Things You Want To See In GT6 Besides Vehicles and Tracks

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1. High definition dashboards to ALL cars
2. Random/adjustable weather for ALL track
3. 24h day cycle for ALL tracks. Big NO to scaled daylight acceleration.
4. Custom own offline races: choose classes, set limit for performance points, manage grid size, race length.
5. No credit cap!
7. No standard cars!
8. LESS NISSAN GT-Rs, LESS NISSAN SKYLINES! I'm sick and tired of them in GT5 alone
9. External damage dirt improvements
10. Add mechanical damages for all events, maintenance after events.
11. Improved race strategy: fuel load, alternative strategies.
12. Race events could contain practises, qualifications too.
13. No drifting events.
14. Multi class race-events
15. More mechanical parts to shop, alternative parts.
 
there's quite a few of useless things in the list.... but this would be amazing. and im about to start a thread plz help and tell me what you think. and i cant wait for gt6. the tires would be bad cuz drifters would ALWAYS blow tires and stuff.
 
- All cars are premium and have equal quality. 500 is the magic number for me, as long as there's some variety (not 40 Skylines). I think that's a pretty reasonable number.
- Race Mods for more cars.
- Blue/white strips color option for Dodge Viper GTS.
- All tracks have dynamic weather/time.
- All tracks from GT1-GT4 that wasn't in GT5, including SSR11.
- If they're bringing NASCAR back, include more than 2 tracks. I don't expect all 23 of them, but at least a half-dozen (not counting what was in GT5). Atlanta Motor Speedway, Texas Motor Speedway (Kaz even went here for a race in 2009), Charlotte Motor Speedway, Bristol Motor Speedway, Martinsville Speedway, and Watkins Glen.
- Livery editor.
- Online Auction House/Storefront-like feature.
- Direct game to YouTube replay upload.
- Improved A.I.
- More realistic car collisions. Everything is like a tank in GT5, including your own car.

All of this = pretty much a perfect Gran Turismo game for me.
 
11. Improved race strategy: fuel load, alternative strategies.
12. Race events could contain practises, qualifications too.
13. No drifting events.

11. and 13. are pointless IMO. 5% of players would be using strategies, the rest would just usually race dirty or 'on the go' without thinking. Then, no option of drifting events would NOT remove drifting from the game. I'm sure there will be options of tuning even more developed than in GT5; thus, it would still be very easy for a lot of people to drift. THUS, don't remove drifting events if they're good at it so they can earn some cash.

12. THIS SO MUCH!!! But make them actually hard if they would be available offline.

But that's just my view though.

some [car] variety (not 40 Skylines).

- All tracks have dynamic weather/time.
- All tracks from GT1-GT4 that wasn't in GT5, including SSR11.
- Online Auction House/Storefront-like feature.
- Direct game to YouTube replay upload.
- Improved A.I.

These definitely. Maybe except from ALL the tracks from the series, but majority of them.

The Auction house would be a nice feature, so I can sell e.g. my Murcielago LP670-4 SV for more than a bit below 120k...

- Blue/white strips color option for Dodge Viper GTS.

Sorry for saying that and PLEASE don't take that as offence but...

That's the most pointless GT6 idea I've ever heard. It's like a request to paint their Ford GT in legendary Gulf paintjob or install a VW Golf V W12-650 bodykit on their Golfs. I think this would only make the game bigger.
 
How is selecting fuel load pointless? When fuel/tire depletion is enabled all cars have a ~75 Kg penalty due to the fuel (100 liters for every car). Small/light cars are significantly affected by this load, both in performance and handling. There's no need to have that much fuel on short races.
 
^Oh, that! Must have read that non-carefully... But PD'd have to apply some weight to fuel, I think they'd rather add some 5 new DLC Skylines instead :)
 
Sorry for saying that and PLEASE don't take that as offence but...

That's the most pointless GT6 idea I've ever heard. It's like a request to paint their Ford GT in legendary Gulf paintjob or install a VW Golf V W12-650 bodykit on their Golfs. I think this would only make the game bigger.

None taken. It's not THAT important. The Viper GTS is my favorite car, and that color combo on it is downright nasty. I was a bit puzzled how PD introduced all these paint chips, and somehow left out that color for the Viper.

Hope it returns in GT6. If not, it isn't a dealbreaker.
 
They didn't "leave out" that color for the Viper GTS.
Only models manufactured between years 1996-1998 included it, which aren't in GT5.
 
I was speaking of the Blue/White Stripes color for the Viper GTS. It's not in GT5 because there is no 1996-1998 model included.

I know. I'm asking of the 2002 GTS was manufactured in gold chrome. If it wasn't, then we shouldn't be able to paint it on the 2002 GTS. What's the difference?

Edit: It wasn't. So, we shouldn't be able to paint gold chrome on it since it wasn't manufactured with it as an option.
 
I know. I'm asking of the 2002 GTS was manufactured in gold chrome. If it wasn't, then we shouldn't be able to paint it on the 2002 GTS. What's the difference?

I can paint my 2001 Dakota in bright pink, does that mean it was manufactured in that color?
 
I can paint my 2001 Dakota in bright pink, does that mean it was manufactured in that color?

Not at all.

Same goes with the blue Viper color. Just because it was available for the 96-98 models, doesn't mean we shouldn't be able to paint it for a 2002 model. It's inconsistent with what you just said.
 
iRevelationz
I know. I'm asking of the 2002 GTS was manufactured in gold chrome. If it wasn't, then we shouldn't be able to paint it on the 2002 GTS. What's the difference?

Edit: It wasn't. So, we shouldn't be able to paint gold chrome on it since it wasn't manufactured with it as an option.

So, basically what you're implying is, if a certain car was not manufactured or available in a certain color, then you shouldn't be allowed to paint it that color? That's just absurd! There would be no creativity or originality in any of your vehicles except for the wheels, maybe.
 
So, basically what you're implying is, if a certain car was not manufactured or available in a certain color, then you shouldn't be allowed to paint it that color? That's just absurd! There would be no creativity or originality in any of your vehicles except for the wheels, maybe.

No, you're misunderstanding me. I'm saying it's inconsistent.

Here's as simple as I can put it:

2002 Dodge Viper GTS.

Gold chrome was NOT a factory color, yet it can be painted on the car in-game.
Blue/white stripes was NOT a factory color, yet it CAN'T be painted on the car in-game.
 
This is just because you can't control stripe color in most cases with the car painting feature in GT Auto (sometimes they get deleted, sometimes they change color, sometimes they remain in the original color). A livery editor would fix that. Or the inclusion of the Viper GTS from previous years.

This feature in GT5 is not supposed to limit your color choice, but you can't do anything more advanced than that with it (such as adding stripes, twin/triple color paint jobs, detailing, etc) so you cannot recreate every factory paint job.
 
iRevelationz
No, you're misunderstanding me. I'm saying it's inconsistent.

Here's as simple as I can put it:

2002 Dodge Viper GTS.

Gold chrome was NOT a factory color, yet it can be painted on the car in-game.
Blue/white stripes was NOT a factory color, yet it CAN'T be painted on the car in-game.

Oh, okay. I see what you mean now, sorry about that. I also want to point out, that gold chrome is a hideous color, and looks terrible on ANY car, so it should be removed from the game.

I can't tell you how annoying it is to see a beautiful car, such as, a Miura, painted in gold chrome! Ugh! It just ruins it.
 
Well, since you asked.

Let's add stochastic elements to this game. That would make this game much more realistic in many ways, so:

1. Varying pit times, as determined by an algorithm that takes into account the appropriate probability distributions that describe the inherent variation in times of all the processes involved in a pit stop. Even in the real world, accidents happen, flukes happen, and pit time changes between stops, even by the same crew in the same race. Sometimes, your pit times will be shorter, sometimes it'll be longer. Good luck.
2. Part and vehicle failures based on varying reliability between parts. Have MTBF and the failure distributions available before purchase of a part to help user determine which part better fits the user's needs.
3. Possibility that GT Auto and whatever places fixes vehicle damage is busy with other customers, so you must make an appointment and will have to wait to get your oil changed or damages fixed. The number of people in front of you is determined based on principals of queuing theory.

In addition:

1. Weather forecasts available with a certain degree of accuracy that changes. Weather may or may not be actually be as predicted. Also, weather depending on the season and location, reflecting real life climates.
2. Ability to buy raw material where prices fluctuate based on actual and anticipated supply and demand constraints, and access to a full machine shop to manufacture and post-process your own parts based on the purchased raw material. Have the option to manually choose feed rates, spindle speeds, heat treatment ramp-up and ramp-down rates, etc. The raw material will cost money; the manufacturing will cost money (in terms of credits per hour). If one screws up the manufacturing of a part, then the material becomes scrap and new material must be purchased. Also include machine break downs.
3. Full industry-level CAD, FEA and CFD tools to design and analyze own parts with correct material specifications. Incorrectly designed parts will lead to failure during use.
4. Failure analysis: ability to analyze failed parts to understand what went wrong and what can change and be improved in the future.
5. Finite number of cars, with a specific "production rate" to increase the number of cars available over time (much like in the real world). Out of production cars are out of production. Number of cars available will not increase. Scrapped cars count against the total number of cars.
6. Creation of a Gran Turismo market where used parts, vehicles and privately held memorabilia can be bought and sold. Price of various items to be set by seller, with negotiations between buyer and seller allowed.
7. Changing price of parts based on market supply and demand.
8. Depreciation and appreciation of all parts, vehicles and related memorabilia as determined by the greater Gran Turismo market.
9. Ability to borrow credits in game with either a fixed or variable APR. Borrowed credits must be paid back with interest.
10. Ability to default on loans, which will result in a PSN account ban.
11. Taxes must be paid on credits earned. Taxes will reflect your local rate.
12. Random political and civil unrest that causes cancellation of races.
13. Ability to mount gun racks on my pick-up trucks and dangling testicles on my vehicles.
14. B-Spec Bob have the ability to do or be subject to anything that a person may do. B-Spec Bob could engage in drinking and driving, crash and die, on his own free time. Likewise, B-Spec Bob could be a victim of road rage.
 
12. Random political and civil unrest that causes cancellation of races.
13. Ability to mount gun racks on my pick-up trucks and dangling testicles on my vehicles.
14. B-Spec Bob have the ability to do or be subject to anything that a person may do. B-Spec Bob could engage in drinking and driving, crash and die, on his own free time. Likewise, B-Spec Bob could be a victim of road rage.

WHAT?
...:nervous:
 
Well, since you asked.

Let's add stochastic elements to this game. That would make this game much more realistic in many ways, so:

1. Varying pit times, as determined by an algorithm that takes into account the appropriate probability distributions that describe the inherent variation in times of all the processes involved in a pit stop. Even in the real world, accidents happen, flukes happen, and pit time changes between stops, even by the same crew in the same race. Sometimes, your pit times will be shorter, sometimes it'll be longer. Good luck.
2. Part and vehicle failures based on varying reliability between parts. Have MTBF and the failure distributions available before purchase of a part to help user determine which part better fits the user's needs.
3. Possibility that GT Auto and whatever places fixes vehicle damage is busy with other customers, so you must make an appointment and will have to wait to get your oil changed or damages fixed. The number of people in front of you is determined based on principals of queuing theory.

In addition:

1. Weather forecasts available with a certain degree of accuracy that changes. Weather may or may not be actually be as predicted. Also, weather depending on the season and location, reflecting real life climates.
2. Ability to buy raw material where prices fluctuate based on actual and anticipated supply and demand constraints, and access to a full machine shop to manufacture and post-process your own parts based on the purchased raw material. Have the option to manually choose feed rates, spindle speeds, heat treatment ramp-up and ramp-down rates, etc. The raw material will cost money; the manufacturing will cost money (in terms of credits per hour). If one screws up the manufacturing of a part, then the material becomes scrap and new material must be purchased. Also include machine break downs.
3. Full industry-level CAD, FEA and CFD tools to design and analyze own parts with correct material specifications. Incorrectly designed parts will lead to failure during use.
4. Failure analysis: ability to analyze failed parts to understand what went wrong and what can change and be improved in the future.
5. Finite number of cars, with a specific "production rate" to increase the number of cars available over time (much like in the real world). Out of production cars are out of production. Number of cars available will not increase. Scrapped cars count against the total number of cars.
6. Creation of a Gran Turismo market where used parts, vehicles and privately held memorabilia can be bought and sold. Price of various items to be set by seller, with negotiations between buyer and seller allowed.
7. Changing price of parts based on market supply and demand.
8. Depreciation and appreciation of all parts, vehicles and related memorabilia as determined by the greater Gran Turismo market.
9. Ability to borrow credits in game with either a fixed or variable APR. Borrowed credits must be paid back with interest.
10. Ability to default on loans, which will result in a PSN account ban.
11. Taxes must be paid on credits earned. Taxes will reflect your local rate.
12. Random political and civil unrest that causes cancellation of races.
13. Ability to mount gun racks on my pick-up trucks and dangling testicles on my vehicles.
14. B-Spec Bob have the ability to do or be subject to anything that a person may do. B-Spec Bob could engage in drinking and driving, crash and die, on his own free time. Likewise, B-Spec Bob could be a victim of road rage.

You sir, have won the game
 
You sir, have won the game

No fair! That's not to far off from my suggestion way earlier:

- And just to see if anyone actually read all of my post, there should be an option for my avatar to jump out of the car in a race and get run over by the other cars on the track, with bonus credits awarded to the driver that runs over my avatar and I then get a DNF

:)
 
GAMEPLAY - Racing

Employ & Train Pit-Crew & customize clothing.

Also Pit-Crew that you can employ come from other country's.
 
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