tried it yourself. You don't need to be rich or have a driving license either, just attend an outdoor karting track on a cold winter's day and see how much grip you have when you leave the pits and around the first few bends.


GT has unrealistic tyre models, I will agree with that... However, if you try to find the correct tyre for the car then the understeer, oversteer and everything you listed does become apparant

They (the characteristics) become more apparent on comfort tyres but they're still completely wrong a lot of the time.



Did the cars 'wobble' on the springs? Because I've been in many cars (as a passenger as I don't have a license) and I've never known one single car to wobble on it's springs. Not sure how that is accurate at all...

Yes cars can and do wobble. A google search would have answered this for you earlier. I also doubt that whoever was driving was pushing their car to it's extremes in your passenger experience, so you're not going to experience all of the things that can happen.



As for any physics related arguments. I refer you to this video of the amazing, super-realistic physics... I would sooner take an unadjustable transmission over a bug that causes your car to flip, explode and force an end or restart just because you touched a rumble strip.

That really wasn't that bad especially compared to the many, many 'quirks' of GT's physics. There are probably hundreds of GT videos with weird physics and glitches. I've had a couple of "explosive rumble strip" bugs in Assetto Corsa before but that doesn't all of a sudden make GT the better or more preferable sim, AC still blows GT out of the water.


 
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I haven't because I'm not a professional racing driver and can't afford to buy a racing car with a set of slicks... But, I know someone who races in the real life Clio Cup UK and he has no random spin-off's or crazy amounts of oversteer in his Clio Cup Car when going on out-laps from the pits, driving to grid etc. Cold tyres have a loss on grip yes, but not that great that it's like driving slicks on a soaking wet track.



I mentioned both and have problems with both. As I suggested with the random car flips and other physic problems.



GT has unrealistic tyre models, I will agree with that. They're all too grippy and you can go faster because of it. However, if you try to find the correct tyre for the car then the understeer, oversteer and everything you listed does become apparant. Sticking Sport Soft tyres on a Ford Focus won't give you the realistic situations. Which is what GT players do in abundance.



Did the cars 'wobble' on the springs? Because I've been in many cars (as a passenger as I don't have a license) and I've never known one single car to wobble on it's springs. Not sure how that is accurate at all...

As for any physics related arguments. I refer you to this video of the amazing, super-realistic physics.





I would sooner take an unadjustable transmission over a bug that causes your car to flip, explode and force an end or restart just because you touched a rumble strip.



We will differ on this one then.


As I've said. I think we will have to agree to disagree on this issue because we'll be arguing until the end of time. I shall read your responses to all of this and then drop the topic as it's not fair to carry on and spoil the topic/discussion for everyone else. :cheers:

I still like the game and it is very enjoyable and I'll continue to play it for the short-term future. Even so much that I'm planning to host races on the game with my Casual Racing Group because it is a fun game.




Oh goody. Mr. Project CARS himself. ;) ... To me it's a little too flat. The elevations in the game are either too much or too little in certain places. The ones that are smack on for me are Oulton Park, Road America, Watkins Glen and Snetterton. Although, the sausage kerbs on Snetterton aren't quite 18 inches tall real life.



True, but I don't expect to be having to accelerate, turn and avoid the grass when I'm in pole. Try the rolling starts on Zolder. If you can get across the line first from that rolling start then you're a better player than I am. 👍


As I've said countless times. I like the game, but it's all it is. A game. It's not a simulation, it's a sim-cade to me and we'll disagree on this forever and a day. I think it might be wise to disagree and move separate ways on this because I won't back down and I'm sure neither of you will either. Here's to not being able to express a negative opinion on the internet! :cheers:


Agree 100% with this post.
However, the wobble part, cars do wobble. Not enough in GT6, but from the Live From Playstation streams Ive watched, they do a bit too much in Pcars.
 
Some people might have noticed me posting quite negatively in the pcars subforum, but that's not because I think the game is actually that bad as a whole.
Honestly, Pcars is currently an unfinished, incredibly buggy product. One that, if it had been a AAA title, likely would've received much harsher criticisms.

Constant crashes, literally gamebreaking bugs, obvious design flaws and other various shortcomings simply ruin the experience, at least for me. Even the UI is absolutely awful and even though there's tons of settings available, the description is ludicrous. I'm not necessarily talking about he main screen, it's more the submenus.
I don't really want to go into detail with all the technical issues the game has...

I had high hopes for that game, I wanted to like it, I still want to like it, but it just doesn't allow me to, at least not at this point.

However, I definitely see the potential and I'm going to keep an eye on it. But I'm not sure if SMS will or even can really adress all of the issues.

At the same time Project Cars falls short in pretty much every other category besides of the racing aspect. GT offers not only more, but also more diversity. Project Cars doesn't offer the freedom to do things you want as much as GT does. Especially important to me is the online side of the game, which simply falls short in PC. It feels like a not very well thought through last second implementation in Project Cars.

Perhaps I shouldn't even say Project Cars gets the racing right (≠ driving), because it actually doesn't, unless you really go ahead and try to meet up with people you know and host a private event. As example you can't even have the BMW and Ford Group 5 cars in a race without players still getting access to that annoying Mercedes DTM car. Also while the game features a flag system, it doesn't have any relevance! You can simply ignore it... but sure, that's something GT doesn't even feature. The collisions system is an absolute joke, extremely frustrating to find your car end up in the dirt off the track just because somebody slightly touched your car. Just to call a few examples.
Of course, there's also all those insane bugs, such as instant destruction of your car or lapped players not counting as lapped players, etc, which make the racing aspect more painful than fun at the moment, but yeah...


To me it seems as if Project Cars could become a really nice game, one that could be worth playing regularly, but even then it will very likely never replace Gran Turismo. Project Cars is only in the position to place itself either as a coexistent game to GT, or to go under. Coexistent doesn't mean they'd have to be bought by the same person, don't confuse this.


However, the funny thing is that I want GT7 even more now. :dopey: It also made me to find back to playing games such as AC, GTR, R3R, Race 07, rF, something I actually stopped doing for a while (damn you CSGO!).

Hopefully Project Cars will improve, it has to.



Pretty much spot on with the other reviews I have read. Nice write up. 👍
 
I got PCars and I'm having fun with it, but it's hard to say one is better than the other. PCars has better sound, graphics (in some ways0 and I think physics (though it's too hard to correct oversteer), but GT has much more variety, which I love.
 
Some people might have noticed me posting quite negatively in the pcars subforum, but that's not because I think the game is actually that bad as a whole.
Honestly, Pcars is currently an unfinished, incredibly buggy product. One that, if it had been a AAA title, likely would've received much harsher criticisms.

Constant crashes, literally gamebreaking bugs, obvious design flaws and other various shortcomings simply ruin the experience, at least for me. Even the UI is absolutely awful and even though there's tons of settings available, the description is ludicrous. I'm not necessarily talking about he main screen, it's more the submenus.
I don't really want to go into detail with all the technical issues the game has...

I had high hopes for that game, I wanted to like it, I still want to like it, but it just doesn't allow me to, at least not at this point.

I sign for that. I've being quite harsh with the unfinished state of pCARS in the subforum.

And yet, amazingly, it is a far more realistic, rewarding, fun and immersive experience driving in it than it ever was in GT5 and GT6.

Well, when you don't get overwhelmed by some ridiculous bugs...
 
I haven't because I'm not a professional racing driver and can't afford to buy a racing car with a set of slicks... But, I know someone who races in the real life Clio Cup UK and he has no random spin-off's or crazy amounts of oversteer in his Clio Cup Car when going on out-laps from the pits, driving to grid etc.
And he will not be treating those cold tyres as if they were already up to temp. He will be running at a lower pace, shirt shifting to minimise torque load on the tyres, braking in a straight line, managing throttle application to the grip available.

Do all of those and the out laps on cold tyres are managable in pCars and your tyres will get up to temp evenly and quickly.

ICold tyres have a loss on grip yes, but not that great that it's like driving slicks on a soaking wet track.
And you base that on?

I
I mentioned both and have problems with both. As I suggested with the random car flips and other physic problems.
Yet you hold one to a great account than the other?


IGT has unrealistic tyre models, I will agree with that. They're all too grippy and you can go faster because of it. However, if you try to find the correct tyre for the car then the understeer, oversteer and everything you listed does become apparant. Sticking Sport Soft tyres on a Ford Focus won't give you the realistic situations. Which is what GT players do in abundance.
First you should not need to find the correct tyre to make under and oversteer apparent, secondly I've not stated that cars in GT don't under or oversteer, so I'm not sure why you brought that up.

What I said GT didn't do as quite specific and it doesn't regardless of tyre choice. If you are insistent that GT does then please demonstrate this.

Someone else was making this claim earlier and I asked a few simple questions, which they never replied to, maybe you can answer them:

  • Which title gets torque steer from a standing start right and why?
  • Which title correctly models lift off oversteer and why?
  • Which title correctly models RR cars power on understeer and why?


Did the cars 'wobble' on the springs? Because I've been in many cars (as a passenger as I don't have a license) and I've never known one single car to wobble on it's springs. Not sure how that is accurate at all...
Its accurate. The forces on a car, on track, are massively higher than on road; even a firmly sprung road car will feel soft on track and true race spec cars are far, far stiffer than you can imagine until you have been in one.


As for any physics related arguments. I refer you to this video of the amazing, super-realistic physics.

Crash physics again, would you like one from GT doing the same?


I would sooner take an unadjustable transmission over a bug that causes your car to flip, explode and force an end or restart just because you touched a rumble strip.
It than case you must of hated GT5 then as it did both!


We will differ on this one then.
OK, so I've driven both but I'm wrong?

How exactly does that work?

As I've said. I think we will have to agree to disagree on this issue because we'll be arguing until the end of time. I shall read your responses to all of this and then drop the topic as it's not fair to carry on and spoil the topic/discussion for everyone else. :cheers:
As far as physics go, no we don't have to agree to disagree. These are areas that are testable, that have a control comparison.

We know, because of the laws of physcis, how lift-off oversteer should work, how full throttle launches will affect FWD and RWD cars in terms of torque differences through the driven wheels, we know how RR cars should behave in throttle on understeer situations, etc. etc.

As a result pCars and GT will either act correctly or they will not, if they don't act correctly then its not an agree to disagree situation, the title that doesn't model it is wrong.


Oh goody. Mr. Project CARS himself. ;) ... To me it's a little too flat. The elevations in the game are either too much or too little in certain places. The ones that are smack on for me are Oulton Park, Road America, Watkins Glen and Snetterton. Although, the sausage kerbs on Snetterton aren't quite 18 inches tall real life.
Nor are they in pCars, please don't try and make your point by simply making things up, particulrlay given that SMS worked directly with Motorsport Vision to laser scan the four MSV tracks and MSV have been more than happy with them.


As I've said countless times. I like the game, but it's all it is. A game. It's not a simulation, it's a sim-cade to me and we'll disagree on this forever and a day. I think it might be wise to disagree and move separate ways on this because I won't back down and I'm sure neither of you will either. Here's to not being able to express a negative opinion on the internet! :cheers:
Then back up your claims with something substantive, show that GT is a better sim, its more than possible as I have outlined above.

Start with something simple, take a RWD car to a flat straight road and do a full throttle launch, record the replay (phone will be fine) and come back, post it up and explain why its doing what it does and why its accurate.

I'm more than happy to do the same.
 
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A "I have no actual experience/knowledge but I know a guy" is never a good enough counter point in my opinion no matter the subject. I'm not sure how you can make judgement call without having seemingly driven a car before (or virtually no experience). It's like someone describing the effect of drugs or the flavour of food, you get a sort of gist but you'll never actually know unless you've tried it yourself. You don't need to be rich or have a driving license either, just attend an outdoor karting track on a cold winter's day and see how much grip you have when you leave the pits and around the first few bends.




They (the characteristics) become more apparent on comfort tyres but they're still completely wrong a lot of the time.





Yes cars can and do wobble. A google search would have answered this for you earlier. I also doubt that whoever was driving was pushing their car to it's extremes in your passenger experience, so you're not going to experience all of the things that can happen.





That really wasn't that bad especially compared to the many, many 'quirks' of GT's physics. There are probably hundreds of GT videos with weird physics and glitches. I've had a couple of "explosive rumble strip" bugs in Assetto Corsa before but that doesn't all of a sudden make GT the better or more preferable sim, AC still blows GT out of the water.






Which is better?
 
No, I'm pointing out the fact that if they choose to take on such a gigantic undertaking & can't commit to it 100% by the time the product hits the shelf, that's on them. Developers aren't excused for half-assing these days & that's what some Standard cars are when people point out reused models from the PS2 generation.

It doesn't matter what GT7 has, the topic is about GT6. If we want to play what will happen in the future, all our qualms against any game could be held irrelevant since the next game may or may not fix them.

PD being a small team is by their own decision, & again, part of why they are up for criticism when attempting to pile a 1,000 cars into a game, & the majority are not all up to their desired goals with them. They could just as easily out-source, hire more in-house, or cut back on content to achieve their goals with them.

Yes the topic is on GT6. I really like driving the standard cars in GT6, fitting upgrades or leaving them as stock and racing them online, it's like an RPG.

I also question all developers post millennium who have larger teams and release a game 'half-assing' the consumer. I have quite a few games like that (GTA San Andreas I'm looking at you) and still enjoy playing them. I spent the time playing games that ar'nt finished and I like them? (Hmm... I just questioned myself on why I spend money on a game that will never work properly and end up enjoying!)

With one of the largest budgets in the the entire world of games development. That they have a small team is the choice of PD and no one else.

As such if the small team is the problem, then its one of PD's making.

Well then, if small team/budget is a viable part of this argument, then what SMS has done with Project Cars given their miniscule budget should be a real revelation to you. Are you singing it's praises as a result?

It's Sony's fault right?:lol:

At this time, I don't see PD enlarging their team or outsourcing. It's going to be like that for now, so the questions on their size will continue. Enlarging the team will only bring more cars and race tracks....

Johnny, do you want me to sing? You won't have to wait to long, just a few days. I have already seen Project Cars in action, just didn't have the time to play and I can leave you with confirmation that I already like the game, bugs and all.
 
At this time, I don't see PD enlarging their team or outsourcing. It's going to be like that for now, so the questions on their size will continue. Enlarging the team will only bring more cars and race tracks....
Outsourcing I would agree with you on (unfortunately), but in terms of the team, they are hiring (just taken on a new sound lead - a guy who worked on Forza - it was on the news section here at GT Planet) and I suspect will continue to do so


@ColouredBadger The more I see, the more I think, pCars is a joke. I mean, for all it was hyped up to be, then things like that. :rolleyes:
So can I ask what you opinion in regard to GT5 and GT6 was?

Both had far more hype than pCars and both suffered from 'things like that' (as clearly shown in videos above), both had numerous bugs and with GT6 its still not been fully released a year and a half after launch.

If pCars is a joke then I can only guess that your opinion of both GT5 and GT6 is far more cutting!
 
A "I have no actual experience/knowledge but I know a guy" is never a good enough counter point in my opinion no matter the subject. I'm not sure how you can make judgement call without having seemingly driven a car before (or virtually no experience). It's like someone describing the effect of drugs or the flavour of food, you get a sort of gist but you'll never actually know unless you've tried it yourself. You don't need to be rich or have a driving license either, just attend an outdoor karting track on a cold winter's day and see how much grip you have when you leave the pits and around the first few bends.




They (the characteristics) become more apparent on comfort tyres but they're still completely wrong a lot of the time.





Yes cars can and do wobble. A google search would have answered this for you earlier. I also doubt that whoever was driving was pushing their car to it's extremes in your passenger experience, so you're not going to experience all of the things that can happen.





That really wasn't that bad especially compared to the many, many 'quirks' of GT's physics. There are probably hundreds of GT videos with weird physics and glitches. I've had a couple of "explosive rumble strip" bugs in Assetto Corsa before but that doesn't all of a sudden make GT the better or more preferable sim, AC still blows GT out of the water.




To be honest, the video with the RUF was not in race mode, probably had to do a lot of suspension settings to make the car do wheelies and finding a glitch that propelled the car.
 
To be honest, the video with the RUF was not in race mode, probably had to do a lot of suspension settings to make the car do wheelies and finding a glitch that propelled the car.
Which would still make it a bug, you shouldn't be able to do it (interesting how its a 'glitch' in GT).

However that doesn't explain the second video.
 
Which would still make it a bug, you shouldn't be able to do it (interesting how its a 'glitch' in GT).

However that doesn't explain the second video.

I remember seeing those types of bugs and glitches in GT3 and numerous other games. Some of those captures look like they have been mods.
The bugs and glitches are in some part, part of the gameplay entertainment, just like the second video Lewis Hamilton posted, was quite funny.
 
I remember seeing those types of bugs and glitches in GT3 and numerous other games. Some of those captures look like they have been mods.
The bugs and glitches are in some part, part of the gameplay entertainment, just like the second video Lewis Hamilton posted, was quite funny.
None of which I disagree with or dispute, its when they are ignored or excused for one title and used as a stick to beat another by the same person (not in this case you).
 
GT vs. Project CARS means competition(until now GT was a monopolist without real competitor on PlayStation)
And this competition will make GT much better game.
So if you are a real GT fan you will wish Project CARS to be a successful game.
One more thing if Project CARS reach good sales then there is a chance Assetto Corsa to come on PS4,and again we all win.
 
GT vs. Project CARS means competition(until now GT was a monopolist without real competitor on PlayStation)
And this competition will make GT much better game.
So if you are a real GT fan you will wish Project CARS to be a successful game.
One more thing if Project CARS reach good sales then there is a chance Assetto Corsa to come on PS4,and again we all win.

I also was thinking this and think that this will generate much more interest on all consoles as the Wii will also get Project cars. It seemingly feels like their is a old time revival within the console era.
 
@ColouredBadger The more I see, the more I think, pCars is a joke. I mean, for all it was hyped up to be, then things like that. :rolleyes:

Wait a minute, what? How can you say this! Have you even played Project CARS? For the love of all things great and wonderful in racing game simulations, please please please try the game for yourself. I have. I haven't played the career mode yet but from free practice driving and single race events with 5 cars and 10 lap race I haven't had a single issue or bug pop up. And everything was pure excitement. Once you get the controller setup right. Miths settings work pretty well for most cars and makes the driving physics feel more enjoyable. The game should have been shipped with a better default controller setup. However once thats done. The cars feel really really good and really really accurate. You have to try it yourself.

Please don't dismiss and be quick to conclude and based your thoughts and judgements on other peoples thoughts or experiences or reviews or conclusions. As they are not you and what they feel about the game might not be true of how you experience it or feel it. Please go out and try the game like I have then make a judgement. It's already known that some cars need work and need finishing with the physics. Other cars feel nice to drive and they emulate their real life counterpart pretty well whether they understeer, oversteer or not. Besides all its bugs and glitches. When you play the game without any of the problems happening the experience hugely outweighs its shortcomings. Really you have to experiment with the steering setup as I said. Go and watch @Johnnypenso video of brands hatch. How can GT be more real and accurate than this? Its how you feel the cars through the controller too with FFB.

But what I can say in my own opinion after experiencing PCARS. You are more connected to the real car. You have to drive the car more like a real car. This means braking way before the corner as you hear the tyres screeching and brakes squeal fighting for grip and traction and the suspension wobble and car body rattling over the bumps. Every car in PCARS feels different to drive. It has its own heart and soul and steering characteristics. The way oversteer and understeer are presented feels more real and weight transfer is felt well. Some people might not like the way cars drive and just say its down to the game feeling inaccurate or unreal or simcade. But its far from that. Play the game and drive lots of different cars. And try miths controller setup. SMS have modeled the characteristics of different cars and drivetrains and you are immersed into feeling it more than in GT.

The suspension and tyre model really react to the surface of the track your racing on. The tyres react to temperature of the surface like in real life. So the car will grip more or less based on the temperatures of the track. After all is said and done in my opinion PCARS does feel better to drive than cars in GT. For me, you don't feel the cars sense of character and soul and presence in the same way in GT. To me PCARS captures the real car behaviour more accurately. Just please don't write off the game like Dr Slump is doing. I don't know if he has tried the game, but I have. And I feel the physics are on another level compared to GT. Everything GT does or does partially well you feel it twice as much. Their is a realism factor in PCARS where SCAT is talking about lift off oversteer, roll off torque steer and understeer and oversteer are replicated very well in PCARS. You have to treat cars more like you are driving the real thing.
 
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in the end of this threat, Pcars could be the most whatever on the planet that i would still be more interested to listen about an update to GT6 or the next GT that in playing Pcars. so, even if 5º or 6º aren't perfect games and Pcars is somewhat better organized, GT is still the one that wins my heart.

is Pcars the new GT? NO. buy Pcars now or GT7 later? GT7 LATER. how much Pcars makes you want GT7? A LOT.
GT6 vs Pcars -
GT7 wins
 
@ColouredBadger The more I see, the more I think, pCars is a joke. I mean, for all it was hyped up to be, then things like that. :rolleyes:
It was hyped up to be a fantastic racing simulation brought to console and pc at the same time, not to be a completely bug free game. From what I can see in the PCars forum here on GTP, most people are really enjoying the game either because they've seen few bugs like @wraith of horus, and me for that matter, or they have a bug or glitch and just work around it because the driving experience is so much fun. If you're going to judge games by watching YT videos of glitches and bugs right after launch, and not even play the game to see how it feels for yourself, then no game will ever measure up to it's hype will it?
 
I always wondered if PCars is actually duelling with GT.

Heres the breakdown:

GT: Some parts are more realistic, missing many new cars, mediocre AI, best UI, best lighting engine and replay angle, can also do tuning and customization although isnt very good and missing many cues, needs to step up.

PCars: Most part more realistic, also missing many new cars (Driveclub is better, It was a huge negative in GT but in here its not so different as it turns out), Epic AI, proffesionallish UI, very good texture and effects, focussed on the racing, has many potential.

Make that at you will.
 
I always wondered if PCars is actually duelling with GT.

Heres the breakdown:

GT: Some parts are more realistic, missing many new cars, mediocre AI, best UI, best lighting engine and replay angle, can also do tuning and customization although isnt very good and missing many cues, needs to step up.

PCars: Most part more realistic, also missing many new cars (Driveclub is better, It was a huge negative in GT but in here its not so different as it turns out), Epic AI, proffesionallish UI, very good texture and effects, focussed on the racing, has many potential.

Make that at you will.

proffesionallish

I make that a new word for the English dictionary
 
Just please don't write off the game like Dr Slump is doing. I don't know if he has tried the game, but I have. .
I bought the game and played it for several hours. Can't really give you an exact number, because Steam also counts time when the game is running in the background and you're not actually playing it.
I didn't completely write it off, I just said currently it's not worth spending lots of time on it, at least in my eyes. I also mentioned the hope for the game to get fixed and improved and that I'll keep an eye on it.
And I feel the physics are on another level compared to GT.
Didn't actually complain that much about the handling of the cars, even though the game seems to be pretty car specific, with some cars being noticeably worse than others. I don't think it really sets a new milestone, but it's definitely not bad overall.

Everything GT does or does partially well you feel it twice as much.
In terms of feeling the car? With default settings I definitely don't agree with this. At the same time the game makes it extremely hard to find decent settings.

Don't really understand how the AI trying to kill me is epic, but if you think so... (and no that doesn't mean GTs AI were great).
 
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Didn't actually complain that much about the handling of the cars, even though the game seems to be pretty car specific, with some cars being noticeably worse than others. I don't think it really sets a new milestone, but it's definitely not bad overall.
I don't understand this part. Isn't the handling supposed to be car specific? Aren't some supposed to be better than others?
 
I don't understand this part. Isn't the handling supposed to be car specific? Aren't some supposed to be better than others?
Not in terms of performance, but in how the cars drive as to how they should drive.
None of them is really extremely bad or so... although I really don't like the karts as example.

I understand that cars have different characteristics, of course.
 
Lets not get obnoxious/over the top on something shall we?
Its not in the rules. Its just a bit embarrassing imho.
is this for me?

apologies, the fact is that Pcars doesn't succeed in making me feel interest but even with all the complains i have for GT i do feel interest. that's how i "versus" them and GT wins. games, like lots of things, aren't just the actual thing. GT is still a too strong racing game brand.

GT has a strong brand relevance, history and even loyalty.
but sure failed in brand affinity (...with players) and that is, imo, where Pcars enters in "gtplanet" but its not yet that SMS succeeds in making their games be my new gt. Pcars could do everything better but fails in making me feel interest. GT could be the worst but does make me feel interest and therefor is better.
 
is this for me?

apologies, the fact is that Pcars doesn't succeed in making me feel interest but even with all the complains i have for GT i do feel interest. that's how i "versus" them and GT wins. games, like lots of things, aren't just the actual thing. GT is still a too strong racing game brand.

GT has a strong brand relevance, history and even loyalty.
but sure failed in brand affinity (...with players) and that is, imo, where Pcars enters in "gtplanet" but its not yet that SMS succeeds in making their games be my new gt. Pcars could do everything better but fails in making me feel interest. GT could be the worst but does make me feel interest and therefor is better.
For you.

Its a subjective presence and that's 100% fine.

I don't agree, because GT5 and to a much greater degree GT6 bored me rigid and disappointed in equal measure, but your talking just about subjective preference and that OK.
 

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