Tokyo Xtreme Racer 2025

I do like that there's the option for both on-road and PA challenges, and the prospect of 3-on-1 battles is both exciting and kinda scary if those get sprung on you without warning.

Also, keyboard driving detected :lol:
 
1-v-3 battle looks super interesting as does the car park/dialogue. I'm coming from Zero & 3, so that's new to me.
 
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Ah, the surprise handicap reset battle... if I'm not mistaken in the older games when those happened, they seemed to trigger at specific locations...and vividly recall one battle that was almost done (seconds from winning...was quite cross.)

I hope it is keyboard action, but I am worried the handling will be vague and yet too reactive.

ITC I know had a dialogue system that was a nice addition then, hopefully it's got some nice info at times
 
Ah, the surprise handicap reset battle... if I'm not mistaken in the older games when those happened, they seemed to trigger at specific locations...and vividly recall one battle that was almost done (seconds from winning...was quite cross.)
It was against specific opponents, and by looking at the rival bios you could get clues as to who would do that. In TXR 3 Rolling Guy No. 1 would trigger one as it mentioned something about his relationship with Rolling Guy No. 2, and there's also a wanderer whose bio says that if he struggles in a battle his mentor will appear and bail him out, much to his annoyance.
I hope it is keyboard action, but I am worried the handling will be vague and yet too reactive.
I'm pretty sure that's keyboard input in that video, since there's a part where the car moves left then quickly right and it has the exact same amount of travel in both directions which is indicative of either keypresses or a D-Pad. Also the way the car bounces after each small correction looks like the wheels are immediately snapping back to center, which you wouldn't get with analog steering.
ITC I know had a dialogue system that was a nice addition then, hopefully it's got some nice info at times
I do remember that in the TXR Drift games it was a way to get hints about what conditions would make certain opponents appear, I reckon it'll be the same here to help with tracking down wanderers.
 
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