The WTC 600 in Tokyo done without exploits is genuinely one of the hardest races in single player in gt7 - share your setups, tips, and cars

  • Thread starter The_It_Jojo
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The funniest part is that I found it completely by accident. After I found out the old setup got patched, I thought, "Welp, might as well max this thing out and leave it," and as luck would have it, I managed to once again glitch the system!
What a rollercoaster of emotion for me lol!! Reading the tune is broke sunk my stomach - I simply love the Tokyo race and LOVE the Alpine and the way it drives. I've been working on setting new FL's for the race, and have made great improvements recently. 1:54.4xx is current FL - so damn eager to see what I can do now! Ugh, my wife already thinks I play way to much on my free-time and she's working from home with me - otherwise I'd say ****-off to work and fire it up!
 
I say a full stock Cayman is no good on this one!

There's grip and the car is smooth, but there's not enough power, regardless if I went with 1-stop or no-stop strategy (FM 4).

RH with ECU detuned worked fine, as well as SH with ECU + WR1.

I'll be trying the GTO this night!

edit: yeah, 4 races with the Cayman and I think it's better to go with @RCKakashi14 setup or a simple Sports Hards + ECU + WR 1

Last race I tried was only with RH, so I had to detune the car. Even detuned I still had to use FM 4-5 and it's SO SLOW. Like, slower than the Celica, Supra GT or the 300ZX :lol:

No changes to the CRB bonus. This last race I was in 3rd at the final lap and decided to hit the wall on last turn. Got down to 9th, but I can confirm I still got the CRB even with a penalty.
 
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Did 2 tokyo races, 917k and glitched alpine.
For the 917k, I adjusted the suspension a bit to get the pp back below 600. Even tought it was an easy win, the car felt way more understeary and I was 3s slower than a previous try with the same 917k before update.
For the glitched apline... goddamn the tyres wear out so fast!!!. By the end of lap 11 the rear tyres were full red and the car was uncontrolable, had to do a stop in lap 12 for tyres (and because of the tyres wearing out so fast combined with the new performance damage at minimum colision I had a sum of penalties of 25s). Still won tought. While the tyres were fresh, the car actually performed better than before the update (easier to control). But after lap 10...what a catastrophy.
 
edit: yeah, 4 races with the Cayman and I think it's better to go with @RCKakashi14 setup or a simple Sports Hards + ECU + WR 1

Last race I tried was only with RH, so I had to detune the car. Even detuned I still had to use FM 4-5 and it's SO SLOW. Like, slower than the Celica, Supra GT or the 300ZX :lol:
I've done 27:19 with the Cayman, I'm working on trying to get it below 27 mins without changing any suspension parameters other than raising/lowering with equal front/rear height.
 
You can use FM1 all the way and no-stop with this setup, shifting around 50% of the red bar, and using long gears for some corners. I'm sure the car can be made faster than this, this is intended as a non-exploit tune, so it just uses very basic adjustments.

Tokyo 600 Cayman 1.jpg


Tokyo 600 Cayman 2.jpg


Tokyo 600 Cayman 3.jpg
 
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I HATE EVERYTHING ABOUT THE NEW TIRE WEAR!

Tried more cars today: got a time of 27:34.x with the 8C, F-type, Vantage S and a 27:45 with the DB11.

Alright, about the new tire wear. I did another race with the F-type on RH, 1-stop at lap 8 without changing tires since before the update it was not really necessary.

During all 11 laps the car is actually pretty good, EXCEPT at the very last lap, where it's just uncontrollable. There's no grip, at all. Combined this with the new damage and the whole experience is just annoying.

What's even more annoying is that at lap 11 everything is ok. As soon as you enter 1st turn in lap 12, then everything is just gone.

While this can be just a case of adapting to the new tire wear, I'm afraid this "mandatory" pitstop to change tires will affect the challenge of doing this with RH only, since cars like the Evo V and the R33 relies on a no-stop strategy.
 
Since many of us in this thread are testing a lot of cars in this race and since WR upgrades are usually our way to go, might be worth to pay attetion to this patch note:

WR upgrades can change the cars sounds. Now this is something that I honestly didn't know!

Off topic but yeah. One of the ways to remove weight from a car is take all kinds of insulation around engine bay and over the engine, so as on the underbody, doors and so. So everything should be a lot louder, from engine to exhaust line. So makes sense, I guess
 
I HATE EVERYTHING ABOUT THE NEW TIRE WEAR!
Combined this with the new damage and the whole experience is just annoying.
They did suck a lot of fun out of this race with V1.20. Most of my cars use SH tyres for this race and they lasted for 12 laps easily. Bummer......not anymore. The damage is a bit overkill but that's just my opinion. It's still a good grind race but now requires much more precision and caution. I Don't know if it's just me but it also seems that the idiots (AI) is doing better race times. Two races where I finished a close 2nd the P1's race time was 27:5x. They also don't pit at same time they use to but that doesn't bother me really. I'm not going to stop doing this race but I don't enjoy it as much as I did.
 
Did 2 more races. This time ferrari 330p4 and nissan gtr '17.
For 330p4, PD just screwed up my tune. It became understeery to the point i had to brake in corners where I didnt need before update. And I got like 20s slower than before update. Really needs a retune now.
For gtr, the timer was close to what it was before. The awd cars still rule.

I'm starting to think the aligator tune (if you dont know what an aligator tune is: its where you make the front of the car higher than the rear) was massively nerfed. Was made much more understeery after update, causing a noticable decrease in performance.
Aligator tune was always understeery, but before the update it wasnt has bad. The extra HP and weight decrease would heavily compensate for the understeer.
Now, after the update, the understeer os almost unbearable.
Probably gonna go for alternatives.
 
Most of my cars use SH tyres for this race and they lasted for 12 laps easily. Bummer......not anymore.
I've only used the Cayman since the update, but the SH tyres lasted fine for 12 laps, my lap times didn't drop off much at all.
Two races where I finished a close 2nd the P1's race time was 27:5x.
Even with the AI set to easy, the AI in my races was often doing around 27:50 before the update.
 
Appologies if its sounds like im harping on a bit,anyway.Did a few more races on Tokyo and had to alter my tunes a little to get them to feel ok,Gallo,comes in 3 times on my last race,end of lap 5,8 then11.Like i said in my original post for me this has never happened before this update,always he pits 5 and 9,on the other hand it makes the race a little more interesting.I just need to get used to,what feels to me,slightly less grip but easier to catch if you do go over the limit.It maybe just my driving style but i did prefer it before the update,but it is what it is.Pics below show im not going mad and dreamt it happened. :lol:

Gran Turismo™ 7_20220826155137.jpg
Gran Turismo™ 7_20220826154911.jpg
Gran Turismo™ 7_20220826154920.jpg
 
Did 2 tokyo races, 917k and glitched alpine.
For the 917k, I adjusted the suspension a bit to get the pp back below 600. Even tought it was an easy win, the car felt way more understeary and I was 3s slower than a previous try with the same 917k before update.
For the glitched apline... goddamn the tyres wear out so fast!!!. By the end of lap 11 the rear tyres were full red and the car was uncontrolable, had to do a stop in lap 12 for tyres (and because of the tyres wearing out so fast combined with the new performance damage at minimum colision I had a sum of penalties of 25s). Still won tought. While the tyres were fresh, the car actually performed better than before the update (easier to control). But after lap 10...what a catastrophy.
You can get to lap 11 with the Alpine?

By lap 9 I was crawling to the pit stop because the car is just so uncontrollable.
 
You can get to lap 11 with the Alpine?

By lap 9 I was crawling to the pit stop because the car is just so uncontrollable.
Do you think the Ai are slightly faster since the update?Not just on Tokyo but also on Sardegna,i manged a similair race and lap time but they seemed to be a little quicker,cant make my mind up about tyre wear though.
 
Definitely more technical with damage for the slightest rubbing/touching. Tire degradation is higher, for sure. Only ran SH tires for more speed.

Had to pit for tires and no gas for the Aston VG (stock). The tires were good but had to splash and dash with the Alpine A220 Race Car '68 with Praiano tune.
 
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You can get to lap 11 with the Alpine?

By lap 9 I was crawling to the pit stop because the car is just so uncontrollable.
I pitted in lap 6. By that lap the tyres were about half red. I thought the new tyres would last the same between lap 7 and 12. But I was so wrong. And by lap 11 tyres were full red.
I think i will try a lap 8 pit stop next time
 
The increased damage certainly makes it a more technical race. I’ve had to improve my lines. Not just avoid the 5s collision penalties. I was sweating until Gallo made the third stop!

I’m using a tuned R32 with SH tyres. Nothing particularly special with the set-up. Just maximising power at 600pp. Going to try a few more cars and see how it goes.
 
So, I ran some tests to see how 1.20 affected this race, and:
  1. Mediums are still good, 7 laps old tyres on a Coyote swapped Pantera, despite looking very red, were still very much drivable without many issues;
  2. Tyres wear out much faster on the dry rather than the wet (checks out since there is a lower friction in the latter);
  3. If you are not on hards you will most of the times pit for tyres rather than fuel;
  4. Tried the Porsche 997 on hards, they last forever, and on that car they are not made of rubber but glue.





    So, yeah, 1.20 impacted this race quite a bit, have fun grinding.
 
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I pitted in lap 6. By that lap the tyres were about half red. I thought the new tyres would last the same between lap 7 and 12. But I was so wrong. And by lap 11 tyres were full red.
I think i will try a lap 8 pit stop next time
Lap 8 is the best pit.
 
Off topic but yeah. One of the ways to remove weight from a car is take all kinds of insulation around engine bay and over the engine, so as on the underbody, doors and so. So everything should be a lot louder, from engine to exhaust line. So makes sense, I guess
I just think it's funny because there's no visual change to the interior :lol:
That can happen in NFS Shift, but in that game we could see the upgrades having a visual impact. Since this is not the case for GT7, I never would thought that WR upgrades could change sounds when you're in cockpit view.

Tested WR 1-3 with a R33 and it's actually pretty noticeable. On WR 1 it almost sounds like it's still stock, it's just slighty different, but WR 2 and 3 are definitely louder.


@:
Alright. Last night I was pissed about the new tire wear because I lost 1st place on my final race but perhaps I was to harsh (or too salty). Today I tested my Evo V and R33.

Tire wear is indeed a bigger factor than before. My strategy of a no-stop race with these cars is still possible though (which is good!).

With the Jaguar, I had to be way more aggresive until lap 10 in comparison with the Evo and GT-R. At lap 12 all 4 tires were all red, literally no grip at all.

With the Evo and GT-R, at the same lap, tires looked like this:

dQIO1M3.png
OpeRyFE.png

I use stock supension and LSD, but of course there's an impact on tire wear even with stock settings. Also, I don't need to be so aggresive with the Evo and GT-R because they're pretty smooth across all 12 laps. The F-Type is a little bit slidey when the track is almost dry.

Before the update I could achieve fastest laps on lap 10-12 with RH. Now I feel like lap-10 is my last opportunity to get it. After lap 10 both cars felt a little loose and I couldn't go as fast as before.

So yeah, now I can understand why I lost control in my Jaguar at final lap. I'll test more cars on SH. Maybe just a little bit of suspension/LSD tune is enough for a no-stop race.


About the AI, yeah, they're stopping at different laps now. Before 1.20, the NSX and 911 always made their pits at lap 5 and 9. The RX-7 or the GT-R could stop at lap 6 and 11 or only at lap 7. The Supra, Impreza, WRX and the AMG GT always pitted at lap 8.

Now it's totally different. I've seen the NSX pit at lap 5-9, 6-10 or even 7-12! The RX-7 now pits at lap 8-9, and the blue Supra pits only at lap 10. Not that this change our overall strategy, but it's nice to have some variety.


And finally, I don't really know how I feel about the new damage. I mean, "new". The impact is the same as before, it just that now anything, the smallest touch, can damage your car. First I thought it was kinda cool.

The damage stays for 30 seconds. It's in a weird spot where it don't really change how I drive, but it makes me do small corrections everytime for 30 seconds! After a few races, I'm think this is just annoying. :lol:
 
I can get 25 mins in a C7 ZR1, love that car. Used to only use the A220, but the ZR1 is faster/quicker.
Woops this is before 1.20 update.

Used an update and got the c7 zr1 to 516pp, used that to race in the 1hr human comedy race thats 550pp and below. Will try tokyo tomorrow.
 
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I did some more testing with the '16 DB11, and the situation with weight reduction and lower FM vs heavier and higher FM depended on the tyres.

RH tyres no weight reduction FM4 27:30
RH tyres stages 1-3 weight reduction FM1 27:40
SH tyres no weight reduction FM6 27:24
SH tyres stages 1-3 weight reduction FM4 27:14

With RH tyres, the lower power was just a lowering of the power curve. With SH tyres, the lower power was much more of a change in shape of the power curve, shifted to the left.

Excellent work. You have been very busy. Thanks
 
I've only used the Cayman since the update, but the SH tyres lasted fine for 12 laps, my lap times didn't drop off much at all.

Even with the AI set to easy, the AI in my races was often doing around 27:50 before the update.
It must be my driving style and set up's then. I Did the race 3 times with these 3 cars. Aventador LP750, 458 Italia and Scooby WRX STI '99. They are my best performing cars for this race all on SH tyres. The Aventador's tyres were non existing on lap 11. The 458 barely made the race distance. The WRX did finish without issues. Have a look at my next post regarding the AI's times.
 
Lap 8 is the best pit.
Agree. I waited until lap 9 and the Alpine became absolutely uncontrollable, collecting penalty seconds along its way to the pits. When I exited the pits with new tires (on position 14) I hoped to gain back quite some positions until the end of the race. However, strangely enough, none of the AIs in front pitted..? If I am not mistaken, I just saw the AIs pit once, at around lap 7. Never observed that before. So I only could make it back to position 8...:grumpy:!
 
911 GT1 Strassenversion. I Really like this car. It's acceleration suffers a bit when detuned to 600pp but it drives and handles like a dream for me. I'm posting two race times, one before update V1.20 and one after. After the update the pp on my tune was up by .09. 1mm up on the front riding height got it down to exactly 600. No change to power or weight settings. The race time after the update is 2 seconds slower but the second place race time is 8 seconds faster. They also seem to get the FL's more frequently now. Don't know, maybe it's just me ?
 

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911 GT1 Strassenversion. I Really like this car. It's acceleration suffers a bit when detuned to 600pp but it drives and handles like a dream for me. I'm posting two race times, one before update V1.20 and one after. After the update the pp on my tune was up by .09. 1mm up on the front riding height got it down to exactly 600. No change to power or weight settings. The race time after the update is 2 seconds slower but the second place race time is 8 seconds faster. They also seem to get the FL's more frequently now. Don't know, maybe it's just me ?
To me it seems the ai are slightly faster,i cant catch them as quickly as i could before the update,my lap times seem slower as well.The gap from me coming first to second place is lower as well.
 
It seems like the FFB might have changed slightly in the latest update. I use an F1 Podium wheel and there are a few times that the front end of the DP100 feels very unusual, like it's really light or suffers front end lift real bad. It only happens on the straight right before the hairpin and it is not being caused by puddles.
 
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The Radical bumped upto 430bhp is such an easy win in this event. You do have to run road brakes and a max front ride height to get down to 600pp. But it doesn’t greatly affect the handling. Being light it’s also good on the brakes as standard.
 
So, I ran some tests to see how 1.20 affected this race, and:
  1. Mediums are still good, 7 laps old tyres on a Coyote swapped Pantera, despite looking very red, were still very much drivable without many issues;
  2. Tyres wear out much faster on the dry rather than the wet (checks out since there is a lower friction in the latter);
  3. If you are not on hards you will most of the times pit for tyres rather than fuel;
  4. Tried the Porsche 997 on hards, they last forever, and on that car they are not made of rubber but glue.





    So, yeah, 1.20 impacted this race quite a bit, have fun grinding.
Two more things, for the ones that do this race legit:

The 2002 NSX is stronger than it's ever been, use it;

The C4 ZR1 now wants to kill you at every corner you take.

Almost forgot, but mediums last until lap 10 on the NSX and at lap 11 hit full red, so be careful there.
 
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Porsche's
Carrera GT
911 GT3 (996)
911 GT3 (997)
918 Spyder
 

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