The WTC 600 in Tokyo done without exploits is genuinely one of the hardest races in single player in gt7 - share your setups, tips, and cars

  • Thread starter The_It_Jojo
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Yup, that sounds just like my race yesterday.

Was a bit weird too, because suswilo was way ahead of all others, like 15-10 seconds, but he made two stops so he couldn't hold it. Never seen him act like that before, usually gallo and suswilo stay together.

I also am happy as long as i can win, but over a minute on a car like this gets me interested, lol.
 
Mike Lowrey had a pretty good race.........Bad Boys For Life :cheers:
 

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thanks for that, i'm gonna check it out later, would be cool to see one lap of your driving too, but nvm if it's to much hassle.
a 2:10 seems to be way out of my league, lol. Whats your topspeed on the straight?
I've recorded a run, it didn't take long to get the Elgato working. I'll put the whole race up on YouTube for the tiny number of people who might find it by searching, but it will take quite a few hours to encode, upload, then for YouTube to process it to a decent quality. I was a little slower than my best run yesterday, with 26:41.9, but I tried to keep it super clean when passing the AI.

My top speed was about 180mph without any slipstream, higher in the early laps with slipstream.
 
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The PS4 and 5 can record (and edit) their own video.
I knew it could do it, but have never actually tried it. I'd imagine the workflow and quality is pretty terrible compared to capturing on PC and uploading from there? For example, I re-encode the capture to 1440p before uploading so that YouTube uses a better quality codec. On the PC it's going from the Elgato into NvEnc 1080p h.264 40Mbps for the initial capture.

Edit: Just searched and it seems the PS4 Pro can only record 1080p 30fps at <=10Mbps, so I might as well record onto PC with the Elgato and have it easier to use the recording afterwards.
 
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Tried the Mustang Gr.3 Road Car a few times tonight and just couldn't extract the lap times for a win. Tried a no stop and a 1-stop, both were miles too slow.

Jumped into the Mustang Gr.B Rally Car and set it up for street, managed an easy win with loads of fuel left. I fuel saved for the first half of the race, probably didn't need to!

I'm keen to try the Shelby GT350 (the newer Mustang one). Has anyone tried this? Anyone got a good tune for it??
 
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Which setup? Because I have try with the Huracan limited to 600PR and it's impossible
I mostly keep trying new cars, so I haven't used the Huracan for a long time, and the setup I used will need updating. I'll record a run with it tomorrow, and put it on YouTube for you, including showing the setup.
 
Tried the Mustang Gr.3 Road Car a few times tonight and just couldn't extract the lap times for a win. Tried a no stop and a 1-stop, both were miles too slow.

Jumped into the Mustang Gr.B Rally Car and set it up for street, managed an easy win with loads of fuel left. I fuel saved for the first half of the race, probably didn't need to!

I'm keen to try the Shelby GT350 (the newer Mustang one). Has anyone tried this? Anyone got a good tune for it??
I found 6th gear way too tall stock. I could probably at least get close (on normal difficulty) with a custom transmission. As for tunes, Praiano has an ancient (April) 600 PP tune using SM tires.
 
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I found 6th gear way too tall stock. I could probably at least get close (on normal difficulty) with a custom transmission. As for tunes, Praiano has an ancient (April) 600 PP tune using SM tires.
Cool, I'll go have a look through his tunes. I'm slightly disappointed in the Gr.3 Road Car. Thought it would at least catch up in the curves but it just got bullied by all the AI, constantly bashing me into walls....
 
Which setup? Because I have try with the Huracan limited to 600PR and it's impossible
Maybe try drive harder and get familiar with the flow around the track. The car got the potential with stock setup (power limit to 600pp)

Non stop run with SH
A bit floaty but the 4wd will take care of it.
Tried the Mustang Gr.3 Road Car a few times tonight and just couldn't extract the lap times for a win. Tried a no stop and a 1-stop, both were miles too slow.

Jumped into the Mustang Gr.B Rally Car and set it up for street, managed an easy win with loads of fuel left. I fuel saved for the first half of the race, probably didn't need to!

I'm keen to try the Shelby GT350 (the newer Mustang one). Has anyone tried this? Anyone got a good tune for it??
The GT350 a typical high power RWD good for practicing smooth driving

Need a custom gearbox to "fix" it

Not a fan of GR road car in this game, they have unnecessary high downforce and drag for their pp and for few models I tried they are all unbelievably thirsty for fuel.
Would rather upgrading their standard Road Car model.
 
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Thanks a lot!
It will take a few hours for the video to be ready on YouTube, but I just did 26:27, here is the setup. It was a no stop, using higher fuel map for most of the lap, but going to fuel map 1 once I have traction out of the last hairpin, then back up to a higher map when I reached the flat part at the end of the straight. Map 6 in the early laps, then map 4 for the rest. Also some short shifting. If you don't want to bother with all that you can just leave it in map 4 all the way, maybe even map 3, and it should still be an easy win, but obviously the total race time will be slower.

As you haven't posted before, are you new to the game? You need to get a rear wing from GT Auto to use this setup, everything else is from the tuning shop. It doesn't have any other changes from GT Auto. Use ABS on the default setting, and I'm using a controller with it set to max sensitivity. I have also moved the MFD to the right stick to be able to mess about with fuel map so much.

The exit from the last hairpin is one of the hardest things to do well, it needs just the right amount of throttle to give it a little bit of oversteer, too much throttle can either make it slide and oversteer too much, or can cause it to understeer and push wide. You also have to set it up just right, slowing to a really low speed in just the right place on the track to start the gentle throttle slight oversteer bit. If you find it too tricky you can just use TC 1 and be a bit slower, not worrying about trying to get that perfect slight oversteer out of the car, you can still win really easily just cruising round that last hairpin.

I put the steering angle adapter on, but I don't think it matters, at least not when using a controller, I can't tell that it gives me any more turning ability at any point.

Another tip - I've now learned off by heart the fuel budget % for the end of each lap, you should have at the end of each lap:
1 91%
2 83%
3 75%
4 66%
5 58%
6 50%
7 42%
8 33%
9 25%
10 16%
11 8%

If you're ahead of budget you can shift at higher rpms and/or use a lower fuel map, if you're behind budget you can do the opposite to bring it back in line.

Tokyo 600 Huracan LP 610-4 26_27 no stop 1.jpg


Tokyo 600 Huracan LP 610-4 26_27 no stop 2.jpg


Tokyo 600 Huracan LP 610-4 26_27 no stop 3.jpg


Edit: Here's the video:
 
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@breeminator. Ive seen a few tunes with the steering angle adaptor fitted,what does it do on a track tune?I always assumed it was a drift tune thing,i tried it on some of my set ups but cant seem to notice,if any,the difference.
 
@breeminator. Ive seen a few tunes with the steering angle adaptor fitted,what does it do on a track tune?I always assumed it was a drift tune thing,i tried it on some of my set ups but cant seem to notice,if any,the difference.
It claims that it gives you a greater steering angle, and it might actually do that with a wheel, but with a controller I think it just limits you to the grip of the front tyres and won't make use of it. I can't tell any difference when using a controller. I don't have a wheel set up now to try it.
 
Not sure if I posted it but I switched back to the engine swapped RX-7 yesterday with a "clean" (non glitched) tune. I won by the same amount I usually do: 40 seconds. The car I've been using blisters through some of the corners at 150 mph but suffers badly on acceleration and from damage. I run 27 minutes races with it, so nothing spectacular, really. I may switch from the RX-7 back to the Cappucino or even the Murceilago just to switch things up and win enough money for the S Barker Tourer that's in...though the Porsche next to it is tempting seeing that I need it to complete an Extra Menu. I think I can win them both before they sell out though.
 
BWM
Maybe try drive harder and get familiar with the flow around the track. The car got the potential with stock setup (power limit to 600pp)

Non stop run with SH
A bit floaty but the 4wd will take care of it.

The GT350 a typical high power RWD good for practicing smooth driving

Need a custom gearbox to "fix" it

Not a fan of GR road car in this game, they have unnecessary high downforce and drag for their pp and for few models I tried they are all unbelievably thirsty for fuel.
Would rather upgrading their standard Road Car model.

I have to agree on the Gr.3/B road cars - they're massively over-PP'd for what they're actually capable of. I love driving the Alfa 4C RC but find it so slow overall. And the Mustang carries on the same theme... They're awesome on circuits where power and raw speed isn't the primary focus though.
Another tip - I've now learned off by heart the fuel budget % for the end of each lap, you should have at the end of each lap:
1 91%
2 83%
3 75%
4 66%
5 58%
6 50%
7 42%
8 33%
9 25%
10 16%
11 8%

If you're ahead of budget you can shift at higher rpms and/or use a lower fuel map, if you're behind budget you can do the opposite to bring it back in line.
This is awesome, thank you! A great guide to fuel use! I guess if using a 1-stop strategy you could skip every odd-numbered lap and repeat from 7-11? Ie.

1 83%
2 66%
3 50%
4 33%
5 16%
6 PIT - 100%
7 83%
8 66%
9 50%
10 33%
11 16%
12 0%

184850cec7190-8fe07284794F13FF66A.5813BD5398E5A252_message_427169549045184_1668631050957 (1).jpg


I've seen people saying here the Gr.4 cars can win, stock, with just SH tyres fitted - well I tried that theory with the Mustang Gr.4 on SH tyres and could only manage 2:17 laps and ended up 5th. Pretty disappointing pace and not great on cornering speed either. At least not in my hands! So I fitted a High RPM Supercharger and a FC Manual Gearbox and managed to extract 3s/lap out of it while fuel saving.

I'll be trying out the Shelby GT350R next time I'm online, probably tomorrow.
 
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I guess if using a 1-stop strategy you could skip every odd-numbered lap and repeat from 7-11?
You could, but it's rare to have a car that struggles to make the fuel last 6 laps, you can usually just drive flat out if one stopping. Also, when I'm one stopping on softer tyres I generally reckon you're better off stopping after 7 or even 8 laps, as the tyres wear out faster as the track dries out.
 
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You could, but it's rare to have a car that struggles to make the fuel last 6 laps, you can usually just drive flat out if one stopping. Also, when I'm one stopping on softer tyres I generally reckon you're better off stopping after 7 or even 8 laps, as the tyres wear out faster as the track dries out.
That's a fair point - tyres are the driver when using softer compounds for sure. I tried a race with the Mustang Gr.4 and didn't realise I had SM tyres on - turns out they'll only last about 10 laps if you're careful...
 
It will take a few hours for the video to be ready on YouTube, but I just did 26:27, here is the setup. It was a no stop, using higher fuel map for most of the lap, but going to fuel map 1 once I have traction out of the last hairpin, then back up to a higher map when I reached the flat part at the end of the straight. Map 6 in the early laps, then map 4 for the rest. Also some short shifting. If you don't want to bother with all that you can just leave it in map 4 all the way, maybe even map 3, and it should still be an easy win, but obviously the total race time will be slower.

As you haven't posted before, are you new to the game? You need to get a rear wing from GT Auto to use this setup, everything else is from the tuning shop. It doesn't have any other changes from GT Auto. Use ABS on the default setting, and I'm using a controller with it set to max sensitivity. I have also moved the MFD to the right stick to be able to mess about with fuel map so much.

The exit from the last hairpin is one of the hardest things to do well, it needs just the right amount of throttle to give it a little bit of oversteer, too much throttle can either make it slide and oversteer too much, or can cause it to understeer and push wide. You also have to set it up just right, slowing to a really low speed in just the right place on the track to start the gentle throttle slight oversteer bit. If you find it too tricky you can just use TC 1 and be a bit slower, not worrying about trying to get that perfect slight oversteer out of the car, you can still win really easily just cruising round that last hairpin.

I put the steering angle adapter on, but I don't think it matters, at least not when using a controller, I can't tell that it gives me any more turning ability at any point.

Another tip - I've now learned off by heart the fuel budget % for the end of each lap, you should have at the end of each lap:
1 91%
2 83%
3 75%
4 66%
5 58%
6 50%
7 42%
8 33%
9 25%
10 16%
11 8%

If you're ahead of budget you can shift at higher rpms and/or use a lower fuel map, if you're behind budget you can do the opposite to bring it back in line.

View attachment 1208650

View attachment 1208649

View attachment 1208648

Edit: Here's the video:

Yessssss!!! First by 2 seconds 😂
Thank you very much!
 
Yessssss!!! First by 2 seconds 😂
Thank you very much!
One way to get faster is to watch your own replays from the same view that you use when driving. You'll see so much more of what you're doing wrong when your attention isn't all being consumed by doing the driving.

I'm a lot faster at this race now than when the game came out. This is me using the same car in April this year, a minute slower than the video I posted the other day.

Huracan 600 PP Tokyo 1.jpg
 
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For this track, remembering what speed to take each turn is fairly easy.
For my usual car, turn 1 and 2 are taken at 65 with a brief upshift between. Turn 3 is taken at 135, turn 5 at 125, sometimes hitting 4th gear between them, then once I'ma 5-6 stripes into the red zone, I brake to 105 for turns 6 and 7. Next it's back on the gas, shift to 3rd out of turn 7, then brake to 120 for turn 8. Hit the gas again, hit 3rd gear, then slow to 85 for turn 9, hit 100 on the short straight and hold through turn 10. I'm back on the gas trying to hit 154 and 4th gear before the red zone at the final hairpin. Brake to 35 MPH for the hairpin, then take as straight a line as possible back to the stripe.
Shift points are 90, 130, and 150. If you're running MT, make sure you downshift when you brake for the corners.
Those speeds increase as the track dries. Speeds for my RX-7 and the Murceilago are similar. The RX-7 will hold 135-140 MPH through turns 4 and 5. The Murceilago will hold 110+ through all of them except 1,2, and the hairpin. I don't know what the speeds are for my Cappucino, I was hanging on for dear life on that one. My RX-7 has a 26B engine and my Cappucino has a 13B engine. Rupert started selling me new 13B engines for the Cappucino once I put the first one in, but he won't sell me a 26B just yet.
If you can hit 185 MPH on the main straight on any racing tire, you will win this race at any difficulty, the exception here is the 2J, which will win easily on comfort tires. The game seems to want you running on sports tires in this race, but they just are not adequate IMO.
If you're not planning to change tires, mix the compounds. Running CH tires on the front of a powerful RWD car will allow you the PP to put RH tires on the back where they are needed most.
The game's difficulty setting seems to have no effect on this race. Even on Hard I'm still winning by 40+ seconds and lapping part of the field.
Anywho, the idea with memorizing corner speeds has helped me win races all they way back to 1995 when Daytona USA was popular. The hardest race there falls somewhere between this race and the Maggiore 1 hour, you have to cut corners perfectly and it's easy to miss and smash a barrier head on at 185 MPH coming back over the bridge (the track is called Seaside Street Galaxy).
 
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I'm late to the party, I only started running this race yesterday. Running through my list of Favourited cars, starting with those requiring no tuning (except for a couple of dabs on the Power Restrictor).

I have wins with:

  • SLR Mclaren 2009
  • GTR 2017
  • Viper GTS 2013

All stock, all on SH with one stop for fuel but not changing tyres.

Looking forward to spending some of the credits on tuning up a few lesser cars to compete
 
Had two runs last night, first with the Genesis G70 Gr.4, then with the NSX '17.
The Genesis is pretty slow, but a no-stop is possible on SH tyres - although the front left was seconds away from being full red in the end!
I used a modified Praiano tune for the NSX. The suspension and gearbox effects no longer exist so I was nearly 150hp down on power and carrying more weight, so lap times weren't the 2:08 he was doing (managed a 2:11.3 best lap) and was a full minute slower, but still pulled off a win with 22s lead. A really nice car to drive but definitely suffers slow acceleration. I'll need to mess with the gear ratios to get them working better.
 

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