Things You Want To See In GT7 Besides Vehicles & Tracks

Seasonal changes is something I've been thinking about too. Some gravel tracks could become snow tracks in winter, and you could have occasional snow weather them in autumn or spring. In spring, tracks that usually were covered in snow could be partially muddy from the now melted snow that used to cover them (and yes we need more goddamn rally events). Track temperatures would naturally also be affected, even if it wasn't snowing or directly affecting the track surface.

Apart from weather though, this would mostly be a graphics-related addition. It would probably take some time to create seasonal versions of the tracks, but in return, the perceived variety in tracks would certainly increase. It would also be cool, although a minor feature, if the game's career mode followed an internal calendar, where the events you participated in would gradually change from taking place in spring, then summer, autumn and winter.
Cobine seanson changes with a full day/night cycle...
Someone who supposedly saw a tech demo said it snowing in the night. Probably on a rally track, but who knows. Probably also with fixed winter.

The Division seem to have some kind of dynamic environment, where the snow will melt and become muddier at times. It would be cool if PD could implement something similar in a future GT game.

Another small but nice feature would be dynamic spectators. The amount would differ if it's a Prius race or a GT3 championship.
 
Haha, that's also a thought I've had. More spectators the higher the combined value and performance of the cars on the field. That would be cool.

With this, expensive classical race cars would also draw bigger crowds than a modern street car who had similar performance.
 
If lets say I'm running in fourth place.
Either a 'voice' or something displayed on screen showing my gap to 3nd and my lead over 5th.
Knowing the gap to first is the least of my worries.
 
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Tire air pressure adjustment and
More realistic physics like this:


Hope I'm not digging up too old of a reply, but I have to say the physics have been (for the most part) pretty spot on for a while now if we are using the same exact example of your suggested video with a CTR Yellowbird in game vs real world supports/proves this ~

 
I don't know if anyone posted this, but here's my idea. When performing weight reduction it would be nice if we saw the effects. Stripped interior you know. And the option to add rollcages, different seats(bucket seats etc) and change the steering wheel, and maybe get a selection of custom clusters (for rally, for racing, etc).
 
They don't . LMPs don't nor do F1 , Touring , VLN , Indycar , NASCAR , GT3 , F3 , Formula E .

Well half those cars don't have indicators but LMP's and GT spec do and do indeed use them. At last weeks spa 6h WEC event a borked Audi LMP1 returning to the pits indicated to show it was swapping to the other side of the track. A Porsche GT3 also did as well when returning onto the track after a spin.
 
Well half those cars don't have indicators but LMP's and GT spec do and do indeed use them. At last weeks spa 6h WEC event a borked Audi LMP1 returning to the pits indicated to show it was swapping to the other side of the track. A Porsche GT3 also did as well when returning onto the track after a spin.

Dident the R18s door come off in the pits ☺️☺️ Did that car retire ?
 
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I think a few things might have come up before, but here's a few I've been thinking of since last night that I want to share:

Change Tyre Widths - Forza have had this one for ages, wider wheels gives more contact surface, maybe finally we'd be able to have a few muscle cars or old classics with some grip.

Change Wheel Offset - Goes for the same as tyre widths, a wider track reduces body roll and makes a big difference.

Proper forced induction - Yes we have some turbos to choose from, and an arbitrary amount of superchargeable cars, but what about both? Or finally adding twin turbos, the XL turbo can make a return and even things like methanol injection for a little diversity.

Anti-Lag - No clue how hard it would be to implement fully, sound effects and all, but I'd be happy just with an upgrade that keeps laggy turbo cars from bogging down so much when you really need that power.

I'm sure I'll think of a few more things that have been bugging me while playing recently.
 
I did not think this was possible but apparently it is. I'd like to have available the ghost laps of every player on every track.

 
If lets say I'm running in fourth place.
Either a 'voice' or something displayed on screen showing my gap to 3nd and my lead over 5th.
Knowing the gap to first is the least of my worries.
This comes up periodically, but I don't get it. I can usually see the cars ahead of me, and who cares about the cars behind? They're old news.

The gap to first is why I'm racing. :D

The PS4 is going to have loads of processing power, so this indicator is certainly doable, and what racers have in real life. But there are a bunch of things I'd much rather see like a working position tower and displays over the track.

Man, I need to work on that epical post...
 
This comes up periodically, but I don't get it. I can usually see the cars ahead of me, and who cares about the cars behind? They're old news.

The gap to first is why I'm racing. :D

The PS4 is going to have loads of processing power, so this indicator is certainly doable, and what racers have in real life. But there are a bunch of things I'd much rather see like a working position tower and displays over the track.

Man, I need to work on that epical post...
Since Gran Turismo career is set up so that the player almost always wins barring a major catastrophe or choosing a significantly underpowered/undergripped car, of course the distance to first is most important. If it ever turns into a serious racer, the gap to the car ahead and the car behind becomes relevant, especially in longer races, with tire wear and with a tire model that simulates heat build up properly. The challenge of beating even one driver ahead of you, be it for first or tenth, is what the thrill of racing is all about, and if the AI and physics ever get up to speed where that kind of challenge becomes a plausible reality, the gaps in front and behind will become significant.
 
This is true Johnny, and like I said, it is a factor in RL racing. I won't cry if it's cluttering up my hud, which I'm sure it wouldn't, and it won't take but a few lines of code to implement. I just hope that Kaz and the team are as hot to implement as many RL racing things as possible, like that working position tower and over-track displays, which will take more than a few lines of code. But hopefully not too much.
 
I would like to see something like autovista mode from Forza. Premium car interiors are modelled so well but we can see only like 25% of them. And ability to look around interior like in PC with analog stick would be cool as well.
 
Types of possible penalties and race flags you want to see in GT7:



False start:

Set the race with "Grid Start with False Start Check" as its starting method and if you do a false start, you will have to stop for five seconds. Best way to avoid this is to improve your reaction time when launching off the track.



Cutting tracks or making shortcuts:

Lap time will be invalidated, or when the corner is close to the last sector, both the current lap and next one will have their lap time invalid. It is also possible for a slow down depending on how much of a corner was cut. You will be given ten warnings. Violate it after ten times, you are eliminated.



Contact with opponents:

Not only will this damage your car, but will also allow for a five-second slowdown to be placed in effect, as well as adding a few seconds to your lap time.



Eliminating an opponent:

If you total an opponent's car and they are unable to finish the race, the current and next lap time will be invalidated. Create a massive pile-up of racers getting eliminated with you surviving (two or more racers eliminated), then you will have to be forced out of the race.



Contact with the wall or off the track (not cutting the track or making shortcuts):

This will add extra penalized time to your lap time, so don't grind with the wall or go off the track surface.



Failure to follow with the yellow flag:

A yellow flag means that a racer has been caught up in an accident or some other form of trouble. The other racers can't overtake and have to maintain their speed for one lap. Failure to follow this would result you being eliminated.



Types of flags you will encounter:

Green: Race has started, everything is safe and the pit-lanes are open

Yellow: Caution throughout the race

Yellow with red stripes: Danger on track, debris, oil, fluid or roadkill

Red with yellow cross: Pit-lane is closed

Black: Return to pits (elimination)

Black with orange dot: Pit stop required

Black flag with white cross: Contender eliminated (inflicted on player)

White flag with black cross: Contender eliminated (inflicted on opponents)

Red: Race has been suspended

Checkered Flag: Finish/Victory lap
 
Totaly agree with you AAO_MAXXIS

Engine swaps(any engine in GT7 to swap in any kind of car in game... would be really wonderfull thing...)
Imagine srt10 engine in honda civic!!! lol
But of course would need to be regulated with strict rules in game to limit it,because i believe it can also kill the spirit of Gran turismo.

3 thing more are missing :

all cars must become premium

a real track editor (wasn't it announced in GT6?)

the option to rename a tuned car,kind of "CLIO RS" @ "CLIO TURBO S",with also for exemple a possibility, to create a small sticker(with the changed name visible at back of the car,like a tuner signature).
Option we could find at car,brakes etc... paint section
How do you think?
Would be kind of having a tuning company,this could be a nice aspect in the game.
 
Hope I'm not digging up too old of a reply, but I have to say the physics have been (for the most part) pretty spot on for a while now if we are using the same exact example of your suggested video with a CTR Yellowbird in game vs real world supports/proves this ~


I just like how this dude is playing gt at 2:10 am
 
This could be considered a track, but what about autocross. With a simple pylon editor, we could turn GT Arena into quite the community event.

Other than that, anything that makes a vehicle feel like it is 'mine' would be a welcome edition.

Also, I would love, love, love to see some more in car steering wheel rotation. It was kinda in the GTHD demo, so why not finish it.
 
Already mentioned but racing condition like day/night cycles and selecting the time of day is a big factor IMO.

Option for fuel, tire wears out. Like 1x, 2x etc ... a decent damage model. I like GT6 with scratches, dents. But more proper one and extra credits for driving cleanly. AI not to be crashing or cheating but obviously faster than GT6. Option for rolling start or grid start.
 
A better , 16 car grid arcade . Less Skylines . More race cars , XP and levels coming back , track days , more Bentleys , 16 car grid for all races . Less cars , I think there is too many , make less ( like a max of 600 ) and add Zolder , , Bugatti Circuit , Rouen Les Essarts , Zandvoort , Brno , Dubai , bring back 24 hr races and have more accurate opponent years , ( EG , don't have a 1997 F1 GTR running with a 2006 R10 TDI ) , With that I think it should depend on what car we drive , like if you love GT go to the race in a CLK and expect a Porsche ( Or if PD stick an RUF badge on it ) , 911-GT1-98 , or if you go in a C60 Hybrid and expect The R10 as an opponent Etc .

Also , I would love Qualifiying , not to bothered about Practice , there already is a practice mode seperatly .
 
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Types of possible penalties and race flags you want to see in GT7:



False start:

Set the race with "Grid Start with False Start Check" as its starting method and if you do a false start, you will have to stop for five seconds. Best way to avoid this is to improve your reaction time when launching off the track.



Cutting tracks or making shortcuts:

Lap time will be invalidated, or when the corner is close to the last sector, both the current lap and next one will have their lap time invalid. It is also possible for a slow down depending on how much of a corner was cut. You will be given ten warnings. Violate it after ten times, you are eliminated.



Contact with opponents:

Not only will this damage your car, but will also allow for a five-second slowdown to be placed in effect, as well as adding a few seconds to your lap time.



Eliminating an opponent:

If you total an opponent's car and they are unable to finish the race, the current and next lap time will be invalidated. Create a massive pile-up of racers getting eliminated with you surviving (two or more racers eliminated), then you will have to be forced out of the race.



Contact with the wall or off the track (not cutting the track or making shortcuts):

This will add extra penalized time to your lap time, so don't grind with the wall or go off the track surface.



Failure to follow with the yellow flag:

A yellow flag means that a racer has been caught up in an accident or some other form of trouble. The other racers can't overtake and have to maintain their speed for one lap. Failure to follow this would result you being eliminated.



Types of flags you will encounter:

Green: Race has started, everything is safe and the pit-lanes are open

Yellow: Caution throughout the race

Yellow with red stripes: Danger on track, debris, oil, fluid or roadkill

Red with yellow cross: Pit-lane is closed

Black: Return to pits (elimination)

Black with orange dot: Pit stop required

Black flag with white cross: Contender eliminated (inflicted on player)

White flag with black cross: Contender eliminated (inflicted on opponents)

Red: Race has been suspended

Checkered Flag: Finish/Victory lap

One more thing that sure annoys the hell out of me: please, no option to leave online races. I hate when I'm racing let's say ten people on Nordschleife and some of them crash in the first corners leaving three far ahead and the rest scattered far back, and one by one they leave, leaving only the three in the front. Every racer, especially GT, should force players to finish the lap, enter the pit, and retire there. And the car stays, the player is not. So technically speaking there are still 10 cars finishing the race, not the racing three. If that made sense?
 
One more thing that sure annoys the hell out of me: please, no option to leave online races. I hate when I'm racing let's say ten people on Nordschleife and some of them crash in the first corners leaving three far ahead and the rest scattered far back, and one by one they leave, leaving only the three in the front. Every racer, especially GT, should force players to finish the lap, enter the pit, and retire there. And the car stays, the player is not. So technically speaking there are still 10 cars finishing the race, not the racing three. If that made sense?
You could implement some statistical penalties that could be beneficial like tracking race completion stats and perhaps having it affect payouts. You could track stats for "completion %" and then allow lobby creators the option to disallow entry to those with less than X% completion rate. You could also encourage completion by penalizing players for early retirement monetarily (game money) and by offering reward bonuses for race completion streaks. The payout of rewards to players completing the race could be based on number of entries rather than number of finishers as well.
 
You could implement some statistical penalties that could be beneficial like tracking race completion stats and perhaps having it affect payouts. You could track stats for "completion %" and then allow lobby creators the option to disallow entry to those with less than X% completion rate. You could also encourage completion by penalizing players for early retirement monetarily (game money) and by offering reward bonuses for race completion streaks. The payout of rewards to players completing the race could be based on number of entries rather than number of finishers as well.
Sounds good to me.
I thought of something similar regarding penalty. Three warning strikes for leaving a race early and then a temporary online race ban for let's say 15 minutes.
 
One more thing that sure annoys the hell out of me: please, no option to leave online races. I hate when I'm racing let's say ten people on Nordschleife and some of them crash in the first corners leaving three far ahead and the rest scattered far back, and one by one they leave, leaving only the three in the front. Every racer, especially GT, should force players to finish the lap, enter the pit, and retire there. And the car stays, the player is not. So technically speaking there are still 10 cars finishing the race, not the racing three. If that made sense?
https://www.gtplanet.net/forum/threads/online-driver-rating-system.316969/
 
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