The Unofficial GT6 VS Project Cars Debate Thread (Read the Rules!)

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How do you feel to both games?

  • PCars sucks. GT is the best!

  • PCars is cool but GT is better.

  • Both are cool.

  • GT is cool but PCars is better

  • GT sucks. PCars is the best!


Results are only viewable after voting.
@ColouredBadger The more I see, the more I think, pCars is a joke. I mean, for all it was hyped up to be, then things like that. :rolleyes:

Honestly, it's a good game. It has bugs and numerous problems but it is very enjoyable nonetheless. It hasn't lived up to the hype that everyone thought it was going to be (although I never thought it was going to be great) but it is good fun and there is quite a bit to do race-wise. If you're happy to play racing games for the fun of it then I'd still say get it. You just won't get the ultra-realistic simulation that a lot of people were expecting. :cheers:

So is it safe to say that posting videos and going "See!?" is the extent of your ability to debate car physics concepts?

Nope. I had my debate in earlier posts. That video was a response to the GT videos of the bugs, which whoever it was posted... Two people can play at the "look, look and laugh!" game in an attempt to muddy the other game.
 
buy Pcars now or GT7 later? GT7 LATER. how much Pcars makes you want GT7? A LOT.
GT6 vs Pcars -
GT7 wins
Is it a cult or something ? Why buying pCARS now would prevent me from buying GT7 later, especially if it comes it is even better ?
The underlying issue of this argument is probably people taking things too seriously, on both sides.
 
Why isn't there are neither option?

I'm sure with a few patches Pcars will be decent but as of now, I can't even look at it, the same goes to GT6 but even with patches, GT6 feels like an empty shell of its pre-quels.
 
Damn we have the same discussion over at the PCARS forum :dopey:

This is the kind of thread that people enter with a set opinion (myself included), trying to convince the other one that their videogame is better! All i can add to the discussion is that if you have a next gen console or a PC, why not pick up a copy and see for yourself, just don't expect your typical car collector type racing game, it's a bit more hardcore than that.
 
Two people can play at the "look, look and laugh!" game in an attempt to muddy the other game.
It's really too bad, then, that you did this:
IAs for any physics related arguments. I refer you to this video of the amazing, super-realistic physics.



And the video posted by Lewis_Hamilton_ was simply matching what you had already started. So I guess ultimately the answer to my question is "yes".
 
Why isn't there are neither option?

I'm sure with a few patches Pcars will be decent but as of now, I can't even look at it, the same goes to GT6 but even with patches, GT6 feels like an empty shell of its pre-quels.
If neither is your response, you're in the wrong Forums:sly:



Only kidding of course!
 
It's really too bad, then, that you did this:


And the video posted by Lewis_Hamilton_ was simply matching what you had already started. So I guess ultimately the answer to my question is "yes".

Well, no. As if you look at my older posts then you'll see where I brought up the 'bounce' of the car bodies and suspension as well as some other points that I can't remember. As I originally said, it was a response to the videos of the "look how bad it is, pCARS is much better cause it doesn't do this" attitude in the post. Which I proved wrong with said video.

I can't help but feel like everyone who is arguing against my point is forgetting that I have also given it a good review and recommended it to someone in this very thread as I think it's a good game regardless of everything wrong with it. Just because I disagree with the the simulation claims of pCARS doesn't mean that I don't enjoy it as a standalone sim-cade racer. As I said in an earlier post. If the poll was on enjoyment then pCARS would get the vote. But I'm sure everyone missed that part and only read the negatives?
 
Just because I disagree with the the simulation claims of pCARS doesn't mean that I don't enjoy it as a standalone sim-cade racer.
My main issue is that you keep making this claim across numerous threads and yet are utterly unable to support it at all.

I've asked you some quite clear questions in regard to it and all you have done is ignore them.

As I said in the other thread:

As far as physics go, no we don't have to agree to disagree. These are areas that are testable, that have a control comparison.

We know, because of the laws of physics, how lift-off oversteer should work, how full throttle launches will affect FWD and RWD cars in terms of torque differences through the driven wheels, we know how RR cars should behave in throttle on understeer situations, etc. etc.

As a result pCars and GT will either act correctly or they will not, if they don't act correctly then its not an agree to disagree situation, the title that doesn't model it is wrong.

...and...


Someone else was making this claim earlier and I asked a few simple questions, which they never replied to, maybe you can answer them:

  • Which title gets torque steer from a standing start right and why?
  • Which title correctly models lift off oversteer and why?
  • Which title correctly models RR cars power on understeer and why?

It seems that people are making quite the habit of making this claim and then refusing to try and support it.

Now I wouldn't have an issue with that if it was the end of the matter, but you keep making the same claim in multiple threads, so before you continue to do that, how about you actually support it.
 
I just don't understand what's the point of comparing gt6 on PS3 with Project Cars on PS4. or even when people compare FM5 to gt6. Those are next Gen systems and gt6 Is still on ps3. Shouldn't we wait till they are all on the same platform b4 we properly compare them all?
 
It was hyped up to be a fantastic racing simulation brought to console and pc at the same time, not to be a completely bug free game. From what I can see in the PCars forum here on GTP, most people are really enjoying the game either because they've seen few bugs like @wraith of horus, and me for that matter, or they have a bug or glitch and just work around it because the driving experience is so much fun. If you're going to judge games by watching YT videos of glitches and bugs right after launch, and not even play the game to see how it feels for yourself, then no game will ever measure up to it's hype will it?

So much this. It's by far the most realistic racer I've played on console, and the actual driving and racing is leagues ahead of anything on GT. I say this as an avid car enthusiast, who has raced on real tracks, on slicks, and raced on the road (shhh), and held a driver's licence for ten years, and been driving cars since I was around 8 years old. Karts even earlier than that.

I have seen videos of some bugs in the crash physics, but haven't experienced them yet myself. So far the crash physics feel really good to me, but perhaps that's due to spending too much time experiencing the crash physics of GT games, where roll overs are done in slow motion, and low gravity, it seems.

Where pCARS smashes GT is the suspension and tyre models. pCARS feels VERY realistic to me. The way the car reacts to the surface, and the inputs, feel natural. That extends to the car set up options. Changing settings has, so far for me, produced the desired results.

It's also nice to play a racing game where things like turbo lag are simulated properly. The cars all feel very individual, very unique. In GT6 the cars all feel very similar. Not much difference between cars that should be worlds apart.

That's my opinion on the matter. Hopefully now pCARS has taken console simulation to a new level, PD will respond by actually putting some focus on realistic physics and proper racing, and not chase the rabbit with pretty looking cars that feel empty and dull.
 
I just don't understand what's the point of comparing gt6 on PS3 with Project Cars on PS4. or even when people compare FM5 to gt6. Those are next Gen systems and gt6 Is still on ps3. Shouldn't we wait till they are all on the same platform b4 we properly compare them all?
Because even with them being on differing system many things can still be compared.

So while graphics is a pretty pointless thing to compare due to the different generations, things such as structure of the events, AI, physics, etc can all be compared.

Keep in mind that even PS2 titles such as Enthusia, Richard Burns Rally and ToCA 3 had areas that were still better than PS3/X360 titles in terms of physics, race structure, weather, etc.

So while the generation difference does need to be accounted for, its certainly both possible and fair to compare across generations.

Oh and please be aware that the site AUP doesn't permit text speak, as such can you please refrain from using it in the future.
 
I find Project cars to be total crap.

Unfinished glitchy mess of a mediocre PC game, no where near console standards. The car list is a tiny joke and no mods. Get with the times.

Cant comment on its physics given the **** controller optimization and the pathetic list of cars. Having Put in time in all the big racers of the past 2ish year, Project Cars is a total failure in my eyes.

Its quality is so low class id rather dust of my PS2 and fire up any of its racing games.
 
Is it a cult or something ? Why buying pCARS now would prevent me from buying GT7 later, especially if it comes it is even better ?
The underlying issue of this argument is probably people taking things too seriously, on both sides.
no, just economy, i cant afford to buy all games i think could be fun to play and game branding since some brands have more success in making gamers interested then others. (i'm also not interested in rfactor, iracing,wrc,etc) ... i'm far from too serious, although it never seemed better than GT, i bough driveclub that was never promoted as serious, simulator or the most whatever on the planet. driveclub with those locations, the livery style, the challenges in race, really gave me something different from what i was used and its very fun to play. i don't feel that "different" or "unique" in pcars that would force me to the store, it, instead, makes me wish for gt7. its a subjective thing but natural and real.

"...But then that's Project CARS in a nutshell: it's unfocused from the offset, and it's up to you to locate the parts that you find appealing. Think of this as a motoring playset – a production line of components that you need to order and assemble for yourself. Once you get the controls where you want them, your car exactly how you like it, and your race day tactics tightened up, it delivers an exhilarating ride, but few will have the patience – or, indeed, the willpower – to reach that point, and thus it's hard to imagine this outing achieving the mainstream success of other competing motoring series... 7/10" pushsquare
 
Because even with them being on differing system many things can still be compared.

So while graphics is a pretty pointless thing to compare due to the different generations, things such as structure of the events, AI, physics, etc can all be compared.

Keep in mind that even PS2 titles such as Enthusia, Richard Burns Rally and ToCA 3 had areas that were still better than PS3/X360 titles in terms of physics, race structure, weather, etc.

So while the generation difference does need to be accounted for, its certainly both possible and fair to compare across generations.

Oh and please be aware that the site AUP doesn't permit text speak, as such can you please refrain from using it in the future.

PS3 games not only look better than the PS2 but have better interaction with the world as well. Not only racing but games in general. A master programmer, developer can do more on inferior hardware than a average person on latest one but 99% PS3 games have better physics and look good than PS2 or at the worst physics are same. There are certain amount of calculation or parameter per sec which can be done easier on better tool and on new consoles than older ones.
 
PS3 games not only look better than the PS2 but have better interaction with the world as well. Not only racing but games in general. A master programmer, developer can do more on inferior hardware than a average person on latest one but 99% PS3 games have better physics and look good than PS2 or at the worst physics are same. There are certain amount of calculation or parameter per sec which can be done easier on better tool and on new consoles than older ones.
In theory yes. That however doesn't explain why both RBR and Enthusia covered areas of vehicle physics that were never covered again until we get to late in the PS3/X360 generation (and never in GT).

You then also have the choices that you take as a developer with the resources you have at hand, a subject that is more than open for discussion.

Nor does it change the areas that are not even remotely based on the power of the system. How you chose to structure the title is governed in almost no way at all by the platform it sits on. Racing titles were able to include practice and qualifying sessions (as an example) on the Playstation from the very first one. With such things being an integral part of racing its always dismayed me when a racing title doesn't at least offer the option.
 
In theory yes. That however doesn't explain why both RBR and Enthusia covered areas of vehicle physics that were never covered again until we get to late in the PS3/X360 generation (and never in GT).

You then also have the choices that you take as a developer with the resources you have at hand, a subject that is more than open for discussion.

Nor does it change the areas that are not even remotely based on the power of the system. How you chose to structure the title is governed in almost no way at all by the platform it sits on. Racing titles were able to include practice and qualifying sessions (as an example) on the Playstation from the very first one. With such things being an integral part of racing its always dismayed me when a racing title doesn't at least offer the option.

Enthusia and RBR are very dated, overated IMO and I am not even sure they never ran that smoothly. I have barely seen a racing game or new title being worst in gameplay or even gfx from their predecessor or from different generation. Unless they have an agenda to make it accessible like dirt games from codemasters. GT6 is what they could achieve on PS3 during that time. If it were to be made on PS4 they could do more I am sure. As a matter of fact SMS said they intentionally wanted to make Pcars or new consoles to do it justice. I think wii U version is going to bad and if they were to make on PS3 I would say it would be little better than shift2U which does not say much.
 
Enthusia and RBR are very dated, overated IMO and I am not even sure they never ran that smoothly.
I still have both and still play both, neither were overated (quite the opposite) and both run perfectly fine.


I have barely seen a racing game or new title being worst in gameplay or even gfx from their predecessor or from different generation. Unless they have an agenda to make it accessible like dirt games from codemasters. GT6 is what they could achieve on PS3 during that time. If it were to be made on PS4 they could do more I am sure. As a matter of fact SMS said they intentionally wanted to make Pcars or new consoles to do it justice. I think wii U version is going to bad and if they were to make on PS3 I would say it would be little better than shift2U which does not say much.

Not a single bit of which makes comparisons between platforms unfair or something that shouldn't be allowed.

You have expressed that your don't think the comparison should be done, its been explained why it is and can be fair (and GT Planet has always allowed comparison threads of this nature to stand) and now I would ask that you contribute to the thread on topic (i.e. comparisons between the two title) rather than continuing to attempt to force a point that will not change this thread, but will drag it off topic.
 
I find Project cars to be total crap.

Unfinished glitchy mess of a mediocre PC game, no where near console standards. The car list is a tiny joke and no mods. Get with the times.

Cant comment on its physics given the **** controller optimization and the pathetic list of cars. Having Put in time in all the big racers of the past 2ish year, Project Cars is a total failure in my eyes.

Its quality is so low class id rather dust of my PS2 and fire up any of its racing games.

Because GT6 was perfectly finished and had not one glitch on release hey? Except that game is a year and a half old, still unfinished, and still has more bugs than Project CARS...

I find it's quality much higher than either GT5 or GT6, and if you can't set up the controller properly, that's your problem, not the game's. Plenty of other people, myself included, have set the game up fine for the controller, and aren't having any trouble playing it.

But given your clearly massive hate for the game, I'd be more inclined to believe you're just biased and never had any intention of giving it a go, which is sad, because you're missing out big time.
 
I just don't understand what's the point of comparing gt6 on PS3 with Project Cars on PS4. or even when people compare FM5 to gt6. Those are next Gen systems and gt6 Is still on ps3. Shouldn't we wait till they are all on the same platform b4 we properly compare them all?

Because GT6 is that good of a game that only a Next-Gen title can come close to beating it. That's why. :lol:

  • Which title gets torque steer from a standing start right and why?
  • Which title correctly models lift off oversteer and why?
  • Which title correctly models RR cars power on understeer and why?

1. Both. As I said, if it's in GT you have to select the right tyres for the car else you have too much grip and none of those things will happen. I use a wheel and normally have to countersteer in some form on FR and RR cars from a standing start. FF cars don't tend to do it (from the ones I've used) but as you said, FF cars aren't represented well. They understeer and act correctly in all other circumstances. My dad, who's not a gamer and is a professional driver, has played GT6 on my setup and thought it felt authentic when driving at low and higher speeds but the only thing that was lacking was the g-forces on your body. If a none-gamer/real life driver thinks it's pretty accurate then it's good enough for me.

2. Again, Both. I've had situations in GT where if you turn into a corner in quit a few cars the rear end snaps at you mid-corner and you can spin it when the weight transfer kicks in after the lift-off oversteer. Have you never had that happen to you? You must be going too slow to make it happen. :P

3. You'll never guess what, Both. MR and RR cars in GT do understeer in corners and out of corners and have a habit of having turn in oversteer and then power-on understeer. As I've said before. Using Sport Soft Tyres or Race Soft Tyres in GT is ridiculous and is for the casual racer who wants to win everything with ease. The very most you should use is a Medium of anything, that way you'll get the situations you're stressing so much about.


I agree with Michighani. It's utterly hilarious to me that people need to compare a game which is on a console nearly 10 years old, which has 256 MB Ram and very little processing power to one on a console with 8GB of RAM and a ****-ton of processing power. GT6 has limitations because of the console it's on, but it's not that limited considering it's the only competition pCARS can find... At the risk of having to eat my own words in future - When PD releases GT7 with it's new sounds, new physics (which they keep changing in GT6 to Beta test them because they monitor what we say on here), when they re-do some of the tracks (like Suzuka was) and go from having a measly 256MB to work with to 8GB that pCARS has then we'll see where the competition comes from.

Surely that rings a bell with you all who like both games (like me)? GT6 really can't be that bad if pCARS is the only thing that competes against it on a console.
 
Because GT6 is that good of a game that only a Next-Gen title can come close to beating it. That's why. :lol:
In my opinion FM titles on the 360 and two PS2 titles beat it, but those are different threads.


1. Both. As I said, if it's in GT you have to select the right tyres for the car else you have too much grip and none of those things will happen. I use a wheel and normally have to countersteer in some form on FR and RR cars from a standing start. FF cars don't tend to do it (from the ones I've used) but as you said, FF cars aren't represented well. They understeer and act correctly in all other circumstances. My dad, who's not a gamer and is a professional driver, has played GT6 on my setup and thought it felt authentic when driving at low and higher speeds but the only thing that was lacking was the g-forces on your body. If a none-gamer/real life driver thinks it's pretty accurate then it's good enough for me.
Now turn off the FFB on your wheel or use a controller.

What's turning the wheel is not torque steer being modeled to the rear wheels, its FFB. If it was modeled in the physics engine then it will happen without FFB being present or with a controller. It doesn't.

Oh and please define professional driver?

2. Again, Both. I've had situations in GT where if you turn into a corner in quit a few cars the rear end snaps at you mid-corner and you can spin it when the weight transfer kicks in after the lift-off oversteer. Have you never had that happen to you? You must be going too slow to make it happen. :P
I've never had it happen and oddly enough nor has anyone else who has tested it. Would you mind providing a video of this.

3. You'll never guess what, Both. MR and RR cars in GT do understeer in corners and out of corners and have a habit of having turn in oversteer and then power-on understeer. As I've said before. Using Sport Soft Tyres or Race Soft Tyres in GT is ridiculous and is for the casual racer who wants to win everything with ease. The very most you should use is a Medium of anything, that way you'll get the situations you're stressing so much about.
First you make a quite inaccurate assumption that I'm sticking silly tyres on the car and then change what I'm talking about. However if you honestly believe that a tyre compound would change the balance of a car in reality then you are quite mistaken (it will change the point at which it happens and/or the speed at which it happens, but it will not change the natural balance of a car), if it is for you in GT then something is very, very wrong with the physics model.

Find a long constant radius corner in a low powered RR (one of the Alpine's does the job) corner at a constant speed and slowly apply the throttle, take a video and please post it up.


I agree with Michighani. It's utterly hilarious to me that people need to compare a game which is on a console nearly 10 years old, which has 256 MB Ram and very little processing power to one on a console with 8GB of RAM and a ****-ton of processing power. GT6 has limitations because of the console it's on, but it's not that limited considering it's the only competition pCARS can find... At the risk of having to eat my own words in future - When PD releases GT7 with it's new sounds, new physics (which they keep changing in GT6 to Beta test them because they monitor what we say on here), when they re-do some of the tracks (like Suzuka was) and go from having a measly 256MB to work with to 8GB that pCARS has then we'll see where the competition comes from.
First comparisons across platforms and generations are more than allowable here at GT Planet, that you find it hilarious is a moot point, but just to make it clear I've updated the first post in this thread.


Surely that rings a bell with you all who like both games (like me)? GT6 really can't be that bad if pCARS is the only thing that competes against it on a console.
Its not.

Its the first title on a Playstation platform in a long time that has, but its certainly not the first on a console, you should be more than aware of this as you have been more than a little aggressive in your defense of GT in threads covering just that in the past.
 
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no, just economy, i cant afford to buy all games i think could be fun to play and game branding since some brands have more success in making gamers interested then others. (i'm also not interested in rfactor, iracing,wrc,etc) ... i'm far from too serious, although it never seemed better than GT, i bough driveclub that was never promoted as serious, simulator or the most whatever on the planet. driveclub with those locations, the livery style, the challenges in race, really gave me something different from what i was used and its very fun to play. i don't feel that "different" or "unique" in pcars that would force me to the store, it, instead, makes me wish for gt7. its a subjective thing but natural and real.

"...But then that's Project CARS in a nutshell: it's unfocused from the offset, and it's up to you to locate the parts that you find appealing. Think of this as a motoring playset – a production line of components that you need to order and assemble for yourself. Once you get the controls where you want them, your car exactly how you like it, and your race day tactics tightened up, it delivers an exhilarating ride, but few will have the patience – or, indeed, the willpower – to reach that point, and thus it's hard to imagine this outing achieving the mainstream success of other competing motoring series... 7/10" pushsquare

Perfectly understandable, so I guess that you don't have a PS4 yet. But if you had, GT7 isn't announced yet, of course everyone has its own budget and life priority but buying GT7 sounds like a far cry from now...
But like you said, if this thread exists it's for a reason, I've read enough arguments to understand why people would stick with GT6 even if they own a PS4 or can afford it.
I don't feel particularly tied to the GT series, not to the extend of not trying things elsewhere and dropping GT for sometime. And I don't care about what people say on pCARS, be it good or bad (especially "best sim ever", who believed that ? Just buy a PC to start with).
I just enjoy my time until something new and, hopefully, undeniably better comes from PD - or elsewhere.
 
"...But then that's Project CARS in a nutshell: it's unfocused from the offset, and it's up to you to locate the parts that you find appealing. Think of this as a motoring playset – a production line of components that you need to order and assemble for yourself. Once you get the controls where you want them, your car exactly how you like it, and your race day tactics tightened up, it delivers an exhilarating ride, but few will have the patience – or, indeed, the willpower – to reach that point, and thus it's hard to imagine this outing achieving the mainstream success of other competing motoring series... 7/10" pushsquare
I don't disagree with how the reviewer feels about the game, but for the life of me I can't understand comments like this. How can you call a game that has a singular focus - simulating racing - unfocused? It has literally one focus in the entire game, online and offline racing with Time Trials and Leaderboards to get you warmed up. He obviously understands this because he says it delivers an exhilarating ride once you've tuned and practiced your race day tactics, but I don't get why someone who didn't have the patience or will power to reach that point, would buy the game in the first place? If you aren't looking for a racing simulator, why would you buy a racing simulator? It would be like buying Drive Club and complaining that the physics were arcade. Or buying Call of Duty and saying the fighting is too intense and realistic.

It makes it sound like the reviewer is complaining that the game delivered exactly what it promised, an exhilarating racing experience.
smiley-confused005.gif
 
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I bought the game and played it for several hours. Can't really give you an exact number, because Steam also counts time when the game is running in the background and you're not actually playing it.
I didn't completely write it off, I just said currently it's not worth spending lots of time on it, at least in my eyes. I also mentioned the hope for the game to get fixed and improved and that I'll keep an eye on it.
Didn't actually complain that much about the handling of the cars, even though the game seems to be pretty car specific, with some cars being noticeably worse than others. I don't think it really sets a new milestone but it's definitely not bad overall.

In terms of feeling the car? With default settings I definitely don't agree with this. At the same time the game makes it extremely hard to find decent settings.

Don't really understand how the AI trying to kill me is epic, but if you think so... (and no that doesn't mean GTs AI were great).

Ok Mr Slump. I understand where your coming from. I didn't mean to be so brash towards your last message If at all I came across that way. I can't help but think those negative reviews about the car physics from people on this thread and elsewhere are in your words "car specific, with some cars being noticeably worse than others" and then deeming a conclusion just because some cars are not finished or don't feel right and need to be fixed.

I think also its the nasty bugs and glitches that are the big negative drawback for the first release of this game. It was inevitable because first release always have a plethora of unfixed issues.

Also it could be that those cars do in fact handle and feel like they do in real life, those experiences from people with bad reviews may or may not be connected to certain cars. So you can't have every car feeling nice to drive, it simply isn't like this in real life. This is the challenge of FR, RR, RWD, 4WD, AWD cars. I think some cars may not be down to an unfixed and unfinished physics but simply how it is in real life. And if people don't like the way they drive they blame bad physics this way.

When all is said and done. It's hard to know what is the cause. Some cars which feel bad to drive with a default controller setup can be fixed by changing the controller settings. It would be nice to have a default template or profile that ships with the game that would work for every car. But with every type of car physics simulation being completely different from one another this could be very difficult getting every car to feel like people expect them.
 
Ok Mr Slump. I understand where your coming from. I didn't mean to be so brash towards your last message If at all I came across that way. I can't help but think those negative reviews about the car physics from people on this thread and elsewhere are in your words "car specific, with some cars being noticeably worse than others" and then deeming a conclusion just because some cars are not finished or don't feel right and need to be fixed.

I think also its the nasty bugs and glitches that are the big negative drawback for the first release of this game. It was inevitable because first release always have a plethora of unfixed issues.

Also it could be that those cars do in fact handle and feel like they do in real life, those experiences from people with bad reviews may or may not be connected to certain cars. So you can't have every car feeling nice to drive, it simply isn't like this in real life. This is the challenge of FR, RR, RWD, 4WD, AWD cars. I think some cars may not be down to an unfixed and unfinished physics but simply how it is in real life. And if people don't like the way they drive they blame bad physics this way.

When all is said and done. It's hard to know what is the cause. Some cars which feel bad to drive with a default controller setup can be fixed by changing the controller settings. It would be nice to have a default template or profile that ships with the game that would work for every car. But with every type of car physics simulation being completely different from one another this could be very difficult getting every car to feel like people expect them.

I'm often defending pCARS here, but it's true road cars are broken. At least super/hyper cars, I was driving the Huayra the other day and it didn't felt like a 700bhp car on sport tyres but more like a Toyota 86 on slicks. Race cars feels great but road cars sucks (for now). It isn't that surprising since the game puts the emphasis on racing rather than driving.

Don't really understand how the AI trying to kill me is epic, but if you think so... (and no that doesn't mean GTs AI were great).
Try multiclass racing, it hits its paroxysm in trafic. The best place to watch is when you're in the fastest class. :lol:
 
Unfinished glitchy mess...

I almost stopped reading right here. Almost. How you can say this and then this:

Get with the times.

Without knowing what irony means is profound. :lol:

Cant comment on its physics given the **** controller optimization

While I'm sure I already know the answer, did you try the different controller profiles? The game works well with pads. I'd be lying to you if I said it wasn't slightly biased towards wheels but it works with pads very well.

and the pathetic list of cars.

I'm curious by what you consider to be pathetic. Is it because there aren't more than 1,000 cars, over one hundred of which are clones of several cars in the game?

Its quality is so low class id rather dust of my PS2 and fire up any of its racing games.

Or you could fire up GT5 or GT6 and play with the PS2-quality cars already present. Again, how you can say all of this without knowing what irony means is utterly profound.
 
Also it could be that those cars do in fact handle and feel like they do in real life, those experiences from people with bad reviews may or may not be connected to certain cars. So you can't have every car feeling nice to drive, it simply isn't like this in real life. This is the challenge of FR, RR, RWD, 4WD, AWD cars. I think some cars may not be down to an unfixed and unfinished physics but simply how it is in real life. And if people don't like the way they drive they blame bad physics this way.

When all is said and done. It's hard to know what is the cause. Some cars which feel bad to drive with a default controller setup can be fixed by changing the controller settings. It would be nice to have a default template or profile that ships with the game that would work for every car. But with every type of car physics simulation being completely different from one another this could be very difficult getting every car to feel like people expect them.
All the cars should feel different, that's the whole point of simulation right? A Mistubishi road car shouldn't feel like a Lotus 49, shouldn't feel like a Zakspeed Capri, shouldn't feel like a BMW Z4 GT3. The wheel forces should feel different because the suspension and tires are completely different. If you're used to games like GT where cars tend to feel kind of similar it takes some getting used to. When I first tried Assetto Corsa it took me a full two weeks, probably a good 40-50 hours of just driving, to really get a feel for things and know what was going on. You simply can't drive an FF road car, like a 60's F1 car, like a modern GT car, they are completely different and those differences are simulated very well IMO.

I think a lot of people don't give it enough time to really get a feel for things and the admittedly annoying bugs do get in the way. There's a reason why there are master FFB settings and settings that are tunable for every car at every track, and it's because every car is different. You can find some relatively good settings for each car and just copy and paste it to each track if you like, or you can tune each one individually for the ultimate in fine tuning. There is an absolute ton of depth and complexity in PCars that you just won't get if you pick it up for a couple of hours and try hotlapping in a couple of cars.
 
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