Is tire deformation very important in racing simulation? What I can see Alpine from the 2nd trailer, just wondering tire deformation will implement in GT6.
Tire derormation would be interesting, but I don't see PD implement that feature, however can be happen, we only need to wait.
I think the clipping is PD's implementation of [visual] tire deformation rather than a glitch.
If the tyre deformation is physical implemented but not visually modeled, you only will see clipping at tyre compresion and nothing at lateral forces. Exactly what this Alpine animation is showing. In that case there is no way to know for sure what does physically those tyres except if you are PD.Now there's optimism for you.
So they're only modelling vertical deformation and not horizontal?
If the tyre deformation is physical implemented but not visually modeled, you only will see clipping at tyre compresion and nothing at lateral forces. Exactly what this Alpine animation is showing. In that case there is no way to know for sure what does physically those tyres except if you are PD.
I think it's catching. We could call it the great optimism outbreak of 2013.
Do you guys seriously see a tyre slightly clipping into the road and think "Ooo, tyre deformation must be modelled!" Didn't we go through this with GT5 as well with a couple of videos where it appeared that tyres were clipping into stuff?
Think what you like and I hope you're right, but without further information Occam's Razor cuts that one to ribbons.
Why not, can I ask? Because you've lost faith in them accurately modelling car and tyre physics?
I think it's catching. We could call it the great optimism outbreak of 2013.
Do you guys seriously see a tyre slightly clipping into the road and think "Ooo, tyre deformation must be modelled!" Didn't we go through this with GT5 as well with a couple of videos where it appeared that tyres were clipping into stuff?
Think what you like and I hope you're right, but without further information Occam's Razor cuts that one to ribbons.
Your comments and signature border on trolling.
With the performance issues that GT has had on the PS3, I seriously doubt that they would add graphical representation of tire deformation for GT6. The clipping seen could represent tire flex or might just be a glitch. Who knows.
As I said, the absence of graphical deformation in no way insinuates that tire deformation is not in the physics model. iRacing is an example of a game that does have tire deformation in their physics model but doesn't have graphical representation of that deformation.
Your comments and signature border on trolling.
It does look like back the tire cushions the landing before the suspension (rim) starts to move in that gif.
About the tire pressure too, for tire deformation:
Example for Drag races:
ImariI think it's catching. We could call it the great optimism outbreak of 2013.
Do you guys seriously see a tyre slightly clipping into the road and think "Ooo, tyre deformation must be modelled!" Didn't we go through this with GT5 as well with a couple of videos where it appeared that tyres were clipping into stuff?
Think what you like and I hope you're right, but without further information Occam's Razor cuts that one to ribbons.