freshseth83
(Banned)
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- freshseth83
The forza picture looks like a normal right turn not the pitch you see in the real life pictures. There seems to be no car lean unless its just a bad angle.
But isnt that a race car? would a normal run of the mill car with modern road tyres generate enough grip to pull the tyre that far out of shape?
While I fully understand people wanting it in the game and how it could be, I think there are more pressing matters to be sorted first
Looks like the 'Ring GP circuit?
The forza picture looks like a normal right turn not the pitch you see in the real life pictures. There seems to be no car lean unless its just a bad angle.
Yeah, in the forza picture it looks like there is no significant weight being distributed to the front left tire to make it flex like that.
Yeah, in the forza picture it looks like there is no significant weight being distributed to the front left tire to make it flex like that.
How is it possible to see lean and weight transfer looking at a single corner of the car?
The picture was created solely to show tyre deformation, not car dynamics.
And once again, in a simulator tyres are by far the most important aspect to get right.
That doesn't mean they don't have the tire model right, and to be fair we don't have the full car picture to see body roll. All it tells us is the engine for tires is right but the dynamics of the car's body/chassis isn't in simulation. Either one could be the situation. However, that type of flex isn't exaggerated and it has been shown so now people are saying well perhaps T10 don't have something else right. Let's keep grasping I guess.
The car would be at a dive on the left front. You can tell by the 'lean' in the car (positioned at a downward left angle). This photo in discussion doesn't seem to have that. Unless the angle of the picture is causing this.
I never said they didn't right or that they exaggerated the deformation as a whole, I was just pointing out that in that particular picture (granted we can't see the whole car) it seems that the tire would not flex like that in a real life situation.
This is what I'm talking talk about.
I understand that I really do, but youre looking at photos of old tyre technology, I'm pretty sure the law would deem those tyres unsafe for road use these days
Here we see very minimal tyre deformation, and as you can see thats some hard cornering, if this picture was from Forza those tyres would be curled under the car.
thats what I'm saying, not that it shouldnt be in the game if it can be, but that it should look good and not overly exaggerated so you can see it all the time
http://themotorreport.com.au/content/image/h/a/hankook_ventus_s1_evo2_launch_18-1102.jpg[img][/QUOTE]
Amazing...
Low profile tyres have significantly less sidewall to deform. Comparing it to high profile tyres is beyond pointless.
p.s the tyre is still significantly deformed. That's why you can hardly if at all see the sidewall on the far side of the front left wheel.
[quote="freshseth83, post: 8688537"]The bottom of the car remains about level with the ground. So they seem to be parralel, that shows the car has no 'squat' on the left front like its under extreme load to cause the tire to deform. So imo it is exagerrated. Cool they modeled it, but a little extreme.[/QUOTE]
Without knowing the modifications or speed the car is traveling at you cannot know how much body roll it should or shouldn't have.
Amazing...
Low profile tyres have significantly less sidewall to deform. Comparing it to high profile tyres is beyond pointless.
p.s the tyre is still significantly deformed. That's why you can hardly if at all see the sidewall on the far side of the front left wheel.
Without knowing the modifications or speed the car is traveling at you cannot know how much body roll it should or shouldn't have.
Do you have something to gain by defending a Forza picture? Theres no lean in the car. The body is 'flat'. If a car is turning hard enough to cause the tires to deform in that manner, there has to be a large amount of load to that area. The transfer of weight doesn't seem to even be represented, like the car is sitting still with the wheel turned to the right. If there was load on that tire to cause it to change shape, the car should show this with the front left of the car (such the bumper area) being lower than the area behind the tire (under the door).
You simply cannot say its "just an error", with the evidence shown its clearly acting like its deforming and rebounding back, it just isn't visually deforming the tire.
I never said they didn't right or that they exaggerated the deformation as a whole, I was just pointing out that in that particular picture (granted we can't see the whole car) it seems that the tire would not flex like that in a real life situation.
There's plenty of gameplay video out there, and the GTA demo exists and is free to use. I'm sure you'll have no trouble finding another example of this "deformation" to confirm your statement.
You simply cannot say its "just an error", with the evidence shown its clearly acting like its deforming and rebounding back, it just isn't visually deforming the tire.
It actually looks more like the suspension model is simply slow to react forcing the tyre to clip through the ground.
Look at the front tyre, how the camber on compression is mostly applied after the suspension compresses.
If that was the case, the driving would be awful with the delays on that order. Usually, the physics engine runs much faster than the graphics, at least twice as fast. What would be causing the delay in that instance?
A delay of 1 singular frame or less wouldn't even be detectable by the player in real time.
And no matter how i punish that leaf I just can't lift one wheel off the ground!!
I lol'd so hard when I read this.I'm MotardedARB's made of chocolate means you'll be trying fruitlessly forever.
Sorry to dig up old dirt, but I would still like to push that Forzas tyre deformation model is overly done... and while on this photo of the Lotus you can see the tyres deform, its so slight it wouldnt really be worth modelling, because as I said the only time your'll see it is if youre literally right up against the tyre. Wouldnt it be better to put the data and the effect of tyre deformation instead of wasting valuable processing power on something you would hardly see...
http://www.topgear.com/uk/lotus/exige-s/road-test/roadster-driven
The problem is: how do you know tyre deformation is in without being able to see it? Does being able to see it mean you can be tricked into thinking you can feel it, even though it's not actually there?
With some cars in GT5 (the 300SL is a good example, from memory) it does feel as though the tyres (comforts only) do sort of "bend" a bit before really biting. That might just be a force-feedback effect, though (which would be weird).