- 140
- Western Sahara
Yeah I understand the max steering angle doesn't change. But does sensitivity change how quickly you can get to that angle?no change in angle. It change only the sticktravel to tiremovement. The max angle stays the same. The problem is the controller isnt 1:1 movement like the steering wheel. If it was the same we wouldnt need so much sensetivity.
Like @Grimm6Jack and i mention, you can test it in superformula. Stay on track and move the stick quick left right left right, then do the same with steering wheel. There is a huge diffrent.
You can move the stick to one side as far as it goes and it takes several seconds (depending on the speed you're driving) before it reaches the max. This is the limiting factor I think, because it's possible to move the wheel faster than that.
But if the stick was 1:1 it would be insanely fast since you're just moving it a few millimetres to reach the max.
I think in an ideal scenario PD would have to simulate the steering of all cars and the forces at play as you drive in order to know how fast you should be able to move the steering angle if you had a wheel. This should then be the same for wheel users, who should be limited by resistance in the wheel to make steering slower or faster. But in reality this is probably way beyond the scope of a game like this, so they just use a generic model. And if wheels really are 1:1 then it should be a competitive gaming benefit to use small wheels with no resistance in order to get the fastest change in steering angles (and also limit the possible rotation of the wheel to as small as possible so you require less movement, even if the car has more wheel rotation in real life)
Last edited: