Tokyo Xtreme Racer 2025

I do like that there's the option for both on-road and PA challenges, and the prospect of 3-on-1 battles is both exciting and kinda scary if those get sprung on you without warning.

Also, keyboard driving detected :lol:
 
Ah, the surprise handicap reset battle... if I'm not mistaken in the older games when those happened, they seemed to trigger at specific locations...and vividly recall one battle that was almost done (seconds from winning...was quite cross.)

I hope it is keyboard action, but I am worried the handling will be vague and yet too reactive.

ITC I know had a dialogue system that was a nice addition then, hopefully it's got some nice info at times
 
Ah, the surprise handicap reset battle... if I'm not mistaken in the older games when those happened, they seemed to trigger at specific locations...and vividly recall one battle that was almost done (seconds from winning...was quite cross.)
It was against specific opponents, and by looking at the rival bios you could get clues as to who would do that. In TXR 3 Rolling Guy No. 1 would trigger one as it mentioned something about his relationship with Rolling Guy No. 2, and there's also a wanderer whose bio says that if he struggles in a battle his mentor will appear and bail him out, much to his annoyance.
I hope it is keyboard action, but I am worried the handling will be vague and yet too reactive.
I'm pretty sure that's keyboard input in that video, since there's a part where the car moves left then quickly right and it has the exact same amount of travel in both directions which is indicative of either keypresses or a D-Pad. Also the way the car bounces after each small correction looks like the wheels are immediately snapping back to center, which you wouldn't get with analog steering.
ITC I know had a dialogue system that was a nice addition then, hopefully it's got some nice info at times
I do remember that in the TXR Drift games it was a way to get hints about what conditions would make certain opponents appear, I reckon it'll be the same here to help with tracking down wanderers.
 
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I hope this game becomes successful enough to the point where Genki can afford to include European manufacturers/specialist tuners in the future. Having a licensed Koenig Specials Testarossa or an Auto Garage TBK 911 Turbo would be the dream!

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It'd be nice, but right now it seems that if you're not Polyphony, EA or Turn 10 (as in someone with nearly unlimited money to throw around) it's getting very difficult to license cars. Genki has said that negotiating with non-Japanese brands is a huge pain, and they're still working on getting Honda's approval.

And the tuner cars were included in older games as a way to skirt around exclusivity agreements (no mister lawyer, it's not a Porsche it's a Gemballa, wink wink), so I kinda feel like the interest in them has waned a lot since the actual brands they derive from are no longer pinned only to NFS games anymore.
 


Good stuff

This looks freakin awesome. I've never played a game in this series, yet somehow I get nostalgia from this. I guess I like the simplicity, something that's been lost in modern gaming.

Edit: I have to say though, that either the player completely sucks or the controls are rubbish. I mean, is he using the D-pad to steer or something?
 
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This looks freakin awesome. I've never played a game in this series, yet somehow I get nostalgia from this. I guess I like the simplicity, something that's been lost in modern gaming.

Edit: I have to say though, that either the player completely sucks or the controls are rubbish. I mean, is he using the D-pad to steer or something?
I'm confident that's just good, ol' keyboard controls at work.
 
I'm confident that's just good, ol' keyboard controls at work.
Edit: I have to say though, that either the player completely sucks or the controls are rubbish. I mean, is he using the D-pad to steer or something?
Saw at least one person document/talk about their experience with the early build during the FuelFest preview and said that there was basically no deadzone for the analog controls on an Xbox controller. A bit worrying seeing that may still be the case with these videos.


In other news, the price was announced to be $30 for early access.


And the JZX100 Toyota Chaser is confirmed along with SSR wheels!
 
If you presume that the full game would cost $60 like most games do these days, then $30 for the first half in early access is reasonable enough. Especially when you figure it'll likely take a while to get through 200 or so opponents.
 
Update to the PC specs (unless I missed this, this is new for me)

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While resolution info would be nice for 'Recommended', it's good to see setting recommendations.
 
Looks about in line with most UE5 games, though I do want to know what brave souls are still rocking a 1050 Ti in this day and age. Even the majority of the venerable 1070 and 1080's out there have long since been retired.
 
I'm still genuinely curious if they contacted the folks at SRP for Assetto Corsa about using their map as a starting point.
Why the heck do they even need to ask someome else to use their own assets? The SRP map is literally a rip and port from another Genki game.
 
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If you presume that the full game would cost $60 like most games do these days, then $30 for the first half in early access is reasonable enough. Especially when you figure it'll likely take a while to get through 200 or so opponents.
And if the price goes up once it exits EA, you’re good, just update the game and put the money saved back in your wallet.

$30 is an excellent price point.
 
I'm looking forward to play this game and a lot of stuff about it sounds really cool, but the car models is something I'm kinda confused about. It was clear from the beginning there's no laser scan, RX7 and R34 were a bit off, but some of the car models seem to be much more than just a bit off.

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I'm looking forward to play this game and a lot of stuff about it sounds really cool, but the car models is something I'm kinda confused about. It was clear from the beginning there's no laser scan, RX7 and R34 were a bit off, but some of the car models seem to be much more than just a bit off.
The Eclipse is straight out of ITC. They're clearly reusing a lot of older assets.

Atleast Genki aren't boasting about the game being ''built from the ground up'' :lol:
 
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MXH
The Eclipse is straight out of ITC. They're clearly reusing a lot of older assets.

Atleast Genki aren't boasting about the game being ''built from the ground up'' :lol:
I would imagine they're going to give the older models some touching up as the early access period goes on, too. And let's be honest, most players will probably gravitate towards the most popular cars right off, so if some of the lesser used ones are a bit scuffed looking early on it's not exactly a dealbreaker.
 
I would imagine they're going to give the older models some touching up as the early access period goes on, too. And let's be honest, most players will probably gravitate towards the most popular cars right off, so if some of the lesser used ones are a bit scuffed looking early on it's not exactly a dealbreaker.
I share the same sentiment as well. I'm not too concerned about the car currently being off.

Besides, even if it were to stay as it is, who here did actually drive the Eclipse in ITC? I can't really remember if I ever did 😅
 
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