Things you would like to see in GT5 other than cars?

  • Thread starter Inkil
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i want a competition spec aero kit complete with cometition spec rear wing, wind shield sun shade things,underbody diffuser, be able to put bigger and fatter racing slicks on the rear like they have in real life, and an actual roll cage on my Ruf RGT that is already tuned to the same specs as the Porsche Cup cars......it looks like theres something missing......oh ya, custom liveries and sponsors.....i really want to be able to build my own race car!

-->

im not a ricer, nor am i a fan of those hidious....well....just look here....i just want aero kits that actually do something towards performance and wings that are properly sized for the car (i cant stand how they end up looking like shoping cart handels half the time in GT4).....i want to be able to build something like this!
2006%20Carrera%20Cup%20car_main.jpg
 
^ Exactly. What he said. +10 👍

I just wish that Mobil 1 Porsche was big enough to really admire like your Photoshopped ones are, that looks darn sweet!
 
hope these are big enough http://www.seriouswheels.com/top-2006-Porsche-911-997-GT3-Cup.htm ;)
(note the bigger rear wheels like i said)



EDIT: just thought of another thing i want.....custom helmets.....i really want to race under my actual helmet...its really irritating seing all the same designs when driving the open LMPs and such.....i also want to actually be able to see the driver inside the car, unlike the black outline shape there is now in GT4.....
 
FWA2500
hope these are big enough http://www.seriouswheels.com/top-2006-Porsche-911-997-GT3-Cup.htm ;)
(note the bigger rear wheels like i said)



EDIT: just thought of another thing i want.....custom helmets.....i really want to race under my actual helmet...its really irritating seing all the same designs when driving the open LMPs and such.....i also want to actually be able to see the driver inside the car, unlike the black outline shape there is now in GT4.....


Do we make the guy white? black? latin? asian?
is it a female, male?

because NO one race plays GT exclusively.

this is not important in my opinion.

the black shadow is fine. we dont see "it" often anyway. lets focus on gameplay, online play/stability and consistency.
 
How about downloadable content from time to time? New cars, new tracks.. performance parts maybe... skins... I'm not talking about mods. Just new PD made content to keep the game fresh after a few months... 👍 👍
At least for the hard-drive anyway...Better make full use of it... Let's not waste space... 👍
 
i wasnt meaning race and besides, once the helmet is put on, it doesnt matter either way, same goes for male/female....i was meaning that its just a shape, hardly even a 3D object......i just want it to acually look like someone is in there, that will help realism greatly......not all cars have windows so heavilly tinted as in GT4 (see the GT3 cup car photos in the link in my post).......
 
I want a customizable helmet, as well as a racing suit that has the colors of my race team on it, including my pit crew.
 
-> If online comes into play, I like see downloadable cars, updated tracks and when the sequel comes in, its fully transferrable to the next GT. (:
 
Tenacious D
I want a customizable helmet, as well as a racing suit that has the colors of my race team on it, including my pit crew.

exactly, helmets are one of the things i really want.....

heres a graphic of my helmet design (plus a couple sponsors, i dont have those in real life)...i use this as my avatar on a couple sites...
myhelmetsmall6ur.jpg


if only i could race with it in the game......
 
I have to bookmark those racetrack pages. Oh, and that helmet is sweet! If that's implemented in Tourist Trophy already, then I wouldn't doubt that it'll be in GT5.

In case I forgot to mention it, I'd like the scoreboards at the racetracks to be working, and displaying real time racing positions, racer names and car numbers, and lap times.
 
thought of another couple things i want, this time all having to do with pit lane.....

first off, have the pit crews actions be specific to the car, one thing that bugs me is how in the LMP's the refueler guy is staning by the side of the car holding the tranfer tank nowhere near the location of the car's tank...

the wheel guys should also have actions depending on the wheels, it just doesnt look right having the guys act like theres only one bolt on a wheel with five or four, basically, they should take out all the nuts on the wheel, not a big imaginary one on all cars....

there should be special pit functions in some races like the enduros or with the F1 cars, different refueling rigs, and with closed LMPS and GT cars, someone that hops onto the front and cleans off the wind screen and lights.....

pit lane should be crowded with team members, race officials, and photographers in series with race cars, Le Mans and F1 for example.....and they should always be visible, those two statue men standing by each pit stall really bug me, not realistic at all....
pitnight.jpg

dsc00090.jpg


and last but not least, the cars really need to follow proper pit lane rules, diving right along the line half in the "safety zone" is not realistic, fix it please!

Bentley_in_pit2.jpg

nr160604-9.jpg


and yes, this is spurred by me doing the 24h du Mans again.....lol

another thing, please, oh, please let us take photos durring pitstops!
 
The Vanishing Boy
-> I like to see this, before the race is about to start:

(:
You're thinking some kind of pre-race cut scene (that could be skipped, of course) that sort of zooms in from above and progresses along the grid showing the drivers climbing into their cars or something?
 
I think that would be a great idea myself, another little something that would add to the immersion.
 
Do you race?
You're thinking some kind of pre-race cut scene (that could be skipped, of course) that sort of zooms in from above and progresses along the grid showing the drivers climbing into their cars or something?

^ Yup, thats what I'm talking about (I didn't have time to type it in). That pre-race cut scene, plus:

c448189a.jpg
http://fp.images.autos.msn.com/merismus/gallery/c448189a.jpg

^ In case of a rolling start, that [R34] Skyline GT Pace Car could put some use by getting in the lead before the race, after a lap (or a green flag starts waving in after a yellow flag) the car will roll into the pit area. And as what you said there will be an option to skip that.
 
Why do people like master yoda hate rice ideas so much. Tenacious D is exactly right (page57). Customization of your car should be a huge factor for GT5. Since the PS3 is supposed to be so powerful, take advantage of it. Polyphony Digital will still have solid gameplay, name one GT game that had bad handling. So, no need to worry. Every other gameplay aspect does need to be fixed.

Yes, there are alot of ugly body kits out there, but there are alot of nice and functional ones too. Like you guys wrote earlier, we need aero kits or real racing kits, full carbon composite bodies from GT1 and 2, yes bring it back.

I don't want to race with the same car that looks exactly the same as Master Yoda and everybody else. Others slow speeds might look bad for my car. Aerodynamics and physics plays a big role just like everything else inside the car. Yes this isn't a ricer game, but this isn't like any other game as well. If you like racing with a select few cars or cars that can't be modified to look different there are alot of other games to play.

A big quote that alot of people on this forum use is "if you wanna put on rims and body kits go play need for speed". I see it in almost every post. The one thing I always say is "if you want fake arcady handling and the ability to smash other people, then go play need for speed or burnout". Still, two good games in there own way. GT should be for everyone especially the hardcore like us. As I said before, the PS3 is a powerful system. So, put in everything possible into this game, or just make it downloadable, for those who don't want the other stuff.

We can trust Polyphony for a great sim racer. Now we need to trust them to make a game thats more than that. If we don't have new stuff (online, body mods) it would be just like the older GTs. For those of you talkin ish about our ideas, there are 4 perfectly good GT games to choose from.
 
Nicely put, that's pretty much how I see it, at the end of the day if there is a mod you don't want to put on your car, don't put it on. There is a line to be drawn ofcourse where the you just have to say no, I don't think that should be in the game.
 
In addition to bodykits, better variety of wings is needed. More types should be available, with the option to make them the same color as car. More than one lenght too, I don't want wings that overhang a foot or more on either side. The width should match (unless I feel otherwise) the width of the car. I'd also like to see the option of removing the stock spoiler completely. Some cars just don't look good with spoilers, and others look good with them, but just as good without them, the Toyota Supra being a prime example.

Wheel selection has always been good, and I'm sure there will be even more choices in GT5. I would like to be able to keep my stock rims, though, just in case I change my mind about the wheels later on. Custom colored wheels would be good, in case I want green wire-spoke wheels for some reason, or just want to match the car.

On a similar note, I have one major complaint about tires. Why don't rally cars come with off-road tires? The car is race-ready otherwise, why should I pay $46,000 for my RALLY car to even compete in RALLY events?
 
you all know that the ps3's ds3(maybe?) is movement sensitive.it would be nice if you'd move the ds3 then the cockpit view would move to, so you could take the perfect racingline and look at the rearview mirrors.just a thought
 
rockrapdude
you all know that the ps3's ds3(maybe?) is movement sensitive.it would be nice if you'd move the ds3 then the cockpit view would move to, so you could take the perfect racingline and look at the rearview mirrors.just a thought
That's actually not a bad idea, as long as the movemnt isn't too sensetive it would be a great idea, people using a wheel would have to use the d-pad still.
 
I think, for arcade mode, GT5 would have a custom race builder 💡 ...

Tracks: You can choose any racetrack to race on, or maybe multiple races for a championship.
Cars: You choose the car you'll race with, then choose the AI's cars, and the amount of cars in the race. (I could create my own challenges!)
Starting Position: Choose where everyone starts in the race.

I think this'll increase replay value. 👍
 
It's probably been said here before, but, when you do a burnout, there should be decent smoke. And when you're in a powerslide at 150km/h and the back wheels are going at 350km/h, there should be more than a little puff. And it should actually leave a mark. Wait, why not burnout competitions! Hmmn, maybe not.
 
Michael-GT
I think, for arcade mode, GT5 would have a custom race builder 💡 ...

Tracks: You can choose any racetrack to race on, or maybe multiple races for a championship.
Cars: You choose the car you'll race with, then choose the AI's cars, and the amount of cars in the race. (I could create my own challenges!)
Starting Position: Choose where everyone starts in the race.

I think this'll increase replay value. 👍

That is an excellent idea. I was gonna say something like that. One should also be able to set the grid for certain races. For instance, if the 24 Hours of Le Mans is in GT5 (as it should be) one should be able to select how many cars, of each class should be in the grid. For instance. If the maximum number of cars on the track at once is 20, I should be able to choose 5 LM P1 cars, 5 LM P2 cars, 5 LM GT1 cars and 5 LM GT2 cars. Which leads into my next point. It was great that the guys who made the game included "Le Circuit" but it wasn't so great of a selection of Le Mans style cars I could race on it with. I know, I know, there were a tonne, but my problem is there were only two or three "current" Le Mans cars. This would probably take some working out with the ACO and IMSA but if you could get two or three of every TYPE of car, even if they were fakes that Gran Turismo gave random sponsorship to, that'd be sweet. Could you imagine getting set to run your Le Mans 24 Hours in GT5 and you get this...

You go to your garage and select MANUFACTURERS- Porsche CAR TYPE- Racing CATEGORY- LM GT2. Your brand new Porsche GT3 RSR is sitting there ready to go.

You go give her an oil change and then select ENDURANCE RACES - Circuit de la Sarthe, Le Mans 24 Hours.

After a brief loading period you are at a screen that is decorated with images of Le Mans races past, in the top left is the 787B crossing the start/finnish line a winner, bottom right a picture of the Audi R10 winning Le Mans for the first time etc.

You hit a button reading "SELECT COMPETITION" from there you are presented with five options, LM P1, LM P2, LM GT1, LM GT2, the last being Full Grid which you select.

Another brief loading period and you are on a screen that says "Create Entry List." The first and most obvious is you select "HOME GARAGE" and put your Porsche as the first entry. Then you go to a screen that says "Select cars by category - Le Mans - Current Era - All Classes" in this order you select:

1. Category: LM GT2 Car: Porsche 911 GT3 RSR Number: 93 Team: Taisan Motorsports (a Japanese Porsche from this years Le Mans 24)

2. Category: LM P1 Car: Audi R10 Number: 7 Team: Audi Sport Team Joest

3. Category: LM P1 Car: Audi R10 Number: 8 Team: Audi Sport Team Joest

4. Category: LM P1 Car: Courage LC75 Judd Number: 12 Team: Swiss Spirit

5. Category: LM P1 Car: Pescarolo Sport Courage C60 Number: 16 Team: Pescarolo Sport

6. Category: LM P1 Car: Pescarolo Sport Courage C60 Number: 17 Team Pescarolo Sport

7. Category: LM P2 Car: Lola B05/40 AER Number: 21 Team: RML Racing

8. Category: LM P2 Car: Lola B05/40 AER Number: 25 Team: RML Racing

9. Category: LM P2 Car: Courage C65 AER Number: 27 Team: Miracle Motorsports

10. Category: LM P2 Car: Lola B05/40 AER Number: 33 Team: Intersport

11. Category: LM P2 Car: Lola EX 256 MG Number: 37 Team: Chamberlin Engineering

12. Category: LM GT1 Car: Aston Martin DBR9 Number: 007 Team: ProDrive

13. Category: LM GT1 Car: Aston Martin DBRS9 Number: 009 Team: ProDrive

14. Category: LM GT1 Car: Chevrolet Corvette C6.R Number: 63 Team: Pratt & Miller

15. Category: LM GT1 Car: Chevrolet Corvette C6.R Number: 64 Team: Pratt & Miller

16. Category: LM GT1 Car: Saleen S7 R Number: 66 Team: Asemco Motorsports

17. Category: LM GT2 Car: Porsche 911 GT3 RSR Number: 69 Team: Taisan Motorsports

18. Category: LM GT2 Car: Panoz Esperante GTLM Number: 81 Team: LNT

19. Category: LM GT2 Car: Ferrari F430 GT2 Number: 82 Team: Scuderia Ecosse

20. Category: LM GT2 Car: Spyker C8 GT2 Number: 85 Team: Spyker Squadron

From there you select "Go to Event", after a brief loading screen, showing the Circuit de la Sarthe (providing you with track facts and set-up recommendations) you're on a screen with a picture of a Le Mans garage in the back ground and are presented with your generic GT4 pre-race options. Except in GT5 you are also given these: "Field Overview" which would give you the opportunity to check out your competition, watch the AI's hot laps and even save them as ghosts for when you get enough money to buy that Audi R10 or win the Corvette C6.R. "Practice" Where-in you have an unlimited number of laps to be run over a certain period of time, you can make pit-stops for tires, fuel and minor adjustments as well as the option to get out of the car, session clock still running, and make major changes. The session would be a couple hours, maybe three in length to provide a real racing atmosphere. (It, like in GT4, would also be the timed session that the starting positions are worked out.) "B-Spec Mode" where you are provided with a T.V. style lead in showing the cars on the pre-grid and then a pace lap you can skip. Finally "A-Spec Mode" which, other than the fact you will be driving, you get the same experience as with "B-Spec Mode."

Also, in "Settings" you will be able to plan a pit-stop strategy, strategy when under caution laps, and driver stint schedule so that, in the event you don't want to, or cannot run the entire twenty-four yourself, your B-Spec doesn't loose time on pit-road waiting for the automatic pit stop schedule to kick in.

I think that is about it, if you've read this far I thank you and would appreciate your comments.

m.piedgros

EDIT: Change was made to Practice, adding in you would use practice as the qualifier as well.
 
Crash Dynamics - I completely agree. There`s no need to show damage for each and every vehicle, but the performance should definitely be affected. I think enough`s been said on that topic.

Roots-style Blowers - No muscle car should be without one! Well, a drag-racing one, anyways. I think Weiand 6-71 and 8-71 blowers should be available as a tuning option. For an added twist, make `em available on some of the smaller cars (e.g. Mazda Miata, Nissan 240 SX, etc...)

Sponsorships - Once you reach a certain completion percentage I think that these should be available. This would greatly enhance the racing feel of the game.

Free-roaming track - There should be one dirt track that gives you the ability to wander around and explore - a desert setting would be ideal.

Engine swaps - This should definitely be available, but only on a limited basis. For instance, you could put a 5.0L V-8 into a Mazda Miata or drop a 454 into a Camaro.
 
+1 to piedgros' posts! That would be an excellent race idea, and I hope Polyphony was thinking of that. It's a very Career Mode sounding idea. ;)

Edit: I happened upon some interesting Forza tidbits courtesy of Australia...

Dan Greenawald: "As you may know, Drivatar Technology was the foundation of all the Artificial Intelligence in Forza Motorsport, not just the AI you trained. The types of mistakes you would see in the opponent AI were the same type you'd see in other players (especially when playing over Xbox Live).

"In Forza Motorsport 2, we are improving and expanding Drivatar Technology to give even more personality and realism to the opponent AI.

"The AI you face in Forza Motorsport 2 will have names and personalities that were specifically trained/created by the designers. Some will be fast, but tentative in traffic. Others will take slower lines, but will be more aggressive toward other cars. By giving them names, the players will be able to recognize the fast and the dangerous drivers from the field.

"Our primary goal is to leverage the incredible potential of Drivatar Technology to simulate realistic tension and rivalries in the Single Player modes. Our secondary goal is to use Drivatar Technology to better prepare and train the players to succeed online."

+1 to some semblance of that being in a Gran Turismo 5 Career Mode. Individual bots with their own distinctive driving techniques and distinctive cars with their own distinctive paint schemes and body kits.

http://www.xboxworld.com.au/articles/interviews/forza-2-interview---xbw-microsoft-game-studios.htm
 
Dont know if this has already been said before but I think it would be pretty cool if each car had a different guage cluster, like different colors and and sizes.
While on that note, why not make them light up for "night" races
 
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