Things you DON'T want to see in GT5

  • Thread starter Peter
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I'd say you should start the game with 25,000cr. If people want to go the classic route and limit themselves to 10, then do it. I absolutely detest people that argue against things like this - you don't have to use them if you don't want to, but I personally do not want to HAVE to begin the game with an 89' Corolla IF I don't want to.

See, this is what's wrong with today's society, it just gimmy, gimmy, gimmy. I would guess when GT5 is released you'll probably be able to transfer some credits from Prologue. I for one enjoy starting with crap cars, it allows you to respect super cars all the much more.
 
See, this is what's wrong with today's society, it just gimmy, gimmy, gimmy. I would guess when GT5 is released you'll probably be able to transfer some credits from Prologue. I for one enjoy starting with crap cars, it allows you to respect super cars all the much more.

👍
 
See, this is what's wrong with today's society, it just gimmy, gimmy, gimmy. I would guess when GT5 is released you'll probably be able to transfer some credits from Prologue. I for one enjoy starting with crap cars, it allows you to respect super cars all the much more.

That's a bit of a logic jump. People just don't want to start with a slow car.

Anyway, back in the GT1 demo, I think some of the faster cars were open to you, I only used them. When I finally got the game (after beating arcade mode with mostly A class cars) I went to sim mode, bought some cheap Nissan and then did 80 or so of those license-less races to buy a Viper GTS (My second car in every game was a Viper, except GT4 where it was my first). That's when the game started for me. Driving the slow car didn't give me any appreciation or whatever, it was just something I had to overcome.

I actually don't mind progression, back before mulitplayer games came about it made single player a bit more interesting. However there was nothing wrong with having everything from the start. In the case of GT, you get fun out of racing, so you don't need to work your way up. At least that's how I feel.

I would prefer starting with more credits than less to get more cars faster. And that doesn't mean I won't use the slow cars, I find [some] less powerful machines fun, but they are not what I prefer. In the extreme case GT5 should give you access to every car at the start with no money constraints so you can jump online and have some races.
 
That's a bit of a logic jump. People just don't want to start with a slow car.

Anyway, back in the GT1 demo, I think some of the faster cars were open to you, I only used them. When I finally got the game (after beating arcade mode with mostly A class cars) I went to sim mode, bought some cheap Nissan and then did 80 or so of those license-less races to buy a Viper GTS (My second car in every game was a Viper, except GT4 where it was my first). That's when the game started for me. Driving the slow car didn't give me any appreciation or whatever, it was just something I had to overcome.

I actually don't mind progression, back before mulitplayer games came about it made single player a bit more interesting. However there was nothing wrong with having everything from the start. In the case of GT, you get fun out of racing, so you don't need to work your way up. At least that's how I feel.

I would prefer starting with more credits than less to get more cars faster. And that doesn't mean I won't use the slow cars, I find [some] less powerful machines fun, but they are not what I prefer. In the extreme case GT5 should give you access to every car at the start with no money constraints so you can jump online and have some races.

I think thats what arcade is for. Tie in Quick tune, and its all good. p.s. they need to move report away from quote, I just about made a accident:nervous:
 
If arcade lets you tune, customize, create race series, and use everything online (online is the most important part of GT5 IMO) than that's fine. In fact, that a pretty good idea.

"Arcade" has the whole game unlocked so if you don't want to work through unlocking everything, you don't have to.


"Sim" mode would be the old way, start with nothing and rise to F1 cars.
 
See, this is what's wrong with today's society, it just gimmy, gimmy, gimmy. I would guess when GT5 is released you'll probably be able to transfer some credits from Prologue. I for one enjoy starting with crap cars, it allows you to respect super cars all the much more.

👍 As I've said in the past, there are ways around it if you don't like it. Slow cars are more fun anyway.
 
There are a few more things i want to add to my don't want list.

1. I don't want to see a nissan gtr and a ferrari f430 both at 600pp and the gtr is better in everything. Every car must have an advantage over the next when they're both at the same pp. The f430 would be a little faster around the corners and the gtr would pass on the straights, not the gtr winning corners and straights.

2.I don't want to seee cars that are completely useless because they can't race or aren't allowed to race any races at all eg. Ford Model T, Daimler Motor Carriage. These could only do 20mph and were all useless. Others like the Nike One and the Auto Union can stay because these, although un raceable, were worth a drive.

3.I don't want to see too many different tires in GT5. N1-R3,add some wet race tires,and dirt and snow tires are enough.
 
What do I not want in GT5?

1. B-spec. Don't see the point in a racing game with the computer doing the driving
2. Rally. Hated the rally's in GT since they were introduced. Just leave it out this time around please.
3. Drag racing.
 
the whir noise of the tires when you brake/turn hard!

i...i..i.iiiiiiiiiiiiiiiiiiiiiiiiIIIIIIIIIIIIIIIIIIIIIIIIII...... (annoying)

:yuck:
 
I don't really wan't to see empty grandstands, Great for practice days and testing, however the big races seem almost empty without capacity crowds. Ideally I would like to see the amount of spectators determined by the importance of the event.

bit more atmosphere please PD 👍
 
There are a few more things i want to add to my don't want list.

3.I don't want to see too many different tires in GT5. N1-R3,add some wet race tires,and dirt and snow tires are enough.


Umm, you just added a tyre to the list, you haven't made it smaller.:lol: (Excluding R4 and R5 tyres as nobody ever used them anyway).
 
That squeal is an essential ingredient in giving you a clue how the tires feel about their grip. With every aspect of driving removed from the game but force feedback - for those of us with a wheel, the devs need to give us some clues, and this is the best one I can think of. Maybe it could be a tunable option in the full game for those of you who can't stand it.
 
3.I don't want to see too many different tires in GT5. N1-R3,add some wet race tires,and dirt and snow tires are enough.

On the contrary, I want to see more tyres. I feel we are missing a category, semi racing tyres, which represent road legal track tyres. The sports tyres don't seem to fill that gap quite well enough.

We tyres would be needed if PD full-fill my wish for wet races, both full wet and intermediates. More compound variety we will see no doubt for slicks, so that shouldn't be an issue.
 
That squeal is an essential ingredient in giving you a clue how the tires feel about their grip. With every aspect of driving removed from the game but force feedback - for those of us with a wheel, the devs need to give us some clues, and this is the best one I can think of. Maybe it could be a tunable option in the full game for those of you who can't stand it.

Oh it is an essential part of the game, the only problem is the fact that it gets on your nerves like fingernails on a chalkboard. There are plenty of other games that have better tire skid sounds, heck even GTA IV has decent sounds!
 
^ I've posted this a few times too, that just a hundred feet away from my house is a rather tricky intersection just over a hill, and too many kids like to take it too fast. Periodically, I'll hear a car squealing, and it sounds exactly like the squeal in GT4. They did change it a bit in Prologue, but it's close. I think some people need to check out the sounds in Forza 2 where everything sounds like a truck, due to the sounds being sampled by a Buick with low tires. If you want an EW experience, give that a shot. :P
 
That squeal is an essential ingredient in giving you a clue how the tires feel about their grip. With every aspect of driving removed from the game but force feedback - for those of us with a wheel, the devs need to give us some clues, and this is the best one I can think of. Maybe it could be a tunable option in the full game for those of you who can't stand it.


They can give us a better sound, or hell, even a little grip meter in the corner (although this will make the HUDless guys mad) that tells us how each tire is performing in real time.
 
They can give us a better sound, or hell, even a little grip meter in the corner (although this will make the HUDless guys mad) that tells us how each tire is performing in real time.

I think the tire grip thing would be cool, but maybe just have it replays like an analysis tool.
 
Could be a fair assessment that I'm not tuning properly, but the physics of FWD is a little out of whack. I'd like to take some of my performance front drivers out and head to head against cars in the same horsepower class, not over power and torque steer just to keep up on the straights. And the selection of decent performance FF's kinda sucked in my honest opinion. It's like for performance: SRT-4, Focus RS, Eclipse GT '95, some Integras, Civics, and FTO's. Then it fell off from there and when it fell off, it dropped bad. Most anything else was too underpowered or too heavy and chewed the tires to ragged bits.

Secondly, and on a similar note, I'm tired of races where you have to match power with the single rabbit of the pack if you want close races. Those true racers of us who A-spec'd 1000 Miles! know exactly what I'm talking about. Four sub-200 horse cars and a friggin' Cobra. Bull.


Cheers.
Jetboy.
 
They can give us a better sound, or hell, even a little grip meter in the corner
"Better" is an entirely subjective term, especially when mentioned how another game sounds better. Just as you think the tire sounds are terrible, I think they're fine, especially as I'm comparing them to real life. And a grip meter, no matter where it was placed, would probably be entirely worthless.
 
Could be a fair assessment that I'm not tuning properly, but the physics of FWD is a little out of whack. I'd like to take some of my performance front drivers out and head to head against cars in the same horsepower class, not over power and torque steer just to keep up on the straights. And the selection of decent performance FF's kinda sucked in my honest opinion. It's like for performance: SRT-4, Focus RS, Eclipse GT '95, some Integras, Civics, and FTO's. Then it fell off from there and when it fell off, it dropped bad. Most anything else was too underpowered or too heavy and chewed the tires to ragged bits.


Cheers.
Jetboy.

I'd say FWD in GT5 is even faster than RWD because of how taily RWD can be. On the contrary, I think RWD is right and both FWD/AWD are better than they should be.
As for fast FWD cars from GT4, what exactly else would you have had in mind?
 
"Better" is an entirely subjective term, especially when mentioned how another game sounds better. Just as you think the tire sounds are terrible, I think they're fine, especially as I'm comparing them to real life. And a grip meter, no matter where it was placed, would probably be entirely worthless.

You're right, better is subjective, but a conclusive agreement among most people I've seen has said the tire sounds are annoying and too squirrely. I've heard my share of tire squeals, both in and outside cars (my neighborhood in the summer is full of them), and GT probably couldn't be farther off. GT assumes that once a tire loses traction, it automatically goes to a high pitched ringing machine, whereas all the tires I've heard (albeit not slicks) have gone through something that resembles a scale of frequencies.

And we disagree on the grip meter thing, too, as I would find it helpful. A color coded meter similar to what GT has had in the past for wear levels would suffice just enough so you wouldn't have to glance and you'd notice a change in color just as easy as everything else.
 
Maybe it's just me but I really think the tire squeaking sound is one of the quirks of GT that makes it GT. It kind of pronounces the tire squeak so you definitely know that you've overworked the tires.

As for me, I don't want terrible music in GT, traditionally the music has always been incredibly bad, grating even, I'd much rather have a classy piano album play when I'm driving, but better yet, let me use my own custom soundtrack, if it installs the game on the HDD, maybe you can just copy your music into the install file and it'll become part of the game or something. :)
 
Call me whatever you wish but I DO NOT want to see the Prologue menu implemented into GT mode I dont care if its in arcade as I hardly touch that, but tbh that menu is basic, a menu that most other racing games follow, may I say it..... Need for speed used to do a similar menu back on ps1 :S, have your car in a showroom as you select options, sure Gt5 P's one looks nicer but its too basic and needs to be epic like the Gt4 menu, and please no dodgy Gt2 and Gt3 styled music for the menu, by dodgy I mean the low grade "Happy" sounding compositions that sound like N64 MIDI, I want the epic menu soundtrack from Gt4, Gt5 prologuse was nice but a greater variety would help a bit too.
,,, I also dont want to see less then 900 cars, and less then 50 tracks ;)
 
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