I think GT5 should include a few more things to make it a true racing simulator.
Those things include:
1.Full course and local cautions (What race doesn't have em'?) If PD were to add this feature, they should have a flag stand at the start/finish line on every track and somebody in it waving a flag to start races, notify the field of cautions and wave the checkers. For local cautions they should have saftey workers waving the yellow flag through the fence in that peticular area.
2. If there's going to be full course cautions, need to have a safety car lead the field around. It would be cool to see a few different saftey cars too. An AMG Mercedes or BMW M with yellow flashing strobes on the roof. I think it would be cool!
3. Accurate wheel/lug combinations. For example,In GT4, Rays TE 37's are of the 4 lug variety. I won't put those wheels on a car that I know in real life has 5 lugs. The Bronze TE 37's are a great looking wheel but the cars I always want to put it on always have 5 lugs.
The Next version should have it just like in real life. You have a variety of wheels to choose from and you pick the ones that can fit on your car of choice. A ton of manufacturers make wheels to fit a bunch of cars and some manufacturers don't. I drive an 05 Civic LX and I was looking a some sweet PIAA wheels untill I found out that they only come in 5 lug only. It should be the same way in GT5.
4. Realistic Tire wear, grip and Prices. C'mon PD! What race team would buy a set of tires for $47,000 and the tires would only last for 2 - 3 laps? It Just doesn't happen like that. They need to give us a race tire with a lot of grip that will last 25 - 30 laps. Ever try doing a Nurburgring race on racing tires and not come in every 3 laps. It's not possible. They MUST improve this!
5. Mechanical Problems with your equipment. You could be driving a race and all of a sudden... your car slows down. There should be problems like loss of oil pressure, flat tires, ignition failures, etc. They could have it so you see your cars problem scroll across the top of the screen or PD could get SOCOM style on us and use a headset.
I don't think they should limit problems to longer races either. I think it would add an interesting facet to the game to know that you could be leading a Family Cup race and then... BOOM... flat tire. No 500 bucks for you.
Now this would suck if it happened too often though. PD would have to figure out the algorhythm so it was a totally random thing but that it did happen to you in a race /qualifying session/ at some time.
6. Actual Tire Manufactures and differences between all tires. Lets see BF Goodrich, Goodyear, Bridgestone, Michelin, Toyo, Falken, and Yokohama. It would be cool to buy a set of tires from a few different manufacurers and and run laps with the different tires and see how different they are... feel how each tire grips in corners and off launches and stuff like that.
7. The ability to make your own races. What I mean by this is, for example,
You've built a Really cool WRX STI and a really cool EVO MR. Both cars have all the power add ons and fun stuff. You could see which one was the better car in a head to head race.You can have a race mode where you pick the car that you race and then pick the cars that will be in the race with you. You can pick anywhere from just one car to race against all the way up to however many cars that GT5 will allow on the track at one time. You would be able to pick your own cars from your garage as well as new cars from the showrooms.
8. Time Attack. Its all the rage nowadays. You could pick the cars you wanted to be in the time attack from your garage or showrooms and go at it. Time attack would be available on any track. I think it would be a cool addition.
9. More challenging real life tracks. I speak for a lot of people with this one. The tracks I'd love to see are:
a. Long Beach street course. It's really difficult to pass other cars on this track.
b. Daytona road course. This track isn't terribly challenging but it's 3.5 miles long with 31 degree banked turns and an 18 degree banked front stright. I can see PD putting this one in there with a 24 hour endurance race on this track. Just like in real life.
c. Watkins Glenn. Great road course. It should be in the game.
d. Sebring. This would be one of those tracks that you'd have to have your suspention setup right on the money. In real life, this is a bumpy old track. it would be fun to spin some laps on it. Maybe a 12 hour endurance race... Just like in real life?
e. Spa!!! Need I say more? The best F1 track ever! It needs to be in the game.
f. Virginia International Raceway. Great road course! Over three miles in distance with a good variation of turns and elevation. Looks like it would be a blast to spin some laps on this one.
10. Air/track temperature that affects handling. This doesn't have to be too crazy at all. Before you start a race, you are informed of the air/track temperature. If the track tempereature is really hot, you can expect your car to slide out of line a little easier. I'm scratching the surface of the weather thing that a ton of people have already talked about. I just would like that particular aspect of the weather to affect the racecar. Now of course a downpour would affect the racecar but thats more of a random thing. Every track is going to go through a temperature change during a race. It would be cool to see and feel the effects of it on our cars.
11. Better and more detailed car sounds. Now I know recording sounds for every car is no easy task but I think PD can improve on it. I get bored with every car sounding the same at any RPM above idle. I think it would be cool to hear a very distinct difference between a corvette with a turbo (if PD lets us put one on a vette in GT5) and one without a turbo. Lets hear what a Civic Type R really sounds like with a race exaust. How an about STI WRX with an sport exaust. I was driving next to an 06 STI about a week ago with a sweet aftermarket exaust and that thing sounded mean! I was watching one of those car improvement shows on SPEED Channel yesterday and they put twin turbos on a vette! It sounded SO sweet! It would be cool to be able to hear something like that on GT5.
12. Better and more "helpful" B spec. OK ok... I B spec some endurance races every now and again to load up on money. Who doesn't??? Get a car that you know will win by a huge margin and let the B spec run the race.
The Problem I have with this approach is that you can't have a full race run in 3x speed for the whole race. I have a life outside of GT5. I have a job and I like to do other things. When I do go to work or go out to party or whatever, I'd love to be able to have B spec run a 24 hour race in 8 hours. It sucks that it will only run in 3x until it has to pit and then after that it just runs along in real time. If you set it to 3x, it should run in 3x until the race is finished.
Another thing that needs to be improved in B spec is the piting of the car. It sucks that if you don't select "ok" in the pit options window that pops up when B spec rolls onto the pit lane, when the car gets to the pit box, nothing happens for about 5 seconds. B spec has lost races for me by the margin of a few seconds because of this. PD should have it so if you don't select "ok" in the pit options window by the time the car stops in the pit box, work should begin on the car immedietly.
Well... those are my Ideas for now. I'm with everyone else who says we need BETTER AI!!!, day/night and weather changes, more aftermarket parts, headlights that can be turned on and off, realistic tire smoke and even skid marks. I'm one of the few people that thinks the game shouldn't include damage. Just my opinion.