Time Trial Discussion

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KCR
Number of participants grew again quite a bit on the DragonTrail one.
Pretty much each installment has bigger number than the previous one.
These TT are very enjoyable so probably right that they are popular.

Code:
#                       Track               Car  Total    Gold  Silver  Bronze  Other   Gold% Silver% Bronze% Other%
 1            Alsace - Village     Suzuki Escudo  81474    8165   12431   31856  29022   10.0%   15.3%   39.1%  35.6%
 2 Fuji International Speedway SF19 SuperFormula  95257    3986   13864   46151  31256    4.2%   14.6%   48.4%  32.8%
 3      Trial Mountain Circuit       Honda Civic  88504   12426   27178   40756   8144   14.0%   30.7%   46.0%   9.2%
 4               Red Bull Ring Nissan Skyline SS 104663   13219   30926   51330   9188   12.6%   29.5%   49.0%   8.8%
 5      Dragon Trail - Seaside              Gr.4 116372   27087   36518   40350  12417   23.3%   31.4%   34.7%  10.7%
 6     Autódromo de Interlagos              Gr.2  33000    2336    9550   18866   2248    7.1%   28.9%   57.2%   6.8%


And the DT/Gr4 was also the one with most gold/silver by a mile
Didn't really get the time to improve from my early gold time unfortunately.

The new one seems like hard to gold, but not so much to silver.
Still think they should be changing these every 5 days or so, not 12 as is. If you're among the majority, you're setting your best time and then just not looking at this for nearly 2 weeks, seems a waste when you could keep engagement up with more regular time trials.

Even if they're worried about credits, if you're getting gold (and the majority don't) I don't think 2 mill every 5 days is that disproportionate. You could grind this out in an hour or so if you chose.
 
Still think they should be changing these every 5 days or so, not 12 as is.
Obviously it will depends on people, but for me - 5 days is far too short, I really wouldn't want that.
Just have time on WE to give it a shot, and for the hard ones it took me 3-5h to get gold so I really like the 2 weeks span.

For expert drivers this is just a matter of 1 hour or less to get inside 3%, but for a lot of people it is a good challenge you can work on for a while, learn the track / car, and make your way to gold (or whatever time / percentage you want to hit)

If you're among the majority, you're setting your best time and then just not looking at this for nearly 2 weeks
There is more or less the same amount of time set in the first 5 days and the last 9 days.
So it is front loaded yes, but it is not like no one is doing it in the second week.
 
Not going to be spending much time on this one. Another stupidly annoying placement of the penalty line, so it ruins 2 laps and makes you waste 90 secs or have to reset your session. There are going to be times when you outbreak yourself or drift a bit wide on an exit looking to maximise speed. Will get my silver when the aliens settle down and move on
I find this one rather generous with on the tracklimits, i drove like 20 laps this morning without crossing it once, what corner do you get your penalty?
No TCS I imagine?

I'm on controller as well... Not using 1st gear anywhere, and 2nd gear is really tricky. Tried turning on TCS and didn't lose much time, but a lot more consistent laps!

Time trial = TCS off... If it was a race, TCS on hehe
I'm on controller to (DS4) I don't use first gear to, and no TCS indeed, only if i'm going to not get my apex i'll go to 1 for rotation, but not ideal for a fast lap.
This one is indeed kind of tricky, it likes to snap you lol, but i like this one!, no CoD! :lol: :lol:
My first orientation laps weren't that good, but still managed a 1.24.867, i even lost the backend a bit in corner 2 so there is alot to gain!
 
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I might have to actually bite the bullet and buy a Gr.2 for this one (simply because I don't like running standard liveries!). Need to to buy three of them for the extra menu book anyway... For me the Lexus has always been the easiest to drive, so I'll probably start off with that and try get a gold time with it.
 
I might have to actually bite the bullet and buy a Gr.2 for this one (simply because I don't like running standard liveries!). Need to to buy three of them for the extra menu book anyway... For me the Lexus has always been the easiest to drive, so I'll probably start off with that and try get a gold time with it.
You really MUST have these Gr2 GT500 vehicles in your garage...

Sometimes I like to drive the standard paintwork, but more on vehicles that are otherwise hardly used by others. Sounds weird, but I don't want to look like a typical "meta" user who borrows the current meta to ride at the front. If it's not a META I usually don't feel like it... and when I use a meta I kind of feel more comfortable if you can tell from the outside that it's "mine".

I don't know my current time at the moment, yesterday I was on the track with my 2nd account and, if I remember correctly, I drove into the 2% range. I don't know what it looks like today though. In any case, there was still plenty of room for improvement. I think I'm usually around 1 to ~1.5% of the lead.
 
I like, infact love, the combo of car and circuit... but so does everyone else. I see this one being a tricky Gold for me. (Golded all so far except the Super Formula/Fuji which was my first one and with very little time left to do it.)
Indeed i love this combo 2, the speed and downforce is so much fun, trying to not powerslide out of the corners :lol: I find the NSX a little to pointy for my liking so for now i'm with the GTR.
I think this will have a high entry number, as far as i know alot of people love Interlagos and GR.2's so i'm very curious what the aliens will do and what the optimal time is :), are they going to get 1.22 flat? :drool:
 
I find this one rather generous with on the tracklimits, i drove like 20 laps this morning without crossing it once, what corner do you get your penalty?
all of them.

was probably the exit of Bico de Bato that was causing most hassle.
 

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Having a hard time with this one. Got comfortably into the Bronze range (1:28:xx) but will have to work hard to slide into the upper Silver limits. With the previous race (Gr.4 at Dragon Trail) I was close to getting Gold but I knew exactly what kept me from scoring lower times (I always either messed up the first S or wasn't able to floor it through the death chicane). With the current TT I'll need to watch a couple of replays to really understand where I'm losing so many seconds...
 
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all of them.

was probably the exit of Bico de Bato that was causing most hassle.
All of them...., that are alot of tracklimits then :lol: maby try to lessen the speed and build it up, of start with TCS on 1 and get your lines and apexes on point and then work your way to gold, if you practise alot you will get it!
 
No TCS I imagine?

I'm on controller as well... Not using 1st gear anywhere, and 2nd gear is really tricky. Tried turning on TCS and didn't lose much time, but a lot more consistent laps!

Time trial = TCS off... If it was a race, TCS on hehe
Yeah no aids for me.

Re - Track limits - only one I've triggered is when taking the "Verstappen" line...

Re - shortening the window for entry... It could maybe be reduced a bit, but I like the 2 weeks as it gives me plenty of time to improve and there are often weeks I get no chance to jump on, so I'd be missing some out if it was 5 days.
 
Sometimes I like to drive the standard paintwork, but more on vehicles that are otherwise hardly used by others. Sounds weird, but I don't want to look like a typical "meta" user who borrows the current meta to ride at the front. If it's not a META I usually don't feel like it... and when I use a meta I kind of feel more comfortable if you can tell from the outside that it's "mine".
I just really like making liveries for all my cars. And then running those liveries against the standard-liveried cars. I tend to make "inspired by" or originals, as opposed to replicas, so it's always something different to what you'll see elsewhere.

Eg. From GT Sport days...

8359341721895568900_0.jpg

8143098564577330180_0.jpg

7287391545715622412_0.jpg

7359538208786382868_0.jpg
 
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All of them...., that are alot of tracklimits then :lol: maby try to lessen the speed and build it up, of start with TCS on 1 and get your lines and apexes on point and then work your way to gold, if you practise alot you will get it!
time is a precious commodity, don't have much to spare for long practice sessions - especially if I have to serve a penalty on the pit straight and then cruise round a whole lap to go again
:ouch:

i'm barely off silver time anyway in the 2016 Lexus so should be able to get that once the rage passes
 
KCR
Number of participants grew again quite a bit on the DragonTrail one.
Pretty much each installment has bigger number than the previous one.
These TT are very enjoyable so probably right that they are popular.

Code:
#                       Track               Car  Total    Gold  Silver  Bronze  Other   Gold% Silver% Bronze% Other%
 1            Alsace - Village     Suzuki Escudo  81474    8165   12431   31856  29022   10.0%   15.3%   39.1%  35.6%
 2 Fuji International Speedway SF19 SuperFormula  95257    3986   13864   46151  31256    4.2%   14.6%   48.4%  32.8%
 3      Trial Mountain Circuit       Honda Civic  88504   12426   27178   40756   8144   14.0%   30.7%   46.0%   9.2%
 4               Red Bull Ring Nissan Skyline SS 104663   13219   30926   51330   9188   12.6%   29.5%   49.0%   8.8%
 5      Dragon Trail - Seaside              Gr.4 116372   27087   36518   40350  12417   23.3%   31.4%   34.7%  10.7%
 6     Autódromo de Interlagos              Gr.2  33000    2336    9550   18866   2248    7.1%   28.9%   57.2%   6.8%


And the DT/Gr4 was also the one with most gold/silver by a mile
Didn't really get the time to improve from my early gold time unfortunately.

The new one seems like hard to gold, but not so much to silver.
The Time Trials are very enjoyable. Speaking for myself they are the reason I clicked on that Sport mode tab for the first time!

It’s tempting to say PD should add more. But what it really shows is players will engage in events that have a decent payout vs time reward.
 
I just really like making liveries for all my cars. And then running those liveries against the standard-liveried cars. I tend to make "inspired by" or originals, as opposed to replicas, so it's always something different to what you'll see elsewhere.

Eg. From GT Sport days...

View attachment 1189249
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I would also like to do that AND your work looks really great, but unfortunately I'm not as talented as you are when it comes to this AND I find the editor here in GT7 to be rather mediocre.. the selection of colors and surfaces for the stickers alone is a Joke, I just don't see enough room for creativity for my ideas...

It's nice that we can have what feels like 100,000 different paints for our cars... but with the stickers there are only what feels like 20 and 5 different surfaces which are then also uniform for all stickers. Then there is the rather poor selection of ready-made brand stickers... no, I can't cope with that or have far too little time/inclination to sit on it for so long to achieve something really nice. In almost all NFS titles, this was worlds better and more extensive than here.

My "GULF" Ford GT LM Race Car has my only self-created design, which I really like a lot and where I have invested a lot of time.

I think your designs are great... really nice work.

@Fezzik

You could also turn in the penalty zone, back up a few meters past the last left and then head back in the right direction.

Takes less time than a full lap.

Yes, this kind of penalties is not nice in qualifying, you could solve it differently by simply invalidating this lap and should it be just before the end and thus the start of a new lap, then stop both laps.
In the race, however, this penalty zone is worth its weight in gold. (when benefiting from a penalty from the man in front, of course)
 
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I just really like making liveries for all my cars. And then running those liveries against the standard-liveried cars. I tend to make "inspired by" or originals, as opposed to replicas, so it's always something different to what you'll see elsewhere.

Eg. From GT Sport days...

Those look very nice!, good job!
I need to spend more time to customize my rides, but making a choise between more laps on the TT or liveries........., :lol:
But i always ride "non" standard, if i have no time, i just reove the livery and hop on the gas :lol:
 
I would also like to do that AND your work looks really great, but unfortunately I'm not as talented as you are when it comes to this AND I find the editor here in GT7 to be rather mediocre.. the selection of colors and surfaces for the stickers alone is a Joke, I just don't see enough room for creativity for my ideas...

It's nice that we can have what feels like 100,000 different paints for our cars... but with the stickers there are only what feels like 20 and 5 different surfaces which are then also uniform for all stickers. Then there is the rather poor selection of ready-made brand stickers... no, I can't cope with that or have far too little time/inclination to sit on it for so long to achieve something really nice. In almost all NFS titles, this was worlds better and more extensive than here.

My "GULF" Ford GT LM Race Car has my only self-created design, which I really like a lot and where I have invested a lot of time.

I think your designs are great... really nice work.

@Fezzik

You could also turn in the penalty zone, back up a few meters past the last left and then head back in the right direction.

Takes less time than a full lap.

Yes, this kind of penalties is not nice in qualifying, you could solve it differently by simply invalidating this lap and should it be just before the end and thus the start of a new lap, then stop both laps.
In the race, however, this penalty zone is worth its weight in gold. (when benefiting from a penalty from the man in front, of course)

Those look very nice!, good job!
I need to spend more time to customize my rides, but making a choise between more laps on the TT or liveries........., :lol:
But i always ride "non" standard, if i have no time, i just reove the livery and hop on the gas :lol:
If you guys like my liveries, check the link in my signature - I have a thread full of them! Shall be adding much more.

Anyways, back onto the discussion topic... For you guys who are struggling to get the gold, have you found the full extents of the track limits at S do Senna and Esse? I always found those two to be the biggest time-gainers for me and the track limits there are pretty surprising.
 
If you guys like my liveries, check the link in my signature - I have a thread full of them! Shall be adding much more.

Anyways, back onto the discussion topic... For you guys who are struggling to get the gold, have you found the full extents of the track limits at S do Senna and Esse? I always found those two to be the biggest time-gainers for me and the track limits there are pretty surprising.
Look at the Interlagos Guide from Kie25 1-2 pages beforehand... I don't think you can do it any better... especially since the GT-R reacts very ugly to some curbs from time to time.
 
so i don't use manual in real life, and only learned it on GT last winter... i have a question about some of these top times.

the driver brakes down into first gear, and then flips it to second before hitting the gas on the way out. i've avoided doing this until now, because i thought that would strip the gears (yes, its a video game, i know), and i'm sort of compelled to do manual 'correctly'. but, again, i have no idea if this is what real drivers do.

is this gear-flipping something normal race cars can do? again, i realize its a video game, but i'm wondering if this is more of a 'you shouldn't do that in a real car' or a 'real cars can't do that'.
 
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It's nice that we can have what feels like 100,000 different paints for our cars... but with the stickers there are only what feels like 20 and 5 different surfaces which are then also uniform for all stickers. Then there is the rather poor selection of ready-made brand stickers... no, I can't cope with that or have far too little time/inclination to sit on it for so long to achieve something really nice. In almost all NFS titles, this was worlds better and more extensive than here.
If you are looking for a brand that isn't already there, the search feature should help you - there is a huge amount of user generated content and you can find most car related logos, and many others. I like to run a custom livery for all these time trials in my "colours" which I've used since the first GRID game (white, purple and gold). I always have Greggs sponsorship as it seemed apt!
 
so i don't use manual in real life, and only learned it on GT last winter... i have a question about some of these top times.

the driver brakes down into first gear, and then flips it to second before hitting the gas on the way out. i've avoided doing this until now, because i thought that would strip the gears (yes, its a video game, i know), and i'm sort of compelled to do manual 'correctly'. but, again, i have no idea if this is what real drivers do.

is this gear-flipping something normal race cars can do? again, i realize its a video game, but i'm wondering if this is more of a 'you shouldn't do that in a real car' or a 'real cars can't do that'.
Both statements are correct...

There are transmissions that don't allow you to shift down too far and there are some that can. In both cases, however, it is ALWAYS the case that the durability of all components involved is at stake when you downshift so far that the engine goes into the Limiter or about to be driven.
In the game, this is often practiced in order to achieve even more braking power. This procedure is particularly popular with FR vehicles, as it achieves more braking effect on the rear axle. What follows is: you can release the normal brake further and thus usually steer better. At the same time you get "drag torque" at the rear, whereby the car is "pulled" from behind, which usually reduces the curve radius. Then the next thing is that the car is calmed down a bit by a subsequent shift into the higher gear AND in some turbo vehicles the charging pressure is reduced for a short moment.
The reduction in boost pressure then means that there is minimally less power when accelerating at the critical moment. A little less power sounds like a loss of time here, but the opposite is the case, you can accelerate better/more evenly and the risk of a rear end breaking away is minimally smaller.


All of this should be avoided in a normal vehicle, as it can become very expensive and lead to unstable driving conditions.

With ACC as an example, you can't shift down as far as you want if that would result in the engine revs being over the limit.
 
Still think they should be changing these every 5 days or so, not 12 as is. If you're among the majority, you're setting your best time and then just not looking at this for nearly 2 weeks, seems a waste when you could keep engagement up with more regular time trials.

Even if they're worried about credits, if you're getting gold (and the majority don't) I don't think 2 mill every 5 days is that disproportionate. You could grind this out in an hour or so if you chose.
This is exactly what I do. Get excited for the new TT, jump on, do a handful of laps to get within - hopefully - half a second within gold, then just sit back and wait. So long as my time doesn't come within jeopardy, I don't touch it again. One a week max per TT would be nice.

I was just sarcastically thinking yesterday, "Only three more TTs to go before I can buy the MP4/4!" So only a month-and-a-half away and it won't be available anymore.
so i don't use manual in real life, and only learned it on GT last winter... i have a question about some of these top times.

the driver brakes down into first gear, and then flips it to second before hitting the gas on the way out. i've avoided doing this until now, because i thought that would strip the gears (yes, its a video game, i know), and i'm sort of compelled to do manual 'correctly'. but, again, i have no idea if this is what real drivers do.

is this gear-flipping something normal race cars can do? again, i realize its a video game, but i'm wondering if this is more of a 'you shouldn't do that in a real car' or a 'real cars can't do that'.
Yes, to the latter. I am not real world GT driver but there's no way actual GT drivers are downshifting as aggressively as what people in the game are doing. In GT7 quickly downshifting into a 'too-low' gear helps the car rotate, then immediately upshifting to accelerate out. That's just how the game works, right, wrong (this), or otherwise.

It's dumb but, when in Rome.....

all of them.

was probably the exit of Bico de Bato that was causing most hassle.
The Senna right and the one labeled "Esses" can be abused quite a bit.

I was on for my best time at the time of a 24.7 and got a track limit penalty for going over the white line on the final bit of straight before the finish line. :ouch:
 
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you can release the normal brake further and thus usually steer better. At the same time you get "drag torque" at the rear, whereby the car is "pulled" from behind, which usually reduces the curve radius.


All of this should be avoided in a normal vehicle, as it can become very expensive and lead to unstable driving conditions.


In GT7 quickly downshifting into a 'too-low' gear helps the car rotate, then immediately upshifting to accelerate out. That's just how the game works, right, wrong (this), or otherwise.

It's dumb but, when in Rome.....

:ouch:
thanks for these! basically tricking the car into running 2nd gear speed to get 1st gear braking/turning radius, and then suffering little to no penalty because the revs are still in the window. i imagine this has been an 'issue' in the game for a long time, so better to jump on board than wait for them to bring in engine wear for the practice, etc.
 
KCR
Number of participants grew again quite a bit on the DragonTrail one.
Pretty much each installment has bigger number than the previous one.
These TT are very enjoyable so probably right that they are popular.

Code:
#                       Track               Car  Total    Gold  Silver  Bronze  Other   Gold% Silver% Bronze% Other%
 1            Alsace - Village     Suzuki Escudo  81474    8165   12431   31856  29022   10.0%   15.3%   39.1%  35.6%
 2 Fuji International Speedway SF19 SuperFormula  95257    3986   13864   46151  31256    4.2%   14.6%   48.4%  32.8%
 3      Trial Mountain Circuit       Honda Civic  88504   12426   27178   40756   8144   14.0%   30.7%   46.0%   9.2%
 4               Red Bull Ring Nissan Skyline SS 104663   13219   30926   51330   9188   12.6%   29.5%   49.0%   8.8%
 5      Dragon Trail - Seaside              Gr.4 116372   27087   36518   40350  12417   23.3%   31.4%   34.7%  10.7%
 6     Autódromo de Interlagos              Gr.2  33000    2336    9550   18866   2248    7.1%   28.9%   57.2%   6.8%


And the DT/Gr4 was also the one with most gold/silver by a mile
Didn't really get the time to improve from my early gold time unfortunately.

The new one seems like hard to gold, but not so much to silver.
Thanks for the data, always interesting to see. Are you compiling that manually yourself?
 

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