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- Johnnypenso
GT6, no.@Johnnypenso Do you happen to have the budget SMS had for pCars and PD had for GT6?
GT5 - $80Million.
PCars - $6million - majority crowd funded by small investors.
GT6, no.@Johnnypenso Do you happen to have the budget SMS had for pCars and PD had for GT6?
If approved by the board?Because I understand how corporate structures work. PD are a subsidiary company of Sony, which means they are a distinct legal entity from Sony which will grant them full budgetary and legal control.
Sony's board don't have a say in it, which is part of the reason why they have Kaz on the Sony board (provides a degree of influence - but I suspect that's currently more the other way around).If approved by the board?
Or board approval not necessary?
I don't propose to be an expert, but it seems reasonable to assume SCE have an influence in how things are run.
and for that real full racing weekend experience there was also codemaster's f1 2010-2013(fake emails included).Grid Autosport offered a great racing experience on PS3. Physics aside, GRID Autosport is the pCARS of last generation in terms of delivering that "middle in the pack" experience.
It seems reasonable they would/should have the budget for expansion.Sony's board don't have a say in it, which is part of the reason why they have Kaz on the Sony board (provides a degree of influence - but I suspect that's currently more the other way around).
As a subsidiary if PD wanted a bigger team they could have a bigger team and certainly they have the budgets to do it.
GT6, no.
GT5 - $80Million.
PCars - $6million - majority crowd funded by small investors.
The biggest issue in regard to content has always been PD's choice to not subcontract modelling work, they could continue with a small team (and its no longer actually than small, 110+ staff - they have both hired new staff and moved to a larger building in recent years) and get outside companies to create models for them.It seems reasonable they would/should have the budget for expansion.
I assumed (considering the board) that SCE would be part of those decisions.
I'm still not sure it's that black and white, but happy to accept your description of who holds the final decision.
Long development time, and lots of feature creepNow that makes me really wonder what the hell PD did with all those millions
Long development time, and lots of feature creep
and for that real full racing weekend experience there was also codemaster's f1 2010-2013(fake emails included).
F1 2015 is out june? 2015 and "Featuring a naturally authentic purely physics-based handling model with enhancements and additions in over 20 areas".
Couldn't agree less.That said, I still feel that GT6 is the better game as the handling and physics model in pCARS is a little off. I know GT has it's fair share of problems (Mid-Engines cars for example) but there is too much 'bounce' in pCARS. It kinda feels like you're driving on wobbly stilts. Don't get me wrong, I like how the game plays but it plays like a decent sim-cade racer and not a simulation like the title boasts... To me, pCARS is what Forza should have been long ago. There are however many bugs, some game-breaking, and it gets frustrating.
Nothing's confirmed. Kaz said they were likely to include them, but that's all.To everyone that is complaining about the graphical quality of PCars, remember that GT7 is confirmed to have standard cars on release. So, once the PS2-rendered cars appear on your PS4, you can breathe easier knowing that PD cares about quantity over quality. I'm not saying the game won't look amazing, because it probably will as GT6 looks great on an old machine, but their endgame will always be inflated numbers and pushing out the product before its finished.
GT6, no.
GT5 - $80Million.
PCars - $6million - majority crowd funded by small investors.
Including the Bandai Namco funding?GT6, no.
GT5 - $80Million.
PCars - $6million - majority crowd funded by small investors.
I don't think they would have directly funded the title, rather as distributor would have covered production, distribution and some or all marketing costs, all of which they would expect to get back from the total profits of the title.Including the Bandai Namco funding?
Couldn't agree less.
Cars do move around that much and while pCars sin't perfect its a lot closer than GT which still struggles to deal with weight transfer correctly, doesn't model tyres much better than it did in GT5 (and that was appaling) and as a result its not just the MR cars that have issues, FWD and RR is GT are just plain wrong, with lift off oversteer in FWD, power on understeer in RR and correction of understeer across the board just wrong.
Have you driven on cold race slicks and cold race spec brakes? They operate pretty much how pCars models it until they get up to temperature.I think we'll have to to agree to disagree on this. I personally feel that pCARS is too overdone in places (thunderstorms, extreme cold tyres) and the physics are a little dodgy. Have you tried jumping a sausage kerb in pCARS? You just hop over it like you've got a 10 ton elephant on the roof. The crash physics are way off too at times. I've had some incidents where the cars just bounce off each other shaking awkwardly (instead of a thud) and in some cases roll over onto their roofs in slow speed corners. I know GT6 has pretty much no crash physics to speak of but it's more believable overall because car's aren't 'hopping' over kerbs and bouncing about like they're on elastic strings instead of suspension. I know GT6 had(has) the issue with the hand-standing cars however.
The rolling starts for the issues they have are better than GT5 & GT6 rolling starts that don't actually work how rolling starts actually function in reality, resulting in more 'chase the rabbit' rather than any attempt at a working AI.There are other massive faults with it bug-wise. There is a sound bug that gets rid of all car noise on certain tracks, a Manual Transmission bug that jams the gearbox into 1st (from 5th or 6th) blowing your engine. The rolling starts are flawed and don't run smoothly and on some tracks start you mid-corner and at an immediate disadvantage. Some rumble strips WILL bounce you straight up into the air and force a crash/spin. I even seen a rumble strip literally blow a car up. An AI car drove over a kerb on Silverstone and it got flung into the air and bits of it's car went everywhere... This is just to name a few... I can't see how I can rate a game with that many floors better than an established game that, to me, has a better and more realistic handling and physics model.
[added thought]
The track recreations on pCARS are a little dodgy too. The Nordschleife in pCARS is dreadful, Brands Hatch is a little off and so is Bathurst. The tracks are very hit and miss when it comes to accuracy. Some are brilliant, others are terrible. Something that GT has always managed to get right. I know Forza players who comment on how good the tracks look in GT6, especially Nurburgring, Silverstone, Bathurst and Brands Hatch.
[end of added thought]
I'm sorry but if you class pCars as a simcade then what is GT6 given that it simulates less than pCars does and simulates what it does to a lower standard many of the GT values (as has been shown in hacked data fields) don't even differentiate between the two sides of the car, instead simply being front and rear rather than all four points.I still enjoy Project CARS and the way it plays but it's no more than a sim-cade attempting to be a simulator in my opinion. You're never going to get a masterpiece simulation when it's core engine is that of NFS Shift. Project CARS is fun, it's a good time filler and I've had some really entertaining races in Single Player, even if the AI is a bit dumb at times. If it was a bit more solid then I would have rated it above GT6 but as it stands I can't. GT6 is a very good game, and one that is an old-generation game which is constantly compared to next-generation games as they are the only things that can stand up to it. It can't be that bad if GT keeps being roped into these discussions.
All that said. I like pCARS and I'm not saying it is a bad game at all, because it's not. It has it's faults/bugs, as does any game, but I've had great fun since I got it on Friday. It's good and very enjoyable and I will continue to play it until GT7 gets released. After that, I'm not sure what playability it has but for the time being it has replaced GT6 in my game collection.
I've driven Brands Hatch in 3 simulators in the last few months. The track in PCars is laser scanned. I'm curious to know what part you think is a little off and also where the Nords is dreadful? Watching this video, even the suspension movement of the right front tire seems to match the real car in many parts of the video and the track appears very accurate:There are other massive faults with it bug-wise. There is a sound bug that gets rid of all car noise on certain tracks, a Manual Transmission bug that jams the gearbox into 1st (from 5th or 6th) blowing your engine. The rolling starts are flawed and don't run smoothly and on some tracks start you mid-corner and at an immediate disadvantage. Some rumble strips WILL bounce you straight up into the air and force a crash/spin. I even seen a rumble strip literally blow a car up. An AI car drove over a kerb on Silverstone and it got flung into the air and bits of it's car went everywhere... This is just to name a few... I can't see how I can rate a game with that many floors better than an established game that, to me, has a better and more realistic handling and physics model.
[added thought]
The track recreations on pCARS are a little dodgy too. The Nordschleife in pCARS is dreadful, Brands Hatch is a little off and so is Bathurst. The tracks are very hit and miss when it comes to accuracy. Some are brilliant, others are terrible. Something that GT has always managed to get right. I know Forza players who comment on how good the tracks look in GT6, especially Nurburgring, Silverstone, Bathurst and Brands Hatch.
[end of added thought]
I still enjoy Project CARS and the way it plays but it's no more than a sim-cade attempting to be a simulator in my opinion. You're never going to get a masterpiece simulation when it's core engine is that of NFS Shift. Project CARS is fun, it's a good time filler and I've had some really entertaining races in Single Player, even if the AI is a bit dumb at times. If it was a bit more solid then I would have rated it above GT6 but as it stands I can't. GT6 is a very good game, and one that is an old-generation game which is constantly compared to next-generation games as they are the only things that can stand up to it. It can't be that bad if GT keeps being roped into these discussions.
All that said. I like pCARS and I'm not saying it is a bad game at all, because it's not. It has it's faults/bugs, as does any game, but I've had great fun since I got it on Friday. It's good and very enjoyable and I will continue to play it until GT7 gets released. After that, I'm not sure what playability it has but for the time being it has replaced GT6 in my game collection.
I don't know if there are "official" sources but the $80 million figure is widely quoted:Do you have a source for that PCars number? I've seen people claim that number as far back as April 2013 along with different claims ranging from $3 million to $20 million but can't seem to find anything even nearing an official statement.
Edit: GT5 cost $60 million to make, not $80 million.
Key word is "has". As in has cost to date, that date being November 2009, more than a year before release.Polyphony Digital's long-awaited PlayStation 3 racing sim Gran Turismo 5 has cost publisher Sony a total of $60 million over its five-year development cycle, according to an estimate by series producer Kazunori Yamauchi.
Have you driven on cold race slicks and cold race spec brakes? They operate pretty much how pCars models it until they get up to temperature.
You also seem to have switched from the vehicle physics to crash physics. The crash physics on both titles leave a lot to be desired with odd effects on both, I'd give them an even had for that.
GT doesn't get FWD cars right at all, with lift off oversteer non-existent; RR cars in GT display no push on understeer as they should (therefore deifying the laws of physics), torque steer either from the front or rear doesn't exist in GT from a standing start. The tyre model in GT doesn't hook up in a remotely realistic manner and controlling understeer again is poorly modeled and overly difficult to correct.
Now pCars is not perfect, far from it, but to say that the dynamics of vehicle movement are better modeled in GT simply doesn't stand up to analysis. I've driven a wide range of race and road cars on tracks and proving grounds and of the two the one that comes closest is quite clear, and its not GT.
Yes pCars has its bugs at present, however you seem to be forgetting that both GT5 and GT6 launched with a serious number of bugs, many with flying crashed cars and in GT5 you were not able to adjust the gear ratios (aside from final drive) for four months after launch!
I've driven both the 'ring and Brands and nether are off by any serious degree in pCars, with the 'ring being far from dreadful.
I've driven Brands Hatch in 3 simulators in the last few months. The track in PCars is laser scanned. I'm curious to know what part you think is a little off and also where the Nords is dreadful? Watching this video, even the suspension movement of the right front tire seems to match the real car in many parts of the video and the track appears very accurate:
The rolling starts aren't perfect but they are light years ahead of GT. Complaining about starting on a curve which is actually a simulation of how you start a race in real life is a bit off the mark. You do realize that on some tracks with large fields, when you start near the back you start on corner, that's just how it works out.
Pretty sure your mind is made up but I posted the video for a reason. Did you watch it and can you tell me where you think the track is off? Because it looks pretty much about as identical as a track will look in a video game these days.As I've said countless times. I like the game, but it's all it is. A game. It's not a simulation, it's a sim-cade to me and we'll disagree on this forever and a day. I think it might be wise to disagree and move separate ways on this because I won't back down and I'm sure neither of you will either. Here's to not being able to express a negative opinion on the internet!
The reviews are stellar actually, metacritic scores are higher than GT6. The game has some flaws and weaknesses but in the GTP forums the vast majority of gamers seem to be blown away by the game. It's far and away a better driving experience and tuning experience IMO and overall a much, much more refined simulator, although quite obviously a less comprehensive and less widely focused game overall. It's fine to wait on some bugs being sorted out no doubt about it, but I guarantee you are missing out on a far more enjoyable driving experience, especially if you have a wheel. Every car feels different, drives different, tunes different etc. Tuning really, really, really works, just as it's described in the game and in relation to real life. Do the backwards ride height, camber issues, grip glitch in GTA, aero issues etc. stop you from playing GT6?Wow, after reading countless reviews and watching numerous videos, looks like pCars kinda fell short and isn't all it was hyped up to be. Shame really because I was kinda excited about its release and really had high expectations because of all the hype. Glad that I decided to wait and not run out and make a blind purchase. Hopefully they get some of the issues fixed through time otherwise it will be a no-go for me. Just reading the reviews though, I'd have to say I'll stick with GT for now.
The reviews are stellar actually, metacritic scores are higher than GT6. The game has some flaws and weaknesses but in the GTP forums the vast majority of gamers seem to be blown away by the game. It's far and away a better driving experience and tuning experience IMO and overall a much, much more refined simulator, although quite obviously a less comprehensive and less widely focused game overall. It's fine to wait on some bugs being sorted out no doubt about it, but I guarantee you are missing out on a far more enjoyable driving experience, especially if you have a wheel. Every car feels different, drives different, tunes different etc. Tuning really, really, really works, just as it's described in the game and in relation to real life. Do the backwards ride height, camber issues, grip glitch in GTA, aero issues etc. stop you from playing GT6?
Really, really, really, poorly described by the way, whenever it is actually described. If you don't already have tuning notions forget it. At least in the french translation.Tuning really, really, really works, just as it's described in the game and in relation to real life.
No, I'm pointing out the fact that if they choose to take on such a gigantic undertaking & can't commit to it 100% by the time the product hits the shelf, that's on them. Developers aren't excused for half-assing these days & that's what some Standard cars are when people point out reused models from the PS2 generation.It's no one's fault but PD's.... You make it sound like there in big trouble.
Has anyone seen what a standard car looks like in GT7?
Has there been a clear defined confirmation from Kazanori regarding standard cars in GT7?
Any product that hits a shelf is up for it.
PD are still a small team.
If you mean the FFB tuning menus I agree, the wording is horrible It was one of the things I was really hoping that crowd funding would bring to the table and a major disappointment for me, that is, game descriptions that were both thorough and written in plain english. Do this and that happens etc. The FFB descriptions are written for a rocket surgeon not a sim racer But I was talking about the car tuning menus, springs, dampers, toe, camber etc. I don't have the french version but in the english version they are simple and straightforward and it's not hard to figure out what to do if your car has some issues and you're reasonably acquainted with real life tuning principles.Really, really, really, poorly described by the way, whenever it is actually described. If you don't already have tuning notions forget it. At least in the french translation.