Things You Want To See In GT6 Besides Vehicles and Tracks

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The problem with an idea like that is where does the game "store" the damage detail? Currently when you damage a car it's stored in the memory and then wiped at the end of the race or when the PS3 is turned off since RAM is volatile of course. That's why nothing is remembered damage wise when you suspend an endurance race.

So, how would you have the game remember the state of your car? I don't know of any game that does something similar and it must be for good reason, I can't think of a logical way to permanently remember damage.
 
The problem with an idea like that is where does the game "store" the damage detail? Currently when you damage a car it's stored in the memory and then wiped at the end of the race or when the PS3 is turned off since RAM is volatile of course. That's why nothing is remembered damage wise when you suspend an endurance race.

So, how would you have the game remember the state of your car? I don't know of any game that does something similar and it must be for good reason, I can't think of a logical way to permanently remember damage.

Old Need for Speed Prostreet used too, you had to pay to repair your car. If you didnt, the damage was stored til next race, leaving less contact to be had or car would just smash up sooner, even tires would blow on that game.
 
They could simply use the hard disk, where much other permanent data is stored (duh!).
This would be a non-issue, really.

That data isn't remembered after each race is a design choice by PD.
 
Thing is it shares the same problem with ....paying taxes in videogames. It is not fun getting home, boot up GT5, 20 minutes of time wasting like claiming car tickets (I timed it when buying dlc 2 days ago), and then you can't use a car because it is damaged or being repaired?

Actually that's the current case with having to change oil before racing, unless you want to be in a disadvantageous position.
 
Why no NOS its used in real life... as long as its realistic then go for it..

Most motorsports sanctions (FIA, ACO, Grand-Am, IMSA...) banned Nitrous Oxide Systems, because Nitrous Oxide Systems are explosive. Drag racing sanctions are the only motorsports sanctions I can think of, that haven't banned Nitrous Oxide Systems, because crashes in drag racing are less common... somewhat...


But, use the VLN, for example. In 2010, the Nürburgring (the Green Hell) struck again. A car crashed (iirc it was in Kesselchen) caught fire, and the driver burned to death, unable to escape.


Nitrous Oxide Systems make fires and explosions even worse. Do you want to use nitrous oxide now?


I'm sorry to say, but, Need For Speed & Fast & Furious are not informational, in the slightest.

Make it have a limit of uses and don't make it act like you're in f&f

I rest my case.
 
Not shooting the messenger, but I read all the way up to here without anything really causing me to balk.

Gameplay - gt life - economy

Races should not give out a large wad of cash untill the very end of the career mode.
They don't give out much now, not even in the very end, Seasonals only give out huge amounts of cash.
You shouldn't be able to buy every single car in the game without ever starting an endurance race.
Why not? I find this idea ridiculous, there are heaps of rich racers out there that have earned thier millions without entering endurance races, this provision is just so unnecessarily arbitrary, and I seriously doubt the majority of us would want PD to make it like this.
You should never be able to repeat a race over and over for money.
Again, why not? This is a game not real life.

Real currency (dollar, pound, euro, yen etc)
Just one I'm hoping? Like everything in USD or YEN? Otherwise you'd need to start it based on the real prices in one country, then have an exchange system that'd update your local currency price, not to mention, different cars are valued differently in different markets. I think crs are fine, maybe just USD and US prices, otherwise just Euros or just Yen, but surely not all.
 
Damage that sticks with the car doesn't have to be tedious and annoying. I think Midnight Club Los Angeles hits the nail on the head: it simply asks you if you'd like to repair your car, free of charge, when you finish a race. So, you now have power over keeping your car in its damaged state, or keeping it as flawless as possible without any annoying processes to go through. I think it's a good idea. 💡
 
I thought of something.
A option to remove the steering wheel from sight or totally.

Reason is because as a person using a wheel for GT5 i like using cockpit view. The main problem when using the view 24/7 is i get annoyed at looking at 2 different wheels. I use the hood view most of the time because of this. It would be great to have just the dash showing and no wheel when i am actually looking and turning one right in front of me.
 
Thought of an idea:
When drifting in GT5 people call other's noobs ect for not using Comfort Hard tyres so this problem could be solved with 'Drift tyres'. Of cource this would only work if PD went out and made a good tyre model and implemented this in someway.
 
I personally already find limiting and unrealistic that we need to have "snow tires" and "dirt tires" for snow and dirt surfaces. These are like ideal tires for such road conditions, it's as if for asphalt/standard surfaces only "Racing tires" were available for each car. Surely, a wide range of differently performing (endurance/traction on asphalt and high temperatures / noise / braking performance, etc) tires for mud/dirt and snow exist in real life.

I wouldn't like to see "drift tires" for exclusive use in an online "drift mode". It would open more holes and shortcuts for PD and their physics engine and possibly make the driving experience less authentic.
 
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I want real life brand names for tuning parts, tires, etc. GT5 makes it seem like you're putting the same exact kind of turbo on all of the cars that can have them installed. Same with all of the other tuning parts.
 
I want real life brand names for tuning parts, tires, etc. GT5 makes it seem like you're putting the same exact kind of turbo on all of the cars that can have them installed. Same with all of the other tuning parts.

Is the time it would take adding in all of those parts with branding be worth it though? Think about how many cars and parts combinations there are and what you're asking for. Just so you can see the brand name when you put the part on in the tuning area? Because once you're driving the car it obviously doesn't make a difference.

Tyres wouldn't take as long but it would still be a pointless exercise if PD didn't actually go to the trouble of properly modelling the differences the tyre brands give. Based on previous experience they wouldn't, they'd just give a cheap tyre an overall grip value of 0.6 and a top brand 1.0 for example.
 
I want real life brand names for tuning parts, tires, etc. GT5 makes it seem like you're putting the same exact kind of turbo on all of the cars that can have them installed. Same with all of the other tuning parts.

They had different tuning companies you could buy parts from for certain cars in GT4, but all the parts still did the exact same thing, so it was fairly pointless.
 
parksideu14
Thought of an idea:
When drifting in GT5 people call other's noobs ect for not using Comfort Hard tyres so this problem could be solved with 'Drift tyres'. Of cource this would only work if PD went out and made a good tyre model and implemented this in someway.

Never did get that, Sports hards are closer to real drifters tyres, Comforts are 'budget' tyres. Harder to go side ways, harder to get smoking, harder to keep higher angles so in my eyes, so if you drift on sports then its worked for not just having no grip to start with. CH are the noob tyres - the easy choice.

SimonK
Is the time it would take adding in all of those parts with branding be worth it though? Think about how many cars and parts combinations there are and what you're asking for. Just so you can see the brand name when you put the part on in the tuning area? Because once you're driving the car it obviously doesn't make a difference.

Tyres wouldn't take as long but it would still be a pointless exercise if PD didn't actually go to the trouble of properly modelling the differences the tyre brands give. Based on previous experience they wouldn't, they'd just give a cheap tyre an overall grip value of 0.6 and a top brand 1.0 for example.

And yes, some parts do the same thing but brands do have differences. Like 6 branded race suspension may act different, 5 engine management chips cod work differently, different turbos have different power curves, lag and input. They could at least add cheaper/expensive options for the same thing but make the cheaper option less efficient and reliable.
 
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Youngun
Never did get that, Sports hards are closer to real drifters tyres, Comforts are 'budget' tyres. Harder to go side ways, harder to get smoking, harder to keep higher angles so in my eyes, so if you drift on sports then its worked for not just having no grip to start with. CH are the noob tyres - the easy choice.

And yes, some parts do the same thing but brands do have differences. Like 6 branded race suspension may act different, 5 engine management chips cod work differently, different turbos have different power curves, lag and input. They could at least add cheaper/expensive options for the same thing but make the cheaper option less efficient and reliable.

Sport tires are the closest in the LOOK of the tire themselves to what they use in real life. But the comfort tires in GT5 would match how they feel in real life because of the problem with the tire physics in GT5. See this has been discussed so many times about the tire grade and we always get down to the main point.
1. Sports tires look like the real life tires
2. Comfort tires have the closest feel to real life (comfort tires as in hards and mediums)
3. Then the discussion ends with the tires phiyics. Because the tire physics let's be honest are not correct in GT5.

So in the end this is never solved.
 
Has anyone said this yet?

A tutorial on how to maximize tuning. It's really hard for newer players like me and don't know what to do with the tuning.
 
Ok, this is the only and only thing above all else I want in the game: the ability to switch on the lights! Parkers, foglights(front & rear), low beam, high beam, daytime running lights, signal lights and 4/6-ways(hazards). That's it!!!!
 
05XR8
Ok, this is the only and only thing above all else I want in the game: the ability to switch on the lights! Parkers, foglights(front & rear), low beam, high beam, daytime running lights, signal lights and 4/6-ways(hazards). That's it!!!!

Hazard lights and turn signals +1. Sometimes when I pull over on a track and try to pull out, it ends up with a boom. This would be a good way to warn people
 
2 disc set...1ST DISC-Every new dealership available RIGHT NOW,Used dealership,along with a gt tune shop to customize ur car(from every AVAILABLE custom).....2nd DISC-ALL the races and a photo mode for EVERY car and a track set of EVERY track in the world at this present time.
 
Ok, this is the only and only thing above all else I want in the game: the ability to switch on the lights! Parkers, foglights(front & rear), low beam, high beam, daytime running lights, signal lights and 4/6-ways(hazards). That's it!!!!
It'd be one hell of a time trying to map everything on your controller. Plus, what benefit does this make?
2 disc set...1ST DISC-Every new dealership available RIGHT NOW,Used dealership,along with a gt tune shop to customize ur car(from every AVAILABLE custom).....2nd DISC-ALL the races and a photo mode for EVERY car and a track set of EVERY track in the world at this present time.
Why do we need to separate them?
 
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