- 138
- Singapore
Good stuff
Multi-car battles were also in TXR3 and ITC.1-v-3 battle looks super interesting as does the car park/dialogue. I'm coming from Zero & 3, so that's new to me.
It was against specific opponents, and by looking at the rival bios you could get clues as to who would do that. In TXR 3 Rolling Guy No. 1 would trigger one as it mentioned something about his relationship with Rolling Guy No. 2, and there's also a wanderer whose bio says that if he struggles in a battle his mentor will appear and bail him out, much to his annoyance.Ah, the surprise handicap reset battle... if I'm not mistaken in the older games when those happened, they seemed to trigger at specific locations...and vividly recall one battle that was almost done (seconds from winning...was quite cross.)
I'm pretty sure that's keyboard input in that video, since there's a part where the car moves left then quickly right and it has the exact same amount of travel in both directions which is indicative of either keypresses or a D-Pad. Also the way the car bounces after each small correction looks like the wheels are immediately snapping back to center, which you wouldn't get with analog steering.I hope it is keyboard action, but I am worried the handling will be vague and yet too reactive.
I do remember that in the TXR Drift games it was a way to get hints about what conditions would make certain opponents appear, I reckon it'll be the same here to help with tracking down wanderers.ITC I know had a dialogue system that was a nice addition then, hopefully it's got some nice info at times
Man, TXR3 barely registers on my memory then. The only thing I confidently remember are the foreign brands introduced coming from Zero & the yellow traffic.Multi-car battles were also in TXR3 and ITC.
Good stuff
I'm confident that's just good, ol' keyboard controls at work.This looks freakin awesome. I've never played a game in this series, yet somehow I get nostalgia from this. I guess I like the simplicity, something that's been lost in modern gaming.
Edit: I have to say though, that either the player completely sucks or the controls are rubbish. I mean, is he using the D-pad to steer or something?
They don't need to do that, it is Genki's map where they took it from.I'm still genuinely curious if they contacted the folks at SRP for Assetto Corsa about using their map as a starting point.
I'm confident that's just good, ol' keyboard controls at work.
Saw at least one person document/talk about their experience with the early build during the FuelFest preview and said that there was basically no deadzone for the analog controls on an Xbox controller. A bit worrying seeing that may still be the case with these videos.Edit: I have to say though, that either the player completely sucks or the controls are rubbish. I mean, is he using the D-pad to steer or something?