What?? No, I'm saying the part removal will only be applied to race cars, and I was pointing out it's possible when this was stated, some people mistakenly thought it meant all damage would only be applied to race cars, as you just did.
Oh I see, kind of read it wrong.
BTW it the whole deal still beg the question:
If procedural damage was alway planned.
Procedural damage would be applied to all cars and not just some once completed (your argument that simply having procedural damage means all cars would have it).
And we saw procedural damage as far back as E3...
Why did we not see damage on any other cars until just recently?
It seems to me that the recent new procedural damage engine is just that and what we saw before were one off's done for each car and so far the sub only had it good enough to really demo.
Otherwise I think we would have seen good damage on multiple car, or at least KY's response would have been "it's coming" rather than "we are seeing how far the fans want to go with damage".
And I'm going to strongly disagree with that. It's perfectly common for major features to go unannounced until close to launch, and we're not even close to launch yet. At TGS, Kaz confirmed GT5 would include customizable aero parts. Are you seriously saying this indicates they hadn't planned to include them until that afternoon? The Constructo weapons for the new Ratchet game were revealed until three months before launch. The new travel method, where you actually fly from planet to planet, encountering other ships, and discovering and exploring mini-moons wasn't revealed until two months before launch. Do you really think they just decided to throw that stuff in at the last minute, "proven" by the fact we didn't know about it before?
I think it can go either way and you have to look at the circumstances to judge which is the most likely/reasonable/prudent line of action.
Again we have damage shown to only one car up until TGs, KY saying not all cars would feature damage modeling and only race cars would, GC demo of damge to only one car along side many STRONG hints of a 2009 release (including having it written on at least one large promotional board, the leaked santa commercial amongst other things), negative feedback on the damage shown, KY saying that they were seeing how far the fans wanted to go with damage, then TGS bringing a suddenly unexpected later release date and announcement of damage on all cars, followed up KY talking about an all new procedural damage engine.
As I look over that it really looks to me like decisions unfolding, not a previous decision being unveiled. It certainly doesn't preclude the possibillity of it happening some other way, but I think the path of least resistance points to a last minute decision to add more.
Yes sometimes features are announced very near lauch, and I still hold TGS was originaly supposed to be near launch as it falls into the timeline of "very shohrtly after GTPSP" nicely.
If Ratchet and Clank had announced some travel method that was widely panned and dissapointed a lot of it's user base, they might well decide to push back to change their game based on that... in which case it would look a lot like what we have seen so far from GT5.
So yes, announcements near launch can happen, but the way this announcment unfolded really looks like a change of plans more than a slowly revealed reality.
The fact is, it's only the pretenders to the throne that need to build hype by coming out early and saying things like, "Our game will have 43 hojillion features! 43 hojillion!! I triple-dog-dare the Emperor to have that many.
Well to be fair, I think PD are quite the hype machine (although in a slightly different way) and they don't seem to have any problems touting what they have the most and prettiest of.
Umm, as I just said, he specifically said it was because of the extra modeling.
Yes we agree that extra modeling takes time, where we differe is how that fits into the big picture. I say it fits in as: Let's do damage to all cars... no, that would take too long... where do we draw the line? How about race cars? Sounds good, we can still make our 09 release with that.
Haven't you argued in the past that manufacturer approval should be a non-issue, evidenced by the fact that other developers have gotten it?
I have argued that to say a dev won't allow it is flawed because other games have it, but if one company is stricter, pricier or something else different than another, well that's a different matter all together and then it's decision time as to how to work around that problem or just let it go.
And would say it's possible, and in line with everything else—like Kaz saying he wouldn't add damage until it could be done realistically—that procedural damage was always the plan—possibly dating back to the beginning of the series—and it wasn't until the PS3 that he had the power to actually pull it off.
Possible, but also possible that his plan was to do it one off on each car pefectly and that proved to be too time consuming to do it to all cars.
Finally when demand showed that users wanted something on all cars, KY stepped back and said fine, keep the super awesome one off stuff on the race cars, and let's build a basic procedural system for the other ones so people can have what they want. You have 6 months, go.
Also, if canned deformation was the original plan, as you assert, I contend we would've seen it at GC. The fact that we saw no deformation at all tells me that it was already decided it would be procedural, but the implementation wasn't ready for public consumption.
No my original asserction was that we would see no damage on most cars. That's not true anymore, but it fits in at GC.
Or... GC fits in with one off damage to each car. The damage to the subaru we saw was pretty dynamic for a procedural damage model. I mean if you are just figuring out how to dent a panel then that' not tricky, but doors and crumpling hoods is a bit bigger an undertaking never mind the internal modeling.
Thus:
Original plan: Damage only to race cars, one off it for each, make it look perfect.
Updated plan: Everything needs at least some damage - Make a basic procedural model for the basic cars, let the race cars still have their perfected 1 off modeling.
It seems unlikely they perfected a realistic and "perfect" procedural damage model that does what we saw on the subaru but still needed to build a new one just to handle basic scratch and dent on the basic casr?
Also if they had a procedural model at GC, why would we have seen only 1 car with damage, as you said it would be silly to turn it off from a coding perspective and much more impressive to see everything with the subaru damage?