Things you would like to see in GT5 other than cars?

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shinspikes
Thanks for the props greenlightining. I just had to let it out cause GT4 had so much expectations and I was lookin forward to all of it, eventhough I shouldn't have. GT4 was so halfassed. It pissed me off. The only thing that got me goin was Nurburgring, better physics, driving force pro, and 700 cars. Thats it. And, everyone on this site, who loves the game, knows this, and we deserve more. If sony or polyphony is makin another slightly better game just to milk more money, I might have to go to another series. They deserve my money If they would just live up to what they could be.

I was thinking this morning that GT4 is like an incredible beautiful women, stunning and amazing to look at but the more you are with her you start to feel empty and that things are missing or just not right.
 
Thats the only thing that kept me playin greenlightning. Thats why we need more.

And hey, I just watched the Sony press conference for the 4th time. I don't know why I didn't catch these things. Listening carefully to what Kazanori Yamauchi was sayin, he said that the new GT will easily surpass what GT HD has. So that wasn't the new GT5 (thank god). And, he was talkin about how long it took for GT3 to come out for PS2. He said they are tryin to get 5 out much sooner than GT3.

Also, he said that they were gonna start their betta testing for GT4 online after E3. Now, I don't know if its GT4 online the game or testing for GT5 using GT4 again. Hopefully its a cheap GT4 online game or testing that will make GT5 the best online experience ever.
 
NOSBLAST
I'm from the land down under and I have a special, single response.
If this is already up then, SORRY!!!!

The one, the only
BATHURST!!!
In the endurances there should be a Bathurst 1000km race!!!
I don't do long endurances but I'm sure more than half of yous do!!

YES!!! Bathurst!!! Was really surprised to see that it wasn't there, though in hindsight, maybe I shouldn't have been....please more, mostly real tracks...If they're gonna be fake, I think they've hit gold with real streets, even if the tracks themselves are fake. Real streets is cool.
How about REAL tournaments, like a PROPER Super GT season, same for the V8s!!! Man doin' Bathurst 1000km would've been so cool....ah well.
 
I was a fan of GT until GT4. it was a huge disappointment.

Things I want to see, or issues address. With the assumption technical glitches are IRONED out.

1. Online Play supporting at least 6 human/player cars, NO MORE than 8. too many cars per race will slow servers, bandwidth and not be practical.

2. 500 legit cars would be nice. from 1950's up.

3. TEST online play before releasing.

4. Improve the physics engine even more.

5. record real engine sounds. i.e. as someone mentioned earlier, for all instance and purpose, if i have a 3500 lb skyline, and the only thing I do is lighten it 2 times. and it theoretically loses 400 lbs, it should shave noticeable time off the car around a track, or in the quarter mile.

6. Improve graphics immensly.Youve got the storage medium-and youve got the processing power.

7. Bring back some of the old GT tracks.

8. Make almost all driving options adjustable- even on/off is good for some.

9. Make sure tire changes show the cars attitude changes. i.e. summer tires in winter climates have no traction. I've witnessed this personally(unfortunately). And All-season tires dont compare to 2 laps on heated summer tires. i.e. Michelin MX4 vs. Michelin Pilot Sport 2..... PS2s will outshine the MX4 any day of the week. (ive driven on them both)

10. Allow garage cars to race online. this is crucial.

11. Money should NOT be a factor in online play- it does NOT belong in this game. General tournaments are fine.

12. Do not make online play $20 a month. I would be willing to support $10/month provided SONY/Microsoft can promise 98% uptime on servers and NO lag. Service Level Agreements anyone? Hence why I said no more than 8 cars/players per race.

13. Buy, or in some intelligent way, work out Porsche, Ferrari and Lamborghini. I grew up studying these cars, even been in a few. May never own one, I'd like to race one :), get them. Period. RUF is legally a manufacturer, as they are now world recognized as one. But I still want some other porsches.

14. Online villages. i.e. simple chat room, and meeting place to scedule races. I do not want video chat, no online music center, no picture sharing. The reason, when companies, and I am addressing almost all of them, ATTEMPT to implement too many features, they LOSE sight of the GOAL of the product. FOCUS on game play, reliability and graphics and sound. All I want to do as far as GT5 is concerned is turn on my PS3, select online play, initiate whatever game is in there, and choose a function- such as race players, chat in a room, the rooms should be one per state, or town, and rooms according to that, i.e. New York- Setup Race 1, Setup Race 2, Setup Race 3, Chat 1, Chat 2, Chat 3.......again, we dont need pictures, we dont need music. just simple , Effective performance.

15. Make sure weather effects, effect cars as they do in the real world. in rain, soaked streets, drifting is much easier, and hammering the thottle is a BAD thing. I.e. When launching, I dont know one Gran Touring series, Nascar, or F1 that allows a FLOORED gas pedal to take off stable and sooner than a steady application of gas. Which brings me to the next thing.

16. Make control more precise, yet fun and accurate. If the controller is analog in nature, make sure the range of motion is used. give buttons and levers range of motion enough to allow the smooth operation of a car. too often it does not mimic real life. I know its a game, but its also supposed to be fun.

17. Allow night driving, with real headlight usage.

18. Punish drivers for veering off course, cost them speed, punish drivers who hit others with a loss in speed, i.e. -15 mph, and maybe 3 seconds. This should go to the initiator. If both cars were on the same vector, give them BOTH the penalty.

19. Allow the proper drifting setup. for cars. i.e. front and rear tire grip choices.

20. Provide Dolby Digital 5.1 Audio. I want to know if a guy in a Volkswagon .:R32 is creeping on my Ferrari F430. I want to hear his tires and engine from the right rear and make a move to prevent it. Also, ive dropped enough dough in sound equipment, and Id like to use it. hear that PD/Sony?

-------------thats all for now. just adding my piece-----------
 
I mostly agree with you Deepfreeze, but some things I'd like to point out:
2. 500 legit cars would be nice. from 1950's up.
How about 500+ cars from the beginning of the automobile?

6. Improve graphics immensly.Youve got the storage medium-and youve got the processing power.
This is a guarantee. A PS3 game by default will have immensely improved graphics over a PS2 game.

18. Punish drivers for veering off course, cost them speed, punish drivers who hit others with a loss in speed, i.e. -15 mph, and maybe 3 seconds. This should go to the initiator. If both cars were on the same vector, give them BOTH the penalty.
I dispise the penalty system of GT4's rally racing, and this sounds exactly like it. Realistic damage should be enough to discourage such behavior (one is unlikely to ram a car if it could cost him the race).

19. Allow the proper drifting setup. for cars. i.e. front and rear tire grip choices.
You've always been able to have different tires on the front and the back in every GT game.

Just some constructive critisism for you, you still have a bunch of great points in that list.
 
Dang DeepFreeze, if you wanted somethin so simple, why don't you just stick with GT4. I ain't hatin on your opinions, but it seems all you ask for is better control. Since the PS3 could do so much, why not take advantage of it. Polyphony is not known for halfassin, so even if they do put a bunch of extras, they won't steer away from their goal, its other developers that do that.

The game your askin for sounds like GT3 with the most boring and simplest online mode packed together.

If Sony can't put 20 or more cars onscreen and keep it runnin smoothly. Then they have no right to say their console is powerful. I know Polyphony can make the most of it.
If they make it simple, then its just another racer title. If you want another racer title, there are lots of others to choose from.
 
ok didnt look at the previous 56 Pages!!!!but....


How about those of us that have a PSP to be able to use it as a HUD showing spedometer and tach, maybe map(GPS anyone?) track time ect..............
(of course you have to have the wheel, so it can mount it on)
it would free up more space on the screen and add more reality to those of us that have cockpits.

was thinking sony said they will incorporate the psp to the ps3 to show extra stuff....... could that apply to our beloved GT5?????
 
3-Wheel Drive
I mostly agree with you Deepfreeze, but some things I'd like to point out:

How about 500+ cars from the beginning of the automobile?

As long as they are ALL different , yes. NONE of them should drive exactly alike. Ive driven a number of cars, in stock and modified trim, not one in stock trim ever handled like another.

3-Wheel Drive
Graphics

This is a guarantee. A PS3 game by default will have immensely improved graphics over a PS2 game.

No it isnt. It may look better. but lets make sure there are no blurs in game, NO SLOW DOWNS when all cars are on screen

3 Wheel Drive
I dispise the penalty system of GT4's rally racing, and this sounds exactly like it. Realistic damage should be enough to discourage such behavior (one is unlikely to ram a car if it could cost him the race).
A penalty needs to be made. What kind of damage? a top speed limiter? Transmission issues? I mean, where do you draw the line....?

Drifting ability/accuracy
You've always been able to have different tires on the front and the back in every GT game.

Just some constructive critisism for you, you still have a bunch of great points in that list.

Its not as good as some other games. It needs minor work. Dont get me wrong folks, I love GT. but this last iteration without online support and inadequate lan support just rubbed me the wrong way.

I am also addressing some other points made- limited online mode, WHY? look at GT4- if they couldnt get this perfect, what on God's earth makes some of you think making a DRASTIC. COMPLEX online comminity will work?

My point again, KEEP it STABLE, CONSISTENT and Support it properly .
with those goals, this could be the biggest game in history. The PS3's price is already thru the roof. the games are the only thing that will have me spend that kind of money.
 
-damage that is only cosmetic
i dont think a point in the game should be spedning 10,000 credits on your civic that you ran into an opponent. its not the point of the game for me. to me the racing and tuning is. damage should only be eye candy.

-race descriptions and reqs.
the fact that you can drive a toyota one race car in the beginner hall is silly. more restrictions on races, and a scroll bar on the list of cars you can enter so you dont have to guess.

-more original tracks
i think thats an obvious one.

-more track detail
the ability to go off the designated course.
skid marks
make the rolling starts have better lines (always run into the wall before the start on the ring)
 
I'd like to see the AI stop using cars in races that we are not allowed to drive. If the AI can drive a concept car in the Supercar Festival, why can't we? And concept cars have always been plentiful in GT, how come there is yet to be concept car exclusive series? Same goes for JGTC 300 cars. I love them, but they have no races to call their own.

More horsepower restrictions. Let the player know about how powerful his/her car needs to be to compete fairly/have a chance to survive. The German I won't butcher the name) A & B races were for two horsepower classes, but instead of HP ranges in the race info screen, PD gave us a vague list of 5 cars and "etc". That is horrible information, and hardly tells us anything. If they list the individual cars, LIST THEM ALL. Don't give me "Car A, Car B, Car C, Car D, Car E, etc". How does 5 cars make me sure I can race mine that isn't on the list, but seems close enough? Maybe it isn't!
 
-> One little thing: functional reverse/backup lights when you go reverse. (:

light-9.JPG
 
how bout the option of having the top up or down on convertibles, and having the roof panel(s) on or off on t-tops/targas. also, tailgate up or down on pickups.
 
buickgnx88
also, tailgate up or down on pickups.
Would driving with the tailgate down give you more straight line speed, but less grip due to lack of downforce?
 
Tailgate down actually increases drag (don't ask me why, but it's been proven multiple times).
However, I would like the option of bed covers for pickups, as that WILL decrease drag by a wide margin.
 
DLRgian
Chrysler LeBaron?
^ Yup, you're right! I just used this pic as an example on my suggestion. (:

buickgnx88
Tailgate up would be good for racing, but it could be up or down for photomode.

^ Or you can just tilt it (like the Chevy Colorado), or take off altogether. (:
 
Hey what i really want is to change the paint and the rim size i want ballers on my charger and camaro, but a little less realisticly a visual modification scheme would be good!
 
- the return of red rock valley
- change of time and weather
- tracks like road america, road atlanta, and sebring
- being able to save during 24hr events
- online play
- 20+ cars in a race
- faster AI

there is more but this is what came off the top of my head!
 
Heres what I want to see JUST in 24 hour races :

Real weather (Rain now and then)
Real time (Night and day - Light, sunset, dawn, dark)
Realistic car grids (at least 40 cars not 6)
Saving in pits (So you can play other games in between the 24h race)
Little things (Fireworks at night etc)

Trackwise :

The return off all the tracks from GT1, GT2, GT3 & GT4 and more all in GT5
More realistic backdrops.


Carwise :

More cars.
More realistic tyrewear.

Modifications and Prices :

More aftermarket parts.
Better pricing (an NA tune - up would'nt cost 90,000)

Others :

More realistic tyre wear.
Tyre marks on track
3D people and pit crew.
Exterior damage (doubt that)
Interior veiw
 
I'd like to be able to change suspension and gearing settings and possibly a chassis refresh during a pit stop for endurance races (well the 24 hour races, at least). I could tailor my fuel use by change of gearing and darn sure get some handling back with a chassis refresh.

During my Sarthe race I was knocked of the track several times by AI cars ramming me from behind during braking. It must have seriously pronged my suspension. Halfway through the race, my car's steering was seriously vague. It was unbelievable that I crashed a couple of times down Mulsanne Straight at top speed after hitting a few bumps because I couldn't correct the steering in time.

Better indications of suspension settings on the setup screens. Toe and camber animations as you adjust the settings. I'm still not sure which way the tires are being adjusted for plus and minus settings.

I've got so many cars (700 and can easily buy many more) I can't remember whether I've bought a certain new or used car. I wish there was some crossmatched database to let me know if I've got a particular car when I go to purchase one by on-screen highlighting or a number telling me how many of that particular car I have.

Cars that can only be won one time in the game should not be allowed to sold or at least given a warning that the car cannot be replaced.

One must be able to save a game during a twenty-four hour endurance race. I just don't like to leave my PS2 on for a week because it wastes electricity, wears out the electronics and just beckons for having to start from scratch due to a power outage or an accidentally pulled plug.

All races should be allowed to get 200 A-spec points in some form.

All cars should be allowed to compete in some race against other cars.

I'd like to see both Rome courses back. I really liked running Rome At Night. Red Rock Valley was a lot of fun also.
 
1. car #s baced on the track... like 30 somthing on an nurburgring endureo and liek 5-10 on something like a 3 lapper at the highspeed ring
2.Fix the damn AI
3.extreme damage!!!:sly:
4.get sponsors for sertain car spec races and long races and have a number and such.
6.night / day
7.sort of along the lines of damage, but like dirt marks and exaust burnas after races
 
when it goes from day to night just push a button for headlights

off
/ \
high beam__low beam​

there was something else but i forgot:dunce::dopey:
 
SirBerra
Better indications of suspension settings on the setup screens. Toe and camber animations as you adjust the settings. I'm still not sure which way the tires are being adjusted for plus and minus settings.


I'd like to see both Rome courses back. I really liked running Rome At Night. Red Rock Valley was a lot of fun also.



I like the animations for the toe in or out idea. Ever since GT2, I couldn't figure out if it was plus or minus. Either animation or the actual plus or minus should be there. The same should be incorporated to the other suspension parts. Then need to show me if my wheels will rub on the wheel well or if the car is gonna bottom out. And Rome, I loved Rome, yes bring it back.

The cars that you can only win once, they only tell you once when you win it. Its on the congrats screen or prize screen.
 
shinspikes
I like the animations for the toe in or out idea. Ever since GT2, I couldn't figure out if it was plus or minus. Either animation or the actual plus or minus should be there. The same should be incorporated to the other suspension parts.

A suspension diagram like Live for Speed's would be even better:

14mv.jpg


shinspikes
Then need to show me if my wheels will rub on the wheel well or if the car is gonna bottom out.

Don't worry, GT4 doesn't care about those things. GT5 might simulate them, but GT4 doesn't.
 
I'd like the grandstands to reflect the events. For license tests, they should be empty (Why have they been full of cheering fans for license tests? I know I wouldn't pay to see someone earn their license). For the one-make races, sunday cups, etc, have them lightly attended. For the higher venues and enduros, have lots of people, and for the races like GTWC or the 24h enduros, the stands should be heaving! This could help make the events seem more realistic.
 
socomplayer2
1. car #s baced on the track... like 30 somthing on an nurburgring endureo and liek 5-10 on something like a 3 lapper at the highspeed ring
2.Fix the damn AI
3.extreme damage!!!:sly:
4.get sponsors for sertain car spec races and long races and have a number and such.
6.night / day
7.sort of along the lines of damage, but like dirt marks and exaust burnas after races
I'm confused, what's number 5?:confused: .
 
Day-night cycles on 24-hour races. It's a big ask, but it would be incredible.

Class victories, but include more of the lower classes; compare the number of LMP cars to the number of lower-class Le Mans cars in GT4, it was low.

Weather effects.

Night rallies; this was planned for GT2 with Tahiti Dirt Route 2 Night, but was dropped along with Palm Strip

Less novelty cars (read: Jay Leno Tank Car, Nike 2022).

More variety in rally; there were only two snow tracks in GT4 with an incredibly steep learning curve between them.

Proper rally mode; point-to-point stages against the clock (and optional ghost, getting rid of the erratic penalty), even if it's just Tahiti stage 1-4, Yosemite stage 1-4, Assissi stage 1-4 and Chamonix stage 1-4. Easy could be stage one, medium the second stage, hard the third, expert the fourth and extreme would be all four against multiple cars. And the roads should be narrower to be a proper rally mode.

National and Regional events a la GT2; win all the Japanese, Korean, American and Australian (and Indonesian?) events to progress onto Pacific Championships (Asian half and American half); win all European National events to progress to European Championships (East European and West European). Should be in a seperate hall. Could be a true career mode; success in national touring car leagues (ie SuperGT, V8 SuperCars, etc) attracts attention from Regional teams (ie the prize car you are awared for winning national league would be the team that offers you a drive), and then the World teams.
 
Echotic
Hey what i really want is to change the paint and the rim size i want ballers on my charger and camaro, but a little less realisticly a visual modification scheme would be good!
WRONG GAME BUDDY! This is a racing game, not rice your game.... If you want to make your car ugly, play NFSUG...
 
Gran Turismo has always been a "ricing" game. Have you noticed that you can modify sports cars with performance upgrades and... *gasp* tailwings?! :D

Well, I think I'll stay up a bit and flesh this thing out.

Okay, so I have a Supra MkIII. Awesome car, but the darn Z06s are laughing at me. So I want to be a little awesomer. So... how about an ECU chip upgrade, maybe all the way to Stage 2? For that matter, why not add a boost controller, upgraded intercooler and high performance air intake? I'm starting to feel the need for velocity!

And a few paychecks later, why not work on handling? How about some supersport suspension work? Along with that, some Brembo brakes? Now we're cooking with gas. Woops, that reminds me, how about working on that too? A high capacity fuel flow system and filter, upgraded ignition system with grounded high current sparkplug cables and coldfire plugs. Now I'm feeling it!

But now the tires are the weak point. Let's add some Z rated ultra high performance Kumhos all around. But let's not neglect the wheels. Add to that a set of lightweight 5Zigens to accentuate the surefooted launchability and uber cool factor of that awesome rubber.

Summer is here, and now I have some more funds to put in my sweet ride. This time, how about some serious drivetrain work, with a performance clutch and flywheel, shortshifter, and to finish the drivetrain, let's get that six speed tranny, a graphite driveshaft, and a 1.5 ratio differential.

With the onset of fall, and a nice vacation, I think it's time to bring that engine all the way up to its full potential. Give me a full rebuild with valve and cams replaced, port and polish, and a precision engine balancing. For that matter, performance will go through the roof if I lighten the load, so how about some weight reduction?

Now it's getting tasty! Why not advertize how hotshot this hot rod has become with a flashy tailwing? Woah, now we're ready for the track, and the Vettes had better check their six. Oh schnap, I'm gone! :D

But to really complete the package, the air has to flow around it like a samurai's katana slicing through individual air molecules. So install an aerodynamic bodykit. Give me some downforce in the front nose blade, sleek side panels, and a low drag rear section. And of course it has to match the rest of the car, but I'm feeling adventurous, so throw in a custom paint job I designed myself--

"Hold it right there, now you've gone right into ricer territory."

How so? *points to the above mess of work* At what point EXACTLY did this become a plate of rice?

"Uhh.... well..... that bodykit! And the paint!"

But, what about the other ninety five things I did to my car??

"Er, but that's cool."

So a tail wing is cool, but an aerodynamic nose that increases my performance isn't cool??

"Hrm......."

Hrm indeed. I'd like to point out that race cars have performance parts like mine. They have custom paint jobs, like mine. They have aerodynamic bodywork from nose to tailwing, like mine, right? Aren't we all clamoring for the return of race conversion?

I used to think like Yoda-chan above, but the more I thought about it, the more I realized that I was being silly, especially when I thought of race conversion. And hells yeah, I want race conversion! I also want to personalize my race conversion with custom bodykit work and a paint job I design myself, complete with manufacturer's decals.

So before you cringe at the thought of painted rims and bodykits, give this another read. ;)
 

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