What I want to see in GT7 are (And excuse my bad English
)
MENU STYLING (Maybe I am one of the few players who think about the menu styling lol)
- Dunno why, but I prefer the separated Arcade Mode and GT Mode (Not Career Mode!) Like in the previous GTs
- Map Styled Menu from GT1-GT4 in the GT Mode Main menu but more modern
- Make almost all menus GT5's style (As PS4's much stronger, maybe using this kind of menu won't increase the loading time), except maybe Dealership, Garage, and the Pit Service, Aero & Color Customization menu
- Bring back the event logos from previous GTs like this :
- For the Arcade menu, DON'T only occupy very small screen like in GT6
- Don't separate the Variable Weather/Not/Forward/Reverse Courses
DEALERSHIP
- For the Gallery Mode, allow the player to scroll the car looks by themselves, also the player can open the hood, door, and trunks of the car and see the interior
- Unite some cars that has exactly the same price, PP, and specs, like NASCAR and Super GT cars, and their various liveries are avaliable in 'Select Colour'
- GT2/GT4 Style Brand menu (After selecting a brand, there is 'New Cars', 'Used Cars'/'Legendary Cars', 'Tuning', and 'Event' menu before selecting cars)
- Bring back the car model logos display like in the first 4 GT games, also the manufacturer's tuning name (Subaru = STI)
- How about displaying 'Fuel Consumption'? :v
- Optional, divide cars in classes based on their PP (Ex, B Class = <370, A = 370-440, IB = 440-530, IA = 530-620, S = 620>)
TUNING
- More parts like in the first 4 GT games (Turbo Kit Stage 4, Intercooler, etc)
- Maybe gradual tuning for all 'Stage' Kits (Must buy NA Stage 1, then Stage 2-3) so no parts is useless to buy
GT AUTO
- Bring back car wash, oil, change, color change, etc. animations
- As everyone said, bring proper modifications (Full bodykit, liveries, etc.), and also Custom Rear Wing to every car
- List wheels by Manufacturer First (Like in GT2-GT4)
- If GT refuses to bring proper modifications, then bring the Racing Modifications, if you think about it, Race Mods are also a proper modification, you get bodykits, liveries, sporty interior in one pack!
- About Racing Modification, apply it to almost all cars like in GT1-GT2, and not blank like most of the RMs in GT5 (More liveries and decals)
- (RM again), you can also choose to not apply the racing livery before RMing your car (When you want to keep your car look road-ish)
GAMEPLAY
- Fuel reduction are more realistic (Economy cars's fuel lasted for a longer time) <- Or maybe it has been realistic (I don't pay attention on this one)
- As everybody said, apply real damage, both visually and mechanical. (Visual damages like rally cars in GT5 is enough, but put emphasize in mechanical)
- More opponents (Especially for NASCAR Cup Races)
- Sound and Sense of speed!!!
- For GT Mode's AI, for the first races they behave like 'Medium' difficulty from Arcade Mode, as you completed many races, they then behave like 'Professional' difficulty
- After a race and you damaged/dirtied your car, the damage/dirt stays in your car until you repair/wash it
- Ability to retire from race when the car's total-ed, or blown engine (Not revving when the tachometer goes red)
GT MODE EVENTS
- Longer the scale of race like in GT4 (Championship events consists of max. 10-15 race)
- Also long event progress like in GT4 (Mission Races, Japanese Events, European Events, etc.)
- Endurance Races are back to long ones like GTs before GT6, with the ability to save-and-continue
- GT1 Feature : Practicing and Qualifying in Championship races
- Real race rules in real race events such as NASCAR or Super GT
- Formula GT event + Full Lap like in GT4
OTHER
- Free Roam mode using the Map in GT Mode Menu Layout
- Well, just a better B-Spec
- Better Course Maker
- All Premium Cars (If Kaz refusing to throw away standard cars means to keep them and evolving them all to Premiums)
- If they can't, Standard cars are given interiors and more detailed